drawScreenLine
drawScreenLine
Draw a ScreenLine in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLine
screenLine
drawScreenLine_cam
drawScreenLine_cam
Draw a ScreenLine in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLine
screenLine
drawScreenRay
drawScreenRay
Draw a ScreenRay in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRay
screenRay
drawScreenRay_cam
drawScreenRay_cam
Draw a ScreenRay in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRay
screenRay
drawScreenLineFrom
drawScreenLineFrom
Draw a ScreenLineFrom in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineFrom
screenLineFrom
drawScreenLineFrom_cam
drawScreenLineFrom_cam
Draw a ScreenLineFrom in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineFrom
screenLineFrom
drawScreenLineTo
drawScreenLineTo
Draw a ScreenLineTo in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineTo
screenLineTo
drawScreenLineTo_cam
drawScreenLineTo_cam
Draw a ScreenLineTo in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineTo
screenLineTo
drawScreenLineColFade
drawScreenLineColFade
Draw a ScreenLineColFade in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineColFade
screenLineColFade
drawScreenLineColFade_cam
drawScreenLineColFade_cam
Draw a ScreenLineColFade in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineColFade
screenLineColFade
drawScreenRayColFade
drawScreenRayColFade
Draw a ScreenRayColFade in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRayColFade
screenRayColFade
drawScreenRayColFade_cam
drawScreenRayColFade_cam
Draw a ScreenRayColFade in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRayColFade
screenRayColFade
drawScreenLineFromColFade
drawScreenLineFromColFade
Draw a ScreenLineFromColFade in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineFromColFade
screenLineFromColFade
drawScreenLineFromColFade_cam
drawScreenLineFromColFade_cam
Draw a ScreenLineFromColFade in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineFromColFade
screenLineFromColFade
drawScreenLineToColFade
drawScreenLineToColFade
Draw a ScreenLineToColFade in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineToColFade
screenLineToColFade
drawScreenLineToColFade_cam
drawScreenLineToColFade_cam
Draw a ScreenLineToColFade in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineToColFade
screenLineToColFade
drawScreenLineCircled_angleToAngle
drawScreenLineCircled_angleToAngle
Draw a ScreenLineCircled in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineCircled
screenLineCircled
drawScreenLineCircled_angleToAngle_cam
drawScreenLineCircled_angleToAngle_cam
Draw a ScreenLineCircled in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineCircled
screenLineCircled
drawScreenLineCircled_angleFromStartPos
drawScreenLineCircled_angleFromStartPos
Draw a ScreenLineCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineCircled
screenLineCircled
drawScreenLineCircled_angleFromStartPos_cam
drawScreenLineCircled_angleFromStartPos_cam
Draw a ScreenLineCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineCircled
screenLineCircled
drawScreenCircleSegment_angleToAngle
drawScreenCircleSegment_angleToAngle
Draw a ScreenCircleSegment in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircleSegment
screenCircleSegment
drawScreenCircleSegment_angleToAngle_cam
drawScreenCircleSegment_angleToAngle_cam
Draw a ScreenCircleSegment in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircleSegment
screenCircleSegment
drawScreenCircleSegment_angleFromStartPos
drawScreenCircleSegment_angleFromStartPos
Draw a ScreenCircleSegment in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircleSegment
screenCircleSegment
drawScreenCircleSegment_angleFromStartPos_cam
drawScreenCircleSegment_angleFromStartPos_cam
Draw a ScreenCircleSegment in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircleSegment
screenCircleSegment
drawScreenLineString_array
drawScreenLineString_array
