drawTextScreenspace_3Dpos_dirViaVec_func
drawTextScreenspace_3Dpos_dirViaVec_func
Encapsulated in a function: Draw TextScreenspace in the Unity Editor. (position defined in 3D worldspace) (text direction defined via vector) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspace
WithThisName
drawTextScreenspace_3Dpos_dirViaVec_cam_func
drawTextScreenspace_3Dpos_dirViaVec_cam_func
Encapsulated in a function: Draw TextScreenspace in the Unity Editor. (position defined in 3D worldspace) (text direction defined via vector) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspace
WithThisName
drawTextScreenspace_2Dpos_dirViaVec_func
drawTextScreenspace_2Dpos_dirViaVec_func
Encapsulated in a function: Draw TextScreenspace in the Unity Editor. (position defined in 2D screenspace) (text direction defined via vector) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspace
WithThisName
drawTextScreenspace_2Dpos_dirViaVec_cam_func
drawTextScreenspace_2Dpos_dirViaVec_cam_func
Encapsulated in a function: Draw TextScreenspace in the Unity Editor. (position defined in 2D screenspace) (text direction defined via vector) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspace
WithThisName
drawTextScreenspaceFramed_3Dpos_dirViaVec_func
drawTextScreenspaceFramed_3Dpos_dirViaVec_func
Encapsulated in a function: Draw TextScreenspaceFramed in the Unity Editor. (position defined in 3D worldspace) (text direction defined via vector) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspaceFramed
WithThisName
drawTextScreenspaceFramed_3Dpos_dirViaVec_cam_func
drawTextScreenspaceFramed_3Dpos_dirViaVec_cam_func
Encapsulated in a function: Draw TextScreenspaceFramed in the Unity Editor. (position defined in 3D worldspace) (text direction defined via vector) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspaceFramed
WithThisName
drawTextScreenspaceFramed_2Dpos_dirViaVec_func
drawTextScreenspaceFramed_2Dpos_dirViaVec_func
Encapsulated in a function: Draw TextScreenspaceFramed in the Unity Editor. (position defined in 2D screenspace) (text direction defined via vector) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspaceFramed
WithThisName
drawTextScreenspaceFramed_2Dpos_dirViaVec_cam_func
drawTextScreenspaceFramed_2Dpos_dirViaVec_cam_func
Encapsulated in a function: Draw TextScreenspaceFramed in the Unity Editor. (position defined in 2D screenspace) (text direction defined via vector) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspaceFramed
WithThisName
drawTextScreenspace_3Dpos_dirViaAngle_func
drawTextScreenspace_3Dpos_dirViaAngle_func
Encapsulated in a function: Draw TextScreenspace in the Unity Editor. (position defined in 3D worldspace) (text direction defined via angle) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspace
WithThisName
drawTextScreenspace_3Dpos_dirViaAngle_cam_func
drawTextScreenspace_3Dpos_dirViaAngle_cam_func
Encapsulated in a function: Draw TextScreenspace in the Unity Editor. (position defined in 3D worldspace) (text direction defined via angle) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspace
WithThisName
drawTextScreenspace_2Dpos_dirViaAngle_func
drawTextScreenspace_2Dpos_dirViaAngle_func
Encapsulated in a function: Draw TextScreenspace in the Unity Editor. (position defined in 2D screenspace) (text direction defined via angle) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspace
WithThisName
drawTextScreenspace_2Dpos_dirViaAngle_cam_func
drawTextScreenspace_2Dpos_dirViaAngle_cam_func
Encapsulated in a function: Draw TextScreenspace in the Unity Editor. (position defined in 2D screenspace) (text direction defined via angle) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspace
WithThisName
drawTextScreenspaceFramed_3Dpos_dirViaAngle_func
drawTextScreenspaceFramed_3Dpos_dirViaAngle_func
Encapsulated in a function: Draw TextScreenspaceFramed in the Unity Editor. (position defined in 3D worldspace) (text direction defined via angle) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspaceFramed
WithThisName
drawTextScreenspaceFramed_3Dpos_dirViaAngle_cam_func
drawTextScreenspaceFramed_3Dpos_dirViaAngle_cam_func
Encapsulated in a function: Draw TextScreenspaceFramed in the Unity Editor. (position defined in 3D worldspace) (text direction defined via angle) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspaceFramed
WithThisName
drawTextScreenspaceFramed_2Dpos_dirViaAngle_func
drawTextScreenspaceFramed_2Dpos_dirViaAngle_func
Encapsulated in a function: Draw TextScreenspaceFramed in the Unity Editor. (position defined in 2D screenspace) (text direction defined via angle) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspaceFramed
WithThisName
drawTextScreenspaceFramed_2Dpos_dirViaAngle_cam_func
drawTextScreenspaceFramed_2Dpos_dirViaAngle_cam_func
Encapsulated in a function: Draw TextScreenspaceFramed in the Unity Editor. (position defined in 2D screenspace) (text direction defined via angle) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspaceFramed
WithThisName
drawText2D_dirViaVec_func
drawText2D_dirViaVec_func
Encapsulated in a function: Draw Text2D in the Unity Editor. (text direction defined via vector)
Draw XXL
DrawXXL
name
Name of drawn Text2D
WithThisName
drawText2DFramed_dirViaVec_func
drawText2DFramed_dirViaVec_func
Encapsulated in a function: Draw Text2DFramed in the Unity Editor. (text direction defined via vector)
Draw XXL
DrawXXL
name
Name of drawn Text2DFramed
WithThisName
drawText2D_dirViaAngle_func
drawText2D_dirViaAngle_func
Encapsulated in a function: Draw Text2D in the Unity Editor. (text direction defined via angle)
Draw XXL
DrawXXL
name
Name of drawn Text2D
WithThisName
drawText2DFramed_dirViaAngle_func
drawText2DFramed_dirViaAngle_func
Encapsulated in a function: Draw Text2DFramed in the Unity Editor. (text direction defined via angle)
Draw XXL
DrawXXL
name
Name of drawn Text2DFramed
WithThisName
drawText_dirViaQuat_func
drawText_dirViaQuat_func
Encapsulated in a function: Draw Text in the Unity Editor. (text direction defined via quaternion)
Draw XXL
DrawXXL
name
Name of drawn Text
WithThisName
drawTextFramed_dirViaQuat_func
drawTextFramed_dirViaQuat_func
Encapsulated in a function: Draw TextFramed in the Unity Editor. (text direction defined via quaternion)
Draw XXL
DrawXXL
name
Name of drawn TextFramed
WithThisName
drawText_dirViaVec_func
drawText_dirViaVec_func
Encapsulated in a function: Draw Text in the Unity Editor. (text direction defined via vector)
Draw XXL
DrawXXL
name
Name of drawn Text
WithThisName
drawTextFramed_dirViaVec_func
drawTextFramed_dirViaVec_func
Encapsulated in a function: Draw TextFramed in the Unity Editor. (text direction defined via vector)
Draw XXL
DrawXXL
name
Name of drawn TextFramed
WithThisName
drawTextOnCircleScreenspace_viaStartPos_func
drawTextOnCircleScreenspace_viaStartPos_func
Encapsulated in a function: Draw TextOnCircleScreenspace in the Unity Editor. (defined via text start position, instead of circle center position) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircleScreenspace
WithThisName
drawTextOnCircleScreenspace_viaStartPos_cam_func
drawTextOnCircleScreenspace_viaStartPos_cam_func
Encapsulated in a function: Draw TextOnCircleScreenspace in the Unity Editor. (defined via text start position, instead of circle center position) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircleScreenspace
WithThisName
drawTextOnCircleScreenspace_dirViaVecUp_func
drawTextOnCircleScreenspace_dirViaVecUp_func
Encapsulated in a function: Draw TextOnCircleScreenspace in the Unity Editor. (text initial upDirection defined via vector) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircleScreenspace
WithThisName
drawTextOnCircleScreenspace_dirViaVecUp_cam_func
drawTextOnCircleScreenspace_dirViaVecUp_cam_func
Encapsulated in a function: Draw TextOnCircleScreenspace in the Unity Editor. (text initial upDirection defined via vector) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircleScreenspace
WithThisName
