drawLine_func drawLine_func Encapsulated in a function: Draw a Line in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Line WithThisName
drawRay_func drawRay_func Encapsulated in a function: Draw a Ray in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Ray WithThisName
drawLineFrom_func drawLineFrom_func Encapsulated in a function: Draw a LineFrom in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineFrom WithThisName
drawLineTo_func drawLineTo_func Encapsulated in a function: Draw a LineTo in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineTo WithThisName
drawLineColFade_func drawLineColFade_func Encapsulated in a function: Draw a LineColFade in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineColFade WithThisName
drawRayColFade_func drawRayColFade_func Encapsulated in a function: Draw a RayColFade in the Unity Editor. Draw XXL
DrawXXL name Name of drawn RayColFade WithThisName
drawLineFromColFade_func drawLineFromColFade_func Encapsulated in a function: Draw a LineFromColFade in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineFromColFade WithThisName
drawLineToColFade_func drawLineToColFade_func Encapsulated in a function: Draw a LineToColFade in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineToColFade WithThisName
drawLineCircled_vecToVec_func drawLineCircled_vecToVec_func Encapsulated in a function: Draw a LineCircled in the Unity Editor. (via toStartVector and toEndVector) Draw XXL
DrawXXL name Name of drawn LineCircled WithThisName
drawLineCircled_fromQuatUp_func drawLineCircled_fromQuatUp_func Encapsulated in a function: Draw a LineCircled in the Unity Editor. (quaternion-forward defines turnAxis, line starts at quaternion-up) Draw XXL
DrawXXL name Name of drawn LineCircled WithThisName
drawLineCircled_relToQuatUp_func drawLineCircled_relToQuatUp_func Encapsulated in a function: Draw a LineCircled in the Unity Editor. (quaternion-forward defines turnAxis, start and end angles measured relative to quaternion-up) Draw XXL
DrawXXL name Name of drawn LineCircled WithThisName
drawLineCircled_aroundRayAxis_func drawLineCircled_aroundRayAxis_func Encapsulated in a function: Draw a LineCircled in the Unity Editor. (via ray as turnAxis) Draw XXL
DrawXXL name Name of drawn LineCircled WithThisName
drawLineCircled_aroundVecAxis_func drawLineCircled_aroundVecAxis_func Encapsulated in a function: Draw a LineCircled in the Unity Editor. (via vector as turnAxis) Draw XXL
DrawXXL name Name of drawn LineCircled WithThisName
drawCircleSegment_vecToVec_func drawCircleSegment_vecToVec_func Encapsulated in a function: Draw a CircleSegment in the Unity Editor. (via toStartVector and toEndVector) Draw XXL
DrawXXL name Name of drawn CircleSegment WithThisName
drawCircleSegment_fromQuatUp_func drawCircleSegment_fromQuatUp_func Encapsulated in a function: Draw a CircleSegment in the Unity Editor. (quaternion-forward defines turnAxis, segment starts at quaternion-up) Draw XXL
DrawXXL name Name of drawn CircleSegment WithThisName
drawCircleSegment_relToQuatUp_func drawCircleSegment_relToQuatUp_func Encapsulated in a function: Draw a CircleSegment in the Unity Editor. (quaternion-forward defines turnAxis, start and end angles measured relative to quaternion-up) Draw XXL
DrawXXL name Name of drawn CircleSegment WithThisName
drawCircleSegment_aroundRayAxis_func drawCircleSegment_aroundRayAxis_func Encapsulated in a function: Draw a CircleSegment in the Unity Editor. (via ray as turnAxis) Draw XXL
DrawXXL name Name of drawn CircleSegment WithThisName
drawCircleSegment_aroundVecAxis_func drawCircleSegment_aroundVecAxis_func Encapsulated in a function: Draw a CircleSegment in the Unity Editor. (via vector as turnAxis) Draw XXL
DrawXXL name Name of drawn CircleSegment WithThisName
drawLineString_array_func drawLineString_array_func Encapsulated in a function: Draw a LineString in the Unity Editor. (via points from array) Draw XXL
DrawXXL name Name of drawn LineString WithThisName
drawLineString_list_func drawLineString_list_func Encapsulated in a function: Draw a LineString in the Unity Editor. (via points from list) Draw XXL
points = $end$; Color color = default(Color); bool closeGapBetweenLastAndFirstPoint = false; float width = 0.0f; string text = null; DrawBasics.LineStyle style = DrawBasics.LineStyle.solid; float stylePatternScaleFactor = 1.0f; bool textBlockAboveLine = false; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawBasics.LineString(points, color, closeGapBetweenLastAndFirstPoint, width, text, style, stylePatternScaleFactor, textBlockAboveLine, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn LineString WithThisName
drawLineStringColFade_array_func drawLineStringColFade_array_func Encapsulated in a function: Draw a LineStringColFade in the Unity Editor. (via points from array) Draw XXL
