drawTextScreenspace_3Dpos_dirViaVec_func drawTextScreenspace_3Dpos_dirViaVec_func Encapsulated in a function: Draw TextScreenspace in the Unity Editor. (position defined in 3D worldspace) (text direction defined via vector) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspace WithThisName
drawTextScreenspace_3Dpos_dirViaVec_cam_func drawTextScreenspace_3Dpos_dirViaVec_cam_func Encapsulated in a function: Draw TextScreenspace in the Unity Editor. (position defined in 3D worldspace) (text direction defined via vector) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspace WithThisName
drawTextScreenspace_2Dpos_dirViaVec_func drawTextScreenspace_2Dpos_dirViaVec_func Encapsulated in a function: Draw TextScreenspace in the Unity Editor. (position defined in 2D screenspace) (text direction defined via vector) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspace WithThisName
drawTextScreenspace_2Dpos_dirViaVec_cam_func drawTextScreenspace_2Dpos_dirViaVec_cam_func Encapsulated in a function: Draw TextScreenspace in the Unity Editor. (position defined in 2D screenspace) (text direction defined via vector) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspace WithThisName
drawTextScreenspaceFramed_3Dpos_dirViaVec_func drawTextScreenspaceFramed_3Dpos_dirViaVec_func Encapsulated in a function: Draw TextScreenspaceFramed in the Unity Editor. (position defined in 3D worldspace) (text direction defined via vector) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspaceFramed WithThisName
drawTextScreenspaceFramed_3Dpos_dirViaVec_cam_func drawTextScreenspaceFramed_3Dpos_dirViaVec_cam_func Encapsulated in a function: Draw TextScreenspaceFramed in the Unity Editor. (position defined in 3D worldspace) (text direction defined via vector) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspaceFramed WithThisName
drawTextScreenspaceFramed_2Dpos_dirViaVec_func drawTextScreenspaceFramed_2Dpos_dirViaVec_func Encapsulated in a function: Draw TextScreenspaceFramed in the Unity Editor. (position defined in 2D screenspace) (text direction defined via vector) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspaceFramed WithThisName
drawTextScreenspaceFramed_2Dpos_dirViaVec_cam_func drawTextScreenspaceFramed_2Dpos_dirViaVec_cam_func Encapsulated in a function: Draw TextScreenspaceFramed in the Unity Editor. (position defined in 2D screenspace) (text direction defined via vector) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspaceFramed WithThisName
drawTextScreenspace_3Dpos_dirViaAngle_func drawTextScreenspace_3Dpos_dirViaAngle_func Encapsulated in a function: Draw TextScreenspace in the Unity Editor. (position defined in 3D worldspace) (text direction defined via angle) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspace WithThisName
drawTextScreenspace_3Dpos_dirViaAngle_cam_func drawTextScreenspace_3Dpos_dirViaAngle_cam_func Encapsulated in a function: Draw TextScreenspace in the Unity Editor. (position defined in 3D worldspace) (text direction defined via angle) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspace WithThisName
drawTextScreenspace_2Dpos_dirViaAngle_func drawTextScreenspace_2Dpos_dirViaAngle_func Encapsulated in a function: Draw TextScreenspace in the Unity Editor. (position defined in 2D screenspace) (text direction defined via angle) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspace WithThisName
drawTextScreenspace_2Dpos_dirViaAngle_cam_func drawTextScreenspace_2Dpos_dirViaAngle_cam_func Encapsulated in a function: Draw TextScreenspace in the Unity Editor. (position defined in 2D screenspace) (text direction defined via angle) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspace WithThisName
drawTextScreenspaceFramed_3Dpos_dirViaAngle_func drawTextScreenspaceFramed_3Dpos_dirViaAngle_func Encapsulated in a function: Draw TextScreenspaceFramed in the Unity Editor. (position defined in 3D worldspace) (text direction defined via angle) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspaceFramed WithThisName
drawTextScreenspaceFramed_3Dpos_dirViaAngle_cam_func drawTextScreenspaceFramed_3Dpos_dirViaAngle_cam_func Encapsulated in a function: Draw TextScreenspaceFramed in the Unity Editor. (position defined in 3D worldspace) (text direction defined via angle) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspaceFramed WithThisName
drawTextScreenspaceFramed_2Dpos_dirViaAngle_func drawTextScreenspaceFramed_2Dpos_dirViaAngle_func Encapsulated in a function: Draw TextScreenspaceFramed in the Unity Editor. (position defined in 2D screenspace) (text direction defined via angle) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspaceFramed WithThisName
