using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MeshCombineStudio { [ExecuteInEditMode] public class LightmapSettings : MonoBehaviour { public MeshRenderer mr; public int lightmapIndex; public bool setLightmapScaleOffset; public Vector4 lightmapScaleOffset; void OnEnable() { if (mr) { mr.lightmapIndex = lightmapIndex; if (setLightmapScaleOffset) mr.lightmapScaleOffset = lightmapScaleOffset; } } } }