drawTextScreenspace_3Dpos_dirViaVec
drawTextScreenspace_3Dpos_dirViaVec
Draw TextScreenspace in the Unity Editor. (position defined in 3D worldspace) (text direction defined via vector) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspace
textScreenspace
drawTextScreenspace_3Dpos_dirViaVec_cam
drawTextScreenspace_3Dpos_dirViaVec_cam
Draw TextScreenspace in the Unity Editor. (position defined in 3D worldspace) (text direction defined via vector) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspace
textScreenspace
drawTextScreenspace_2Dpos_dirViaVec
drawTextScreenspace_2Dpos_dirViaVec
Draw TextScreenspace in the Unity Editor. (position defined in 2D screenspace) (text direction defined via vector) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspace
textScreenspace
drawTextScreenspace_2Dpos_dirViaVec_cam
drawTextScreenspace_2Dpos_dirViaVec_cam
Draw TextScreenspace in the Unity Editor. (position defined in 2D screenspace) (text direction defined via vector) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspace
textScreenspace
drawTextScreenspaceFramed_3Dpos_dirViaVec
drawTextScreenspaceFramed_3Dpos_dirViaVec
Draw TextScreenspaceFramed in the Unity Editor. (position defined in 3D worldspace) (text direction defined via vector) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspaceFramed
textScreenspaceFramed
drawTextScreenspaceFramed_3Dpos_dirViaVec_cam
drawTextScreenspaceFramed_3Dpos_dirViaVec_cam
Draw TextScreenspaceFramed in the Unity Editor. (position defined in 3D worldspace) (text direction defined via vector) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspaceFramed
textScreenspaceFramed
drawTextScreenspaceFramed_2Dpos_dirViaVec
drawTextScreenspaceFramed_2Dpos_dirViaVec
Draw TextScreenspaceFramed in the Unity Editor. (position defined in 2D screenspace) (text direction defined via vector) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspaceFramed
textScreenspaceFramed
drawTextScreenspaceFramed_2Dpos_dirViaVec_cam
drawTextScreenspaceFramed_2Dpos_dirViaVec_cam
Draw TextScreenspaceFramed in the Unity Editor. (position defined in 2D screenspace) (text direction defined via vector) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspaceFramed
textScreenspaceFramed
drawTextScreenspace_3Dpos_dirViaAngle
drawTextScreenspace_3Dpos_dirViaAngle
Draw TextScreenspace in the Unity Editor. (position defined in 3D worldspace) (text direction defined via angle) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspace
textScreenspace
drawTextScreenspace_3Dpos_dirViaAngle_cam
drawTextScreenspace_3Dpos_dirViaAngle_cam
Draw TextScreenspace in the Unity Editor. (position defined in 3D worldspace) (text direction defined via angle) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspace
textScreenspace
drawTextScreenspace_2Dpos_dirViaAngle
drawTextScreenspace_2Dpos_dirViaAngle
Draw TextScreenspace in the Unity Editor. (position defined in 2D screenspace) (text direction defined via angle) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspace
textScreenspace
drawTextScreenspace_2Dpos_dirViaAngle_cam
drawTextScreenspace_2Dpos_dirViaAngle_cam
Draw TextScreenspace in the Unity Editor. (position defined in 2D screenspace) (text direction defined via angle) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspace
textScreenspace
drawTextScreenspaceFramed_3Dpos_dirViaAngle
drawTextScreenspaceFramed_3Dpos_dirViaAngle
