drawScreenLine_func
drawScreenLine_func
Encapsulated in a function: Draw a ScreenLine in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLine
WithThisName
drawScreenLine_cam_func
drawScreenLine_cam_func
Encapsulated in a function: Draw a ScreenLine in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLine
WithThisName
drawScreenRay_func
drawScreenRay_func
Encapsulated in a function: Draw a ScreenRay in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRay
WithThisName
drawScreenRay_cam_func
drawScreenRay_cam_func
Encapsulated in a function: Draw a ScreenRay in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRay
WithThisName
drawScreenLineFrom_func
drawScreenLineFrom_func
Encapsulated in a function: Draw a ScreenLineFrom in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineFrom
WithThisName
drawScreenLineFrom_cam_func
drawScreenLineFrom_cam_func
Encapsulated in a function: Draw a ScreenLineFrom in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineFrom
WithThisName
drawScreenLineTo_func
drawScreenLineTo_func
Encapsulated in a function: Draw a ScreenLineTo in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineTo
WithThisName
drawScreenLineTo_cam_func
drawScreenLineTo_cam_func
Encapsulated in a function: Draw a ScreenLineTo in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineTo
WithThisName
drawScreenLineColFade_func
drawScreenLineColFade_func
Encapsulated in a function: Draw a ScreenLineColFade in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineColFade
WithThisName
drawScreenLineColFade_cam_func
drawScreenLineColFade_cam_func
Encapsulated in a function: Draw a ScreenLineColFade in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineColFade
WithThisName
drawScreenRayColFade_func
drawScreenRayColFade_func
Encapsulated in a function: Draw a ScreenRayColFade in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRayColFade
WithThisName
drawScreenRayColFade_cam_func
drawScreenRayColFade_cam_func
Encapsulated in a function: Draw a ScreenRayColFade in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRayColFade
WithThisName
drawScreenLineFromColFade_func
drawScreenLineFromColFade_func
Encapsulated in a function: Draw a ScreenLineFromColFade in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineFromColFade
WithThisName
drawScreenLineFromColFade_cam_func
drawScreenLineFromColFade_cam_func
Encapsulated in a function: Draw a ScreenLineFromColFade in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineFromColFade
WithThisName
drawScreenLineToColFade_func
drawScreenLineToColFade_func
Encapsulated in a function: Draw a ScreenLineToColFade in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineToColFade
WithThisName
drawScreenLineToColFade_cam_func
drawScreenLineToColFade_cam_func
Encapsulated in a function: Draw a ScreenLineToColFade in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineToColFade
WithThisName
drawScreenLineCircled_angleToAngle_func
drawScreenLineCircled_angleToAngle_func
Encapsulated in a function: Draw a ScreenLineCircled in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineCircled
WithThisName
drawScreenLineCircled_angleToAngle_cam_func
drawScreenLineCircled_angleToAngle_cam_func
Encapsulated in a function: Draw a ScreenLineCircled in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineCircled
WithThisName
drawScreenLineCircled_angleFromStartPos_func
drawScreenLineCircled_angleFromStartPos_func
Encapsulated in a function: Draw a ScreenLineCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineCircled
WithThisName
drawScreenLineCircled_angleFromStartPos_cam_func
drawScreenLineCircled_angleFromStartPos_cam_func
Encapsulated in a function: Draw a ScreenLineCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineCircled
WithThisName
drawScreenCircleSegment_angleToAngle_func
drawScreenCircleSegment_angleToAngle_func
Encapsulated in a function: Draw a ScreenCircleSegment in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircleSegment
WithThisName
drawScreenCircleSegment_angleToAngle_cam_func
drawScreenCircleSegment_angleToAngle_cam_func
Encapsulated in a function: Draw a ScreenCircleSegment in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircleSegment
WithThisName
drawScreenCircleSegment_angleFromStartPos_func
drawScreenCircleSegment_angleFromStartPos_func
Encapsulated in a function: Draw a ScreenCircleSegment in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircleSegment
WithThisName
drawScreenCircleSegment_angleFromStartPos_cam_func
drawScreenCircleSegment_angleFromStartPos_cam_func
Encapsulated in a function: Draw a ScreenCircleSegment in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircleSegment
WithThisName
drawScreenLineString_array_func
drawScreenLineString_array_func
Encapsulated in a function: Draw a ScreenLineString in the Unity Editor. (points defined via array) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineString
WithThisName
drawScreenLineString_array_cam_func
drawScreenLineString_array_cam_func
Encapsulated in a function: Draw a ScreenLineString in the Unity Editor. (points defined via array) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineString
WithThisName
drawScreenLineString_list_func
drawScreenLineString_list_func
Encapsulated in a function: Draw a ScreenLineString in the Unity Editor. (points defined via list) (automatic detection of target camera)
Draw XXL
points = $end$;
Color color = default(Color);
bool closeGapBetweenLastAndFirstPoint = false;
float width_relToViewportHeight = 0.0f;
string text = null;
bool drawPointerIfOffscreen = false;
DrawBasics.LineStyle style = DrawBasics.LineStyle.solid;
float stylePatternScaleFactor = 1.0f;
float durationInSec = 0.0f;
DrawScreenspace.LineString(points, color, closeGapBetweenLastAndFirstPoint, width_relToViewportHeight, text, drawPointerIfOffscreen, style, stylePatternScaleFactor, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ScreenLineString
WithThisName
drawScreenLineString_list_cam_func
drawScreenLineString_list_cam_func
Encapsulated in a function: Draw a ScreenLineString in the Unity Editor. (points defined via list) (explicitly defining the target camera)
Draw XXL
points = ;
Color color = default(Color);
bool closeGapBetweenLastAndFirstPoint = false;
float width_relToViewportHeight = 0.0f;
string text = null;
bool drawPointerIfOffscreen = false;
DrawBasics.LineStyle style = DrawBasics.LineStyle.solid;
float stylePatternScaleFactor = 1.0f;
float durationInSec = 0.0f;
DrawScreenspace.LineString(targetCamera, points, color, closeGapBetweenLastAndFirstPoint, width_relToViewportHeight, text, drawPointerIfOffscreen, style, stylePatternScaleFactor, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ScreenLineString
WithThisName
drawScreenLineStringColFade_array_func
drawScreenLineStringColFade_array_func
Encapsulated in a function: Draw a ScreenLineStringColFade in the Unity Editor. (points defined via array) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineStringColFade
WithThisName
drawScreenLineStringColFade_array_cam_func
drawScreenLineStringColFade_array_cam_func
Encapsulated in a function: Draw a ScreenLineStringColFade in the Unity Editor. (points defined via array) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineStringColFade
WithThisName
drawScreenLineStringColFade_list_func
drawScreenLineStringColFade_list_func
Encapsulated in a function: Draw a ScreenLineStringColFade in the Unity Editor. (points defined via list) (automatic detection of target camera)
Draw XXL
points = $end$;
Color startColor = ;
Color endColor = ;
bool closeGapBetweenLastAndFirstPoint = false;
float width_relToViewportHeight = 0.0f;
string text = null;
bool drawPointerIfOffscreen = false;
DrawBasics.LineStyle style = DrawBasics.LineStyle.solid;
float stylePatternScaleFactor = 1.0f;
float durationInSec = 0.0f;
DrawScreenspace.LineStringColorFade(points, startColor, endColor, closeGapBetweenLastAndFirstPoint, width_relToViewportHeight, text, drawPointerIfOffscreen, style, stylePatternScaleFactor, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ScreenLineStringColFade
WithThisName
drawScreenLineStringColFade_list_cam_func
drawScreenLineStringColFade_list_cam_func
Encapsulated in a function: Draw a ScreenLineStringColFade in the Unity Editor. (points defined via list) (explicitly defining the target camera)
Draw XXL
points = ;
Color startColor = ;
Color endColor = ;
bool closeGapBetweenLastAndFirstPoint = false;
float width_relToViewportHeight = 0.0f;
string text = null;
bool drawPointerIfOffscreen = false;
DrawBasics.LineStyle style = DrawBasics.LineStyle.solid;
float stylePatternScaleFactor = 1.0f;
float durationInSec = 0.0f;
DrawScreenspace.LineStringColorFade(targetCamera, points, startColor, endColor, closeGapBetweenLastAndFirstPoint, width_relToViewportHeight, text, drawPointerIfOffscreen, style, stylePatternScaleFactor, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ScreenLineStringColFade
