drawTextScreenspace_3Dpos_dirViaVec drawTextScreenspace_3Dpos_dirViaVec Draw TextScreenspace in the Unity Editor. (position defined in 3D worldspace) (text direction defined via vector) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspace textScreenspace
drawTextScreenspace_3Dpos_dirViaVec_cam drawTextScreenspace_3Dpos_dirViaVec_cam Draw TextScreenspace in the Unity Editor. (position defined in 3D worldspace) (text direction defined via vector) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspace textScreenspace
drawTextScreenspace_2Dpos_dirViaVec drawTextScreenspace_2Dpos_dirViaVec Draw TextScreenspace in the Unity Editor. (position defined in 2D screenspace) (text direction defined via vector) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspace textScreenspace
drawTextScreenspace_2Dpos_dirViaVec_cam drawTextScreenspace_2Dpos_dirViaVec_cam Draw TextScreenspace in the Unity Editor. (position defined in 2D screenspace) (text direction defined via vector) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspace textScreenspace
drawTextScreenspaceFramed_3Dpos_dirViaVec drawTextScreenspaceFramed_3Dpos_dirViaVec Draw TextScreenspaceFramed in the Unity Editor. (position defined in 3D worldspace) (text direction defined via vector) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspaceFramed textScreenspaceFramed
drawTextScreenspaceFramed_3Dpos_dirViaVec_cam drawTextScreenspaceFramed_3Dpos_dirViaVec_cam Draw TextScreenspaceFramed in the Unity Editor. (position defined in 3D worldspace) (text direction defined via vector) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspaceFramed textScreenspaceFramed
drawTextScreenspaceFramed_2Dpos_dirViaVec drawTextScreenspaceFramed_2Dpos_dirViaVec Draw TextScreenspaceFramed in the Unity Editor. (position defined in 2D screenspace) (text direction defined via vector) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspaceFramed textScreenspaceFramed
drawTextScreenspaceFramed_2Dpos_dirViaVec_cam drawTextScreenspaceFramed_2Dpos_dirViaVec_cam Draw TextScreenspaceFramed in the Unity Editor. (position defined in 2D screenspace) (text direction defined via vector) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspaceFramed textScreenspaceFramed
drawTextScreenspace_3Dpos_dirViaAngle drawTextScreenspace_3Dpos_dirViaAngle Draw TextScreenspace in the Unity Editor. (position defined in 3D worldspace) (text direction defined via angle) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspace textScreenspace
drawTextScreenspace_3Dpos_dirViaAngle_cam drawTextScreenspace_3Dpos_dirViaAngle_cam Draw TextScreenspace in the Unity Editor. (position defined in 3D worldspace) (text direction defined via angle) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspace textScreenspace
drawTextScreenspace_2Dpos_dirViaAngle drawTextScreenspace_2Dpos_dirViaAngle Draw TextScreenspace in the Unity Editor. (position defined in 2D screenspace) (text direction defined via angle) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspace textScreenspace
drawTextScreenspace_2Dpos_dirViaAngle_cam drawTextScreenspace_2Dpos_dirViaAngle_cam Draw TextScreenspace in the Unity Editor. (position defined in 2D screenspace) (text direction defined via angle) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspace textScreenspace
drawTextScreenspaceFramed_3Dpos_dirViaAngle drawTextScreenspaceFramed_3Dpos_dirViaAngle Draw TextScreenspaceFramed in the Unity Editor. (position defined in 3D worldspace) (text direction defined via angle) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspaceFramed textScreenspaceFramed
drawTextScreenspaceFramed_3Dpos_dirViaAngle_cam drawTextScreenspaceFramed_3Dpos_dirViaAngle_cam Draw TextScreenspaceFramed in the Unity Editor. (position defined in 3D worldspace) (text direction defined via angle) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspaceFramed textScreenspaceFramed
drawTextScreenspaceFramed_2Dpos_dirViaAngle drawTextScreenspaceFramed_2Dpos_dirViaAngle Draw TextScreenspaceFramed in the Unity Editor. (position defined in 2D screenspace) (text direction defined via angle) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspaceFramed textScreenspaceFramed