Draw TextScreenspaceFramed in the Unity Editor. (position defined in 3D worldspace) (text direction defined via angle) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspaceFramed
textScreenspaceFramed
drawTextScreenspaceFramed_3Dpos_dirViaAngle_cam
drawTextScreenspaceFramed_3Dpos_dirViaAngle_cam
Draw TextScreenspaceFramed in the Unity Editor. (position defined in 3D worldspace) (text direction defined via angle) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspaceFramed
textScreenspaceFramed
drawTextScreenspaceFramed_2Dpos_dirViaAngle
drawTextScreenspaceFramed_2Dpos_dirViaAngle
Draw TextScreenspaceFramed in the Unity Editor. (position defined in 2D screenspace) (text direction defined via angle) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspaceFramed
textScreenspaceFramed
drawTextScreenspaceFramed_2Dpos_dirViaAngle_cam
drawTextScreenspaceFramed_2Dpos_dirViaAngle_cam
Draw TextScreenspaceFramed in the Unity Editor. (position defined in 2D screenspace) (text direction defined via angle) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextScreenspaceFramed
textScreenspaceFramed
drawText2D_dirViaVec
drawText2D_dirViaVec
Draw Text2D in the Unity Editor. (text direction defined via vector)
Draw XXL
DrawXXL
name
Name of drawn Text2D
text2D
drawText2DFramed_dirViaVec
drawText2DFramed_dirViaVec
Draw Text2DFramed in the Unity Editor. (text direction defined via vector)
Draw XXL
DrawXXL
name
Name of drawn Text2DFramed
text2DFramed
drawText2D_dirViaAngle
drawText2D_dirViaAngle
Draw Text2D in the Unity Editor. (text direction defined via angle)
Draw XXL
DrawXXL
name
Name of drawn Text2D
text2D
drawText2DFramed_dirViaAngle
drawText2DFramed_dirViaAngle
Draw Text2DFramed in the Unity Editor. (text direction defined via angle)
Draw XXL
DrawXXL
name
Name of drawn Text2DFramed
text2DFramed
drawText_dirViaQuat
drawText_dirViaQuat
Draw Text in the Unity Editor. (text direction defined via quaternion)
Draw XXL
DrawXXL
name
Name of drawn Text
text
drawTextFramed_dirViaQuat
drawTextFramed_dirViaQuat
Draw TextFramed in the Unity Editor. (text direction defined via quaternion)
Draw XXL
DrawXXL
name
Name of drawn TextFramed
textFramed
drawText_dirViaVec
drawText_dirViaVec
Draw Text in the Unity Editor. (text direction defined via vector)
Draw XXL
DrawXXL
name
Name of drawn Text
text
drawTextFramed_dirViaVec
drawTextFramed_dirViaVec
Draw TextFramed in the Unity Editor. (text direction defined via vector)
Draw XXL
DrawXXL
name
Name of drawn TextFramed
textFramed
drawTextOnCircleScreenspace_viaStartPos
drawTextOnCircleScreenspace_viaStartPos
Draw TextOnCircleScreenspace in the Unity Editor. (defined via text start position, instead of circle center position) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircleScreenspace
textOnCircleScreenspace
drawTextOnCircleScreenspace_viaStartPos_cam
drawTextOnCircleScreenspace_viaStartPos_cam
Draw TextOnCircleScreenspace in the Unity Editor. (defined via text start position, instead of circle center position) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircleScreenspace
textOnCircleScreenspace
drawTextOnCircleScreenspace_dirViaVecUp
drawTextOnCircleScreenspace_dirViaVecUp
Draw TextOnCircleScreenspace in the Unity Editor. (text initial upDirection defined via vector) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircleScreenspace
textOnCircleScreenspace
drawTextOnCircleScreenspace_dirViaVecUp_cam
drawTextOnCircleScreenspace_dirViaVecUp_cam
Draw TextOnCircleScreenspace in the Unity Editor. (text initial upDirection defined via vector) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircleScreenspace
textOnCircleScreenspace
drawTextOnCircleScreenspace_dirViaAngle
drawTextOnCircleScreenspace_dirViaAngle
Draw TextOnCircleScreenspace in the Unity Editor. (initial text direction defined via angle) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircleScreenspace
textOnCircleScreenspace
drawTextOnCircleScreenspace_dirViaAngle_cam
drawTextOnCircleScreenspace_dirViaAngle_cam
Draw TextOnCircleScreenspace in the Unity Editor. (initial text direction defined via angle) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircleScreenspace
textOnCircleScreenspace
drawTextOnCircle2D_viaStartPos
drawTextOnCircle2D_viaStartPos
Draw TextOnCircle2D in the Unity Editor. (defined via text start position, instead of circle center position)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircle2D
textOnCircle2D
drawTextOnCircle2D_dirViaVecUp
drawTextOnCircle2D_dirViaVecUp
Draw TextOnCircle2D in the Unity Editor. (text initial upDirection defined via vector)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircle2D
textOnCircle2D
drawTextOnCircle2D_dirViaAngle
drawTextOnCircle2D_dirViaAngle
Draw TextOnCircle2D in the Unity Editor. (initial text direction defined via angle)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircle2D
textOnCircle2D
drawTextOnCircle_viaStartPos
drawTextOnCircle_viaStartPos
Draw TextOnCircle in the Unity Editor. (defined via text start position, instead of circle center position)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircle
textOnCircle
drawTextOnCircle_viaQuat
drawTextOnCircle_viaQuat
Draw TextOnCircle in the Unity Editor. (orientation defined via quaternion)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircle
textOnCircle
drawTextOnCircle_viaVec
drawTextOnCircle_viaVec
Draw TextOnCircle in the Unity Editor. (orientation defined via vectors)
Draw XXL
DrawXXL
name
Name of drawn TextOnCircle
textOnCircle
drawArrayOfBool
drawArrayOfBool
Draw ArrayOfBool in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfBool
arrayOfBool
drawArrayOfBool_in2D
drawArrayOfBool_in2D
Draw ArrayOfBool in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfBool
arrayOfBool
drawArrayOfBool_screenspace_3Dpos
drawArrayOfBool_screenspace_3Dpos
Draw ArrayOfBool in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfBool
arrayOfBool
drawArrayOfBool_screenspace_3Dpos_cam
drawArrayOfBool_screenspace_3Dpos_cam
Draw ArrayOfBool in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfBool
arrayOfBool
drawArrayOfBool_screenspace_2Dpos
drawArrayOfBool_screenspace_2Dpos
Draw ArrayOfBool in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfBool
arrayOfBool
drawArrayOfBool_screenspace_2Dpos_cam
drawArrayOfBool_screenspace_2Dpos_cam
Draw ArrayOfBool in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfBool
arrayOfBool
drawListOfBool
drawListOfBool
Draw ListOfBool in the Unity Editor.
Draw XXL
boolList_of_$name$ = $end$;
Vector3 position_of_$name$ = default(Vector3);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_of_$name$ = 0.05f;
float forceHeightOfWholeTableBox_of_$name$ = 0.0f;
Quaternion rotation_of_$name$ = default(Quaternion);
bool position_isTopLeft_notLowLeft_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawText.WriteList(boolList_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, rotation_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfBool
listOfBool
drawListOfBool_in2D
drawListOfBool_in2D
Draw ListOfBool in the Unity Editor.
