namespace DrawXXL { using UnityEngine; public struct InternalDXXL_BezierPointShapeConfig { public Vector3 anchorPos; public Vector3 direction_toForward_normalized; public Vector3 direction_toBackward_normalized; public Vector3 forwardHelperPos; public float absDistanceToForwardAnchorPoint; public Vector3 backwardHelperPos; public float absDistanceToBackwardAnchorPoint; } }