drawScreenLine_func drawScreenLine_func Encapsulated in a function: Draw a ScreenLine in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLine WithThisName
drawScreenLine_cam_func drawScreenLine_cam_func Encapsulated in a function: Draw a ScreenLine in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLine WithThisName
drawScreenRay_func drawScreenRay_func Encapsulated in a function: Draw a ScreenRay in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenRay WithThisName
drawScreenRay_cam_func drawScreenRay_cam_func Encapsulated in a function: Draw a ScreenRay in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenRay WithThisName
drawScreenLineFrom_func drawScreenLineFrom_func Encapsulated in a function: Draw a ScreenLineFrom in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineFrom WithThisName
drawScreenLineFrom_cam_func drawScreenLineFrom_cam_func Encapsulated in a function: Draw a ScreenLineFrom in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineFrom WithThisName
drawScreenLineTo_func drawScreenLineTo_func Encapsulated in a function: Draw a ScreenLineTo in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineTo WithThisName
drawScreenLineTo_cam_func drawScreenLineTo_cam_func Encapsulated in a function: Draw a ScreenLineTo in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineTo WithThisName
drawScreenLineColFade_func drawScreenLineColFade_func Encapsulated in a function: Draw a ScreenLineColFade in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineColFade WithThisName
drawScreenLineColFade_cam_func drawScreenLineColFade_cam_func Encapsulated in a function: Draw a ScreenLineColFade in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineColFade WithThisName
drawScreenRayColFade_func drawScreenRayColFade_func Encapsulated in a function: Draw a ScreenRayColFade in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenRayColFade WithThisName
drawScreenRayColFade_cam_func drawScreenRayColFade_cam_func Encapsulated in a function: Draw a ScreenRayColFade in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenRayColFade WithThisName
drawScreenLineFromColFade_func drawScreenLineFromColFade_func Encapsulated in a function: Draw a ScreenLineFromColFade in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineFromColFade WithThisName
drawScreenLineFromColFade_cam_func drawScreenLineFromColFade_cam_func Encapsulated in a function: Draw a ScreenLineFromColFade in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineFromColFade WithThisName
drawScreenLineToColFade_func drawScreenLineToColFade_func Encapsulated in a function: Draw a ScreenLineToColFade in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineToColFade WithThisName
drawScreenLineToColFade_cam_func drawScreenLineToColFade_cam_func Encapsulated in a function: Draw a ScreenLineToColFade in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineToColFade WithThisName
drawScreenLineCircled_angleToAngle_func drawScreenLineCircled_angleToAngle_func Encapsulated in a function: Draw a ScreenLineCircled in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineCircled WithThisName
drawScreenLineCircled_angleToAngle_cam_func drawScreenLineCircled_angleToAngle_cam_func Encapsulated in a function: Draw a ScreenLineCircled in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineCircled WithThisName
drawScreenLineCircled_angleFromStartPos_func drawScreenLineCircled_angleFromStartPos_func Encapsulated in a function: Draw a ScreenLineCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineCircled WithThisName
drawScreenLineCircled_angleFromStartPos_cam_func drawScreenLineCircled_angleFromStartPos_cam_func Encapsulated in a function: Draw a ScreenLineCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineCircled WithThisName
drawScreenCircleSegment_angleToAngle_func drawScreenCircleSegment_angleToAngle_func Encapsulated in a function: Draw a ScreenCircleSegment in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircleSegment WithThisName
drawScreenCircleSegment_angleToAngle_cam_func drawScreenCircleSegment_angleToAngle_cam_func Encapsulated in a function: Draw a ScreenCircleSegment in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircleSegment WithThisName
drawScreenCircleSegment_angleFromStartPos_func drawScreenCircleSegment_angleFromStartPos_func Encapsulated in a function: Draw a ScreenCircleSegment in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircleSegment WithThisName