Draw XXL
boolList_of_$name$ = $end$;
Vector2 position_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_of_$name$ = 0.05f;
float forceHeightOfWholeTableBox_of_$name$ = 0.0f;
float custom_zPos_of_$name$ = float.PositiveInfinity;
bool position_isTopLeft_notLowLeft_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawText.WriteList2D(boolList_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, custom_zPos_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfBool
listOfBool
drawListOfBool_screenspace_3Dpos
drawListOfBool_screenspace_3Dpos
Draw ListOfBool in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
boolList_of_$name$ = $end$;
Vector3 position_in3DWorldspace_of_$name$ = ;
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(boolList_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfBool
listOfBool
drawListOfBool_screenspace_3Dpos_cam
drawListOfBool_screenspace_3Dpos_cam
Draw ListOfBool in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
boolList_of_$name$ = ;
Vector3 position_in3DWorldspace_of_$name$ = ;
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(screenCamera_of_$name$, boolList_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfBool
listOfBool
drawListOfBool_screenspace_2Dpos
drawListOfBool_screenspace_2Dpos
Draw ListOfBool in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
boolList_of_$name$ = $end$;
Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(boolList_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfBool
listOfBool
drawListOfBool_screenspace_2Dpos_cam
drawListOfBool_screenspace_2Dpos_cam
Draw ListOfBool in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
boolList_of_$name$ = ;
Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(screenCamera_of_$name$, boolList_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfBool
listOfBool
drawArrayOfInt
drawArrayOfInt
Draw ArrayOfInt in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfInt
arrayOfInt
drawArrayOfInt_in2D
drawArrayOfInt_in2D
Draw ArrayOfInt in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfInt
arrayOfInt
drawArrayOfInt_screenspace_3Dpos
drawArrayOfInt_screenspace_3Dpos
Draw ArrayOfInt in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfInt
arrayOfInt
drawArrayOfInt_screenspace_3Dpos_cam
drawArrayOfInt_screenspace_3Dpos_cam
Draw ArrayOfInt in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfInt
arrayOfInt
drawArrayOfInt_screenspace_2Dpos
drawArrayOfInt_screenspace_2Dpos
Draw ArrayOfInt in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfInt
arrayOfInt
drawArrayOfInt_screenspace_2Dpos_cam
drawArrayOfInt_screenspace_2Dpos_cam
Draw ArrayOfInt in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfInt
arrayOfInt
drawListOfInt
drawListOfInt
Draw ListOfInt in the Unity Editor.
Draw XXL
intList_of_$name$ = $end$;
Vector3 position_of_$name$ = default(Vector3);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_of_$name$ = 0.05f;
float forceHeightOfWholeTableBox_of_$name$ = 0.0f;
Quaternion rotation_of_$name$ = default(Quaternion);
bool position_isTopLeft_notLowLeft_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawText.WriteList(intList_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, rotation_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfInt
listOfInt
drawListOfInt_in2D
drawListOfInt_in2D
Draw ListOfInt in the Unity Editor.
Draw XXL
intList_of_$name$ = $end$;
Vector2 position_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_of_$name$ = 0.05f;
float forceHeightOfWholeTableBox_of_$name$ = 0.0f;
float custom_zPos_of_$name$ = float.PositiveInfinity;
bool position_isTopLeft_notLowLeft_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawText.WriteList2D(intList_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, custom_zPos_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfInt
listOfInt
drawListOfInt_screenspace_3Dpos
drawListOfInt_screenspace_3Dpos
Draw ListOfInt in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
intList_of_$name$ = $end$;
Vector3 position_in3DWorldspace_of_$name$ = ;
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(intList_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfInt
listOfInt
drawListOfInt_screenspace_3Dpos_cam
drawListOfInt_screenspace_3Dpos_cam
Draw ListOfInt in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
intList_of_$name$ = ;
Vector3 position_in3DWorldspace_of_$name$ = ;
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(screenCamera_of_$name$, intList_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfInt
listOfInt
drawListOfInt_screenspace_2Dpos
drawListOfInt_screenspace_2Dpos
Draw ListOfInt in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
intList_of_$name$ = $end$;
Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(intList_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfInt
listOfInt
drawListOfInt_screenspace_2Dpos_cam
drawListOfInt_screenspace_2Dpos_cam
Draw ListOfInt in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
intList_of_$name$ = ;
Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(screenCamera_of_$name$, intList_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfInt
listOfInt
drawArrayOfFloat
drawArrayOfFloat
Draw ArrayOfFloat in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfFloat
arrayOfFloat
drawArrayOfFloat_in2D
drawArrayOfFloat_in2D
Draw ArrayOfFloat in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfFloat
arrayOfFloat
drawArrayOfFloat_screenspace_3Dpos
drawArrayOfFloat_screenspace_3Dpos
Draw ArrayOfFloat in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfFloat
arrayOfFloat
drawArrayOfFloat_screenspace_3Dpos_cam
drawArrayOfFloat_screenspace_3Dpos_cam
Draw ArrayOfFloat in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfFloat
arrayOfFloat
drawArrayOfFloat_screenspace_2Dpos
drawArrayOfFloat_screenspace_2Dpos
Draw ArrayOfFloat in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfFloat
arrayOfFloat
drawArrayOfFloat_screenspace_2Dpos_cam
drawArrayOfFloat_screenspace_2Dpos_cam
Draw ArrayOfFloat in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfFloat
arrayOfFloat
drawListOfFloat
drawListOfFloat
Draw ListOfFloat in the Unity Editor.
