using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MeshCombineStudio { [ExecuteInEditMode] public class GarbageCollectMesh : MonoBehaviour { public Mesh mesh; void OnDestroy() { if (mesh != null) { #if UNITY_EDITOR DestroyImmediate(mesh); #else Destroy(mesh); #endif } // Debug.Log("Destroy Mesh"); } } }