drawTextScreenspaceFramed_2Dpos_dirViaAngle_cam drawTextScreenspaceFramed_2Dpos_dirViaAngle_cam Draw TextScreenspaceFramed in the Unity Editor. (position defined in 2D screenspace) (text direction defined via angle) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextScreenspaceFramed textScreenspaceFramed
drawText2D_dirViaVec drawText2D_dirViaVec Draw Text2D in the Unity Editor. (text direction defined via vector) Draw XXL
DrawXXL name Name of drawn Text2D text2D
drawText2DFramed_dirViaVec drawText2DFramed_dirViaVec Draw Text2DFramed in the Unity Editor. (text direction defined via vector) Draw XXL
DrawXXL name Name of drawn Text2DFramed text2DFramed
drawText2D_dirViaAngle drawText2D_dirViaAngle Draw Text2D in the Unity Editor. (text direction defined via angle) Draw XXL
DrawXXL name Name of drawn Text2D text2D
drawText2DFramed_dirViaAngle drawText2DFramed_dirViaAngle Draw Text2DFramed in the Unity Editor. (text direction defined via angle) Draw XXL
DrawXXL name Name of drawn Text2DFramed text2DFramed
drawText_dirViaQuat drawText_dirViaQuat Draw Text in the Unity Editor. (text direction defined via quaternion) Draw XXL
DrawXXL name Name of drawn Text text
drawTextFramed_dirViaQuat drawTextFramed_dirViaQuat Draw TextFramed in the Unity Editor. (text direction defined via quaternion) Draw XXL
DrawXXL name Name of drawn TextFramed textFramed
drawText_dirViaVec drawText_dirViaVec Draw Text in the Unity Editor. (text direction defined via vector) Draw XXL
DrawXXL name Name of drawn Text text
drawTextFramed_dirViaVec drawTextFramed_dirViaVec Draw TextFramed in the Unity Editor. (text direction defined via vector) Draw XXL
DrawXXL name Name of drawn TextFramed textFramed
drawTextOnCircleScreenspace_viaStartPos drawTextOnCircleScreenspace_viaStartPos Draw TextOnCircleScreenspace in the Unity Editor. (defined via text start position, instead of circle center position) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextOnCircleScreenspace textOnCircleScreenspace
drawTextOnCircleScreenspace_viaStartPos_cam drawTextOnCircleScreenspace_viaStartPos_cam Draw TextOnCircleScreenspace in the Unity Editor. (defined via text start position, instead of circle center position) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextOnCircleScreenspace textOnCircleScreenspace
drawTextOnCircleScreenspace_dirViaVecUp drawTextOnCircleScreenspace_dirViaVecUp Draw TextOnCircleScreenspace in the Unity Editor. (text initial upDirection defined via vector) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextOnCircleScreenspace textOnCircleScreenspace
drawTextOnCircleScreenspace_dirViaVecUp_cam drawTextOnCircleScreenspace_dirViaVecUp_cam Draw TextOnCircleScreenspace in the Unity Editor. (text initial upDirection defined via vector) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextOnCircleScreenspace textOnCircleScreenspace
drawTextOnCircleScreenspace_dirViaAngle drawTextOnCircleScreenspace_dirViaAngle Draw TextOnCircleScreenspace in the Unity Editor. (initial text direction defined via angle) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn TextOnCircleScreenspace textOnCircleScreenspace
drawTextOnCircleScreenspace_dirViaAngle_cam drawTextOnCircleScreenspace_dirViaAngle_cam Draw TextOnCircleScreenspace in the Unity Editor. (initial text direction defined via angle) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn TextOnCircleScreenspace textOnCircleScreenspace
drawTextOnCircle2D_viaStartPos drawTextOnCircle2D_viaStartPos Draw TextOnCircle2D in the Unity Editor. (defined via text start position, instead of circle center position) Draw XXL
DrawXXL name Name of drawn TextOnCircle2D textOnCircle2D
drawTextOnCircle2D_dirViaVecUp drawTextOnCircle2D_dirViaVecUp Draw TextOnCircle2D in the Unity Editor. (text initial upDirection defined via vector) Draw XXL
DrawXXL name Name of drawn TextOnCircle2D textOnCircle2D
drawTextOnCircle2D_dirViaAngle drawTextOnCircle2D_dirViaAngle Draw TextOnCircle2D in the Unity Editor. (initial text direction defined via angle) Draw XXL
DrawXXL name Name of drawn TextOnCircle2D textOnCircle2D
drawTextOnCircle_viaStartPos drawTextOnCircle_viaStartPos Draw TextOnCircle in the Unity Editor. (defined via text start position, instead of circle center position) Draw XXL
DrawXXL name Name of drawn TextOnCircle textOnCircle