Draw XXL
floatList_of_$name$ = $end$;
Vector3 position_of_$name$ = default(Vector3);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_of_$name$ = 0.05f;
float forceHeightOfWholeTableBox_of_$name$ = 0.0f;
Quaternion rotation_of_$name$ = default(Quaternion);
bool position_isTopLeft_notLowLeft_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawText.WriteList(floatList_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, rotation_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfFloat
listOfFloat
drawListOfFloat_in2D
drawListOfFloat_in2D
Draw ListOfFloat in the Unity Editor.
Draw XXL
floatList_of_$name$ = $end$;
Vector2 position_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_of_$name$ = 0.05f;
float forceHeightOfWholeTableBox_of_$name$ = 0.0f;
float custom_zPos_of_$name$ = float.PositiveInfinity;
bool position_isTopLeft_notLowLeft_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawText.WriteList2D(floatList_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, custom_zPos_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfFloat
listOfFloat
drawListOfFloat_screenspace_3Dpos
drawListOfFloat_screenspace_3Dpos
Draw ListOfFloat in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
floatList_of_$name$ = $end$;
Vector3 position_in3DWorldspace_of_$name$ = ;
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(floatList_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfFloat
listOfFloat
drawListOfFloat_screenspace_3Dpos_cam
drawListOfFloat_screenspace_3Dpos_cam
Draw ListOfFloat in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
floatList_of_$name$ = ;
Vector3 position_in3DWorldspace_of_$name$ = ;
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(screenCamera_of_$name$, floatList_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfFloat
listOfFloat
drawListOfFloat_screenspace_2Dpos
drawListOfFloat_screenspace_2Dpos
Draw ListOfFloat in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
floatList_of_$name$ = $end$;
Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(floatList_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfFloat
listOfFloat
drawListOfFloat_screenspace_2Dpos_cam
drawListOfFloat_screenspace_2Dpos_cam
Draw ListOfFloat in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
floatList_of_$name$ = ;
Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(screenCamera_of_$name$, floatList_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfFloat
listOfFloat
drawArrayOfString
drawArrayOfString
Draw ArrayOfString in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfString
arrayOfString
drawArrayOfString_in2D
drawArrayOfString_in2D
Draw ArrayOfString in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfString
arrayOfString
drawArrayOfString_screenspace_3Dpos
drawArrayOfString_screenspace_3Dpos
Draw ArrayOfString in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfString
arrayOfString
drawArrayOfString_screenspace_3Dpos_cam
drawArrayOfString_screenspace_3Dpos_cam
Draw ArrayOfString in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfString
arrayOfString
drawArrayOfString_screenspace_2Dpos
drawArrayOfString_screenspace_2Dpos
Draw ArrayOfString in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfString
arrayOfString
drawArrayOfString_screenspace_2Dpos_cam
drawArrayOfString_screenspace_2Dpos_cam
Draw ArrayOfString in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfString
arrayOfString
drawListOfString
drawListOfString
Draw ListOfString in the Unity Editor.