DrawXXL name Name of drawn LineStringColFade WithThisName
drawLineStringColFade_list_func drawLineStringColFade_list_func Encapsulated in a function: Draw a LineStringColFade in the Unity Editor. (via points from list) Draw XXL
points = $end$; Color startColor = ; Color endColor = ; bool closeGapBetweenLastAndFirstPoint = false; float width = 0.0f; string text = null; DrawBasics.LineStyle style = DrawBasics.LineStyle.solid; float stylePatternScaleFactor = 1.0f; bool textBlockAboveLine = false; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawBasics.LineStringColorFade(points, startColor, endColor, closeGapBetweenLastAndFirstPoint, width, text, style, stylePatternScaleFactor, textBlockAboveLine, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn LineStringColFade WithThisName
drawPointArray_func drawPointArray_func Encapsulated in a function: Draw a PointArray in the Unity Editor. Draw XXL
DrawXXL name Name of drawn PointArray WithThisName
drawPointList_func drawPointList_func Encapsulated in a function: Draw a PointList in the Unity Editor. Draw XXL
points = $end$; Color color = default(Color); float sizeOfMarkingCross = 1.0f; float markingCrossLinesWidth = 0.0f; bool drawCoordsAsText = true; bool hideZDir = false; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawBasics.PointList(points, color, sizeOfMarkingCross, markingCrossLinesWidth, drawCoordsAsText, hideZDir, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn PointList WithThisName
drawPoint_func drawPoint_func Encapsulated in a function: Draw a Point in the Unity Editor. (pointMarking has raised priority) Draw XXL
DrawXXL name Name of drawn Point WithThisName
drawPoint_prioText_func drawPoint_prioText_func Encapsulated in a function: Draw a Point in the Unity Editor. (text parameter has raised priority) Draw XXL
DrawXXL name Name of drawn Point WithThisName
drawPointLocalArray_transformAsParent_func drawPointLocalArray_transformAsParent_func Encapsulated in a function: Draw a PointLocalArray in the Unity Editor. (local space is defined by transform as parent) Draw XXL
DrawXXL name Name of drawn PointLocalArray WithThisName
drawPointLocalList_transformAsParent_func drawPointLocalList_transformAsParent_func Encapsulated in a function: Draw a PointLocalList in the Unity Editor. (local space is defined by transform as parent) Draw XXL
localPoints = $end$; Transform parentTransform = ; Color color = default(Color); float sizeOfMarkingCross_global = 1.0f; float markingCrossLinesWidth = 0.0f; bool drawCoordsAsText = true; bool additionallyDrawGlobalCoords = false; bool drawLocalOrigin = true; bool hideZDir = false; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawBasics.PointLocalList(localPoints, parentTransform, color, sizeOfMarkingCross_global, markingCrossLinesWidth, drawCoordsAsText, additionallyDrawGlobalCoords, drawLocalOrigin, hideZDir, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn PointLocalList WithThisName
drawPointLocalArray_vecAsParent_func drawPointLocalArray_vecAsParent_func Encapsulated in a function: Draw a PointLocalArray in the Unity Editor. (local space is defined by vectors as parent) Draw XXL
DrawXXL name Name of drawn PointLocalArray WithThisName
drawPointLocalList_vecAsParent_func drawPointLocalList_vecAsParent_func Encapsulated in a function: Draw a PointLocalList in the Unity Editor. (local space is defined by vectors as parent) Draw XXL
localPoints = $end$; Vector3 parentPositionGlobal = ; Quaternion parentRotationGlobal = ; Vector3 parentScaleGlobal = ; Color color = default(Color); float sizeOfMarkingCross_global = 1.0f; float markingCrossLinesWidth = 0.0f; bool drawCoordsAsText = true; bool additionallyDrawGlobalCoords = false; bool drawLocalOrigin = true; bool hideZDir = false; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawBasics.PointLocalList(localPoints, parentPositionGlobal, parentRotationGlobal, parentScaleGlobal, color, sizeOfMarkingCross_global, markingCrossLinesWidth, drawCoordsAsText, additionallyDrawGlobalCoords, drawLocalOrigin, hideZDir, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn PointLocalList WithThisName
drawPointLocal_transformAsParent_func drawPointLocal_transformAsParent_func Encapsulated in a function: Draw a PointLocal in the Unity Editor. (local space is defined by transform as parent) (pointMarking has raised priority) Draw XXL
DrawXXL name Name of drawn PointLocal WithThisName
drawPointLocal_transformAsParent_prioText_func drawPointLocal_transformAsParent_prioText_func Encapsulated in a function: Draw a PointLocal in the Unity Editor. (local space is defined by transform as parent) (text parameter has raised priority) Draw XXL