drawScreenCircleSegment_angleFromStartPos_cam_func drawScreenCircleSegment_angleFromStartPos_cam_func Encapsulated in a function: Draw a ScreenCircleSegment in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircleSegment WithThisName
drawScreenLineString_array_func drawScreenLineString_array_func Encapsulated in a function: Draw a ScreenLineString in the Unity Editor. (points defined via array) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineString WithThisName
drawScreenLineString_array_cam_func drawScreenLineString_array_cam_func Encapsulated in a function: Draw a ScreenLineString in the Unity Editor. (points defined via array) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineString WithThisName
drawScreenLineString_list_func drawScreenLineString_list_func Encapsulated in a function: Draw a ScreenLineString in the Unity Editor. (points defined via list) (automatic detection of target camera) Draw XXL
points = $end$; Color color = default(Color); bool closeGapBetweenLastAndFirstPoint = false; float width_relToViewportHeight = 0.0f; string text = null; bool drawPointerIfOffscreen = false; DrawBasics.LineStyle style = DrawBasics.LineStyle.solid; float stylePatternScaleFactor = 1.0f; float durationInSec = 0.0f; DrawScreenspace.LineString(points, color, closeGapBetweenLastAndFirstPoint, width_relToViewportHeight, text, drawPointerIfOffscreen, style, stylePatternScaleFactor, durationInSec); } ]]> DrawXXL name Name of drawn ScreenLineString WithThisName
drawScreenLineString_list_cam_func drawScreenLineString_list_cam_func Encapsulated in a function: Draw a ScreenLineString in the Unity Editor. (points defined via list) (explicitly defining the target camera) Draw XXL
points = ; Color color = default(Color); bool closeGapBetweenLastAndFirstPoint = false; float width_relToViewportHeight = 0.0f; string text = null; bool drawPointerIfOffscreen = false; DrawBasics.LineStyle style = DrawBasics.LineStyle.solid; float stylePatternScaleFactor = 1.0f; float durationInSec = 0.0f; DrawScreenspace.LineString(targetCamera, points, color, closeGapBetweenLastAndFirstPoint, width_relToViewportHeight, text, drawPointerIfOffscreen, style, stylePatternScaleFactor, durationInSec); } ]]> DrawXXL name Name of drawn ScreenLineString WithThisName
drawScreenLineStringColFade_array_func drawScreenLineStringColFade_array_func Encapsulated in a function: Draw a ScreenLineStringColFade in the Unity Editor. (points defined via array) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineStringColFade WithThisName
drawScreenLineStringColFade_array_cam_func drawScreenLineStringColFade_array_cam_func Encapsulated in a function: Draw a ScreenLineStringColFade in the Unity Editor. (points defined via array) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineStringColFade WithThisName
drawScreenLineStringColFade_list_func drawScreenLineStringColFade_list_func Encapsulated in a function: Draw a ScreenLineStringColFade in the Unity Editor. (points defined via list) (automatic detection of target camera) Draw XXL
points = $end$; Color startColor = ; Color endColor = ; bool closeGapBetweenLastAndFirstPoint = false; float width_relToViewportHeight = 0.0f; string text = null; bool drawPointerIfOffscreen = false; DrawBasics.LineStyle style = DrawBasics.LineStyle.solid; float stylePatternScaleFactor = 1.0f; float durationInSec = 0.0f; DrawScreenspace.LineStringColorFade(points, startColor, endColor, closeGapBetweenLastAndFirstPoint, width_relToViewportHeight, text, drawPointerIfOffscreen, style, stylePatternScaleFactor, durationInSec); } ]]> DrawXXL name Name of drawn ScreenLineStringColFade WithThisName
drawScreenLineStringColFade_list_cam_func drawScreenLineStringColFade_list_cam_func Encapsulated in a function: Draw a ScreenLineStringColFade in the Unity Editor. (points defined via list) (explicitly defining the target camera) Draw XXL
points = ; Color startColor = ; Color endColor = ; bool closeGapBetweenLastAndFirstPoint = false; float width_relToViewportHeight = 0.0f; string text = null; bool drawPointerIfOffscreen = false; DrawBasics.LineStyle style = DrawBasics.LineStyle.solid; float stylePatternScaleFactor = 1.0f; float durationInSec = 0.0f; DrawScreenspace.LineStringColorFade(targetCamera, points, startColor, endColor, closeGapBetweenLastAndFirstPoint, width_relToViewportHeight, text, drawPointerIfOffscreen, style, stylePatternScaleFactor, durationInSec); } ]]> DrawXXL name Name of drawn ScreenLineStringColFade WithThisName