drawTextOnCircle_viaQuat drawTextOnCircle_viaQuat Draw TextOnCircle in the Unity Editor. (orientation defined via quaternion) Draw XXL
DrawXXL name Name of drawn TextOnCircle textOnCircle
drawTextOnCircle_viaVec drawTextOnCircle_viaVec Draw TextOnCircle in the Unity Editor. (orientation defined via vectors) Draw XXL
DrawXXL name Name of drawn TextOnCircle textOnCircle
drawArrayOfBool drawArrayOfBool Draw ArrayOfBool in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfBool arrayOfBool
drawArrayOfBool_in2D drawArrayOfBool_in2D Draw ArrayOfBool in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfBool arrayOfBool
drawArrayOfBool_screenspace_3Dpos drawArrayOfBool_screenspace_3Dpos Draw ArrayOfBool in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfBool arrayOfBool
drawArrayOfBool_screenspace_3Dpos_cam drawArrayOfBool_screenspace_3Dpos_cam Draw ArrayOfBool in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfBool arrayOfBool
drawArrayOfBool_screenspace_2Dpos drawArrayOfBool_screenspace_2Dpos Draw ArrayOfBool in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfBool arrayOfBool
drawArrayOfBool_screenspace_2Dpos_cam drawArrayOfBool_screenspace_2Dpos_cam Draw ArrayOfBool in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfBool arrayOfBool
drawListOfBool drawListOfBool Draw ListOfBool in the Unity Editor. Draw XXL
boolList_of_$name$ = $end$; Vector3 position_of_$name$ = default(Vector3); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_of_$name$ = 0.05f; float forceHeightOfWholeTableBox_of_$name$ = 0.0f; Quaternion rotation_of_$name$ = default(Quaternion); bool position_isTopLeft_notLowLeft_of_$name$ = true; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawText.WriteList(boolList_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, rotation_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn ListOfBool listOfBool
drawListOfBool_in2D drawListOfBool_in2D Draw ListOfBool in the Unity Editor. Draw XXL
boolList_of_$name$ = $end$; Vector2 position_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_of_$name$ = 0.05f; float forceHeightOfWholeTableBox_of_$name$ = 0.0f; float custom_zPos_of_$name$ = float.PositiveInfinity; bool position_isTopLeft_notLowLeft_of_$name$ = true; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawText.WriteList2D(boolList_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, custom_zPos_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn ListOfBool listOfBool
drawListOfBool_screenspace_3Dpos drawListOfBool_screenspace_3Dpos Draw ListOfBool in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
boolList_of_$name$ = $end$; Vector3 position_in3DWorldspace_of_$name$ = ; Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(boolList_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfBool listOfBool
drawListOfBool_screenspace_3Dpos_cam drawListOfBool_screenspace_3Dpos_cam Draw ListOfBool in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
boolList_of_$name$ = ; Vector3 position_in3DWorldspace_of_$name$ = ; Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(screenCamera_of_$name$, boolList_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfBool listOfBool
drawListOfBool_screenspace_2Dpos drawListOfBool_screenspace_2Dpos Draw ListOfBool in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
boolList_of_$name$ = $end$; Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(boolList_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfBool listOfBool
drawListOfBool_screenspace_2Dpos_cam drawListOfBool_screenspace_2Dpos_cam Draw ListOfBool in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
boolList_of_$name$ = ; Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(screenCamera_of_$name$, boolList_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfBool listOfBool
drawArrayOfInt drawArrayOfInt Draw ArrayOfInt in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfInt arrayOfInt
drawArrayOfInt_in2D drawArrayOfInt_in2D Draw ArrayOfInt in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfInt arrayOfInt
drawArrayOfInt_screenspace_3Dpos drawArrayOfInt_screenspace_3Dpos Draw ArrayOfInt in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfInt arrayOfInt
drawArrayOfInt_screenspace_3Dpos_cam drawArrayOfInt_screenspace_3Dpos_cam Draw ArrayOfInt in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfInt arrayOfInt
