drawScreenLine drawScreenLine Draw a ScreenLine in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLine screenLine
drawScreenLine_cam drawScreenLine_cam Draw a ScreenLine in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLine screenLine
drawScreenRay drawScreenRay Draw a ScreenRay in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenRay screenRay
drawScreenRay_cam drawScreenRay_cam Draw a ScreenRay in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenRay screenRay
drawScreenLineFrom drawScreenLineFrom Draw a ScreenLineFrom in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineFrom screenLineFrom
drawScreenLineFrom_cam drawScreenLineFrom_cam Draw a ScreenLineFrom in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineFrom screenLineFrom
drawScreenLineTo drawScreenLineTo Draw a ScreenLineTo in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineTo screenLineTo
drawScreenLineTo_cam drawScreenLineTo_cam Draw a ScreenLineTo in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineTo screenLineTo
drawScreenLineColFade drawScreenLineColFade Draw a ScreenLineColFade in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineColFade screenLineColFade
drawScreenLineColFade_cam drawScreenLineColFade_cam Draw a ScreenLineColFade in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineColFade screenLineColFade
drawScreenRayColFade drawScreenRayColFade Draw a ScreenRayColFade in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenRayColFade screenRayColFade
drawScreenRayColFade_cam drawScreenRayColFade_cam Draw a ScreenRayColFade in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenRayColFade screenRayColFade
drawScreenLineFromColFade drawScreenLineFromColFade Draw a ScreenLineFromColFade in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineFromColFade screenLineFromColFade
drawScreenLineFromColFade_cam drawScreenLineFromColFade_cam Draw a ScreenLineFromColFade in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineFromColFade screenLineFromColFade
drawScreenLineToColFade drawScreenLineToColFade Draw a ScreenLineToColFade in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineToColFade screenLineToColFade
drawScreenLineToColFade_cam drawScreenLineToColFade_cam Draw a ScreenLineToColFade in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineToColFade screenLineToColFade
drawScreenLineCircled_angleToAngle drawScreenLineCircled_angleToAngle Draw a ScreenLineCircled in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineCircled screenLineCircled
drawScreenLineCircled_angleToAngle_cam drawScreenLineCircled_angleToAngle_cam Draw a ScreenLineCircled in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineCircled screenLineCircled
drawScreenLineCircled_angleFromStartPos drawScreenLineCircled_angleFromStartPos Draw a ScreenLineCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineCircled screenLineCircled
drawScreenLineCircled_angleFromStartPos_cam drawScreenLineCircled_angleFromStartPos_cam Draw a ScreenLineCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineCircled screenLineCircled
drawScreenCircleSegment_angleToAngle drawScreenCircleSegment_angleToAngle Draw a ScreenCircleSegment in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircleSegment screenCircleSegment
drawScreenCircleSegment_angleToAngle_cam drawScreenCircleSegment_angleToAngle_cam Draw a ScreenCircleSegment in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircleSegment screenCircleSegment
drawScreenCircleSegment_angleFromStartPos drawScreenCircleSegment_angleFromStartPos Draw a ScreenCircleSegment in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircleSegment screenCircleSegment
drawScreenCircleSegment_angleFromStartPos_cam drawScreenCircleSegment_angleFromStartPos_cam Draw a ScreenCircleSegment in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircleSegment screenCircleSegment
drawScreenLineString_array drawScreenLineString_array Draw a ScreenLineString in the Unity Editor. (points defined via array) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineString screenLineString