Draw a ScreenLineString in the Unity Editor. (points defined via array) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineString
screenLineString
drawScreenLineString_array_cam
drawScreenLineString_array_cam
Draw a ScreenLineString in the Unity Editor. (points defined via array) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineString
screenLineString
drawScreenLineString_list
drawScreenLineString_list
Draw a ScreenLineString in the Unity Editor. (points defined via list) (automatic detection of target camera)
Draw XXL
points_of_$name$ = $end$;
Color color_of_$name$ = default(Color);
bool closeGapBetweenLastAndFirstPoint_of_$name$ = false;
float width_relToViewportHeight_of_$name$ = 0.0f;
string text_of_$name$ = null;
bool drawPointerIfOffscreen_of_$name$ = false;
DrawBasics.LineStyle style_of_$name$ = DrawBasics.LineStyle.solid;
float stylePatternScaleFactor_of_$name$ = 1.0f;
float durationInSec_of_$name$ = 0.0f;
DrawScreenspace.LineString(points_of_$name$, color_of_$name$, closeGapBetweenLastAndFirstPoint_of_$name$, width_relToViewportHeight_of_$name$, text_of_$name$, drawPointerIfOffscreen_of_$name$, style_of_$name$, stylePatternScaleFactor_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ScreenLineString
screenLineString
drawScreenLineString_list_cam
drawScreenLineString_list_cam
Draw a ScreenLineString in the Unity Editor. (points defined via list) (explicitly defining the target camera)
Draw XXL
points_of_$name$ = ;
Color color_of_$name$ = default(Color);
bool closeGapBetweenLastAndFirstPoint_of_$name$ = false;
float width_relToViewportHeight_of_$name$ = 0.0f;
string text_of_$name$ = null;
bool drawPointerIfOffscreen_of_$name$ = false;
DrawBasics.LineStyle style_of_$name$ = DrawBasics.LineStyle.solid;
float stylePatternScaleFactor_of_$name$ = 1.0f;
float durationInSec_of_$name$ = 0.0f;
DrawScreenspace.LineString(targetCamera_of_$name$, points_of_$name$, color_of_$name$, closeGapBetweenLastAndFirstPoint_of_$name$, width_relToViewportHeight_of_$name$, text_of_$name$, drawPointerIfOffscreen_of_$name$, style_of_$name$, stylePatternScaleFactor_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ScreenLineString
screenLineString
drawScreenLineStringColFade_array
drawScreenLineStringColFade_array
Draw a ScreenLineStringColFade in the Unity Editor. (points defined via array) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineStringColFade
screenLineStringColFade
drawScreenLineStringColFade_array_cam
drawScreenLineStringColFade_array_cam
Draw a ScreenLineStringColFade in the Unity Editor. (points defined via array) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineStringColFade
screenLineStringColFade
drawScreenLineStringColFade_list
drawScreenLineStringColFade_list
Draw a ScreenLineStringColFade in the Unity Editor. (points defined via list) (automatic detection of target camera)
Draw XXL
points_of_$name$ = $end$;
Color startColor_of_$name$ = ;
Color endColor_of_$name$ = ;
bool closeGapBetweenLastAndFirstPoint_of_$name$ = false;
float width_relToViewportHeight_of_$name$ = 0.0f;
string text_of_$name$ = null;
bool drawPointerIfOffscreen_of_$name$ = false;
DrawBasics.LineStyle style_of_$name$ = DrawBasics.LineStyle.solid;
float stylePatternScaleFactor_of_$name$ = 1.0f;
float durationInSec_of_$name$ = 0.0f;
DrawScreenspace.LineStringColorFade(points_of_$name$, startColor_of_$name$, endColor_of_$name$, closeGapBetweenLastAndFirstPoint_of_$name$, width_relToViewportHeight_of_$name$, text_of_$name$, drawPointerIfOffscreen_of_$name$, style_of_$name$, stylePatternScaleFactor_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ScreenLineStringColFade
screenLineStringColFade
drawScreenLineStringColFade_list_cam
drawScreenLineStringColFade_list_cam
Draw a ScreenLineStringColFade in the Unity Editor. (points defined via list) (explicitly defining the target camera)
Draw XXL
points_of_$name$ = ;
Color startColor_of_$name$ = ;
Color endColor_of_$name$ = ;
bool closeGapBetweenLastAndFirstPoint_of_$name$ = false;
float width_relToViewportHeight_of_$name$ = 0.0f;