Draw XXL
stringList_of_$name$ = $end$;
Vector3 position_of_$name$ = default(Vector3);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_of_$name$ = 0.05f;
float forceHeightOfWholeTableBox_of_$name$ = 0.0f;
Quaternion rotation_of_$name$ = default(Quaternion);
bool position_isTopLeft_notLowLeft_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawText.WriteList(stringList_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, rotation_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfString
listOfString
drawListOfString_in2D
drawListOfString_in2D
Draw ListOfString in the Unity Editor.
Draw XXL
stringList_of_$name$ = $end$;
Vector2 position_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_of_$name$ = 0.05f;
float forceHeightOfWholeTableBox_of_$name$ = 0.0f;
float custom_zPos_of_$name$ = float.PositiveInfinity;
bool position_isTopLeft_notLowLeft_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawText.WriteList2D(stringList_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, custom_zPos_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfString
listOfString
drawListOfString_screenspace_3Dpos
drawListOfString_screenspace_3Dpos
Draw ListOfString in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
stringList_of_$name$ = $end$;
Vector3 position_in3DWorldspace_of_$name$ = ;
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(stringList_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfString
listOfString
drawListOfString_screenspace_3Dpos_cam
drawListOfString_screenspace_3Dpos_cam
Draw ListOfString in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
stringList_of_$name$ = ;
Vector3 position_in3DWorldspace_of_$name$ = ;
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(screenCamera_of_$name$, stringList_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfString
listOfString
drawListOfString_screenspace_2Dpos
drawListOfString_screenspace_2Dpos
Draw ListOfString in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
stringList_of_$name$ = $end$;
Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(stringList_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfString
listOfString
drawListOfString_screenspace_2Dpos_cam
drawListOfString_screenspace_2Dpos_cam
Draw ListOfString in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
stringList_of_$name$ = ;
Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(screenCamera_of_$name$, stringList_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfString
listOfString
drawArrayOfVector2
drawArrayOfVector2
Draw ArrayOfVector2 in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector2
arrayOfVector2
drawArrayOfVector2_in2D
drawArrayOfVector2_in2D
Draw ArrayOfVector2 in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector2
arrayOfVector2
drawArrayOfVector2_screenspace_3Dpos
drawArrayOfVector2_screenspace_3Dpos
Draw ArrayOfVector2 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector2
arrayOfVector2
drawArrayOfVector2_screenspace_3Dpos_cam
drawArrayOfVector2_screenspace_3Dpos_cam
Draw ArrayOfVector2 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector2
arrayOfVector2
drawArrayOfVector2_screenspace_2Dpos
drawArrayOfVector2_screenspace_2Dpos
Draw ArrayOfVector2 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector2
arrayOfVector2
drawArrayOfVector2_screenspace_2Dpos_cam
drawArrayOfVector2_screenspace_2Dpos_cam
Draw ArrayOfVector2 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector2
arrayOfVector2
drawListOfVector2
drawListOfVector2
Draw ListOfVector2 in the Unity Editor.
Draw XXL
vector2List_of_$name$ = $end$;
Vector3 position_of_$name$ = default(Vector3);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_of_$name$ = 0.05f;
float forceHeightOfWholeTableBox_of_$name$ = 0.0f;
Quaternion rotation_of_$name$ = default(Quaternion);
bool position_isTopLeft_notLowLeft_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawText.WriteList(vector2List_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, rotation_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector2
listOfVector2
drawListOfVector2_in2D
drawListOfVector2_in2D
Draw ListOfVector2 in the Unity Editor.