drawTextScreenspaceFramed_2Dpos_dirViaAngle_cam_func drawTextScreenspaceFramed_2Dpos_dirViaAngle_cam_func Encapsulated in a function: Draw TextScreenspaceFramed in the Unity Editor. (position defined in 2D screenspace) (text direction defined via angle) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspaceFramed WithThisName
drawText2D_dirViaVec_func drawText2D_dirViaVec_func Encapsulated in a function: Draw Text2D in the Unity Editor. (text direction defined via vector) Draw XXL
DrawXXL name Name of drawn Text2D WithThisName
drawText2DFramed_dirViaVec_func drawText2DFramed_dirViaVec_func Encapsulated in a function: Draw Text2DFramed in the Unity Editor. (text direction defined via vector) Draw XXL
DrawXXL name Name of drawn Text2DFramed WithThisName
drawText2D_dirViaAngle_func drawText2D_dirViaAngle_func Encapsulated in a function: Draw Text2D in the Unity Editor. (text direction defined via angle) Draw XXL
DrawXXL name Name of drawn Text2D WithThisName
drawText2DFramed_dirViaAngle_func drawText2DFramed_dirViaAngle_func Encapsulated in a function: Draw Text2DFramed in the Unity Editor. (text direction defined via angle) Draw XXL
DrawXXL name Name of drawn Text2DFramed WithThisName
drawText_dirViaQuat_func drawText_dirViaQuat_func Encapsulated in a function: Draw Text in the Unity Editor. (text direction defined via quaternion) Draw XXL
DrawXXL name Name of drawn Text WithThisName
drawTextFramed_dirViaQuat_func drawTextFramed_dirViaQuat_func Encapsulated in a function: Draw TextFramed in the Unity Editor. (text direction defined via quaternion) Draw XXL
DrawXXL name Name of drawn TextFramed WithThisName
drawText_dirViaVec_func drawText_dirViaVec_func Encapsulated in a function: Draw Text in the Unity Editor. (text direction defined via vector) Draw XXL
DrawXXL name Name of drawn Text WithThisName
drawTextFramed_dirViaVec_func drawTextFramed_dirViaVec_func Encapsulated in a function: Draw TextFramed in the Unity Editor. (text direction defined via vector) Draw XXL
DrawXXL name Name of drawn TextFramed WithThisName
drawTextOnCircleScreenspace_viaStartPos_func drawTextOnCircleScreenspace_viaStartPos_func Encapsulated in a function: Draw TextOnCircleScreenspace in the Unity Editor. (defined via text start position, instead of circle center position) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextOnCircleScreenspace WithThisName
drawTextOnCircleScreenspace_viaStartPos_cam_func drawTextOnCircleScreenspace_viaStartPos_cam_func Encapsulated in a function: Draw TextOnCircleScreenspace in the Unity Editor. (defined via text start position, instead of circle center position) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextOnCircleScreenspace WithThisName
drawTextOnCircleScreenspace_dirViaVecUp_func drawTextOnCircleScreenspace_dirViaVecUp_func Encapsulated in a function: Draw TextOnCircleScreenspace in the Unity Editor. (text initial upDirection defined via vector) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextOnCircleScreenspace WithThisName
drawTextOnCircleScreenspace_dirViaVecUp_cam_func drawTextOnCircleScreenspace_dirViaVecUp_cam_func Encapsulated in a function: Draw TextOnCircleScreenspace in the Unity Editor. (text initial upDirection defined via vector) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextOnCircleScreenspace WithThisName
drawTextOnCircleScreenspace_dirViaAngle_func drawTextOnCircleScreenspace_dirViaAngle_func Encapsulated in a function: Draw TextOnCircleScreenspace in the Unity Editor. (initial text direction defined via angle) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextOnCircleScreenspace WithThisName
drawTextOnCircleScreenspace_dirViaAngle_cam_func drawTextOnCircleScreenspace_dirViaAngle_cam_func Encapsulated in a function: Draw TextOnCircleScreenspace in the Unity Editor. (initial text direction defined via angle) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextOnCircleScreenspace WithThisName
drawTextOnCircle2D_viaStartPos_func drawTextOnCircle2D_viaStartPos_func Encapsulated in a function: Draw TextOnCircle2D in the Unity Editor. (defined via text start position, instead of circle center position) Draw XXL
DrawXXL name Name of drawn TextOnCircle2D WithThisName
drawTextOnCircle2D_dirViaVecUp_func drawTextOnCircle2D_dirViaVecUp_func Encapsulated in a function: Draw TextOnCircle2D in the Unity Editor. (text initial upDirection defined via vector) Draw XXL
DrawXXL name Name of drawn TextOnCircle2D WithThisName
drawTextOnCircle2D_dirViaAngle_func drawTextOnCircle2D_dirViaAngle_func Encapsulated in a function: Draw TextOnCircle2D in the Unity Editor. (initial text direction defined via angle) Draw XXL
DrawXXL name Name of drawn TextOnCircle2D WithThisName
drawTextOnCircle_viaStartPos_func drawTextOnCircle_viaStartPos_func Encapsulated in a function: Draw TextOnCircle in the Unity Editor. (defined via text start position, instead of circle center position) Draw XXL