drawScreenLineString_array_cam drawScreenLineString_array_cam Draw a ScreenLineString in the Unity Editor. (points defined via array) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineString screenLineString
drawScreenLineString_list drawScreenLineString_list Draw a ScreenLineString in the Unity Editor. (points defined via list) (automatic detection of target camera) Draw XXL
points_of_$name$ = $end$; Color color_of_$name$ = default(Color); bool closeGapBetweenLastAndFirstPoint_of_$name$ = false; float width_relToViewportHeight_of_$name$ = 0.0f; string text_of_$name$ = null; bool drawPointerIfOffscreen_of_$name$ = false; DrawBasics.LineStyle style_of_$name$ = DrawBasics.LineStyle.solid; float stylePatternScaleFactor_of_$name$ = 1.0f; float durationInSec_of_$name$ = 0.0f; DrawScreenspace.LineString(points_of_$name$, color_of_$name$, closeGapBetweenLastAndFirstPoint_of_$name$, width_relToViewportHeight_of_$name$, text_of_$name$, drawPointerIfOffscreen_of_$name$, style_of_$name$, stylePatternScaleFactor_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ScreenLineString screenLineString
drawScreenLineString_list_cam drawScreenLineString_list_cam Draw a ScreenLineString in the Unity Editor. (points defined via list) (explicitly defining the target camera) Draw XXL
points_of_$name$ = ; Color color_of_$name$ = default(Color); bool closeGapBetweenLastAndFirstPoint_of_$name$ = false; float width_relToViewportHeight_of_$name$ = 0.0f; string text_of_$name$ = null; bool drawPointerIfOffscreen_of_$name$ = false; DrawBasics.LineStyle style_of_$name$ = DrawBasics.LineStyle.solid; float stylePatternScaleFactor_of_$name$ = 1.0f; float durationInSec_of_$name$ = 0.0f; DrawScreenspace.LineString(targetCamera_of_$name$, points_of_$name$, color_of_$name$, closeGapBetweenLastAndFirstPoint_of_$name$, width_relToViewportHeight_of_$name$, text_of_$name$, drawPointerIfOffscreen_of_$name$, style_of_$name$, stylePatternScaleFactor_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ScreenLineString screenLineString
drawScreenLineStringColFade_array drawScreenLineStringColFade_array Draw a ScreenLineStringColFade in the Unity Editor. (points defined via array) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineStringColFade screenLineStringColFade
drawScreenLineStringColFade_array_cam drawScreenLineStringColFade_array_cam Draw a ScreenLineStringColFade in the Unity Editor. (points defined via array) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineStringColFade screenLineStringColFade
drawScreenLineStringColFade_list drawScreenLineStringColFade_list Draw a ScreenLineStringColFade in the Unity Editor. (points defined via list) (automatic detection of target camera) Draw XXL
points_of_$name$ = $end$; Color startColor_of_$name$ = ; Color endColor_of_$name$ = ; bool closeGapBetweenLastAndFirstPoint_of_$name$ = false; float width_relToViewportHeight_of_$name$ = 0.0f; string text_of_$name$ = null; bool drawPointerIfOffscreen_of_$name$ = false; DrawBasics.LineStyle style_of_$name$ = DrawBasics.LineStyle.solid; float stylePatternScaleFactor_of_$name$ = 1.0f; float durationInSec_of_$name$ = 0.0f; DrawScreenspace.LineStringColorFade(points_of_$name$, startColor_of_$name$, endColor_of_$name$, closeGapBetweenLastAndFirstPoint_of_$name$, width_relToViewportHeight_of_$name$, text_of_$name$, drawPointerIfOffscreen_of_$name$, style_of_$name$, stylePatternScaleFactor_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ScreenLineStringColFade screenLineStringColFade
drawScreenLineStringColFade_list_cam drawScreenLineStringColFade_list_cam Draw a ScreenLineStringColFade in the Unity Editor. (points defined via list) (explicitly defining the target camera) Draw XXL