DrawXXL name Name of drawn PointLocal WithThisName
drawPointLocal_vecAsParent_func drawPointLocal_vecAsParent_func Encapsulated in a function: Draw a PointLocal in the Unity Editor. (local space is defined by vectors as parent) (pointMarking has raised priority) Draw XXL
DrawXXL name Name of drawn PointLocal WithThisName
drawPointLocal_vecAsParent_prioText_func drawPointLocal_vecAsParent_prioText_func Encapsulated in a function: Draw a PointLocal in the Unity Editor. (local space is defined by vectors as parent) (text parameter has raised priority) Draw XXL
DrawXXL name Name of drawn PointLocal WithThisName
drawPointTag_func drawPointTag_func Encapsulated in a function: Draw a PointTag in the Unity Editor. Draw XXL
DrawXXL name Name of drawn PointTag WithThisName
drawVector_func drawVector_func Encapsulated in a function: Draw a Vector in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Vector WithThisName
drawVectorFrom_func drawVectorFrom_func Encapsulated in a function: Draw a VectorFrom in the Unity Editor. Draw XXL
DrawXXL name Name of drawn VectorFrom WithThisName
drawVectorTo_func drawVectorTo_func Encapsulated in a function: Draw a VectorTo in the Unity Editor. Draw XXL
DrawXXL name Name of drawn VectorTo WithThisName
drawVectorCircled_vecToVec_func drawVectorCircled_vecToVec_func Encapsulated in a function: Draw a VectorCircled in the Unity Editor. (via toStartVector and toEndVector) Draw XXL
DrawXXL name Name of drawn VectorCircled WithThisName
drawVectorCircled_fromQuatUp_func drawVectorCircled_fromQuatUp_func Encapsulated in a function: Draw a VectorCircled in the Unity Editor. (quaternion-forward defines turnAxis, vector starts at quaternion-up) Draw XXL
DrawXXL name Name of drawn VectorCircled WithThisName
drawVectorCircled_relToQuatUp_func drawVectorCircled_relToQuatUp_func Encapsulated in a function: Draw a VectorCircled in the Unity Editor. (quaternion-forward defines turnAxis, start and end angles measured relative to quaternion-up) Draw XXL
DrawXXL name Name of drawn VectorCircled WithThisName
drawVectorCircled_aroundRayAxis_func drawVectorCircled_aroundRayAxis_func Encapsulated in a function: Draw a VectorCircled in the Unity Editor. (via Ray as turnAxis) Draw XXL
DrawXXL name Name of drawn VectorCircled WithThisName
drawVectorCircled_aroundVecAxis_func drawVectorCircled_aroundVecAxis_func Encapsulated in a function: Draw a VectorCircled in the Unity Editor. (via Vector as turnAxis) Draw XXL
DrawXXL name Name of drawn VectorCircled WithThisName
drawIcon_rotViaVec_func drawIcon_rotViaVec_func Encapsulated in a function: Draw an Icon in the Unity Editor. (the rotation is defined via vectors) Draw XXL
DrawXXL name Name of drawn Icon WithThisName
drawIcon_rotViaQuat_func drawIcon_rotViaQuat_func Encapsulated in a function: Draw an Icon in the Unity Editor. (the rotation is defined via quaternion) Draw XXL
DrawXXL name Name of drawn Icon WithThisName
drawDot_func drawDot_func Encapsulated in a function: Draw a Dot in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Dot WithThisName
drawMovingArrowsRay_func drawMovingArrowsRay_func Encapsulated in a function: Draw a MovingArrowsRay in the Unity Editor. Draw XXL
DrawXXL name Name of drawn MovingArrowsRay WithThisName
drawMovingArrowsLine_func drawMovingArrowsLine_func Encapsulated in a function: Draw a MovingArrowsLine in the Unity Editor. Draw XXL
DrawXXL name Name of drawn MovingArrowsLine WithThisName
drawRayWithAlternatingColors_func drawRayWithAlternatingColors_func Encapsulated in a function: Draw a RayWithAlternatingColors in the Unity Editor. Draw XXL
DrawXXL name Name of drawn RayWithAlternatingColors WithThisName
drawLineWithAlternatingColors_func drawLineWithAlternatingColors_func Encapsulated in a function: Draw a LineWithAlternatingColors in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineWithAlternatingColors WithThisName
drawBlinkingRay_func drawBlinkingRay_func Encapsulated in a function: Draw a BlinkingRay in the Unity Editor. Draw XXL
DrawXXL name Name of drawn BlinkingRay WithThisName
drawBlinkingLine_func drawBlinkingLine_func Encapsulated in a function: Draw a BlinkingLine in the Unity Editor. Draw XXL
DrawXXL name Name of drawn BlinkingLine WithThisName
drawRayUnderTension_func drawRayUnderTension_func Encapsulated in a function: Draw a RayUnderTension in the Unity Editor. Draw XXL
DrawXXL name Name of drawn RayUnderTension WithThisName
drawLineUnderTension_func drawLineUnderTension_func Encapsulated in a function: Draw a LineUnderTension in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineUnderTension WithThisName
drawBezierSegmentQuadratic_go_go_func drawBezierSegmentQuadratic_go_go_func Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 2 gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic WithThisName