DrawXXL name Name of drawn TextOnCircle WithThisName
drawTextOnCircle_viaQuat_func drawTextOnCircle_viaQuat_func Encapsulated in a function: Draw TextOnCircle in the Unity Editor. (orientation defined via quaternion) Draw XXL
DrawXXL name Name of drawn TextOnCircle WithThisName
drawTextOnCircle_viaVec_func drawTextOnCircle_viaVec_func Encapsulated in a function: Draw TextOnCircle in the Unity Editor. (orientation defined via vectors) Draw XXL
DrawXXL name Name of drawn TextOnCircle WithThisName
drawArrayOfBool_func drawArrayOfBool_func Encapsulated in a function: Draw ArrayOfBool in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfBool WithThisName
drawArrayOfBool_in2D_func drawArrayOfBool_in2D_func Encapsulated in a function: Draw ArrayOfBool in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfBool WithThisName
drawArrayOfBool_screenspace_3Dpos_func drawArrayOfBool_screenspace_3Dpos_func Encapsulated in a function: Draw ArrayOfBool in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfBool WithThisName
drawArrayOfBool_screenspace_3Dpos_cam_func drawArrayOfBool_screenspace_3Dpos_cam_func Encapsulated in a function: Draw ArrayOfBool in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfBool WithThisName
drawArrayOfBool_screenspace_2Dpos_func drawArrayOfBool_screenspace_2Dpos_func Encapsulated in a function: Draw ArrayOfBool in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfBool WithThisName
drawArrayOfBool_screenspace_2Dpos_cam_func drawArrayOfBool_screenspace_2Dpos_cam_func Encapsulated in a function: Draw ArrayOfBool in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfBool WithThisName
drawListOfBool_func drawListOfBool_func Encapsulated in a function: Draw ListOfBool in the Unity Editor. Draw XXL
boolList = $end$; Vector3 position = default(Vector3); Color color = default(Color); string title = null; float textSize = 0.05f; float forceHeightOfWholeTableBox = 0.0f; Quaternion rotation = default(Quaternion); bool position_isTopLeft_notLowLeft = true; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawText.WriteList(boolList, position, color, title, textSize, forceHeightOfWholeTableBox, rotation, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn ListOfBool WithThisName
drawListOfBool_in2D_func drawListOfBool_in2D_func Encapsulated in a function: Draw ListOfBool in the Unity Editor. Draw XXL
boolList = $end$; Vector2 position = default(Vector2); Color color = default(Color); string title = null; float textSize = 0.05f; float forceHeightOfWholeTableBox = 0.0f; float custom_zPos = float.PositiveInfinity; bool position_isTopLeft_notLowLeft = true; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawText.WriteList2D(boolList, position, color, title, textSize, forceHeightOfWholeTableBox, custom_zPos, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn ListOfBool WithThisName
drawListOfBool_screenspace_3Dpos_func drawListOfBool_screenspace_3Dpos_func Encapsulated in a function: Draw ListOfBool in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
boolList = $end$; Vector3 position_in3DWorldspace = ; Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(boolList, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfBool WithThisName
drawListOfBool_screenspace_3Dpos_cam_func drawListOfBool_screenspace_3Dpos_cam_func Encapsulated in a function: Draw ListOfBool in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
boolList = ; Vector3 position_in3DWorldspace = ; Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(screenCamera, boolList, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfBool WithThisName
drawListOfBool_screenspace_2Dpos_func drawListOfBool_screenspace_2Dpos_func Encapsulated in a function: Draw ListOfBool in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
boolList = $end$; Vector2 position_in2DViewportSpace = default(Vector2); Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(boolList, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfBool WithThisName
drawListOfBool_screenspace_2Dpos_cam_func drawListOfBool_screenspace_2Dpos_cam_func Encapsulated in a function: Draw ListOfBool in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
boolList = ; Vector2 position_in2DViewportSpace = default(Vector2); Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(screenCamera, boolList, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfBool WithThisName
drawArrayOfInt_func drawArrayOfInt_func Encapsulated in a function: Draw ArrayOfInt in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfInt WithThisName
drawArrayOfInt_in2D_func drawArrayOfInt_in2D_func Encapsulated in a function: Draw ArrayOfInt in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfInt WithThisName