string text_of_$name$ = null;
bool drawPointerIfOffscreen_of_$name$ = false;
DrawBasics.LineStyle style_of_$name$ = DrawBasics.LineStyle.solid;
float stylePatternScaleFactor_of_$name$ = 1.0f;
float durationInSec_of_$name$ = 0.0f;
DrawScreenspace.LineStringColorFade(targetCamera_of_$name$, points_of_$name$, startColor_of_$name$, endColor_of_$name$, closeGapBetweenLastAndFirstPoint_of_$name$, width_relToViewportHeight_of_$name$, text_of_$name$, drawPointerIfOffscreen_of_$name$, style_of_$name$, stylePatternScaleFactor_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ScreenLineStringColFade
screenLineStringColFade
drawScreenShape_3Dpos
drawScreenShape_3Dpos
Draw a ScreenShape in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenShape
screenShape
drawScreenShape_3Dpos_cam
drawScreenShape_3Dpos_cam
Draw a ScreenShape in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenShape
screenShape
drawScreenShape_2Dpos
drawScreenShape_2Dpos
Draw a ScreenShape in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenShape
screenShape
drawScreenShape_2Dpos_cam
drawScreenShape_2Dpos_cam
Draw a ScreenShape in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenShape
screenShape
drawScreenRectangle_rect
drawScreenRectangle_rect
Draw a ScreenRectangle in the Unity Editor. (defined via rect struct) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRectangle
screenRectangle
drawScreenRectangle_rect_cam
drawScreenRectangle_rect_cam
Draw a ScreenRectangle in the Unity Editor. (defined via rect struct) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRectangle
screenRectangle
drawScreenRectangle_vecFloat
drawScreenRectangle_vecFloat
Draw a ScreenRectangle in the Unity Editor. (defined via vector and floats) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRectangle
screenRectangle
drawScreenRectangle_vecFloat_cam
drawScreenRectangle_vecFloat_cam
Draw a ScreenRectangle in the Unity Editor. (defined via vector and floats) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRectangle
screenRectangle
drawScreenBox_rect
drawScreenBox_rect
Draw a ScreenBox in the Unity Editor. (defined via rect struct) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBox
screenBox
drawScreenBox_rect_cam
drawScreenBox_rect_cam
Draw a ScreenBox in the Unity Editor. (defined via rect struct) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBox
screenBox
drawScreenBox_3Dpos_vec
drawScreenBox_3Dpos_vec
Draw a ScreenBox in the Unity Editor. (position defined in 3D worldspace) (defined via vectors) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBox
screenBox
drawScreenBox_3Dpos_vec_cam
drawScreenBox_3Dpos_vec_cam
Draw a ScreenBox in the Unity Editor. (position defined in 3D worldspace) (defined via vectors) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBox
screenBox
drawScreenBox_2Dpos_vec
drawScreenBox_2Dpos_vec
Draw a ScreenBox in the Unity Editor. (position defined in 2D screenspace) (defined via vectors) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBox
screenBox
drawScreenBox_2Dpos_vec_cam
drawScreenBox_2Dpos_vec_cam
Draw a ScreenBox in the Unity Editor. (position defined in 2D screenspace) (defined via vectors) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBox
screenBox
drawScreenCircle_rect
drawScreenCircle_rect
Draw a ScreenCircle in the Unity Editor. (defined via rect struct) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircle
screenCircle
drawScreenCircle_rect_cam
drawScreenCircle_rect_cam
Draw a ScreenCircle in the Unity Editor. (defined via rect struct) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircle
screenCircle
drawScreenCircle_3Dpos_vecRad
drawScreenCircle_3Dpos_vecRad
Draw a ScreenCircle in the Unity Editor. (position defined in 3D worldspace) (defined via vector and float as radius) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircle
screenCircle
drawScreenCircle_3Dpos_vecRad_cam
drawScreenCircle_3Dpos_vecRad_cam