drawTextOnCircleScreenspace_dirViaAngle_func
drawTextOnCircleScreenspace_dirViaAngle_func
Encapsulated in a function: Draw TextOnCircleScreenspace in the Unity Editor. (initial text direction defined via angle) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircleScreenspace
WithThisName
drawTextOnCircleScreenspace_dirViaAngle_cam_func
drawTextOnCircleScreenspace_dirViaAngle_cam_func
Encapsulated in a function: Draw TextOnCircleScreenspace in the Unity Editor. (initial text direction defined via angle) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircleScreenspace
WithThisName
drawTextOnCircle2D_viaStartPos_func
drawTextOnCircle2D_viaStartPos_func
Encapsulated in a function: Draw TextOnCircle2D in the Unity Editor. (defined via text start position, instead of circle center position)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircle2D
WithThisName
drawTextOnCircle2D_dirViaVecUp_func
drawTextOnCircle2D_dirViaVecUp_func
Encapsulated in a function: Draw TextOnCircle2D in the Unity Editor. (text initial upDirection defined via vector)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircle2D
WithThisName
drawTextOnCircle2D_dirViaAngle_func
drawTextOnCircle2D_dirViaAngle_func
Encapsulated in a function: Draw TextOnCircle2D in the Unity Editor. (initial text direction defined via angle)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircle2D
WithThisName
drawTextOnCircle_viaStartPos_func
drawTextOnCircle_viaStartPos_func
Encapsulated in a function: Draw TextOnCircle in the Unity Editor. (defined via text start position, instead of circle center position)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircle
WithThisName
drawTextOnCircle_viaQuat_func
drawTextOnCircle_viaQuat_func
Encapsulated in a function: Draw TextOnCircle in the Unity Editor. (orientation defined via quaternion)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircle
WithThisName
drawTextOnCircle_viaVec_func
drawTextOnCircle_viaVec_func
Encapsulated in a function: Draw TextOnCircle in the Unity Editor. (orientation defined via vectors)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircle
WithThisName
drawArrayOfBool_func
drawArrayOfBool_func
Encapsulated in a function: Draw ArrayOfBool in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfBool
WithThisName
drawArrayOfBool_in2D_func
drawArrayOfBool_in2D_func
Encapsulated in a function: Draw ArrayOfBool in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfBool
WithThisName
drawArrayOfBool_screenspace_3Dpos_func
drawArrayOfBool_screenspace_3Dpos_func
Encapsulated in a function: Draw ArrayOfBool in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfBool
WithThisName
drawArrayOfBool_screenspace_3Dpos_cam_func
drawArrayOfBool_screenspace_3Dpos_cam_func
Encapsulated in a function: Draw ArrayOfBool in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfBool
WithThisName
drawArrayOfBool_screenspace_2Dpos_func
drawArrayOfBool_screenspace_2Dpos_func
Encapsulated in a function: Draw ArrayOfBool in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfBool
WithThisName
drawArrayOfBool_screenspace_2Dpos_cam_func
drawArrayOfBool_screenspace_2Dpos_cam_func
Encapsulated in a function: Draw ArrayOfBool in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfBool
WithThisName
drawListOfBool_func
drawListOfBool_func
Encapsulated in a function: Draw ListOfBool in the Unity Editor.
Draw XXL
boolList = $end$;
Vector3 position = default(Vector3);
Color color = default(Color);
string title = null;
float textSize = 0.05f;
float forceHeightOfWholeTableBox = 0.0f;
Quaternion rotation = default(Quaternion);
bool position_isTopLeft_notLowLeft = true;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawText.WriteList(boolList, position, color, title, textSize, forceHeightOfWholeTableBox, rotation, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn ListOfBool
WithThisName
drawListOfBool_in2D_func
drawListOfBool_in2D_func
Encapsulated in a function: Draw ListOfBool in the Unity Editor.