drawArrayOfInt_screenspace_3Dpos_func drawArrayOfInt_screenspace_3Dpos_func Encapsulated in a function: Draw ArrayOfInt in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfInt WithThisName
drawArrayOfInt_screenspace_3Dpos_cam_func drawArrayOfInt_screenspace_3Dpos_cam_func Encapsulated in a function: Draw ArrayOfInt in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfInt WithThisName
drawArrayOfInt_screenspace_2Dpos_func drawArrayOfInt_screenspace_2Dpos_func Encapsulated in a function: Draw ArrayOfInt in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfInt WithThisName
drawArrayOfInt_screenspace_2Dpos_cam_func drawArrayOfInt_screenspace_2Dpos_cam_func Encapsulated in a function: Draw ArrayOfInt in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfInt WithThisName
drawListOfInt_func drawListOfInt_func Encapsulated in a function: Draw ListOfInt in the Unity Editor. Draw XXL
intList = $end$; Vector3 position = default(Vector3); Color color = default(Color); string title = null; float textSize = 0.05f; float forceHeightOfWholeTableBox = 0.0f; Quaternion rotation = default(Quaternion); bool position_isTopLeft_notLowLeft = true; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawText.WriteList(intList, position, color, title, textSize, forceHeightOfWholeTableBox, rotation, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn ListOfInt WithThisName
drawListOfInt_in2D_func drawListOfInt_in2D_func Encapsulated in a function: Draw ListOfInt in the Unity Editor. Draw XXL
intList = $end$; Vector2 position = default(Vector2); Color color = default(Color); string title = null; float textSize = 0.05f; float forceHeightOfWholeTableBox = 0.0f; float custom_zPos = float.PositiveInfinity; bool position_isTopLeft_notLowLeft = true; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawText.WriteList2D(intList, position, color, title, textSize, forceHeightOfWholeTableBox, custom_zPos, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn ListOfInt WithThisName
drawListOfInt_screenspace_3Dpos_func drawListOfInt_screenspace_3Dpos_func Encapsulated in a function: Draw ListOfInt in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
intList = $end$; Vector3 position_in3DWorldspace = ; Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(intList, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfInt WithThisName
drawListOfInt_screenspace_3Dpos_cam_func drawListOfInt_screenspace_3Dpos_cam_func Encapsulated in a function: Draw ListOfInt in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
intList = ; Vector3 position_in3DWorldspace = ; Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(screenCamera, intList, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfInt WithThisName
drawListOfInt_screenspace_2Dpos_func drawListOfInt_screenspace_2Dpos_func Encapsulated in a function: Draw ListOfInt in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
intList = $end$; Vector2 position_in2DViewportSpace = default(Vector2); Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(intList, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfInt WithThisName
drawListOfInt_screenspace_2Dpos_cam_func drawListOfInt_screenspace_2Dpos_cam_func Encapsulated in a function: Draw ListOfInt in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
intList = ; Vector2 position_in2DViewportSpace = default(Vector2); Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(screenCamera, intList, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfInt WithThisName
drawArrayOfFloat_func drawArrayOfFloat_func Encapsulated in a function: Draw ArrayOfFloat in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfFloat WithThisName
drawArrayOfFloat_in2D_func drawArrayOfFloat_in2D_func Encapsulated in a function: Draw ArrayOfFloat in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfFloat WithThisName
drawArrayOfFloat_screenspace_3Dpos_func drawArrayOfFloat_screenspace_3Dpos_func Encapsulated in a function: Draw ArrayOfFloat in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfFloat WithThisName
drawArrayOfFloat_screenspace_3Dpos_cam_func drawArrayOfFloat_screenspace_3Dpos_cam_func Encapsulated in a function: Draw ArrayOfFloat in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfFloat WithThisName
drawArrayOfFloat_screenspace_2Dpos_func drawArrayOfFloat_screenspace_2Dpos_func Encapsulated in a function: Draw ArrayOfFloat in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfFloat WithThisName
drawArrayOfFloat_screenspace_2Dpos_cam_func drawArrayOfFloat_screenspace_2Dpos_cam_func Encapsulated in a function: Draw ArrayOfFloat in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfFloat WithThisName
drawListOfFloat_func drawListOfFloat_func Encapsulated in a function: Draw ListOfFloat in the Unity Editor. Draw XXL