Draw a ScreenCircle in the Unity Editor. (position defined in 3D worldspace) (defined via vector and float as radius) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircle
screenCircle
drawScreenCircle_2Dpos_vecRad
drawScreenCircle_2Dpos_vecRad
Draw a ScreenCircle in the Unity Editor. (position defined in 2D screenspace) (defined via vector and float as radius) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircle
screenCircle
drawScreenCircle_2Dpos_vecRad_cam
drawScreenCircle_2Dpos_vecRad_cam
Draw a ScreenCircle in the Unity Editor. (position defined in 2D screenspace) (defined via vector and float as radius) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCircle
screenCircle
drawScreenCapsule_3Dpos_vecC1C2Pos
drawScreenCapsule_3Dpos_vecC1C2Pos
Draw a ScreenCapsule in the Unity Editor. (position defined in 3D worldspace) (defined via position of circle1 and circle2) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
screenCapsule
drawScreenCapsule_3Dpos_vecC1C2Pos_cam
drawScreenCapsule_3Dpos_vecC1C2Pos_cam
Draw a ScreenCapsule in the Unity Editor. (position defined in 3D worldspace) (defined via position of circle1 and circle2) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
screenCapsule
drawScreenCapsule_2Dpos_vecC1C2Pos
drawScreenCapsule_2Dpos_vecC1C2Pos
Draw a ScreenCapsule in the Unity Editor. (position defined in 2D screenspace) (defined via position of circle1 and circle2) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
screenCapsule
drawScreenCapsule_2Dpos_vecC1C2Pos_cam
drawScreenCapsule_2Dpos_vecC1C2Pos_cam
Draw a ScreenCapsule in the Unity Editor. (position defined in 2D screenspace) (defined via position of circle1 and circle2) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
screenCapsule
drawScreenCapsule_rect
drawScreenCapsule_rect
Draw a ScreenCapsule in the Unity Editor. (defined via rect struct) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
screenCapsule
drawScreenCapsule_rect_cam
drawScreenCapsule_rect_cam
Draw a ScreenCapsule in the Unity Editor. (defined via rect struct) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
screenCapsule
drawScreenCapsule_3Dpos_vecPosSize
drawScreenCapsule_3Dpos_vecPosSize
Draw a ScreenCapsule in the Unity Editor. (position defined in 3D worldspace) (defined via center position and size from vector) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
screenCapsule
drawScreenCapsule_3Dpos_vecPosSize_cam
drawScreenCapsule_3Dpos_vecPosSize_cam
Draw a ScreenCapsule in the Unity Editor. (position defined in 3D worldspace) (defined via center position and size from vector) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
screenCapsule
drawScreenCapsule_2Dpos_vecPosSize
drawScreenCapsule_2Dpos_vecPosSize
Draw a ScreenCapsule in the Unity Editor. (position defined in 2D screenspace) (defined via center position and size from vector) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
screenCapsule
drawScreenCapsule_2Dpos_vecPosSize_cam
drawScreenCapsule_2Dpos_vecPosSize_cam
Draw a ScreenCapsule in the Unity Editor. (position defined in 2D screenspace) (defined via center position and size from vector) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenCapsule
screenCapsule
drawScreenPointArray
drawScreenPointArray
Draw a ScreenPointArray in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPointArray
screenPointArray
drawScreenPointArray_cam
drawScreenPointArray_cam
Draw a ScreenPointArray in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPointArray
screenPointArray
drawScreenPointList
drawScreenPointList
Draw a ScreenPointList in the Unity Editor. (automatic detection of target camera)
Draw XXL
points_of_$name$ = $end$;
Color color_of_$name$ = default(Color);
float sizeOfMarkingCross_relToViewportHeight_of_$name$ = 0.1f;
float markingCrossLinesWidth_relToViewportHeight_of_$name$ = 0.0f;
bool drawCoordsAsText_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