drawScreenShape_3Dpos_func drawScreenShape_3Dpos_func Encapsulated in a function: Draw a ScreenShape in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenShape WithThisName
drawScreenShape_3Dpos_cam_func drawScreenShape_3Dpos_cam_func Encapsulated in a function: Draw a ScreenShape in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenShape WithThisName
drawScreenShape_2Dpos_func drawScreenShape_2Dpos_func Encapsulated in a function: Draw a ScreenShape in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenShape WithThisName
drawScreenShape_2Dpos_cam_func drawScreenShape_2Dpos_cam_func Encapsulated in a function: Draw a ScreenShape in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenShape WithThisName
drawScreenRectangle_rect_func drawScreenRectangle_rect_func Encapsulated in a function: Draw a ScreenRectangle in the Unity Editor. (defined via rect struct) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenRectangle WithThisName
drawScreenRectangle_rect_cam_func drawScreenRectangle_rect_cam_func Encapsulated in a function: Draw a ScreenRectangle in the Unity Editor. (defined via rect struct) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenRectangle WithThisName
drawScreenRectangle_vecFloat_func drawScreenRectangle_vecFloat_func Encapsulated in a function: Draw a ScreenRectangle in the Unity Editor. (defined via vector and floats) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenRectangle WithThisName
drawScreenRectangle_vecFloat_cam_func drawScreenRectangle_vecFloat_cam_func Encapsulated in a function: Draw a ScreenRectangle in the Unity Editor. (defined via vector and floats) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenRectangle WithThisName
drawScreenBox_rect_func drawScreenBox_rect_func Encapsulated in a function: Draw a ScreenBox in the Unity Editor. (defined via rect struct) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenBox WithThisName
drawScreenBox_rect_cam_func drawScreenBox_rect_cam_func Encapsulated in a function: Draw a ScreenBox in the Unity Editor. (defined via rect struct) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenBox WithThisName
drawScreenBox_3Dpos_vec_func drawScreenBox_3Dpos_vec_func Encapsulated in a function: Draw a ScreenBox in the Unity Editor. (position defined in 3D worldspace) (defined via vectors) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenBox WithThisName
drawScreenBox_3Dpos_vec_cam_func drawScreenBox_3Dpos_vec_cam_func Encapsulated in a function: Draw a ScreenBox in the Unity Editor. (position defined in 3D worldspace) (defined via vectors) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenBox WithThisName
drawScreenBox_2Dpos_vec_func drawScreenBox_2Dpos_vec_func Encapsulated in a function: Draw a ScreenBox in the Unity Editor. (position defined in 2D screenspace) (defined via vectors) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenBox WithThisName
drawScreenBox_2Dpos_vec_cam_func drawScreenBox_2Dpos_vec_cam_func Encapsulated in a function: Draw a ScreenBox in the Unity Editor. (position defined in 2D screenspace) (defined via vectors) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenBox WithThisName
drawScreenCircle_rect_func drawScreenCircle_rect_func Encapsulated in a function: Draw a ScreenCircle in the Unity Editor. (defined via rect struct) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircle WithThisName
drawScreenCircle_rect_cam_func drawScreenCircle_rect_cam_func Encapsulated in a function: Draw a ScreenCircle in the Unity Editor. (defined via rect struct) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircle WithThisName
drawScreenCircle_3Dpos_vecRad_func drawScreenCircle_3Dpos_vecRad_func Encapsulated in a function: Draw a ScreenCircle in the Unity Editor. (position defined in 3D worldspace) (defined via vector and float as radius) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircle WithThisName
drawScreenCircle_3Dpos_vecRad_cam_func drawScreenCircle_3Dpos_vecRad_cam_func Encapsulated in a function: Draw a ScreenCircle in the Unity Editor. (position defined in 3D worldspace) (defined via vector and float as radius) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircle WithThisName