points_of_$name$ = ; Color startColor_of_$name$ = ; Color endColor_of_$name$ = ; bool closeGapBetweenLastAndFirstPoint_of_$name$ = false; float width_relToViewportHeight_of_$name$ = 0.0f; string text_of_$name$ = null; bool drawPointerIfOffscreen_of_$name$ = false; DrawBasics.LineStyle style_of_$name$ = DrawBasics.LineStyle.solid; float stylePatternScaleFactor_of_$name$ = 1.0f; float durationInSec_of_$name$ = 0.0f; DrawScreenspace.LineStringColorFade(targetCamera_of_$name$, points_of_$name$, startColor_of_$name$, endColor_of_$name$, closeGapBetweenLastAndFirstPoint_of_$name$, width_relToViewportHeight_of_$name$, text_of_$name$, drawPointerIfOffscreen_of_$name$, style_of_$name$, stylePatternScaleFactor_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ScreenLineStringColFade screenLineStringColFade
drawScreenShape_3Dpos drawScreenShape_3Dpos Draw a ScreenShape in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenShape screenShape
drawScreenShape_3Dpos_cam drawScreenShape_3Dpos_cam Draw a ScreenShape in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenShape screenShape
drawScreenShape_2Dpos drawScreenShape_2Dpos Draw a ScreenShape in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenShape screenShape
drawScreenShape_2Dpos_cam drawScreenShape_2Dpos_cam Draw a ScreenShape in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenShape screenShape
drawScreenRectangle_rect drawScreenRectangle_rect Draw a ScreenRectangle in the Unity Editor. (defined via rect struct) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenRectangle screenRectangle
drawScreenRectangle_rect_cam drawScreenRectangle_rect_cam Draw a ScreenRectangle in the Unity Editor. (defined via rect struct) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenRectangle screenRectangle
drawScreenRectangle_vecFloat drawScreenRectangle_vecFloat Draw a ScreenRectangle in the Unity Editor. (defined via vector and floats) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenRectangle screenRectangle
drawScreenRectangle_vecFloat_cam drawScreenRectangle_vecFloat_cam Draw a ScreenRectangle in the Unity Editor. (defined via vector and floats) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenRectangle screenRectangle
drawScreenBox_rect drawScreenBox_rect Draw a ScreenBox in the Unity Editor. (defined via rect struct) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenBox screenBox
drawScreenBox_rect_cam drawScreenBox_rect_cam Draw a ScreenBox in the Unity Editor. (defined via rect struct) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenBox screenBox
drawScreenBox_3Dpos_vec drawScreenBox_3Dpos_vec Draw a ScreenBox in the Unity Editor. (position defined in 3D worldspace) (defined via vectors) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenBox screenBox
drawScreenBox_3Dpos_vec_cam drawScreenBox_3Dpos_vec_cam Draw a ScreenBox in the Unity Editor. (position defined in 3D worldspace) (defined via vectors) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenBox screenBox
drawScreenBox_2Dpos_vec drawScreenBox_2Dpos_vec Draw a ScreenBox in the Unity Editor. (position defined in 2D screenspace) (defined via vectors) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenBox screenBox
drawScreenBox_2Dpos_vec_cam drawScreenBox_2Dpos_vec_cam Draw a ScreenBox in the Unity Editor. (position defined in 2D screenspace) (defined via vectors) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenBox screenBox
drawScreenCircle_rect drawScreenCircle_rect Draw a ScreenCircle in the Unity Editor. (defined via rect struct) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircle screenCircle
drawScreenCircle_rect_cam drawScreenCircle_rect_cam Draw a ScreenCircle in the Unity Editor. (defined via rect struct) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircle screenCircle
drawScreenCircle_3Dpos_vecRad drawScreenCircle_3Dpos_vecRad Draw a ScreenCircle in the Unity Editor. (position defined in 3D worldspace) (defined via vector and float as radius) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircle screenCircle
drawScreenCircle_3Dpos_vecRad_cam drawScreenCircle_3Dpos_vecRad_cam Draw a ScreenCircle in the Unity Editor. (position defined in 3D worldspace) (defined via vector and float as radius) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircle screenCircle