WithThisName
drawScreenShape_3Dpos_func
drawScreenShape_3Dpos_func
Encapsulated in a function: Draw a ScreenShape in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenShape
WithThisName
drawScreenShape_3Dpos_cam_func
drawScreenShape_3Dpos_cam_func
Encapsulated in a function: Draw a ScreenShape in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenShape
WithThisName
drawScreenShape_2Dpos_func
drawScreenShape_2Dpos_func
Encapsulated in a function: Draw a ScreenShape in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenShape
WithThisName
drawScreenShape_2Dpos_cam_func
drawScreenShape_2Dpos_cam_func
Encapsulated in a function: Draw a ScreenShape in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenShape
WithThisName
drawScreenRectangle_rect_func
drawScreenRectangle_rect_func
Encapsulated in a function: Draw a ScreenRectangle in the Unity Editor. (defined via rect struct) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRectangle
WithThisName
drawScreenRectangle_rect_cam_func
drawScreenRectangle_rect_cam_func
Encapsulated in a function: Draw a ScreenRectangle in the Unity Editor. (defined via rect struct) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRectangle
WithThisName
drawScreenRectangle_vecFloat_func
drawScreenRectangle_vecFloat_func
Encapsulated in a function: Draw a ScreenRectangle in the Unity Editor. (defined via vector and floats) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRectangle
WithThisName
drawScreenRectangle_vecFloat_cam_func
drawScreenRectangle_vecFloat_cam_func
Encapsulated in a function: Draw a ScreenRectangle in the Unity Editor. (defined via vector and floats) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRectangle
WithThisName
drawScreenBox_rect_func
drawScreenBox_rect_func
Encapsulated in a function: Draw a ScreenBox in the Unity Editor. (defined via rect struct) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBox
WithThisName
drawScreenBox_rect_cam_func
drawScreenBox_rect_cam_func
Encapsulated in a function: Draw a ScreenBox in the Unity Editor. (defined via rect struct) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBox
WithThisName
drawScreenBox_3Dpos_vec_func
drawScreenBox_3Dpos_vec_func
Encapsulated in a function: Draw a ScreenBox in the Unity Editor. (position defined in 3D worldspace) (defined via vectors) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBox
WithThisName
drawScreenBox_3Dpos_vec_cam_func
drawScreenBox_3Dpos_vec_cam_func
Encapsulated in a function: Draw a ScreenBox in the Unity Editor. (position defined in 3D worldspace) (defined via vectors) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBox
WithThisName
drawScreenBox_2Dpos_vec_func
drawScreenBox_2Dpos_vec_func
Encapsulated in a function: Draw a ScreenBox in the Unity Editor. (position defined in 2D screenspace) (defined via vectors) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBox
WithThisName
drawScreenBox_2Dpos_vec_cam_func
drawScreenBox_2Dpos_vec_cam_func
Encapsulated in a function: Draw a ScreenBox in the Unity Editor. (position defined in 2D screenspace) (defined via vectors) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBox
WithThisName
drawScreenCircle_rect_func
drawScreenCircle_rect_func
Encapsulated in a function: Draw a ScreenCircle in the Unity Editor. (defined via rect struct) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircle
WithThisName
drawScreenCircle_rect_cam_func
drawScreenCircle_rect_cam_func
Encapsulated in a function: Draw a ScreenCircle in the Unity Editor. (defined via rect struct) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircle
WithThisName
drawScreenCircle_3Dpos_vecRad_func
drawScreenCircle_3Dpos_vecRad_func
Encapsulated in a function: Draw a ScreenCircle in the Unity Editor. (position defined in 3D worldspace) (defined via vector and float as radius) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircle
WithThisName
drawScreenCircle_3Dpos_vecRad_cam_func
drawScreenCircle_3Dpos_vecRad_cam_func
Encapsulated in a function: Draw a ScreenCircle in the Unity Editor. (position defined in 3D worldspace) (defined via vector and float as radius) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircle
WithThisName
drawScreenCircle_2Dpos_vecRad_func
drawScreenCircle_2Dpos_vecRad_func