Draw XXL
boolList = $end$;
Vector2 position = default(Vector2);
Color color = default(Color);
string title = null;
float textSize = 0.05f;
float forceHeightOfWholeTableBox = 0.0f;
float custom_zPos = float.PositiveInfinity;
bool position_isTopLeft_notLowLeft = true;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawText.WriteList2D(boolList, position, color, title, textSize, forceHeightOfWholeTableBox, custom_zPos, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn ListOfBool
WithThisName
drawListOfBool_screenspace_3Dpos_func
drawListOfBool_screenspace_3Dpos_func
Encapsulated in a function: Draw ListOfBool in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
boolList = $end$;
Vector3 position_in3DWorldspace = ;
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(boolList, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfBool
WithThisName
drawListOfBool_screenspace_3Dpos_cam_func
drawListOfBool_screenspace_3Dpos_cam_func
Encapsulated in a function: Draw ListOfBool in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
boolList = ;
Vector3 position_in3DWorldspace = ;
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(screenCamera, boolList, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfBool
WithThisName
drawListOfBool_screenspace_2Dpos_func
drawListOfBool_screenspace_2Dpos_func
Encapsulated in a function: Draw ListOfBool in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
boolList = $end$;
Vector2 position_in2DViewportSpace = default(Vector2);
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(boolList, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfBool
WithThisName
drawListOfBool_screenspace_2Dpos_cam_func
drawListOfBool_screenspace_2Dpos_cam_func
Encapsulated in a function: Draw ListOfBool in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
boolList = ;
Vector2 position_in2DViewportSpace = default(Vector2);
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(screenCamera, boolList, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfBool
WithThisName
drawArrayOfInt_func
drawArrayOfInt_func
Encapsulated in a function: Draw ArrayOfInt in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfInt
WithThisName
drawArrayOfInt_in2D_func
drawArrayOfInt_in2D_func
Encapsulated in a function: Draw ArrayOfInt in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfInt
WithThisName
drawArrayOfInt_screenspace_3Dpos_func
drawArrayOfInt_screenspace_3Dpos_func
Encapsulated in a function: Draw ArrayOfInt in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfInt
WithThisName
drawArrayOfInt_screenspace_3Dpos_cam_func
drawArrayOfInt_screenspace_3Dpos_cam_func
Encapsulated in a function: Draw ArrayOfInt in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfInt
WithThisName
drawArrayOfInt_screenspace_2Dpos_func
drawArrayOfInt_screenspace_2Dpos_func
Encapsulated in a function: Draw ArrayOfInt in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfInt
WithThisName
drawArrayOfInt_screenspace_2Dpos_cam_func
drawArrayOfInt_screenspace_2Dpos_cam_func
Encapsulated in a function: Draw ArrayOfInt in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfInt
WithThisName
drawListOfInt_func
drawListOfInt_func
Encapsulated in a function: Draw ListOfInt in the Unity Editor.
Draw XXL
intList = $end$;
Vector3 position = default(Vector3);
Color color = default(Color);
string title = null;
float textSize = 0.05f;
float forceHeightOfWholeTableBox = 0.0f;
Quaternion rotation = default(Quaternion);
bool position_isTopLeft_notLowLeft = true;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawText.WriteList(intList, position, color, title, textSize, forceHeightOfWholeTableBox, rotation, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn ListOfInt
WithThisName
drawListOfInt_in2D_func
drawListOfInt_in2D_func
Encapsulated in a function: Draw ListOfInt in the Unity Editor.
Draw XXL
intList = $end$;
Vector2 position = default(Vector2);
Color color = default(Color);
string title = null;
float textSize = 0.05f;
float forceHeightOfWholeTableBox = 0.0f;
float custom_zPos = float.PositiveInfinity;
bool position_isTopLeft_notLowLeft = true;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawText.WriteList2D(intList, position, color, title, textSize, forceHeightOfWholeTableBox, custom_zPos, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn ListOfInt
WithThisName
drawListOfInt_screenspace_3Dpos_func
drawListOfInt_screenspace_3Dpos_func
Encapsulated in a function: Draw ListOfInt in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
intList = $end$;
Vector3 position_in3DWorldspace = ;
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(intList, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfInt
WithThisName
drawListOfInt_screenspace_3Dpos_cam_func
drawListOfInt_screenspace_3Dpos_cam_func
Encapsulated in a function: Draw ListOfInt in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
intList = ;
Vector3 position_in3DWorldspace = ;
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(screenCamera, intList, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfInt
WithThisName
drawListOfInt_screenspace_2Dpos_func
drawListOfInt_screenspace_2Dpos_func
Encapsulated in a function: Draw ListOfInt in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
intList = $end$;
Vector2 position_in2DViewportSpace = default(Vector2);
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(intList, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfInt
WithThisName
drawListOfInt_screenspace_2Dpos_cam_func
drawListOfInt_screenspace_2Dpos_cam_func
Encapsulated in a function: Draw ListOfInt in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
intList = ;
Vector2 position_in2DViewportSpace = default(Vector2);
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(screenCamera, intList, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfInt
WithThisName
drawArrayOfFloat_func
drawArrayOfFloat_func
Encapsulated in a function: Draw ArrayOfFloat in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfFloat
WithThisName
drawArrayOfFloat_in2D_func
drawArrayOfFloat_in2D_func
Encapsulated in a function: Draw ArrayOfFloat in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfFloat
WithThisName
drawArrayOfFloat_screenspace_3Dpos_func
drawArrayOfFloat_screenspace_3Dpos_func
Encapsulated in a function: Draw ArrayOfFloat in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfFloat
WithThisName
drawArrayOfFloat_screenspace_3Dpos_cam_func
drawArrayOfFloat_screenspace_3Dpos_cam_func
Encapsulated in a function: Draw ArrayOfFloat in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfFloat
WithThisName
drawArrayOfFloat_screenspace_2Dpos_func
drawArrayOfFloat_screenspace_2Dpos_func
Encapsulated in a function: Draw ArrayOfFloat in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfFloat
WithThisName
drawArrayOfFloat_screenspace_2Dpos_cam_func
drawArrayOfFloat_screenspace_2Dpos_cam_func
Encapsulated in a function: Draw ArrayOfFloat in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfFloat
WithThisName
drawListOfFloat_func
drawListOfFloat_func
Encapsulated in a function: Draw ListOfFloat in the Unity Editor.