drawScreenCircle_2Dpos_vecRad drawScreenCircle_2Dpos_vecRad Draw a ScreenCircle in the Unity Editor. (position defined in 2D screenspace) (defined via vector and float as radius) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircle screenCircle
drawScreenCircle_2Dpos_vecRad_cam drawScreenCircle_2Dpos_vecRad_cam Draw a ScreenCircle in the Unity Editor. (position defined in 2D screenspace) (defined via vector and float as radius) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCircle screenCircle
drawScreenCapsule_3Dpos_vecC1C2Pos drawScreenCapsule_3Dpos_vecC1C2Pos Draw a ScreenCapsule in the Unity Editor. (position defined in 3D worldspace) (defined via position of circle1 and circle2) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule screenCapsule
drawScreenCapsule_3Dpos_vecC1C2Pos_cam drawScreenCapsule_3Dpos_vecC1C2Pos_cam Draw a ScreenCapsule in the Unity Editor. (position defined in 3D worldspace) (defined via position of circle1 and circle2) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule screenCapsule
drawScreenCapsule_2Dpos_vecC1C2Pos drawScreenCapsule_2Dpos_vecC1C2Pos Draw a ScreenCapsule in the Unity Editor. (position defined in 2D screenspace) (defined via position of circle1 and circle2) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule screenCapsule
drawScreenCapsule_2Dpos_vecC1C2Pos_cam drawScreenCapsule_2Dpos_vecC1C2Pos_cam Draw a ScreenCapsule in the Unity Editor. (position defined in 2D screenspace) (defined via position of circle1 and circle2) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule screenCapsule
drawScreenCapsule_rect drawScreenCapsule_rect Draw a ScreenCapsule in the Unity Editor. (defined via rect struct) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule screenCapsule
drawScreenCapsule_rect_cam drawScreenCapsule_rect_cam Draw a ScreenCapsule in the Unity Editor. (defined via rect struct) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule screenCapsule
drawScreenCapsule_3Dpos_vecPosSize drawScreenCapsule_3Dpos_vecPosSize Draw a ScreenCapsule in the Unity Editor. (position defined in 3D worldspace) (defined via center position and size from vector) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule screenCapsule
drawScreenCapsule_3Dpos_vecPosSize_cam drawScreenCapsule_3Dpos_vecPosSize_cam Draw a ScreenCapsule in the Unity Editor. (position defined in 3D worldspace) (defined via center position and size from vector) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule screenCapsule
drawScreenCapsule_2Dpos_vecPosSize drawScreenCapsule_2Dpos_vecPosSize Draw a ScreenCapsule in the Unity Editor. (position defined in 2D screenspace) (defined via center position and size from vector) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule screenCapsule
drawScreenCapsule_2Dpos_vecPosSize_cam drawScreenCapsule_2Dpos_vecPosSize_cam Draw a ScreenCapsule in the Unity Editor. (position defined in 2D screenspace) (defined via center position and size from vector) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenCapsule screenCapsule
drawScreenPointArray drawScreenPointArray Draw a ScreenPointArray in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenPointArray screenPointArray
drawScreenPointArray_cam drawScreenPointArray_cam Draw a ScreenPointArray in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenPointArray screenPointArray
drawScreenPointList drawScreenPointList Draw a ScreenPointList in the Unity Editor. (automatic detection of target camera) Draw XXL
points_of_$name$ = $end$; Color color_of_$name$ = default(Color); float sizeOfMarkingCross_relToViewportHeight_of_$name$ = 0.1f; float markingCrossLinesWidth_relToViewportHeight_of_$name$ = 0.0f; bool drawCoordsAsText_of_$name$ = true; float durationInSec_of_$name$ = 0.0f; DrawScreenspace.PointList(points_of_$name$, color_of_$name$, sizeOfMarkingCross_relToViewportHeight_of_$name$, markingCrossLinesWidth_relToViewportHeight_of_$name$, drawCoordsAsText_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ScreenPointList screenPointList