drawArrayOfInt_screenspace_2Dpos drawArrayOfInt_screenspace_2Dpos Draw ArrayOfInt in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfInt arrayOfInt
drawArrayOfInt_screenspace_2Dpos_cam drawArrayOfInt_screenspace_2Dpos_cam Draw ArrayOfInt in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfInt arrayOfInt
drawListOfInt drawListOfInt Draw ListOfInt in the Unity Editor. Draw XXL
intList_of_$name$ = $end$; Vector3 position_of_$name$ = default(Vector3); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_of_$name$ = 0.05f; float forceHeightOfWholeTableBox_of_$name$ = 0.0f; Quaternion rotation_of_$name$ = default(Quaternion); bool position_isTopLeft_notLowLeft_of_$name$ = true; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawText.WriteList(intList_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, rotation_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn ListOfInt listOfInt
drawListOfInt_in2D drawListOfInt_in2D Draw ListOfInt in the Unity Editor. Draw XXL
intList_of_$name$ = $end$; Vector2 position_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_of_$name$ = 0.05f; float forceHeightOfWholeTableBox_of_$name$ = 0.0f; float custom_zPos_of_$name$ = float.PositiveInfinity; bool position_isTopLeft_notLowLeft_of_$name$ = true; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawText.WriteList2D(intList_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, custom_zPos_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn ListOfInt listOfInt
drawListOfInt_screenspace_3Dpos drawListOfInt_screenspace_3Dpos Draw ListOfInt in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
intList_of_$name$ = $end$; Vector3 position_in3DWorldspace_of_$name$ = ; Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(intList_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfInt listOfInt
drawListOfInt_screenspace_3Dpos_cam drawListOfInt_screenspace_3Dpos_cam Draw ListOfInt in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
intList_of_$name$ = ; Vector3 position_in3DWorldspace_of_$name$ = ; Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(screenCamera_of_$name$, intList_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfInt listOfInt
drawListOfInt_screenspace_2Dpos drawListOfInt_screenspace_2Dpos Draw ListOfInt in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
intList_of_$name$ = $end$; Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(intList_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfInt listOfInt
drawListOfInt_screenspace_2Dpos_cam drawListOfInt_screenspace_2Dpos_cam Draw ListOfInt in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
intList_of_$name$ = ; Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(screenCamera_of_$name$, intList_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfInt listOfInt
drawArrayOfFloat drawArrayOfFloat Draw ArrayOfFloat in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfFloat arrayOfFloat
drawArrayOfFloat_in2D drawArrayOfFloat_in2D Draw ArrayOfFloat in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfFloat arrayOfFloat
drawArrayOfFloat_screenspace_3Dpos drawArrayOfFloat_screenspace_3Dpos Draw ArrayOfFloat in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfFloat arrayOfFloat
drawArrayOfFloat_screenspace_3Dpos_cam drawArrayOfFloat_screenspace_3Dpos_cam Draw ArrayOfFloat in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfFloat arrayOfFloat
drawArrayOfFloat_screenspace_2Dpos drawArrayOfFloat_screenspace_2Dpos Draw ArrayOfFloat in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfFloat arrayOfFloat
drawArrayOfFloat_screenspace_2Dpos_cam drawArrayOfFloat_screenspace_2Dpos_cam Draw ArrayOfFloat in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfFloat arrayOfFloat
drawListOfFloat drawListOfFloat Draw ListOfFloat in the Unity Editor. Draw XXL
floatList_of_$name$ = $end$; Vector3 position_of_$name$ = default(Vector3); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_of_$name$ = 0.05f; float forceHeightOfWholeTableBox_of_$name$ = 0.0f; Quaternion rotation_of_$name$ = default(Quaternion); bool position_isTopLeft_notLowLeft_of_$name$ = true; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawText.WriteList(floatList_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, rotation_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn ListOfFloat listOfFloat