drawScreenCircle_2Dpos_vecRad_func drawScreenCircle_2Dpos_vecRad_func Encapsulated in a function: Draw a ScreenCircle in the Unity Editor. (position defined in 2D screenspace) (defined via vector and float as radius) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircle WithThisName
drawScreenCircle_2Dpos_vecRad_cam_func drawScreenCircle_2Dpos_vecRad_cam_func Encapsulated in a function: Draw a ScreenCircle in the Unity Editor. (position defined in 2D screenspace) (defined via vector and float as radius) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircle WithThisName
drawScreenCapsule_3Dpos_vecC1C2Pos_func drawScreenCapsule_3Dpos_vecC1C2Pos_func Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (position defined in 3D worldspace) (defined via position of circle1 and circle2) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule WithThisName
drawScreenCapsule_3Dpos_vecC1C2Pos_cam_func drawScreenCapsule_3Dpos_vecC1C2Pos_cam_func Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (position defined in 3D worldspace) (defined via position of circle1 and circle2) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule WithThisName
drawScreenCapsule_2Dpos_vecC1C2Pos_func drawScreenCapsule_2Dpos_vecC1C2Pos_func Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (position defined in 2D screenspace) (defined via position of circle1 and circle2) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule WithThisName
drawScreenCapsule_2Dpos_vecC1C2Pos_cam_func drawScreenCapsule_2Dpos_vecC1C2Pos_cam_func Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (position defined in 2D screenspace) (defined via position of circle1 and circle2) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule WithThisName
drawScreenCapsule_rect_func drawScreenCapsule_rect_func Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (defined via rect struct) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule WithThisName
drawScreenCapsule_rect_cam_func drawScreenCapsule_rect_cam_func Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (defined via rect struct) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule WithThisName
drawScreenCapsule_3Dpos_vecPosSize_func drawScreenCapsule_3Dpos_vecPosSize_func Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (position defined in 3D worldspace) (defined via center position and size from vector) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule WithThisName
drawScreenCapsule_3Dpos_vecPosSize_cam_func drawScreenCapsule_3Dpos_vecPosSize_cam_func Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (position defined in 3D worldspace) (defined via center position and size from vector) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule WithThisName
drawScreenCapsule_2Dpos_vecPosSize_func drawScreenCapsule_2Dpos_vecPosSize_func Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (position defined in 2D screenspace) (defined via center position and size from vector) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule WithThisName
drawScreenCapsule_2Dpos_vecPosSize_cam_func drawScreenCapsule_2Dpos_vecPosSize_cam_func Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (position defined in 2D screenspace) (defined via center position and size from vector) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule WithThisName
drawScreenPointArray_func drawScreenPointArray_func Encapsulated in a function: Draw a ScreenPointArray in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenPointArray WithThisName
drawScreenPointArray_cam_func drawScreenPointArray_cam_func Encapsulated in a function: Draw a ScreenPointArray in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenPointArray WithThisName
drawScreenPointList_func drawScreenPointList_func Encapsulated in a function: Draw a ScreenPointList in the Unity Editor. (automatic detection of target camera) Draw XXL
points = $end$; Color color = default(Color); float sizeOfMarkingCross_relToViewportHeight = 0.1f; float markingCrossLinesWidth_relToViewportHeight = 0.0f; bool drawCoordsAsText = true; float durationInSec = 0.0f; DrawScreenspace.PointList(points, color, sizeOfMarkingCross_relToViewportHeight, markingCrossLinesWidth_relToViewportHeight, drawCoordsAsText, durationInSec); } ]]> DrawXXL name Name of drawn ScreenPointList WithThisName
drawScreenPointList_cam_func drawScreenPointList_cam_func Encapsulated in a function: Draw a ScreenPointList in the Unity Editor. (explicitly defining the target camera) Draw XXL
