#if UNITY_EDITOR using MonKey.Editor.Internal; using MonKey.Internal; using UnityEditor; using UnityEngine; namespace MonKey.Editor.Console { internal static class SleepingMonkeyPanelDisplay { internal static void DisplaySleepingMonkey() { GUILayout.BeginVertical(MonkeyStyle.Instance.MonkeyLogoStyleSleepingGroup); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("", EditorGUIUtility.isProSkin ? MonkeyStyle.Instance.MonkeyLogoStyleSleepingPro : MonkeyStyle.Instance.MonkeyLogoStyleSleeping); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Label(MonKeyLocManager.CurrentLoc.MonkeySleeping, !EditorGUIUtility.isProSkin ? MonkeyStyle.Instance.HelpStyle : MonkeyStyle.Instance.HelpStyleProSleeping); GUILayout.Label(MonKeyLocManager.CurrentLoc.WakeUp, !EditorGUIUtility.isProSkin ? MonkeyStyle.Instance.HelpStyle : MonkeyStyle.Instance.HelpStyleProSleeping); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); } } } #endif