Draw XXL
floatList = $end$;
Vector3 position = default(Vector3);
Color color = default(Color);
string title = null;
float textSize = 0.05f;
float forceHeightOfWholeTableBox = 0.0f;
Quaternion rotation = default(Quaternion);
bool position_isTopLeft_notLowLeft = true;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawText.WriteList(floatList, position, color, title, textSize, forceHeightOfWholeTableBox, rotation, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn ListOfFloat
WithThisName
drawListOfFloat_in2D_func
drawListOfFloat_in2D_func
Encapsulated in a function: Draw ListOfFloat in the Unity Editor.
Draw XXL
floatList = $end$;
Vector2 position = default(Vector2);
Color color = default(Color);
string title = null;
float textSize = 0.05f;
float forceHeightOfWholeTableBox = 0.0f;
float custom_zPos = float.PositiveInfinity;
bool position_isTopLeft_notLowLeft = true;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawText.WriteList2D(floatList, position, color, title, textSize, forceHeightOfWholeTableBox, custom_zPos, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn ListOfFloat
WithThisName
drawListOfFloat_screenspace_3Dpos_func
drawListOfFloat_screenspace_3Dpos_func
Encapsulated in a function: Draw ListOfFloat in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
floatList = $end$;
Vector3 position_in3DWorldspace = ;
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(floatList, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfFloat
WithThisName
drawListOfFloat_screenspace_3Dpos_cam_func
drawListOfFloat_screenspace_3Dpos_cam_func
Encapsulated in a function: Draw ListOfFloat in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
floatList = ;
Vector3 position_in3DWorldspace = ;
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(screenCamera, floatList, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfFloat
WithThisName
drawListOfFloat_screenspace_2Dpos_func
drawListOfFloat_screenspace_2Dpos_func
Encapsulated in a function: Draw ListOfFloat in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
floatList = $end$;
Vector2 position_in2DViewportSpace = default(Vector2);
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(floatList, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfFloat
WithThisName
drawListOfFloat_screenspace_2Dpos_cam_func
drawListOfFloat_screenspace_2Dpos_cam_func
Encapsulated in a function: Draw ListOfFloat in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
floatList = ;
Vector2 position_in2DViewportSpace = default(Vector2);
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(screenCamera, floatList, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfFloat
WithThisName
drawArrayOfString_func
drawArrayOfString_func
Encapsulated in a function: Draw ArrayOfString in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfString
WithThisName
drawArrayOfString_in2D_func
drawArrayOfString_in2D_func
Encapsulated in a function: Draw ArrayOfString in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfString
WithThisName
drawArrayOfString_screenspace_3Dpos_func
drawArrayOfString_screenspace_3Dpos_func
Encapsulated in a function: Draw ArrayOfString in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfString
WithThisName
drawArrayOfString_screenspace_3Dpos_cam_func
drawArrayOfString_screenspace_3Dpos_cam_func
Encapsulated in a function: Draw ArrayOfString in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfString
WithThisName
drawArrayOfString_screenspace_2Dpos_func
drawArrayOfString_screenspace_2Dpos_func
Encapsulated in a function: Draw ArrayOfString in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfString
WithThisName
drawArrayOfString_screenspace_2Dpos_cam_func
drawArrayOfString_screenspace_2Dpos_cam_func
Encapsulated in a function: Draw ArrayOfString in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfString
WithThisName
drawListOfString_func
drawListOfString_func
Encapsulated in a function: Draw ListOfString in the Unity Editor.
