namespace DrawXXL { using UnityEngine; public struct InternalDXXL_BezierPointShapeConfig2D { public Vector2 anchorPos; public Vector2 direction_toForward_normalized; public Vector2 direction_toBackward_normalized; public Vector2 forwardHelperPos; public float absDistanceToForwardAnchorPoint; public Vector2 backwardHelperPos; public float absDistanceToBackwardAnchorPoint; } }