drawListOfFloat_in2D drawListOfFloat_in2D Draw ListOfFloat in the Unity Editor. Draw XXL
floatList_of_$name$ = $end$; Vector2 position_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_of_$name$ = 0.05f; float forceHeightOfWholeTableBox_of_$name$ = 0.0f; float custom_zPos_of_$name$ = float.PositiveInfinity; bool position_isTopLeft_notLowLeft_of_$name$ = true; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawText.WriteList2D(floatList_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, custom_zPos_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn ListOfFloat listOfFloat
drawListOfFloat_screenspace_3Dpos drawListOfFloat_screenspace_3Dpos Draw ListOfFloat in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
floatList_of_$name$ = $end$; Vector3 position_in3DWorldspace_of_$name$ = ; Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(floatList_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfFloat listOfFloat
drawListOfFloat_screenspace_3Dpos_cam drawListOfFloat_screenspace_3Dpos_cam Draw ListOfFloat in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
floatList_of_$name$ = ; Vector3 position_in3DWorldspace_of_$name$ = ; Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(screenCamera_of_$name$, floatList_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfFloat listOfFloat
drawListOfFloat_screenspace_2Dpos drawListOfFloat_screenspace_2Dpos Draw ListOfFloat in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
floatList_of_$name$ = $end$; Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(floatList_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfFloat listOfFloat
drawListOfFloat_screenspace_2Dpos_cam drawListOfFloat_screenspace_2Dpos_cam Draw ListOfFloat in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
floatList_of_$name$ = ; Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(screenCamera_of_$name$, floatList_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfFloat listOfFloat
drawArrayOfString drawArrayOfString Draw ArrayOfString in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfString arrayOfString
drawArrayOfString_in2D drawArrayOfString_in2D Draw ArrayOfString in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfString arrayOfString
drawArrayOfString_screenspace_3Dpos drawArrayOfString_screenspace_3Dpos Draw ArrayOfString in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfString arrayOfString
drawArrayOfString_screenspace_3Dpos_cam drawArrayOfString_screenspace_3Dpos_cam Draw ArrayOfString in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfString arrayOfString
drawArrayOfString_screenspace_2Dpos drawArrayOfString_screenspace_2Dpos Draw ArrayOfString in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfString arrayOfString
drawArrayOfString_screenspace_2Dpos_cam drawArrayOfString_screenspace_2Dpos_cam Draw ArrayOfString in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfString arrayOfString
drawListOfString drawListOfString Draw ListOfString in the Unity Editor. Draw XXL
stringList_of_$name$ = $end$; Vector3 position_of_$name$ = default(Vector3); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_of_$name$ = 0.05f; float forceHeightOfWholeTableBox_of_$name$ = 0.0f; Quaternion rotation_of_$name$ = default(Quaternion); bool position_isTopLeft_notLowLeft_of_$name$ = true; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawText.WriteList(stringList_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, rotation_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn ListOfString listOfString
drawListOfString_in2D drawListOfString_in2D Draw ListOfString in the Unity Editor. Draw XXL
stringList_of_$name$ = $end$; Vector2 position_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_of_$name$ = 0.05f; float forceHeightOfWholeTableBox_of_$name$ = 0.0f; float custom_zPos_of_$name$ = float.PositiveInfinity; bool position_isTopLeft_notLowLeft_of_$name$ = true; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawText.WriteList2D(stringList_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, custom_zPos_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn ListOfString listOfString