Draw XXL
stringList = $end$;
Vector3 position = default(Vector3);
Color color = default(Color);
string title = null;
float textSize = 0.05f;
float forceHeightOfWholeTableBox = 0.0f;
Quaternion rotation = default(Quaternion);
bool position_isTopLeft_notLowLeft = true;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawText.WriteList(stringList, position, color, title, textSize, forceHeightOfWholeTableBox, rotation, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn ListOfString
WithThisName
drawListOfString_in2D_func
drawListOfString_in2D_func
Encapsulated in a function: Draw ListOfString in the Unity Editor.
Draw XXL
stringList = $end$;
Vector2 position = default(Vector2);
Color color = default(Color);
string title = null;
float textSize = 0.05f;
float forceHeightOfWholeTableBox = 0.0f;
float custom_zPos = float.PositiveInfinity;
bool position_isTopLeft_notLowLeft = true;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawText.WriteList2D(stringList, position, color, title, textSize, forceHeightOfWholeTableBox, custom_zPos, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn ListOfString
WithThisName
drawListOfString_screenspace_3Dpos_func
drawListOfString_screenspace_3Dpos_func
Encapsulated in a function: Draw ListOfString in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
stringList = $end$;
Vector3 position_in3DWorldspace = ;
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(stringList, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfString
WithThisName
drawListOfString_screenspace_3Dpos_cam_func
drawListOfString_screenspace_3Dpos_cam_func
Encapsulated in a function: Draw ListOfString in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
stringList = ;
Vector3 position_in3DWorldspace = ;
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(screenCamera, stringList, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfString
WithThisName
drawListOfString_screenspace_2Dpos_func
drawListOfString_screenspace_2Dpos_func
Encapsulated in a function: Draw ListOfString in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
stringList = $end$;
Vector2 position_in2DViewportSpace = default(Vector2);
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(stringList, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfString
WithThisName
drawListOfString_screenspace_2Dpos_cam_func
drawListOfString_screenspace_2Dpos_cam_func
Encapsulated in a function: Draw ListOfString in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
stringList = ;
Vector2 position_in2DViewportSpace = default(Vector2);
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(screenCamera, stringList, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfString
WithThisName
drawArrayOfVector2_func
drawArrayOfVector2_func
Encapsulated in a function: Draw ArrayOfVector2 in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector2
WithThisName
drawArrayOfVector2_in2D_func
drawArrayOfVector2_in2D_func
Encapsulated in a function: Draw ArrayOfVector2 in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector2
WithThisName
drawArrayOfVector2_screenspace_3Dpos_func
drawArrayOfVector2_screenspace_3Dpos_func
Encapsulated in a function: Draw ArrayOfVector2 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector2
WithThisName
drawArrayOfVector2_screenspace_3Dpos_cam_func
drawArrayOfVector2_screenspace_3Dpos_cam_func
Encapsulated in a function: Draw ArrayOfVector2 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector2
WithThisName
drawArrayOfVector2_screenspace_2Dpos_func
drawArrayOfVector2_screenspace_2Dpos_func
Encapsulated in a function: Draw ArrayOfVector2 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector2
WithThisName
drawArrayOfVector2_screenspace_2Dpos_cam_func
drawArrayOfVector2_screenspace_2Dpos_cam_func
Encapsulated in a function: Draw ArrayOfVector2 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector2
WithThisName
drawListOfVector2_func
drawListOfVector2_func
Encapsulated in a function: Draw ListOfVector2 in the Unity Editor.
Draw XXL
vector2List = $end$;
Vector3 position = default(Vector3);
Color color = default(Color);
string title = null;
float textSize = 0.05f;
float forceHeightOfWholeTableBox = 0.0f;
Quaternion rotation = default(Quaternion);
bool position_isTopLeft_notLowLeft = true;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawText.WriteList(vector2List, position, color, title, textSize, forceHeightOfWholeTableBox, rotation, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn ListOfVector2
WithThisName
drawListOfVector2_in2D_func
drawListOfVector2_in2D_func
Encapsulated in a function: Draw ListOfVector2 in the Unity Editor.