drawScreenPointList_cam drawScreenPointList_cam Draw a ScreenPointList in the Unity Editor. (explicitly defining the target camera) Draw XXL
points_of_$name$ = ; Color color_of_$name$ = default(Color); float sizeOfMarkingCross_relToViewportHeight_of_$name$ = 0.1f; float markingCrossLinesWidth_relToViewportHeight_of_$name$ = 0.0f; bool drawCoordsAsText_of_$name$ = true; float durationInSec_of_$name$ = 0.0f; DrawScreenspace.PointList(targetCamera_of_$name$, points_of_$name$, color_of_$name$, sizeOfMarkingCross_relToViewportHeight_of_$name$, markingCrossLinesWidth_relToViewportHeight_of_$name$, drawCoordsAsText_of_$name$, durationInSec_of_$name$); ]]> DrawXXL name Name of drawn ScreenPointList screenPointList
drawScreenPoint drawScreenPoint Draw a ScreenPoint in the Unity Editor. (pointMarking has raised priority) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenPoint screenPoint
drawScreenPoint_cam drawScreenPoint_cam Draw a ScreenPoint in the Unity Editor. (pointMarking has raised priority) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenPoint screenPoint
drawScreenPoint_prioText drawScreenPoint_prioText Draw a ScreenPoint in the Unity Editor. (text parameter has raised priority) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenPoint screenPoint
drawScreenPoint_prioText_cam drawScreenPoint_prioText_cam Draw a ScreenPoint in the Unity Editor. (text parameter has raised priority) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenPoint screenPoint
drawScreenPointTag_3Dpos drawScreenPointTag_3Dpos Draw a ScreenPointTag in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenPointTag screenPointTag
drawScreenPointTag_3Dpos_cam drawScreenPointTag_3Dpos_cam Draw a ScreenPointTag in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenPointTag screenPointTag
drawScreenPointTag_2Dpos drawScreenPointTag_2Dpos Draw a ScreenPointTag in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenPointTag screenPointTag
drawScreenPointTag_2Dpos_cam drawScreenPointTag_2Dpos_cam Draw a ScreenPointTag in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenPointTag screenPointTag
drawScreenVector drawScreenVector Draw a ScreenVector in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenVector screenVector
drawScreenVector_cam drawScreenVector_cam Draw a ScreenVector in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenVector screenVector
drawScreenVectorFrom drawScreenVectorFrom Draw a ScreenVectorFrom in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenVectorFrom screenVectorFrom
drawScreenVectorFrom_cam drawScreenVectorFrom_cam Draw a ScreenVectorFrom in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenVectorFrom screenVectorFrom
drawScreenVectorTo drawScreenVectorTo Draw a ScreenVectorTo in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenVectorTo screenVectorTo
drawScreenVectorTo_cam drawScreenVectorTo_cam Draw a ScreenVectorTo in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenVectorTo screenVectorTo
drawScreenVectorCircled_angleToAngle drawScreenVectorCircled_angleToAngle Draw a ScreenVectorCircled in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenVectorCircled screenVectorCircled
drawScreenVectorCircled_angleToAngle_cam drawScreenVectorCircled_angleToAngle_cam Draw a ScreenVectorCircled in the Unity Editor. (turnCenter defined as position, angles relative to screens upwardDir) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenVectorCircled screenVectorCircled
drawScreenVectorCircled_angleFromStartPos drawScreenVectorCircled_angleFromStartPos Draw a ScreenVectorCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenVectorCircled screenVectorCircled
drawScreenVectorCircled_angleFromStartPos_cam drawScreenVectorCircled_angleFromStartPos_cam Draw a ScreenVectorCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenVectorCircled screenVectorCircled
drawScreenIcon_3Dpos drawScreenIcon_3Dpos Draw a ScreenIcon in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenIcon screenIcon
drawScreenIcon_3Dpos_cam drawScreenIcon_3Dpos_cam Draw a ScreenIcon in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenIcon screenIcon
