#ifndef HORIZON_CLOUD_INCLUDED #define HORIZON_CLOUD_INCLUDED #include "JCommon.cginc" void CalculateHorizonCloudColor( float4 localPos, fixed4 cloudColor, fixed cloudStart, fixed cloudEnd, fixed cloudSize, fixed cloudStep, fixed animationSpeed, out fixed4 color) { fixed fadeBottom = saturate(InverseLerpUnclamped(cloudStart, 0, localPos.y)); fixed fadeTop = saturate(InverseLerpUnclamped(cloudEnd, 0, localPos.y)); fixed fade = saturate(lerp(fadeBottom, fadeTop, localPos.y >= 0)); fade = fade*fade; fixed loop; #if SHADER_API_MOBILE loop = 1; #else loop = 2; #endif fixed noise = 0; fixed sample0 = 0; fixed sample1 = 0; fixed noiseSize = cloudSize + 0.0001; fixed noiseAmp = 1; fixed sign = -1; fixed2 span = animationSpeed*_Time.y*0.0001; for (fixed i=0; i