Draw XXL
vector2List_of_$name$ = $end$;
Vector2 position_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_of_$name$ = 0.05f;
float forceHeightOfWholeTableBox_of_$name$ = 0.0f;
float custom_zPos_of_$name$ = float.PositiveInfinity;
bool position_isTopLeft_notLowLeft_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawText.WriteList2D(vector2List_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, custom_zPos_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector2
listOfVector2
drawListOfVector2_screenspace_3Dpos
drawListOfVector2_screenspace_3Dpos
Draw ListOfVector2 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
vector2List_of_$name$ = $end$;
Vector3 position_in3DWorldspace_of_$name$ = ;
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(vector2List_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector2
listOfVector2
drawListOfVector2_screenspace_3Dpos_cam
drawListOfVector2_screenspace_3Dpos_cam
Draw ListOfVector2 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
vector2List_of_$name$ = ;
Vector3 position_in3DWorldspace_of_$name$ = ;
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(screenCamera_of_$name$, vector2List_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector2
listOfVector2
drawListOfVector2_screenspace_2Dpos
drawListOfVector2_screenspace_2Dpos
Draw ListOfVector2 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
vector2List_of_$name$ = $end$;
Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(vector2List_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector2
listOfVector2
drawListOfVector2_screenspace_2Dpos_cam
drawListOfVector2_screenspace_2Dpos_cam
Draw ListOfVector2 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
vector2List_of_$name$ = ;
Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(screenCamera_of_$name$, vector2List_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector2
listOfVector2
drawArrayOfVector3
drawArrayOfVector3
Draw ArrayOfVector3 in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector3
arrayOfVector3
drawArrayOfVector3_in2D
drawArrayOfVector3_in2D
Draw ArrayOfVector3 in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector3
arrayOfVector3
drawArrayOfVector3_screenspace_3Dpos
drawArrayOfVector3_screenspace_3Dpos
Draw ArrayOfVector3 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector3
arrayOfVector3
drawArrayOfVector3_screenspace_3Dpos_cam
drawArrayOfVector3_screenspace_3Dpos_cam
Draw ArrayOfVector3 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector3
arrayOfVector3
drawArrayOfVector3_screenspace_2Dpos
drawArrayOfVector3_screenspace_2Dpos
Draw ArrayOfVector3 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector3
arrayOfVector3
drawArrayOfVector3_screenspace_2Dpos_cam
drawArrayOfVector3_screenspace_2Dpos_cam
Draw ArrayOfVector3 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector3
arrayOfVector3
drawListOfVector3
drawListOfVector3
Draw ListOfVector3 in the Unity Editor.
Draw XXL
vector3List_of_$name$ = $end$;
Vector3 position_of_$name$ = default(Vector3);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_of_$name$ = 0.05f;
float forceHeightOfWholeTableBox_of_$name$ = 0.0f;
Quaternion rotation_of_$name$ = default(Quaternion);
bool position_isTopLeft_notLowLeft_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawText.WriteList(vector3List_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, rotation_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector3
listOfVector3
drawListOfVector3_in2D
drawListOfVector3_in2D
Draw ListOfVector3 in the Unity Editor.