drawListOfString_screenspace_3Dpos drawListOfString_screenspace_3Dpos Draw ListOfString in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
stringList_of_$name$ = $end$; Vector3 position_in3DWorldspace_of_$name$ = ; Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(stringList_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfString listOfString
drawListOfString_screenspace_3Dpos_cam drawListOfString_screenspace_3Dpos_cam Draw ListOfString in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
stringList_of_$name$ = ; Vector3 position_in3DWorldspace_of_$name$ = ; Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(screenCamera_of_$name$, stringList_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfString listOfString
drawListOfString_screenspace_2Dpos drawListOfString_screenspace_2Dpos Draw ListOfString in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
stringList_of_$name$ = $end$; Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(stringList_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfString listOfString
drawListOfString_screenspace_2Dpos_cam drawListOfString_screenspace_2Dpos_cam Draw ListOfString in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
stringList_of_$name$ = ; Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(screenCamera_of_$name$, stringList_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfString listOfString
drawArrayOfVector2 drawArrayOfVector2 Draw ArrayOfVector2 in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfVector2 arrayOfVector2
drawArrayOfVector2_in2D drawArrayOfVector2_in2D Draw ArrayOfVector2 in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfVector2 arrayOfVector2
drawArrayOfVector2_screenspace_3Dpos drawArrayOfVector2_screenspace_3Dpos Draw ArrayOfVector2 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector2 arrayOfVector2
drawArrayOfVector2_screenspace_3Dpos_cam drawArrayOfVector2_screenspace_3Dpos_cam Draw ArrayOfVector2 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector2 arrayOfVector2
drawArrayOfVector2_screenspace_2Dpos drawArrayOfVector2_screenspace_2Dpos Draw ArrayOfVector2 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector2 arrayOfVector2
drawArrayOfVector2_screenspace_2Dpos_cam drawArrayOfVector2_screenspace_2Dpos_cam Draw ArrayOfVector2 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector2 arrayOfVector2
drawListOfVector2 drawListOfVector2 Draw ListOfVector2 in the Unity Editor. Draw XXL
vector2List_of_$name$ = $end$; Vector3 position_of_$name$ = default(Vector3); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_of_$name$ = 0.05f; float forceHeightOfWholeTableBox_of_$name$ = 0.0f; Quaternion rotation_of_$name$ = default(Quaternion); bool position_isTopLeft_notLowLeft_of_$name$ = true; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawText.WriteList(vector2List_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, rotation_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector2 listOfVector2
drawListOfVector2_in2D drawListOfVector2_in2D Draw ListOfVector2 in the Unity Editor. Draw XXL
vector2List_of_$name$ = $end$; Vector2 position_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_of_$name$ = 0.05f; float forceHeightOfWholeTableBox_of_$name$ = 0.0f; float custom_zPos_of_$name$ = float.PositiveInfinity; bool position_isTopLeft_notLowLeft_of_$name$ = true; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawText.WriteList2D(vector2List_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, custom_zPos_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector2 listOfVector2
drawListOfVector2_screenspace_3Dpos drawListOfVector2_screenspace_3Dpos Draw ListOfVector2 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
vector2List_of_$name$ = $end$; Vector3 position_in3DWorldspace_of_$name$ = ; Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(vector2List_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector2 listOfVector2
drawListOfVector2_screenspace_3Dpos_cam drawListOfVector2_screenspace_3Dpos_cam Draw ListOfVector2 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
vector2List_of_$name$ = ; Vector3 position_in3DWorldspace_of_$name$ = ; Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(screenCamera_of_$name$, vector2List_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector2 listOfVector2