Draw XXL
vector2List = $end$;
Vector2 position = default(Vector2);
Color color = default(Color);
string title = null;
float textSize = 0.05f;
float forceHeightOfWholeTableBox = 0.0f;
float custom_zPos = float.PositiveInfinity;
bool position_isTopLeft_notLowLeft = true;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawText.WriteList2D(vector2List, position, color, title, textSize, forceHeightOfWholeTableBox, custom_zPos, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn ListOfVector2
WithThisName
drawListOfVector2_screenspace_3Dpos_func
drawListOfVector2_screenspace_3Dpos_func
Encapsulated in a function: Draw ListOfVector2 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
vector2List = $end$;
Vector3 position_in3DWorldspace = ;
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(vector2List, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfVector2
WithThisName
drawListOfVector2_screenspace_3Dpos_cam_func
drawListOfVector2_screenspace_3Dpos_cam_func
Encapsulated in a function: Draw ListOfVector2 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
vector2List = ;
Vector3 position_in3DWorldspace = ;
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(screenCamera, vector2List, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfVector2
WithThisName
drawListOfVector2_screenspace_2Dpos_func
drawListOfVector2_screenspace_2Dpos_func
Encapsulated in a function: Draw ListOfVector2 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
vector2List = $end$;
Vector2 position_in2DViewportSpace = default(Vector2);
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(vector2List, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfVector2
WithThisName
drawListOfVector2_screenspace_2Dpos_cam_func
drawListOfVector2_screenspace_2Dpos_cam_func
Encapsulated in a function: Draw ListOfVector2 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
vector2List = ;
Vector2 position_in2DViewportSpace = default(Vector2);
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(screenCamera, vector2List, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfVector2
WithThisName
drawArrayOfVector3_func
drawArrayOfVector3_func
Encapsulated in a function: Draw ArrayOfVector3 in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector3
WithThisName
drawArrayOfVector3_in2D_func
drawArrayOfVector3_in2D_func
Encapsulated in a function: Draw ArrayOfVector3 in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector3
WithThisName
drawArrayOfVector3_screenspace_3Dpos_func
drawArrayOfVector3_screenspace_3Dpos_func
Encapsulated in a function: Draw ArrayOfVector3 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector3
WithThisName
drawArrayOfVector3_screenspace_3Dpos_cam_func
drawArrayOfVector3_screenspace_3Dpos_cam_func
Encapsulated in a function: Draw ArrayOfVector3 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector3
WithThisName
drawArrayOfVector3_screenspace_2Dpos_func
drawArrayOfVector3_screenspace_2Dpos_func
Encapsulated in a function: Draw ArrayOfVector3 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector3
WithThisName
drawArrayOfVector3_screenspace_2Dpos_cam_func
drawArrayOfVector3_screenspace_2Dpos_cam_func
Encapsulated in a function: Draw ArrayOfVector3 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector3
WithThisName
drawListOfVector3_func
drawListOfVector3_func
Encapsulated in a function: Draw ListOfVector3 in the Unity Editor.
Draw XXL
vector3List = $end$;
Vector3 position = default(Vector3);
Color color = default(Color);
string title = null;
float textSize = 0.05f;
float forceHeightOfWholeTableBox = 0.0f;
Quaternion rotation = default(Quaternion);
bool position_isTopLeft_notLowLeft = true;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawText.WriteList(vector3List, position, color, title, textSize, forceHeightOfWholeTableBox, rotation, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn ListOfVector3
WithThisName
drawListOfVector3_in2D_func
drawListOfVector3_in2D_func
Encapsulated in a function: Draw ListOfVector3 in the Unity Editor.