floatList = $end$; Vector3 position = default(Vector3); Color color = default(Color); string title = null; float textSize = 0.05f; float forceHeightOfWholeTableBox = 0.0f; Quaternion rotation = default(Quaternion); bool position_isTopLeft_notLowLeft = true; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawText.WriteList(floatList, position, color, title, textSize, forceHeightOfWholeTableBox, rotation, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn ListOfFloat WithThisName
drawListOfFloat_in2D_func drawListOfFloat_in2D_func Encapsulated in a function: Draw ListOfFloat in the Unity Editor. Draw XXL
floatList = $end$; Vector2 position = default(Vector2); Color color = default(Color); string title = null; float textSize = 0.05f; float forceHeightOfWholeTableBox = 0.0f; float custom_zPos = float.PositiveInfinity; bool position_isTopLeft_notLowLeft = true; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawText.WriteList2D(floatList, position, color, title, textSize, forceHeightOfWholeTableBox, custom_zPos, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn ListOfFloat WithThisName
drawListOfFloat_screenspace_3Dpos_func drawListOfFloat_screenspace_3Dpos_func Encapsulated in a function: Draw ListOfFloat in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
floatList = $end$; Vector3 position_in3DWorldspace = ; Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(floatList, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfFloat WithThisName
drawListOfFloat_screenspace_3Dpos_cam_func drawListOfFloat_screenspace_3Dpos_cam_func Encapsulated in a function: Draw ListOfFloat in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
floatList = ; Vector3 position_in3DWorldspace = ; Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(screenCamera, floatList, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfFloat WithThisName
drawListOfFloat_screenspace_2Dpos_func drawListOfFloat_screenspace_2Dpos_func Encapsulated in a function: Draw ListOfFloat in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
floatList = $end$; Vector2 position_in2DViewportSpace = default(Vector2); Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(floatList, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfFloat WithThisName
drawListOfFloat_screenspace_2Dpos_cam_func drawListOfFloat_screenspace_2Dpos_cam_func Encapsulated in a function: Draw ListOfFloat in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
floatList = ; Vector2 position_in2DViewportSpace = default(Vector2); Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(screenCamera, floatList, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfFloat WithThisName
drawArrayOfString_func drawArrayOfString_func Encapsulated in a function: Draw ArrayOfString in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfString WithThisName
drawArrayOfString_in2D_func drawArrayOfString_in2D_func Encapsulated in a function: Draw ArrayOfString in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfString WithThisName
drawArrayOfString_screenspace_3Dpos_func drawArrayOfString_screenspace_3Dpos_func Encapsulated in a function: Draw ArrayOfString in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfString WithThisName
drawArrayOfString_screenspace_3Dpos_cam_func drawArrayOfString_screenspace_3Dpos_cam_func Encapsulated in a function: Draw ArrayOfString in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfString WithThisName
drawArrayOfString_screenspace_2Dpos_func drawArrayOfString_screenspace_2Dpos_func Encapsulated in a function: Draw ArrayOfString in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfString WithThisName
drawArrayOfString_screenspace_2Dpos_cam_func drawArrayOfString_screenspace_2Dpos_cam_func Encapsulated in a function: Draw ArrayOfString in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfString WithThisName
drawListOfString_func drawListOfString_func Encapsulated in a function: Draw ListOfString in the Unity Editor. Draw XXL
stringList = $end$; Vector3 position = default(Vector3); Color color = default(Color); string title = null; float textSize = 0.05f; float forceHeightOfWholeTableBox = 0.0f; Quaternion rotation = default(Quaternion); bool position_isTopLeft_notLowLeft = true; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawText.WriteList(stringList, position, color, title, textSize, forceHeightOfWholeTableBox, rotation, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn ListOfString WithThisName
drawListOfString_in2D_func drawListOfString_in2D_func Encapsulated in a function: Draw ListOfString in the Unity Editor. Draw XXL