Draw XXL
vector3List_of_$name$ = $end$;
Vector2 position_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_of_$name$ = 0.05f;
float forceHeightOfWholeTableBox_of_$name$ = 0.0f;
float custom_zPos_of_$name$ = float.PositiveInfinity;
bool position_isTopLeft_notLowLeft_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawText.WriteList2D(vector3List_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, custom_zPos_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector3
listOfVector3
drawListOfVector3_screenspace_3Dpos
drawListOfVector3_screenspace_3Dpos
Draw ListOfVector3 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
vector3List_of_$name$ = $end$;
Vector3 position_in3DWorldspace_of_$name$ = ;
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(vector3List_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector3
listOfVector3
drawListOfVector3_screenspace_3Dpos_cam
drawListOfVector3_screenspace_3Dpos_cam
Draw ListOfVector3 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
vector3List_of_$name$ = ;
Vector3 position_in3DWorldspace_of_$name$ = ;
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(screenCamera_of_$name$, vector3List_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector3
listOfVector3
drawListOfVector3_screenspace_2Dpos
drawListOfVector3_screenspace_2Dpos
Draw ListOfVector3 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
vector3List_of_$name$ = $end$;
Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(vector3List_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector3
listOfVector3
drawListOfVector3_screenspace_2Dpos_cam
drawListOfVector3_screenspace_2Dpos_cam
Draw ListOfVector3 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
vector3List_of_$name$ = ;
Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(screenCamera_of_$name$, vector3List_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector3
listOfVector3
drawArrayOfVector4
drawArrayOfVector4
Draw ArrayOfVector4 in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector4
arrayOfVector4
drawArrayOfVector4_in2D
drawArrayOfVector4_in2D
Draw ArrayOfVector4 in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector4
arrayOfVector4
drawArrayOfVector4_screenspace_3Dpos
drawArrayOfVector4_screenspace_3Dpos
Draw ArrayOfVector4 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector4
arrayOfVector4
drawArrayOfVector4_screenspace_3Dpos_cam
drawArrayOfVector4_screenspace_3Dpos_cam
Draw ArrayOfVector4 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector4
arrayOfVector4
drawArrayOfVector4_screenspace_2Dpos
drawArrayOfVector4_screenspace_2Dpos
Draw ArrayOfVector4 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector4
arrayOfVector4
drawArrayOfVector4_screenspace_2Dpos_cam
drawArrayOfVector4_screenspace_2Dpos_cam
Draw ArrayOfVector4 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ArrayOfVector4
arrayOfVector4
drawListOfVector4
drawListOfVector4
Draw ListOfVector4 in the Unity Editor.
Draw XXL
vector4List_of_$name$ = $end$;
Vector3 position_of_$name$ = default(Vector3);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_of_$name$ = 0.05f;
float forceHeightOfWholeTableBox_of_$name$ = 0.0f;
Quaternion rotation_of_$name$ = default(Quaternion);
bool position_isTopLeft_notLowLeft_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawText.WriteList(vector4List_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, rotation_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector4
listOfVector4
drawListOfVector4_in2D
drawListOfVector4_in2D
Draw ListOfVector4 in the Unity Editor.
Draw XXL
vector4List_of_$name$ = $end$;
Vector2 position_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_of_$name$ = 0.05f;
float forceHeightOfWholeTableBox_of_$name$ = 0.0f;
float custom_zPos_of_$name$ = float.PositiveInfinity;
bool position_isTopLeft_notLowLeft_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawText.WriteList2D(vector4List_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, custom_zPos_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector4
listOfVector4
drawListOfVector4_screenspace_3Dpos
drawListOfVector4_screenspace_3Dpos
Draw ListOfVector4 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
vector4List_of_$name$ = $end$;
Vector3 position_in3DWorldspace_of_$name$ = ;
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(vector4List_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector4
listOfVector4
drawListOfVector4_screenspace_3Dpos_cam
drawListOfVector4_screenspace_3Dpos_cam
Draw ListOfVector4 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
vector4List_of_$name$ = ;
Vector3 position_in3DWorldspace_of_$name$ = ;
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(screenCamera_of_$name$, vector4List_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector4
listOfVector4
drawListOfVector4_screenspace_2Dpos
drawListOfVector4_screenspace_2Dpos
Draw ListOfVector4 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
vector4List_of_$name$ = $end$;
Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(vector4List_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector4
listOfVector4
drawListOfVector4_screenspace_2Dpos_cam
drawListOfVector4_screenspace_2Dpos_cam
Draw ListOfVector4 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
vector4List_of_$name$ = ;
Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2);
Color color_of_$name$ = default(Color);
string title_of_$name$ = null;
float textSize_relToViewportHeight_of_$name$ = 0.025f;
float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f;
bool position_isTopLeft_notLowLeft_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
DrawText.WriteListScreenspace(screenCamera_of_$name$, vector4List_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ListOfVector4
listOfVector4