points = ; Color color = default(Color); float sizeOfMarkingCross_relToViewportHeight = 0.1f; float markingCrossLinesWidth_relToViewportHeight = 0.0f; bool drawCoordsAsText = true; float durationInSec = 0.0f; DrawScreenspace.PointList(targetCamera, points, color, sizeOfMarkingCross_relToViewportHeight, markingCrossLinesWidth_relToViewportHeight, drawCoordsAsText, durationInSec); } ]]> DrawXXL name Name of drawn ScreenPointList WithThisName
drawScreenPoint_func drawScreenPoint_func Encapsulated in a function: Draw a ScreenPoint in the Unity Editor. (pointMarking has raised priority) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenPoint WithThisName
drawScreenPoint_cam_func drawScreenPoint_cam_func Encapsulated in a function: Draw a ScreenPoint in the Unity Editor. (pointMarking has raised priority) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenPoint WithThisName
drawScreenPoint_prioText_func drawScreenPoint_prioText_func Encapsulated in a function: Draw a ScreenPoint in the Unity Editor. (text parameter has raised priority) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenPoint WithThisName
drawScreenPoint_prioText_cam_func drawScreenPoint_prioText_cam_func Encapsulated in a function: Draw a ScreenPoint in the Unity Editor. (text parameter has raised priority) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenPoint WithThisName
drawScreenPointTag_3Dpos_func drawScreenPointTag_3Dpos_func Encapsulated in a function: Draw a ScreenPointTag in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenPointTag WithThisName
drawScreenPointTag_3Dpos_cam_func drawScreenPointTag_3Dpos_cam_func Encapsulated in a function: Draw a ScreenPointTag in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenPointTag WithThisName
drawScreenPointTag_2Dpos_func drawScreenPointTag_2Dpos_func Encapsulated in a function: Draw a ScreenPointTag in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenPointTag WithThisName
drawScreenPointTag_2Dpos_cam_func drawScreenPointTag_2Dpos_cam_func Encapsulated in a function: Draw a ScreenPointTag in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenPointTag WithThisName
drawScreenVector_func drawScreenVector_func Encapsulated in a function: Draw a ScreenVector in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenVector WithThisName
drawScreenVector_cam_func drawScreenVector_cam_func Encapsulated in a function: Draw a ScreenVector in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenVector WithThisName
drawScreenVectorFrom_func drawScreenVectorFrom_func Encapsulated in a function: Draw a ScreenVectorFrom in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenVectorFrom WithThisName
drawScreenVectorFrom_cam_func drawScreenVectorFrom_cam_func Encapsulated in a function: Draw a ScreenVectorFrom in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenVectorFrom WithThisName
drawScreenVectorTo_func drawScreenVectorTo_func Encapsulated in a function: Draw a ScreenVectorTo in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenVectorTo WithThisName
drawScreenVectorTo_cam_func drawScreenVectorTo_cam_func Encapsulated in a function: Draw a ScreenVectorTo in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenVectorTo WithThisName
drawScreenVectorCircled_angleToAngle_func drawScreenVectorCircled_angleToAngle_func Encapsulated in a function: Draw a ScreenVectorCircled in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenVectorCircled WithThisName
drawScreenVectorCircled_angleToAngle_cam_func drawScreenVectorCircled_angleToAngle_cam_func Encapsulated in a function: Draw a ScreenVectorCircled in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenVectorCircled WithThisName
drawScreenVectorCircled_angleFromStartPos_func drawScreenVectorCircled_angleFromStartPos_func Encapsulated in a function: Draw a ScreenVectorCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenVectorCircled WithThisName
drawScreenVectorCircled_angleFromStartPos_cam_func drawScreenVectorCircled_angleFromStartPos_cam_func Encapsulated in a function: Draw a ScreenVectorCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenVectorCircled WithThisName
drawScreenIcon_3Dpos_func drawScreenIcon_3Dpos_func Encapsulated in a function: Draw a ScreenIcon in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenIcon WithThisName
drawScreenIcon_3Dpos_cam_func drawScreenIcon_3Dpos_cam_func Encapsulated in a function: Draw a ScreenIcon in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenIcon WithThisName