Encapsulated in a function: Draw a ScreenCircle in the Unity Editor. (position defined in 2D screenspace) (defined via vector and float as radius) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircle
WithThisName
drawScreenCircle_2Dpos_vecRad_cam_func
drawScreenCircle_2Dpos_vecRad_cam_func
Encapsulated in a function: Draw a ScreenCircle in the Unity Editor. (position defined in 2D screenspace) (defined via vector and float as radius) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircle
WithThisName
drawScreenCapsule_3Dpos_vecC1C2Pos_func
drawScreenCapsule_3Dpos_vecC1C2Pos_func
Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (position defined in 3D worldspace) (defined via position of circle1 and circle2) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
WithThisName
drawScreenCapsule_3Dpos_vecC1C2Pos_cam_func
drawScreenCapsule_3Dpos_vecC1C2Pos_cam_func
Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (position defined in 3D worldspace) (defined via position of circle1 and circle2) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
WithThisName
drawScreenCapsule_2Dpos_vecC1C2Pos_func
drawScreenCapsule_2Dpos_vecC1C2Pos_func
Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (position defined in 2D screenspace) (defined via position of circle1 and circle2) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
WithThisName
drawScreenCapsule_2Dpos_vecC1C2Pos_cam_func
drawScreenCapsule_2Dpos_vecC1C2Pos_cam_func
Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (position defined in 2D screenspace) (defined via position of circle1 and circle2) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
WithThisName
drawScreenCapsule_rect_func
drawScreenCapsule_rect_func
Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (defined via rect struct) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
WithThisName
drawScreenCapsule_rect_cam_func
drawScreenCapsule_rect_cam_func
Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (defined via rect struct) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
WithThisName
drawScreenCapsule_3Dpos_vecPosSize_func
drawScreenCapsule_3Dpos_vecPosSize_func
Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (position defined in 3D worldspace) (defined via center position and size from vector) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
WithThisName
drawScreenCapsule_3Dpos_vecPosSize_cam_func
drawScreenCapsule_3Dpos_vecPosSize_cam_func
Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (position defined in 3D worldspace) (defined via center position and size from vector) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
WithThisName
drawScreenCapsule_2Dpos_vecPosSize_func
drawScreenCapsule_2Dpos_vecPosSize_func
Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (position defined in 2D screenspace) (defined via center position and size from vector) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
WithThisName
drawScreenCapsule_2Dpos_vecPosSize_cam_func
drawScreenCapsule_2Dpos_vecPosSize_cam_func
Encapsulated in a function: Draw a ScreenCapsule in the Unity Editor. (position defined in 2D screenspace) (defined via center position and size from vector) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
WithThisName
drawScreenPointArray_func
drawScreenPointArray_func
Encapsulated in a function: Draw a ScreenPointArray in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPointArray
WithThisName
drawScreenPointArray_cam_func
drawScreenPointArray_cam_func
Encapsulated in a function: Draw a ScreenPointArray in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPointArray
WithThisName
drawScreenPointList_func
drawScreenPointList_func
Encapsulated in a function: Draw a ScreenPointList in the Unity Editor. (automatic detection of target camera)
Draw XXL
points = $end$;
Color color = default(Color);
float sizeOfMarkingCross_relToViewportHeight = 0.1f;
float markingCrossLinesWidth_relToViewportHeight = 0.0f;
bool drawCoordsAsText = true;
float durationInSec = 0.0f;
DrawScreenspace.PointList(points, color, sizeOfMarkingCross_relToViewportHeight, markingCrossLinesWidth_relToViewportHeight, drawCoordsAsText, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ScreenPointList
WithThisName
drawScreenPointList_cam_func
drawScreenPointList_cam_func
Encapsulated in a function: Draw a ScreenPointList in the Unity Editor. (explicitly defining the target camera)
Draw XXL
points = ;
Color color = default(Color);