stringList = $end$; Vector2 position = default(Vector2); Color color = default(Color); string title = null; float textSize = 0.05f; float forceHeightOfWholeTableBox = 0.0f; float custom_zPos = float.PositiveInfinity; bool position_isTopLeft_notLowLeft = true; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawText.WriteList2D(stringList, position, color, title, textSize, forceHeightOfWholeTableBox, custom_zPos, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn ListOfString WithThisName
drawListOfString_screenspace_3Dpos_func drawListOfString_screenspace_3Dpos_func Encapsulated in a function: Draw ListOfString in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
stringList = $end$; Vector3 position_in3DWorldspace = ; Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(stringList, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfString WithThisName
drawListOfString_screenspace_3Dpos_cam_func drawListOfString_screenspace_3Dpos_cam_func Encapsulated in a function: Draw ListOfString in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
stringList = ; Vector3 position_in3DWorldspace = ; Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(screenCamera, stringList, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfString WithThisName
drawListOfString_screenspace_2Dpos_func drawListOfString_screenspace_2Dpos_func Encapsulated in a function: Draw ListOfString in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
stringList = $end$; Vector2 position_in2DViewportSpace = default(Vector2); Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(stringList, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfString WithThisName
drawListOfString_screenspace_2Dpos_cam_func drawListOfString_screenspace_2Dpos_cam_func Encapsulated in a function: Draw ListOfString in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
stringList = ; Vector2 position_in2DViewportSpace = default(Vector2); Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(screenCamera, stringList, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfString WithThisName
drawArrayOfVector2_func drawArrayOfVector2_func Encapsulated in a function: Draw ArrayOfVector2 in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfVector2 WithThisName
drawArrayOfVector2_in2D_func drawArrayOfVector2_in2D_func Encapsulated in a function: Draw ArrayOfVector2 in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfVector2 WithThisName
drawArrayOfVector2_screenspace_3Dpos_func drawArrayOfVector2_screenspace_3Dpos_func Encapsulated in a function: Draw ArrayOfVector2 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector2 WithThisName
drawArrayOfVector2_screenspace_3Dpos_cam_func drawArrayOfVector2_screenspace_3Dpos_cam_func Encapsulated in a function: Draw ArrayOfVector2 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector2 WithThisName
drawArrayOfVector2_screenspace_2Dpos_func drawArrayOfVector2_screenspace_2Dpos_func Encapsulated in a function: Draw ArrayOfVector2 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector2 WithThisName
drawArrayOfVector2_screenspace_2Dpos_cam_func drawArrayOfVector2_screenspace_2Dpos_cam_func Encapsulated in a function: Draw ArrayOfVector2 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector2 WithThisName
drawListOfVector2_func drawListOfVector2_func Encapsulated in a function: Draw ListOfVector2 in the Unity Editor. Draw XXL
vector2List = $end$; Vector3 position = default(Vector3); Color color = default(Color); string title = null; float textSize = 0.05f; float forceHeightOfWholeTableBox = 0.0f; Quaternion rotation = default(Quaternion); bool position_isTopLeft_notLowLeft = true; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawText.WriteList(vector2List, position, color, title, textSize, forceHeightOfWholeTableBox, rotation, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn ListOfVector2 WithThisName
drawListOfVector2_in2D_func drawListOfVector2_in2D_func Encapsulated in a function: Draw ListOfVector2 in the Unity Editor. Draw XXL
vector2List = $end$; Vector2 position = default(Vector2); Color color = default(Color); string title = null; float textSize = 0.05f; float forceHeightOfWholeTableBox = 0.0f; float custom_zPos = float.PositiveInfinity; bool position_isTopLeft_notLowLeft = true; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawText.WriteList2D(vector2List, position, color, title, textSize, forceHeightOfWholeTableBox, custom_zPos, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn ListOfVector2 WithThisName
drawListOfVector2_screenspace_3Dpos_func drawListOfVector2_screenspace_3Dpos_func Encapsulated in a function: Draw ListOfVector2 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
vector2List = $end$; Vector3 position_in3DWorldspace = ; Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(vector2List, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfVector2 WithThisName
drawListOfVector2_screenspace_3Dpos_cam_func drawListOfVector2_screenspace_3Dpos_cam_func Encapsulated in a function: Draw ListOfVector2 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