drawListOfVector2_screenspace_2Dpos drawListOfVector2_screenspace_2Dpos Draw ListOfVector2 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
vector2List_of_$name$ = $end$; Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(vector2List_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector2 listOfVector2
drawListOfVector2_screenspace_2Dpos_cam drawListOfVector2_screenspace_2Dpos_cam Draw ListOfVector2 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
vector2List_of_$name$ = ; Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(screenCamera_of_$name$, vector2List_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector2 listOfVector2
drawArrayOfVector3 drawArrayOfVector3 Draw ArrayOfVector3 in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfVector3 arrayOfVector3
drawArrayOfVector3_in2D drawArrayOfVector3_in2D Draw ArrayOfVector3 in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfVector3 arrayOfVector3
drawArrayOfVector3_screenspace_3Dpos drawArrayOfVector3_screenspace_3Dpos Draw ArrayOfVector3 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector3 arrayOfVector3
drawArrayOfVector3_screenspace_3Dpos_cam drawArrayOfVector3_screenspace_3Dpos_cam Draw ArrayOfVector3 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector3 arrayOfVector3
drawArrayOfVector3_screenspace_2Dpos drawArrayOfVector3_screenspace_2Dpos Draw ArrayOfVector3 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector3 arrayOfVector3
drawArrayOfVector3_screenspace_2Dpos_cam drawArrayOfVector3_screenspace_2Dpos_cam Draw ArrayOfVector3 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector3 arrayOfVector3
drawListOfVector3 drawListOfVector3 Draw ListOfVector3 in the Unity Editor. Draw XXL
vector3List_of_$name$ = $end$; Vector3 position_of_$name$ = default(Vector3); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_of_$name$ = 0.05f; float forceHeightOfWholeTableBox_of_$name$ = 0.0f; Quaternion rotation_of_$name$ = default(Quaternion); bool position_isTopLeft_notLowLeft_of_$name$ = true; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawText.WriteList(vector3List_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, rotation_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector3 listOfVector3
drawListOfVector3_in2D drawListOfVector3_in2D Draw ListOfVector3 in the Unity Editor. Draw XXL
vector3List_of_$name$ = $end$; Vector2 position_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_of_$name$ = 0.05f; float forceHeightOfWholeTableBox_of_$name$ = 0.0f; float custom_zPos_of_$name$ = float.PositiveInfinity; bool position_isTopLeft_notLowLeft_of_$name$ = true; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawText.WriteList2D(vector3List_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, custom_zPos_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector3 listOfVector3
drawListOfVector3_screenspace_3Dpos drawListOfVector3_screenspace_3Dpos Draw ListOfVector3 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
vector3List_of_$name$ = $end$; Vector3 position_in3DWorldspace_of_$name$ = ; Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(vector3List_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector3 listOfVector3
drawListOfVector3_screenspace_3Dpos_cam drawListOfVector3_screenspace_3Dpos_cam Draw ListOfVector3 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
vector3List_of_$name$ = ; Vector3 position_in3DWorldspace_of_$name$ = ; Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(screenCamera_of_$name$, vector3List_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector3 listOfVector3
drawListOfVector3_screenspace_2Dpos drawListOfVector3_screenspace_2Dpos Draw ListOfVector3 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
vector3List_of_$name$ = $end$; Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(vector3List_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector3 listOfVector3
drawListOfVector3_screenspace_2Dpos_cam drawListOfVector3_screenspace_2Dpos_cam Draw ListOfVector3 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
vector3List_of_$name$ = ; Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(screenCamera_of_$name$, vector3List_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector3 listOfVector3