DrawScreenspace.PointList(points_of_$name$, color_of_$name$, sizeOfMarkingCross_relToViewportHeight_of_$name$, markingCrossLinesWidth_relToViewportHeight_of_$name$, drawCoordsAsText_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ScreenPointList
screenPointList
drawScreenPointList_cam
drawScreenPointList_cam
Draw a ScreenPointList in the Unity Editor. (explicitly defining the target camera)
Draw XXL
points_of_$name$ = ;
Color color_of_$name$ = default(Color);
float sizeOfMarkingCross_relToViewportHeight_of_$name$ = 0.1f;
float markingCrossLinesWidth_relToViewportHeight_of_$name$ = 0.0f;
bool drawCoordsAsText_of_$name$ = true;
float durationInSec_of_$name$ = 0.0f;
DrawScreenspace.PointList(targetCamera_of_$name$, points_of_$name$, color_of_$name$, sizeOfMarkingCross_relToViewportHeight_of_$name$, markingCrossLinesWidth_relToViewportHeight_of_$name$, drawCoordsAsText_of_$name$, durationInSec_of_$name$);
]]>
DrawXXL
name
Name of drawn ScreenPointList
screenPointList
drawScreenPoint
drawScreenPoint
Draw a ScreenPoint in the Unity Editor. (pointMarking has raised priority) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPoint
screenPoint
drawScreenPoint_cam
drawScreenPoint_cam
Draw a ScreenPoint in the Unity Editor. (pointMarking has raised priority) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPoint
screenPoint
drawScreenPoint_prioText
drawScreenPoint_prioText
Draw a ScreenPoint in the Unity Editor. (text parameter has raised priority) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPoint
screenPoint
drawScreenPoint_prioText_cam
drawScreenPoint_prioText_cam
Draw a ScreenPoint in the Unity Editor. (text parameter has raised priority) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPoint
screenPoint
drawScreenPointTag_3Dpos
drawScreenPointTag_3Dpos
Draw a ScreenPointTag in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPointTag
screenPointTag
drawScreenPointTag_3Dpos_cam
drawScreenPointTag_3Dpos_cam
Draw a ScreenPointTag in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPointTag
screenPointTag
drawScreenPointTag_2Dpos
drawScreenPointTag_2Dpos
Draw a ScreenPointTag in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPointTag
screenPointTag
drawScreenPointTag_2Dpos_cam
drawScreenPointTag_2Dpos_cam
Draw a ScreenPointTag in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenPointTag
screenPointTag
drawScreenVector
drawScreenVector
Draw a ScreenVector in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVector
screenVector
drawScreenVector_cam
drawScreenVector_cam
Draw a ScreenVector in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVector
screenVector
drawScreenVectorFrom
drawScreenVectorFrom
Draw a ScreenVectorFrom in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVectorFrom
screenVectorFrom
drawScreenVectorFrom_cam
drawScreenVectorFrom_cam
Draw a ScreenVectorFrom in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVectorFrom
screenVectorFrom
drawScreenVectorTo
drawScreenVectorTo
Draw a ScreenVectorTo in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVectorTo
screenVectorTo
drawScreenVectorTo_cam
drawScreenVectorTo_cam
Draw a ScreenVectorTo in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVectorTo
screenVectorTo
drawScreenVectorCircled_angleToAngle
drawScreenVectorCircled_angleToAngle
Draw a ScreenVectorCircled in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVectorCircled
screenVectorCircled
drawScreenVectorCircled_angleToAngle_cam
drawScreenVectorCircled_angleToAngle_cam
Draw a ScreenVectorCircled in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVectorCircled
screenVectorCircled
drawScreenVectorCircled_angleFromStartPos
drawScreenVectorCircled_angleFromStartPos
Draw a ScreenVectorCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVectorCircled
screenVectorCircled
drawScreenVectorCircled_angleFromStartPos_cam
drawScreenVectorCircled_angleFromStartPos_cam
Draw a ScreenVectorCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenVectorCircled
screenVectorCircled
drawScreenIcon_3Dpos
drawScreenIcon_3Dpos
Draw a ScreenIcon in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenIcon
screenIcon
drawScreenIcon_3Dpos_cam
drawScreenIcon_3Dpos_cam
Draw a ScreenIcon in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenIcon
screenIcon
drawScreenIcon_2Dpos
drawScreenIcon_2Dpos
Draw a ScreenIcon in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenIcon
screenIcon
drawScreenIcon_2Dpos_cam
drawScreenIcon_2Dpos_cam
Draw a ScreenIcon in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenIcon
screenIcon
drawScreenDot_3Dpos
drawScreenDot_3Dpos
Draw a ScreenDot in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenDot
screenDot
drawScreenDot_3Dpos_cam
drawScreenDot_3Dpos_cam
Draw a ScreenDot in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenDot
screenDot
drawScreenDot_2Dpos
drawScreenDot_2Dpos
Draw a ScreenDot in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenDot
screenDot
drawScreenDot_2Dpos_cam
drawScreenDot_2Dpos_cam
Draw a ScreenDot in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenDot
screenDot
drawScreenMovingArrowsRay
drawScreenMovingArrowsRay
Draw a ScreenMovingArrowsRay in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenMovingArrowsRay
screenMovingArrowsRay
drawScreenMovingArrowsRay_cam
drawScreenMovingArrowsRay_cam
Draw a ScreenMovingArrowsRay in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenMovingArrowsRay
screenMovingArrowsRay
drawScreenMovingArrowsLine
drawScreenMovingArrowsLine
Draw a ScreenMovingArrowsLine in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenMovingArrowsLine
screenMovingArrowsLine
drawScreenMovingArrowsLine_cam
drawScreenMovingArrowsLine_cam
Draw a ScreenMovingArrowsLine in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenMovingArrowsLine
screenMovingArrowsLine
drawScreenRayWithAlternatingColors
drawScreenRayWithAlternatingColors
Draw a ScreenRayWithAlternatingColors in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRayWithAlternatingColors
screenRayWithAlternatingColors
drawScreenRayWithAlternatingColors_cam
drawScreenRayWithAlternatingColors_cam
Draw a ScreenRayWithAlternatingColors in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRayWithAlternatingColors
screenRayWithAlternatingColors
drawScreenLineWithAlternatingColors
drawScreenLineWithAlternatingColors
Draw a ScreenLineWithAlternatingColors in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineWithAlternatingColors
screenLineWithAlternatingColors
drawScreenLineWithAlternatingColors_cam
drawScreenLineWithAlternatingColors_cam
Draw a ScreenLineWithAlternatingColors in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineWithAlternatingColors
screenLineWithAlternatingColors
drawScreenBlinkingRay
drawScreenBlinkingRay
Draw a ScreenBlinkingRay in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBlinkingRay
screenBlinkingRay
drawScreenBlinkingRay_cam
drawScreenBlinkingRay_cam
Draw a ScreenBlinkingRay in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBlinkingRay
screenBlinkingRay
drawScreenBlinkingLine
drawScreenBlinkingLine
Draw a ScreenBlinkingLine in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBlinkingLine
screenBlinkingLine
drawScreenBlinkingLine_cam
drawScreenBlinkingLine_cam
Draw a ScreenBlinkingLine in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenBlinkingLine
screenBlinkingLine
drawScreenRayUnderTension
drawScreenRayUnderTension
Draw a ScreenRayUnderTension in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRayUnderTension
screenRayUnderTension
drawScreenRayUnder_cam
drawScreenRayUnder_cam
Draw a ScreenRayUnder in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenRayUnder
screenRayUnder
drawScreenLineUnder
drawScreenLineUnder
Draw a ScreenLineUnder in the Unity Editor. (automatic detection of target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineUnder
screenLineUnder
drawScreenLineUnder_cam
drawScreenLineUnder_cam
Draw a ScreenLineUnder in the Unity Editor. (explicitly defining the target camera)
Draw XXL
DrawXXL
name
Name of drawn ScreenLineUnder
screenLineUnder