vector2List = ; Vector3 position_in3DWorldspace = ; Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(screenCamera, vector2List, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfVector2 WithThisName
drawListOfVector2_screenspace_2Dpos_func drawListOfVector2_screenspace_2Dpos_func Encapsulated in a function: Draw ListOfVector2 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
vector2List = $end$; Vector2 position_in2DViewportSpace = default(Vector2); Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(vector2List, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfVector2 WithThisName
drawListOfVector2_screenspace_2Dpos_cam_func drawListOfVector2_screenspace_2Dpos_cam_func Encapsulated in a function: Draw ListOfVector2 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
vector2List = ; Vector2 position_in2DViewportSpace = default(Vector2); Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(screenCamera, vector2List, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfVector2 WithThisName
drawArrayOfVector3_func drawArrayOfVector3_func Encapsulated in a function: Draw ArrayOfVector3 in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfVector3 WithThisName
drawArrayOfVector3_in2D_func drawArrayOfVector3_in2D_func Encapsulated in a function: Draw ArrayOfVector3 in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfVector3 WithThisName
drawArrayOfVector3_screenspace_3Dpos_func drawArrayOfVector3_screenspace_3Dpos_func Encapsulated in a function: Draw ArrayOfVector3 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector3 WithThisName
drawArrayOfVector3_screenspace_3Dpos_cam_func drawArrayOfVector3_screenspace_3Dpos_cam_func Encapsulated in a function: Draw ArrayOfVector3 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector3 WithThisName
drawArrayOfVector3_screenspace_2Dpos_func drawArrayOfVector3_screenspace_2Dpos_func Encapsulated in a function: Draw ArrayOfVector3 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector3 WithThisName
drawArrayOfVector3_screenspace_2Dpos_cam_func drawArrayOfVector3_screenspace_2Dpos_cam_func Encapsulated in a function: Draw ArrayOfVector3 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector3 WithThisName
drawListOfVector3_func drawListOfVector3_func Encapsulated in a function: Draw ListOfVector3 in the Unity Editor. Draw XXL
vector3List = $end$; Vector3 position = default(Vector3); Color color = default(Color); string title = null; float textSize = 0.05f; float forceHeightOfWholeTableBox = 0.0f; Quaternion rotation = default(Quaternion); bool position_isTopLeft_notLowLeft = true; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawText.WriteList(vector3List, position, color, title, textSize, forceHeightOfWholeTableBox, rotation, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn ListOfVector3 WithThisName
drawListOfVector3_in2D_func drawListOfVector3_in2D_func Encapsulated in a function: Draw ListOfVector3 in the Unity Editor. Draw XXL
vector3List = $end$; Vector2 position = default(Vector2); Color color = default(Color); string title = null; float textSize = 0.05f; float forceHeightOfWholeTableBox = 0.0f; float custom_zPos = float.PositiveInfinity; bool position_isTopLeft_notLowLeft = true; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawText.WriteList2D(vector3List, position, color, title, textSize, forceHeightOfWholeTableBox, custom_zPos, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn ListOfVector3 WithThisName
drawListOfVector3_screenspace_3Dpos_func drawListOfVector3_screenspace_3Dpos_func Encapsulated in a function: Draw ListOfVector3 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
vector3List = $end$; Vector3 position_in3DWorldspace = ; Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(vector3List, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfVector3 WithThisName
drawListOfVector3_screenspace_3Dpos_cam_func drawListOfVector3_screenspace_3Dpos_cam_func Encapsulated in a function: Draw ListOfVector3 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
vector3List = ; Vector3 position_in3DWorldspace = ; Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(screenCamera, vector3List, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfVector3 WithThisName
drawListOfVector3_screenspace_2Dpos_func drawListOfVector3_screenspace_2Dpos_func Encapsulated in a function: Draw ListOfVector3 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
vector3List = $end$; Vector2 position_in2DViewportSpace = default(Vector2); Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(vector3List, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfVector3 WithThisName