float sizeOfMarkingCross_relToViewportHeight = 0.1f;
float markingCrossLinesWidth_relToViewportHeight = 0.0f;
bool drawCoordsAsText = true;
float durationInSec = 0.0f;
DrawScreenspace.PointList(targetCamera, points, color, sizeOfMarkingCross_relToViewportHeight, markingCrossLinesWidth_relToViewportHeight, drawCoordsAsText, durationInSec);
}
]]>
DrawXXL
name
Name of drawn ScreenPointList
WithThisName
drawScreenPoint_func
drawScreenPoint_func
Encapsulated in a function: Draw a ScreenPoint in the Unity Editor. (pointMarking has raised priority) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPoint
WithThisName
drawScreenPoint_cam_func
drawScreenPoint_cam_func
Encapsulated in a function: Draw a ScreenPoint in the Unity Editor. (pointMarking has raised priority) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPoint
WithThisName
drawScreenPoint_prioText_func
drawScreenPoint_prioText_func
Encapsulated in a function: Draw a ScreenPoint in the Unity Editor. (text parameter has raised priority) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPoint
WithThisName
drawScreenPoint_prioText_cam_func
drawScreenPoint_prioText_cam_func
Encapsulated in a function: Draw a ScreenPoint in the Unity Editor. (text parameter has raised priority) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPoint
WithThisName
drawScreenPointTag_3Dpos_func
drawScreenPointTag_3Dpos_func
Encapsulated in a function: Draw a ScreenPointTag in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPointTag
WithThisName
drawScreenPointTag_3Dpos_cam_func
drawScreenPointTag_3Dpos_cam_func
Encapsulated in a function: Draw a ScreenPointTag in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPointTag
WithThisName
drawScreenPointTag_2Dpos_func
drawScreenPointTag_2Dpos_func
Encapsulated in a function: Draw a ScreenPointTag in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPointTag
WithThisName
drawScreenPointTag_2Dpos_cam_func
drawScreenPointTag_2Dpos_cam_func
Encapsulated in a function: Draw a ScreenPointTag in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPointTag
WithThisName
drawScreenVector_func
drawScreenVector_func
Encapsulated in a function: Draw a ScreenVector in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVector
WithThisName
drawScreenVector_cam_func
drawScreenVector_cam_func
Encapsulated in a function: Draw a ScreenVector in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVector
WithThisName
drawScreenVectorFrom_func
drawScreenVectorFrom_func
Encapsulated in a function: Draw a ScreenVectorFrom in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVectorFrom
WithThisName
drawScreenVectorFrom_cam_func
drawScreenVectorFrom_cam_func
Encapsulated in a function: Draw a ScreenVectorFrom in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVectorFrom
WithThisName
drawScreenVectorTo_func
drawScreenVectorTo_func
Encapsulated in a function: Draw a ScreenVectorTo in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVectorTo
WithThisName
drawScreenVectorTo_cam_func
drawScreenVectorTo_cam_func
Encapsulated in a function: Draw a ScreenVectorTo in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVectorTo
WithThisName
drawScreenVectorCircled_angleToAngle_func
drawScreenVectorCircled_angleToAngle_func
Encapsulated in a function: Draw a ScreenVectorCircled in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVectorCircled
WithThisName
drawScreenVectorCircled_angleToAngle_cam_func
drawScreenVectorCircled_angleToAngle_cam_func
Encapsulated in a function: Draw a ScreenVectorCircled in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVectorCircled
WithThisName
drawScreenVectorCircled_angleFromStartPos_func
drawScreenVectorCircled_angleFromStartPos_func
Encapsulated in a function: Draw a ScreenVectorCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVectorCircled
WithThisName
drawScreenVectorCircled_angleFromStartPos_cam_func
drawScreenVectorCircled_angleFromStartPos_cam_func
Encapsulated in a function: Draw a ScreenVectorCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVectorCircled
WithThisName
drawScreenIcon_3Dpos_func
drawScreenIcon_3Dpos_func
Encapsulated in a function: Draw a ScreenIcon in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenIcon
WithThisName
drawScreenIcon_3Dpos_cam_func
drawScreenIcon_3Dpos_cam_func
Encapsulated in a function: Draw a ScreenIcon in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenIcon
WithThisName
drawScreenIcon_2Dpos_func
drawScreenIcon_2Dpos_func
Encapsulated in a function: Draw a ScreenIcon in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenIcon
WithThisName
drawScreenIcon_2Dpos_cam_func
drawScreenIcon_2Dpos_cam_func
Encapsulated in a function: Draw a ScreenIcon in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenIcon
WithThisName
drawScreenDot_3Dpos_func
drawScreenDot_3Dpos_func
Encapsulated in a function: Draw a ScreenDot in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenDot
WithThisName
drawScreenDot_3Dpos_cam_func
drawScreenDot_3Dpos_cam_func
Encapsulated in a function: Draw a ScreenDot in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenDot
WithThisName
drawScreenDot_2Dpos_func
drawScreenDot_2Dpos_func
Encapsulated in a function: Draw a ScreenDot in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenDot
WithThisName
drawScreenDot_2Dpos_cam_func
drawScreenDot_2Dpos_cam_func
Encapsulated in a function: Draw a ScreenDot in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenDot
WithThisName
drawScreenMovingArrowsRay_func
drawScreenMovingArrowsRay_func
Encapsulated in a function: Draw a ScreenMovingArrowsRay in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenMovingArrowsRay
WithThisName
drawScreenMovingArrowsRay_cam_func
drawScreenMovingArrowsRay_cam_func
Encapsulated in a function: Draw a ScreenMovingArrowsRay in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenMovingArrowsRay
WithThisName
drawScreenMovingArrowsLine_func
drawScreenMovingArrowsLine_func
Encapsulated in a function: Draw a ScreenMovingArrowsLine in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenMovingArrowsLine
WithThisName
drawScreenMovingArrowsLine_cam_func
drawScreenMovingArrowsLine_cam_func
Encapsulated in a function: Draw a ScreenMovingArrowsLine in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenMovingArrowsLine
WithThisName
drawScreenRayWithAlternatingColors_func
drawScreenRayWithAlternatingColors_func
Encapsulated in a function: Draw a ScreenRayWithAlternatingColors in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRayWithAlternatingColors
WithThisName
drawScreenRayWithAlternatingColors_cam_func
drawScreenRayWithAlternatingColors_cam_func
Encapsulated in a function: Draw a ScreenRayWithAlternatingColors in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRayWithAlternatingColors
WithThisName
drawScreenLineWithAlternatingColors_func
drawScreenLineWithAlternatingColors_func
Encapsulated in a function: Draw a ScreenLineWithAlternatingColors in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineWithAlternatingColors
WithThisName
drawScreenLineWithAlternatingColors_cam_func
drawScreenLineWithAlternatingColors_cam_func
Encapsulated in a function: Draw a ScreenLineWithAlternatingColors in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineWithAlternatingColors
WithThisName
drawScreenBlinkingRay_func
drawScreenBlinkingRay_func
Encapsulated in a function: Draw a ScreenBlinkingRay in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBlinkingRay
WithThisName
drawScreenBlinkingRay_cam_func
drawScreenBlinkingRay_cam_func
Encapsulated in a function: Draw a ScreenBlinkingRay in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBlinkingRay
WithThisName
drawScreenBlinkingLine_func
drawScreenBlinkingLine_func
Encapsulated in a function: Draw a ScreenBlinkingLine in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBlinkingLine
WithThisName
drawScreenBlinkingLine_cam_func
drawScreenBlinkingLine_cam_func
Encapsulated in a function: Draw a ScreenBlinkingLine in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBlinkingLine
WithThisName
drawScreenRayUnderTension_func
drawScreenRayUnderTension_func
Encapsulated in a function: Draw a ScreenRayUnderTension in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRayUnderTension
WithThisName
drawScreenRayUnder_cam_func
drawScreenRayUnder_cam_func
Encapsulated in a function: Draw a ScreenRayUnder in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRayUnder
WithThisName
drawScreenLineUnder_func
drawScreenLineUnder_func
Encapsulated in a function: Draw a ScreenLineUnder in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineUnder
WithThisName
drawScreenLineUnder_cam_func
drawScreenLineUnder_cam_func
Encapsulated in a function: Draw a ScreenLineUnder in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineUnder
WithThisName