Draw XXL
vector3List = $end$;
Vector2 position = default(Vector2);
Color color = default(Color);
string title = null;
float textSize = 0.05f;
float forceHeightOfWholeTableBox = 0.0f;
float custom_zPos = float.PositiveInfinity;
bool position_isTopLeft_notLowLeft = true;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawText.WriteList2D(vector3List, position, color, title, textSize, forceHeightOfWholeTableBox, custom_zPos, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn ListOfVector3
WithThisName
drawListOfVector3_screenspace_3Dpos_func
drawListOfVector3_screenspace_3Dpos_func
Encapsulated in a function: Draw ListOfVector3 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
vector3List = $end$;
Vector3 position_in3DWorldspace = ;
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(vector3List, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfVector3
WithThisName
drawListOfVector3_screenspace_3Dpos_cam_func
drawListOfVector3_screenspace_3Dpos_cam_func
Encapsulated in a function: Draw ListOfVector3 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
vector3List = ;
Vector3 position_in3DWorldspace = ;
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(screenCamera, vector3List, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfVector3
WithThisName
drawListOfVector3_screenspace_2Dpos_func
drawListOfVector3_screenspace_2Dpos_func
Encapsulated in a function: Draw ListOfVector3 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
vector3List = $end$;
Vector2 position_in2DViewportSpace = default(Vector2);
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(vector3List, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfVector3
WithThisName
drawListOfVector3_screenspace_2Dpos_cam_func
drawListOfVector3_screenspace_2Dpos_cam_func
Encapsulated in a function: Draw ListOfVector3 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
vector3List = ;
Vector2 position_in2DViewportSpace = default(Vector2);
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(screenCamera, vector3List, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfVector3
WithThisName
drawArrayOfVector4_func
drawArrayOfVector4_func
Encapsulated in a function: Draw ArrayOfVector4 in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector4
WithThisName
drawArrayOfVector4_in2D_func
drawArrayOfVector4_in2D_func
Encapsulated in a function: Draw ArrayOfVector4 in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector4
WithThisName
drawArrayOfVector4_screenspace_3Dpos_func
drawArrayOfVector4_screenspace_3Dpos_func
Encapsulated in a function: Draw ArrayOfVector4 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector4
WithThisName
drawArrayOfVector4_screenspace_3Dpos_cam_func
drawArrayOfVector4_screenspace_3Dpos_cam_func
Encapsulated in a function: Draw ArrayOfVector4 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector4
WithThisName
drawArrayOfVector4_screenspace_2Dpos_func
drawArrayOfVector4_screenspace_2Dpos_func
Encapsulated in a function: Draw ArrayOfVector4 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector4
WithThisName
drawArrayOfVector4_screenspace_2Dpos_cam_func
drawArrayOfVector4_screenspace_2Dpos_cam_func
Encapsulated in a function: Draw ArrayOfVector4 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector4
WithThisName
drawListOfVector4_func
drawListOfVector4_func
Encapsulated in a function: Draw ListOfVector4 in the Unity Editor.
Draw XXL
vector4List = $end$;
Vector3 position = default(Vector3);
Color color = default(Color);
string title = null;
float textSize = 0.05f;
float forceHeightOfWholeTableBox = 0.0f;
Quaternion rotation = default(Quaternion);
bool position_isTopLeft_notLowLeft = true;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawText.WriteList(vector4List, position, color, title, textSize, forceHeightOfWholeTableBox, rotation, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects);
}
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DrawXXL
name
Name of drawn ListOfVector4
WithThisName
drawListOfVector4_in2D_func
drawListOfVector4_in2D_func
Encapsulated in a function: Draw ListOfVector4 in the Unity Editor.
Draw XXL
vector4List = $end$;
Vector2 position = default(Vector2);
Color color = default(Color);
string title = null;
float textSize = 0.05f;
float forceHeightOfWholeTableBox = 0.0f;
float custom_zPos = float.PositiveInfinity;
bool position_isTopLeft_notLowLeft = true;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawText.WriteList2D(vector4List, position, color, title, textSize, forceHeightOfWholeTableBox, custom_zPos, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn ListOfVector4
WithThisName
drawListOfVector4_screenspace_3Dpos_func
drawListOfVector4_screenspace_3Dpos_func
Encapsulated in a function: Draw ListOfVector4 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
vector4List = $end$;
Vector3 position_in3DWorldspace = ;
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(vector4List, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfVector4
WithThisName
drawListOfVector4_screenspace_3Dpos_cam_func
drawListOfVector4_screenspace_3Dpos_cam_func
Encapsulated in a function: Draw ListOfVector4 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
vector4List = ;
Vector3 position_in3DWorldspace = ;
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(screenCamera, vector4List, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfVector4
WithThisName
drawListOfVector4_screenspace_2Dpos_func
drawListOfVector4_screenspace_2Dpos_func
Encapsulated in a function: Draw ListOfVector4 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
vector4List = $end$;
Vector2 position_in2DViewportSpace = default(Vector2);
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(vector4List, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfVector4
WithThisName
drawListOfVector4_screenspace_2Dpos_cam_func
drawListOfVector4_screenspace_2Dpos_cam_func
Encapsulated in a function: Draw ListOfVector4 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
vector4List = ;
Vector2 position_in2DViewportSpace = default(Vector2);
Color color = default(Color);
string title = null;
float textSize_relToViewportHeight = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f;
bool position_isTopLeft_notLowLeft = false;
float durationInSec = 0.0f;
DrawText.WriteListScreenspace(screenCamera, vector4List, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ListOfVector4
WithThisName