drawScreenIcon_2Dpos drawScreenIcon_2Dpos Draw a ScreenIcon in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenIcon screenIcon
drawScreenIcon_2Dpos_cam drawScreenIcon_2Dpos_cam Draw a ScreenIcon in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenIcon screenIcon
drawScreenDot_3Dpos drawScreenDot_3Dpos Draw a ScreenDot in the Unity Editor. (position defined in 3D worldspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenDot screenDot
drawScreenDot_3Dpos_cam drawScreenDot_3Dpos_cam Draw a ScreenDot in the Unity Editor. (position defined in 3D worldspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenDot screenDot
drawScreenDot_2Dpos drawScreenDot_2Dpos Draw a ScreenDot in the Unity Editor. (position defined in 2D screenspace) (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenDot screenDot
drawScreenDot_2Dpos_cam drawScreenDot_2Dpos_cam Draw a ScreenDot in the Unity Editor. (position defined in 2D screenspace) (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenDot screenDot
drawScreenMovingArrowsRay drawScreenMovingArrowsRay Draw a ScreenMovingArrowsRay in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenMovingArrowsRay screenMovingArrowsRay
drawScreenMovingArrowsRay_cam drawScreenMovingArrowsRay_cam Draw a ScreenMovingArrowsRay in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenMovingArrowsRay screenMovingArrowsRay
drawScreenMovingArrowsLine drawScreenMovingArrowsLine Draw a ScreenMovingArrowsLine in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenMovingArrowsLine screenMovingArrowsLine
drawScreenMovingArrowsLine_cam drawScreenMovingArrowsLine_cam Draw a ScreenMovingArrowsLine in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenMovingArrowsLine screenMovingArrowsLine
drawScreenRayWithAlternatingColors drawScreenRayWithAlternatingColors Draw a ScreenRayWithAlternatingColors in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenRayWithAlternatingColors screenRayWithAlternatingColors
drawScreenRayWithAlternatingColors_cam drawScreenRayWithAlternatingColors_cam Draw a ScreenRayWithAlternatingColors in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenRayWithAlternatingColors screenRayWithAlternatingColors
drawScreenLineWithAlternatingColors drawScreenLineWithAlternatingColors Draw a ScreenLineWithAlternatingColors in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineWithAlternatingColors screenLineWithAlternatingColors
drawScreenLineWithAlternatingColors_cam drawScreenLineWithAlternatingColors_cam Draw a ScreenLineWithAlternatingColors in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineWithAlternatingColors screenLineWithAlternatingColors
drawScreenBlinkingRay drawScreenBlinkingRay Draw a ScreenBlinkingRay in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenBlinkingRay screenBlinkingRay
drawScreenBlinkingRay_cam drawScreenBlinkingRay_cam Draw a ScreenBlinkingRay in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenBlinkingRay screenBlinkingRay
drawScreenBlinkingLine drawScreenBlinkingLine Draw a ScreenBlinkingLine in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenBlinkingLine screenBlinkingLine
drawScreenBlinkingLine_cam drawScreenBlinkingLine_cam Draw a ScreenBlinkingLine in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenBlinkingLine screenBlinkingLine
drawScreenRayUnderTension drawScreenRayUnderTension Draw a ScreenRayUnderTension in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenRayUnderTension screenRayUnderTension
drawScreenRayUnder_cam drawScreenRayUnder_cam Draw a ScreenRayUnder in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenRayUnder screenRayUnder
drawScreenLineUnder drawScreenLineUnder Draw a ScreenLineUnder in the Unity Editor. (automatic detection of target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineUnder screenLineUnder
drawScreenLineUnder_cam drawScreenLineUnder_cam Draw a ScreenLineUnder in the Unity Editor. (explicitly defining the target camera) Draw XXL
DrawXXL name Name of drawn ScreenLineUnder screenLineUnder