namespace DrawXXL { using UnityEngine; [HelpURL("https://www.symphonygames.net/drawxxldocumentation/index.html")] [AddComponentMenu("Draw XXL/Cross Product Visualizer")] [DefaultExecutionOrder(31000)] //negative numers are early, positive numbers are late. Range is till 32000 to both negative and positive direction. public class CrossProductVisualizer : VisualizerParent { [SerializeField] [Range(0.0f, 0.1f)] float linesWidth = 0.0025f; [SerializeField] public bool colorSection_isOutfolded = false; [SerializeField] Color colorOfVector1_forCrossProduct = DrawEngineBasics.colorOfVector1_forCrossProduct; [SerializeField] Color colorOfVector2_forCrossProduct = DrawEngineBasics.colorOfVector2_forCrossProduct; [SerializeField] Color colorOfAngle_forCrossProduct = DrawEngineBasics.colorOfAngle_forCrossProduct; [SerializeField] Color colorOfResultVector_forCrossProduct = DrawEngineBasics.colorOfResultVector_forCrossProduct; [SerializeField] Color colorOfResultText_forCrossProduct = DrawEngineBasics.colorOfResultText_forCrossProduct; [SerializeField] Color colorOfResultPlane_forCrossProduct = DrawEngineBasics.colorOfResultPlane_forCrossProduct; public override void InitializeValues_onceInComponentLifetime() { TrySetTextToGameobjectName(); customVector3_1_picker_isOutfolded = true; source_ofCustomVector3_1 = CustomVector3Source.transformsForward; customVector3_1_clipboardForManualInput = Vector3.forward; vectorInterpretation_ofCustomVector3_1 = VectorInterpretation.globalSpace; customVector3_2_picker_isOutfolded = true; source_ofCustomVector3_2 = CustomVector3Source.manualInput; customVector3_2_clipboardForManualInput = Vector3.right; vectorInterpretation_ofCustomVector3_2 = VectorInterpretation.globalSpace; } public override void DrawVisualizedObject() { Vector3 vector1_lhs_leftThumb = Get_customVector3_1_inGlobalSpaceUnits(); Vector3 vector2_rhs_leftIndexFinger = Get_customVector3_2_inGlobalSpaceUnits(); UtilitiesDXXL_EngineBasics.Set_colorOfVector1_forCrossProduct_reversible(colorOfVector1_forCrossProduct); UtilitiesDXXL_EngineBasics.Set_colorOfVector2_forCrossProduct_reversible(colorOfVector2_forCrossProduct); UtilitiesDXXL_EngineBasics.Set_colorOfAngle_forCrossProduct_reversible(colorOfAngle_forCrossProduct); UtilitiesDXXL_EngineBasics.Set_colorOfResultVector_forCrossProduct_reversible(colorOfResultVector_forCrossProduct); UtilitiesDXXL_EngineBasics.Set_colorOfResultText_forCrossProduct_reversible(colorOfResultText_forCrossProduct); UtilitiesDXXL_EngineBasics.Set_colorOfResultPlane_forCrossProduct_reversible(colorOfResultPlane_forCrossProduct); DrawEngineBasics.CrossProduct(vector1_lhs_leftThumb, vector2_rhs_leftIndexFinger, GetDrawPos3D_global(), linesWidth, 0.0f, hiddenByNearerObjects); UtilitiesDXXL_EngineBasics.Reverse_colorOfVector1_forCrossProduct(); UtilitiesDXXL_EngineBasics.Reverse_colorOfVector2_forCrossProduct(); UtilitiesDXXL_EngineBasics.Reverse_colorOfAngle_forCrossProduct(); UtilitiesDXXL_EngineBasics.Reverse_colorOfResultVector_forCrossProduct(); UtilitiesDXXL_EngineBasics.Reverse_colorOfResultText_forCrossProduct(); UtilitiesDXXL_EngineBasics.Reverse_colorOfResultPlane_forCrossProduct(); } } }