drawListOfVector3_screenspace_2Dpos_cam_func drawListOfVector3_screenspace_2Dpos_cam_func Encapsulated in a function: Draw ListOfVector3 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
vector3List = ; Vector2 position_in2DViewportSpace = default(Vector2); Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(screenCamera, vector3List, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfVector3 WithThisName
drawArrayOfVector4_func drawArrayOfVector4_func Encapsulated in a function: Draw ArrayOfVector4 in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfVector4 WithThisName
drawArrayOfVector4_in2D_func drawArrayOfVector4_in2D_func Encapsulated in a function: Draw ArrayOfVector4 in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfVector4 WithThisName
drawArrayOfVector4_screenspace_3Dpos_func drawArrayOfVector4_screenspace_3Dpos_func Encapsulated in a function: Draw ArrayOfVector4 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector4 WithThisName
drawArrayOfVector4_screenspace_3Dpos_cam_func drawArrayOfVector4_screenspace_3Dpos_cam_func Encapsulated in a function: Draw ArrayOfVector4 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector4 WithThisName
drawArrayOfVector4_screenspace_2Dpos_func drawArrayOfVector4_screenspace_2Dpos_func Encapsulated in a function: Draw ArrayOfVector4 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector4 WithThisName
drawArrayOfVector4_screenspace_2Dpos_cam_func drawArrayOfVector4_screenspace_2Dpos_cam_func Encapsulated in a function: Draw ArrayOfVector4 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector4 WithThisName
drawListOfVector4_func drawListOfVector4_func Encapsulated in a function: Draw ListOfVector4 in the Unity Editor. Draw XXL
vector4List = $end$; Vector3 position = default(Vector3); Color color = default(Color); string title = null; float textSize = 0.05f; float forceHeightOfWholeTableBox = 0.0f; Quaternion rotation = default(Quaternion); bool position_isTopLeft_notLowLeft = true; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawText.WriteList(vector4List, position, color, title, textSize, forceHeightOfWholeTableBox, rotation, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn ListOfVector4 WithThisName
drawListOfVector4_in2D_func drawListOfVector4_in2D_func Encapsulated in a function: Draw ListOfVector4 in the Unity Editor. Draw XXL
vector4List = $end$; Vector2 position = default(Vector2); Color color = default(Color); string title = null; float textSize = 0.05f; float forceHeightOfWholeTableBox = 0.0f; float custom_zPos = float.PositiveInfinity; bool position_isTopLeft_notLowLeft = true; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawText.WriteList2D(vector4List, position, color, title, textSize, forceHeightOfWholeTableBox, custom_zPos, position_isTopLeft_notLowLeft, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn ListOfVector4 WithThisName
drawListOfVector4_screenspace_3Dpos_func drawListOfVector4_screenspace_3Dpos_func Encapsulated in a function: Draw ListOfVector4 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
vector4List = $end$; Vector3 position_in3DWorldspace = ; Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(vector4List, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfVector4 WithThisName
drawListOfVector4_screenspace_3Dpos_cam_func drawListOfVector4_screenspace_3Dpos_cam_func Encapsulated in a function: Draw ListOfVector4 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
vector4List = ; Vector3 position_in3DWorldspace = ; Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(screenCamera, vector4List, position_in3DWorldspace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfVector4 WithThisName
drawListOfVector4_screenspace_2Dpos_func drawListOfVector4_screenspace_2Dpos_func Encapsulated in a function: Draw ListOfVector4 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
vector4List = $end$; Vector2 position_in2DViewportSpace = default(Vector2); Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(vector4List, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfVector4 WithThisName
drawListOfVector4_screenspace_2Dpos_cam_func drawListOfVector4_screenspace_2Dpos_cam_func Encapsulated in a function: Draw ListOfVector4 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
vector4List = ; Vector2 position_in2DViewportSpace = default(Vector2); Color color = default(Color); string title = null; float textSize_relToViewportHeight = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight = 0.0f; bool position_isTopLeft_notLowLeft = false; float durationInSec = 0.0f; DrawText.WriteListScreenspace(screenCamera, vector4List, position_in2DViewportSpace, color, title, textSize_relToViewportHeight, forceHeightOfWholeTableBox_relToViewportHeight, position_isTopLeft_notLowLeft, durationInSec); } ]]> DrawXXL name Name of drawn ListOfVector4 WithThisName