drawScreenIcon_2Dpos_func drawScreenIcon_2Dpos_func Encapsulated in a function: Draw a ScreenIcon in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenIcon WithThisName
drawScreenIcon_2Dpos_cam_func drawScreenIcon_2Dpos_cam_func Encapsulated in a function: Draw a ScreenIcon in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenIcon WithThisName
drawScreenDot_3Dpos_func drawScreenDot_3Dpos_func Encapsulated in a function: Draw a ScreenDot in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenDot WithThisName
drawScreenDot_3Dpos_cam_func drawScreenDot_3Dpos_cam_func Encapsulated in a function: Draw a ScreenDot in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenDot WithThisName
drawScreenDot_2Dpos_func drawScreenDot_2Dpos_func Encapsulated in a function: Draw a ScreenDot in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenDot WithThisName
drawScreenDot_2Dpos_cam_func drawScreenDot_2Dpos_cam_func Encapsulated in a function: Draw a ScreenDot in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenDot WithThisName
drawScreenMovingArrowsRay_func drawScreenMovingArrowsRay_func Encapsulated in a function: Draw a ScreenMovingArrowsRay in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenMovingArrowsRay WithThisName
drawScreenMovingArrowsRay_cam_func drawScreenMovingArrowsRay_cam_func Encapsulated in a function: Draw a ScreenMovingArrowsRay in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenMovingArrowsRay WithThisName
drawScreenMovingArrowsLine_func drawScreenMovingArrowsLine_func Encapsulated in a function: Draw a ScreenMovingArrowsLine in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenMovingArrowsLine WithThisName
drawScreenMovingArrowsLine_cam_func drawScreenMovingArrowsLine_cam_func Encapsulated in a function: Draw a ScreenMovingArrowsLine in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenMovingArrowsLine WithThisName
drawScreenRayWithAlternatingColors_func drawScreenRayWithAlternatingColors_func Encapsulated in a function: Draw a ScreenRayWithAlternatingColors in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenRayWithAlternatingColors WithThisName
drawScreenRayWithAlternatingColors_cam_func drawScreenRayWithAlternatingColors_cam_func Encapsulated in a function: Draw a ScreenRayWithAlternatingColors in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenRayWithAlternatingColors WithThisName
drawScreenLineWithAlternatingColors_func drawScreenLineWithAlternatingColors_func Encapsulated in a function: Draw a ScreenLineWithAlternatingColors in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineWithAlternatingColors WithThisName
drawScreenLineWithAlternatingColors_cam_func drawScreenLineWithAlternatingColors_cam_func Encapsulated in a function: Draw a ScreenLineWithAlternatingColors in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineWithAlternatingColors WithThisName
drawScreenBlinkingRay_func drawScreenBlinkingRay_func Encapsulated in a function: Draw a ScreenBlinkingRay in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenBlinkingRay WithThisName
drawScreenBlinkingRay_cam_func drawScreenBlinkingRay_cam_func Encapsulated in a function: Draw a ScreenBlinkingRay in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenBlinkingRay WithThisName
drawScreenBlinkingLine_func drawScreenBlinkingLine_func Encapsulated in a function: Draw a ScreenBlinkingLine in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenBlinkingLine WithThisName
drawScreenBlinkingLine_cam_func drawScreenBlinkingLine_cam_func Encapsulated in a function: Draw a ScreenBlinkingLine in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenBlinkingLine WithThisName
drawScreenRayUnderTension_func drawScreenRayUnderTension_func Encapsulated in a function: Draw a ScreenRayUnderTension in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenRayUnderTension WithThisName
drawScreenRayUnder_cam_func drawScreenRayUnder_cam_func Encapsulated in a function: Draw a ScreenRayUnder in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenRayUnder WithThisName
drawScreenLineUnder_func drawScreenLineUnder_func Encapsulated in a function: Draw a ScreenLineUnder in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineUnder WithThisName
drawScreenLineUnder_cam_func drawScreenLineUnder_cam_func Encapsulated in a function: Draw a ScreenLineUnder in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineUnder WithThisName