drawArrayOfVector4 drawArrayOfVector4 Draw ArrayOfVector4 in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfVector4 arrayOfVector4
drawArrayOfVector4_in2D drawArrayOfVector4_in2D Draw ArrayOfVector4 in the Unity Editor. Draw XXL
DrawXXL name Name of drawn ArrayOfVector4 arrayOfVector4
drawArrayOfVector4_screenspace_3Dpos drawArrayOfVector4_screenspace_3Dpos Draw ArrayOfVector4 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector4 arrayOfVector4
drawArrayOfVector4_screenspace_3Dpos_cam drawArrayOfVector4_screenspace_3Dpos_cam Draw ArrayOfVector4 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector4 arrayOfVector4
drawArrayOfVector4_screenspace_2Dpos drawArrayOfVector4_screenspace_2Dpos Draw ArrayOfVector4 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector4 arrayOfVector4
drawArrayOfVector4_screenspace_2Dpos_cam drawArrayOfVector4_screenspace_2Dpos_cam Draw ArrayOfVector4 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ArrayOfVector4 arrayOfVector4
drawListOfVector4 drawListOfVector4 Draw ListOfVector4 in the Unity Editor. Draw XXL
vector4List_of_$name$ = $end$; Vector3 position_of_$name$ = default(Vector3); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_of_$name$ = 0.05f; float forceHeightOfWholeTableBox_of_$name$ = 0.0f; Quaternion rotation_of_$name$ = default(Quaternion); bool position_isTopLeft_notLowLeft_of_$name$ = true; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawText.WriteList(vector4List_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, rotation_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector4 listOfVector4
drawListOfVector4_in2D drawListOfVector4_in2D Draw ListOfVector4 in the Unity Editor. Draw XXL
vector4List_of_$name$ = $end$; Vector2 position_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_of_$name$ = 0.05f; float forceHeightOfWholeTableBox_of_$name$ = 0.0f; float custom_zPos_of_$name$ = float.PositiveInfinity; bool position_isTopLeft_notLowLeft_of_$name$ = true; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawText.WriteList2D(vector4List_of_$name$, position_of_$name$, color_of_$name$, title_of_$name$, textSize_of_$name$, forceHeightOfWholeTableBox_of_$name$, custom_zPos_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector4 listOfVector4
drawListOfVector4_screenspace_3Dpos drawListOfVector4_screenspace_3Dpos Draw ListOfVector4 in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
vector4List_of_$name$ = $end$; Vector3 position_in3DWorldspace_of_$name$ = ; Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(vector4List_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector4 listOfVector4
drawListOfVector4_screenspace_3Dpos_cam drawListOfVector4_screenspace_3Dpos_cam Draw ListOfVector4 in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
vector4List_of_$name$ = ; Vector3 position_in3DWorldspace_of_$name$ = ; Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(screenCamera_of_$name$, vector4List_of_$name$, position_in3DWorldspace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector4 listOfVector4
drawListOfVector4_screenspace_2Dpos drawListOfVector4_screenspace_2Dpos Draw ListOfVector4 in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
vector4List_of_$name$ = $end$; Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(vector4List_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector4 listOfVector4
drawListOfVector4_screenspace_2Dpos_cam drawListOfVector4_screenspace_2Dpos_cam Draw ListOfVector4 in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
vector4List_of_$name$ = ; Vector2 position_in2DViewportSpace_of_$name$ = default(Vector2); Color color_of_$name$ = default(Color); string title_of_$name$ = null; float textSize_relToViewportHeight_of_$name$ = 0.025f; float forceHeightOfWholeTableBox_relToViewportHeight_of_$name$ = 0.0f; bool position_isTopLeft_notLowLeft_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; DrawText.WriteListScreenspace(screenCamera_of_$name$, vector4List_of_$name$, position_in2DViewportSpace_of_$name$, color_of_$name$, title_of_$name$, textSize_relToViewportHeight_of_$name$, forceHeightOfWholeTableBox_relToViewportHeight_of_$name$, position_isTopLeft_notLowLeft_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ListOfVector4 listOfVector4