drawBezierSegmentQuadratic_tr_tr_func drawBezierSegmentQuadratic_tr_tr_func Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 2 transforms) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic WithThisName
drawBezierSegmentQuadratic_go_go_go_func drawBezierSegmentQuadratic_go_go_go_func Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 3 gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic WithThisName
drawBezierSegmentQuadratic_tr_tr_tr_func drawBezierSegmentQuadratic_tr_tr_tr_func Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 3 transforms) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic WithThisName
drawBezierSegmentQuadratic_vec_func drawBezierSegmentQuadratic_vec_func Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by vectors) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic WithThisName
drawBezierSegmentCubic_go_go_func drawBezierSegmentCubic_go_go_func Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by 2 gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic WithThisName
drawBezierSegmentCubic_tr_tr_func drawBezierSegmentCubic_tr_tr_func Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by 2 transforms) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic WithThisName
drawBezierSegmentCubic_go_go_go_func drawBezierSegmentCubic_go_go_go_func Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by 3 gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic WithThisName
drawBezierSegmentCubic_tr_tr_tr_func drawBezierSegmentCubic_tr_tr_tr_func Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by 3 transforms) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic WithThisName
drawBezierSegmentCubic_vec_func drawBezierSegmentCubic_vec_func Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by vectors) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic WithThisName
drawBezierSpline_goArray_func drawBezierSpline_goArray_func Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from array of gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSpline WithThisName
drawBezierSpline_goList_func drawBezierSpline_goList_func Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from list of gameobjects) Draw XXL
points = $end$; Color color = default(Color); DrawBasics.BezierPosInterpretation interpretationOfList = DrawBasics.BezierPosInterpretation.onlySegmentStartPoints_backwardForwardIsAligned; string text = null; float width = 0.0f; bool closeGapFromEndToStart = false; int straightSubDivisionsPerSegment = 50; float textSize = 0.1f; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawBasics.BezierSpline(points, color, interpretationOfList, text, width, closeGapFromEndToStart, straightSubDivisionsPerSegment, textSize, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn BezierSpline WithThisName
drawBezierSpline_trArray_func drawBezierSpline_trArray_func Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from array of transforms) Draw XXL
DrawXXL name Name of drawn BezierSpline WithThisName
drawBezierSpline_trList_func drawBezierSpline_trList_func Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from list of transforms) Draw XXL
points = $end$; Color color = default(Color); DrawBasics.BezierPosInterpretation interpretationOfList = DrawBasics.BezierPosInterpretation.onlySegmentStartPoints_backwardForwardIsAligned; string text = null; float width = 0.0f; bool closeGapFromEndToStart = false; int straightSubDivisionsPerSegment = 50; float textSize = 0.1f; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawBasics.BezierSpline(points, color, interpretationOfList, text, width, closeGapFromEndToStart, straightSubDivisionsPerSegment, textSize, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn BezierSpline WithThisName
drawBezierSpline_vecArray_func drawBezierSpline_vecArray_func Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from array of vectors) Draw XXL
DrawXXL name Name of drawn BezierSpline WithThisName
drawBezierSpline_vecList_func drawBezierSpline_vecList_func Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from list of vectors) Draw XXL
points = $end$; Color color = default(Color); DrawBasics.BezierPosInterpretation interpretationOfList = DrawBasics.BezierPosInterpretation.start_control1_control2_endIsNextStart; string text = null; float width = 0.0f; bool closeGapFromEndToStart = false; int straightSubDivisionsPerSegment = 50; float textSize = 0.1f; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawBasics.BezierSpline(points, color, interpretationOfList, text, width, closeGapFromEndToStart, straightSubDivisionsPerSegment, textSize, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn BezierSpline WithThisName