drawLine_func
drawLine_func
Encapsulated in a function: Draw a Line in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Line
WithThisName
drawRay_func
drawRay_func
Encapsulated in a function: Draw a Ray in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Ray
WithThisName
drawLineFrom_func
drawLineFrom_func
Encapsulated in a function: Draw a LineFrom in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineFrom
WithThisName
drawLineTo_func
drawLineTo_func
Encapsulated in a function: Draw a LineTo in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineTo
WithThisName
drawLineColFade_func
drawLineColFade_func
Encapsulated in a function: Draw a LineColFade in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineColFade
WithThisName
drawRayColFade_func
drawRayColFade_func
Encapsulated in a function: Draw a RayColFade in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn RayColFade
WithThisName
drawLineFromColFade_func
drawLineFromColFade_func
Encapsulated in a function: Draw a LineFromColFade in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineFromColFade
WithThisName
drawLineToColFade_func
drawLineToColFade_func
Encapsulated in a function: Draw a LineToColFade in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineToColFade
WithThisName
drawLineCircled_vecToVec_func
drawLineCircled_vecToVec_func
Encapsulated in a function: Draw a LineCircled in the Unity Editor. (via toStartVector and toEndVector)
Draw XXL
DrawXXL
name
Name of drawn LineCircled
WithThisName
drawLineCircled_fromQuatUp_func
drawLineCircled_fromQuatUp_func
Encapsulated in a function: Draw a LineCircled in the Unity Editor. (quaternion-forward defines turnAxis, line starts at quaternion-up)
Draw XXL
DrawXXL
name
Name of drawn LineCircled
WithThisName
drawLineCircled_relToQuatUp_func
drawLineCircled_relToQuatUp_func
Encapsulated in a function: Draw a LineCircled in the Unity Editor. (quaternion-forward defines turnAxis, start and end angles measured relative to quaternion-up)
Draw XXL
DrawXXL
name
Name of drawn LineCircled
WithThisName
drawLineCircled_aroundRayAxis_func
drawLineCircled_aroundRayAxis_func
Encapsulated in a function: Draw a LineCircled in the Unity Editor. (via ray as turnAxis)
Draw XXL
DrawXXL
name
Name of drawn LineCircled
WithThisName
drawLineCircled_aroundVecAxis_func
drawLineCircled_aroundVecAxis_func
Encapsulated in a function: Draw a LineCircled in the Unity Editor. (via vector as turnAxis)
Draw XXL
DrawXXL
name
Name of drawn LineCircled
WithThisName
drawCircleSegment_vecToVec_func
drawCircleSegment_vecToVec_func
Encapsulated in a function: Draw a CircleSegment in the Unity Editor. (via toStartVector and toEndVector)
Draw XXL
DrawXXL
name
Name of drawn CircleSegment
WithThisName
drawCircleSegment_fromQuatUp_func
drawCircleSegment_fromQuatUp_func
Encapsulated in a function: Draw a CircleSegment in the Unity Editor. (quaternion-forward defines turnAxis, segment starts at quaternion-up)
Draw XXL
DrawXXL
name
Name of drawn CircleSegment
WithThisName
drawCircleSegment_relToQuatUp_func
drawCircleSegment_relToQuatUp_func
Encapsulated in a function: Draw a CircleSegment in the Unity Editor. (quaternion-forward defines turnAxis, start and end angles measured relative to quaternion-up)
Draw XXL
DrawXXL
name
Name of drawn CircleSegment
WithThisName
drawCircleSegment_aroundRayAxis_func
drawCircleSegment_aroundRayAxis_func
Encapsulated in a function: Draw a CircleSegment in the Unity Editor. (via ray as turnAxis)
Draw XXL
DrawXXL
name
Name of drawn CircleSegment
WithThisName
drawCircleSegment_aroundVecAxis_func
drawCircleSegment_aroundVecAxis_func
Encapsulated in a function: Draw a CircleSegment in the Unity Editor. (via vector as turnAxis)
Draw XXL
DrawXXL
name
Name of drawn CircleSegment
WithThisName
drawLineString_array_func
drawLineString_array_func
Encapsulated in a function: Draw a LineString in the Unity Editor. (via points from array)
Draw XXL
DrawXXL
name
Name of drawn LineString
WithThisName
drawLineString_list_func
drawLineString_list_func
Encapsulated in a function: Draw a LineString in the Unity Editor. (via points from list)
Draw XXL
points = $end$;
Color color = default(Color);
bool closeGapBetweenLastAndFirstPoint = false;
float width = 0.0f;
string text = null;
DrawBasics.LineStyle style = DrawBasics.LineStyle.solid;
float stylePatternScaleFactor = 1.0f;
bool textBlockAboveLine = false;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawBasics.LineString(points, color, closeGapBetweenLastAndFirstPoint, width, text, style, stylePatternScaleFactor, textBlockAboveLine, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn LineString
WithThisName
drawLineStringColFade_array_func
drawLineStringColFade_array_func
Encapsulated in a function: Draw a LineStringColFade in the Unity Editor. (via points from array)
Draw XXL
DrawXXL
name
Name of drawn LineStringColFade
WithThisName
drawLineStringColFade_list_func
drawLineStringColFade_list_func
Encapsulated in a function: Draw a LineStringColFade in the Unity Editor. (via points from list)
Draw XXL
points = $end$;
Color startColor = ;
Color endColor = ;
bool closeGapBetweenLastAndFirstPoint = false;
float width = 0.0f;
string text = null;
DrawBasics.LineStyle style = DrawBasics.LineStyle.solid;
float stylePatternScaleFactor = 1.0f;
bool textBlockAboveLine = false;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawBasics.LineStringColorFade(points, startColor, endColor, closeGapBetweenLastAndFirstPoint, width, text, style, stylePatternScaleFactor, textBlockAboveLine, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn LineStringColFade
WithThisName
drawPointArray_func
drawPointArray_func
Encapsulated in a function: Draw a PointArray in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn PointArray
WithThisName
drawPointList_func
drawPointList_func
Encapsulated in a function: Draw a PointList in the Unity Editor.
Draw XXL
points = $end$;
Color color = default(Color);
float sizeOfMarkingCross = 1.0f;
float markingCrossLinesWidth = 0.0f;
bool drawCoordsAsText = true;
bool hideZDir = false;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawBasics.PointList(points, color, sizeOfMarkingCross, markingCrossLinesWidth, drawCoordsAsText, hideZDir, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn PointList
WithThisName
drawPoint_func
drawPoint_func
Encapsulated in a function: Draw a Point in the Unity Editor. (pointMarking has raised priority)
Draw XXL
DrawXXL
name
Name of drawn Point
WithThisName
drawPoint_prioText_func
drawPoint_prioText_func
Encapsulated in a function: Draw a Point in the Unity Editor. (text parameter has raised priority)
Draw XXL
DrawXXL
name
Name of drawn Point
WithThisName
drawPointLocalArray_transformAsParent_func
drawPointLocalArray_transformAsParent_func
Encapsulated in a function: Draw a PointLocalArray in the Unity Editor. (local space is defined by transform as parent)
Draw XXL
DrawXXL
name
Name of drawn PointLocalArray
WithThisName
drawPointLocalList_transformAsParent_func
drawPointLocalList_transformAsParent_func
Encapsulated in a function: Draw a PointLocalList in the Unity Editor. (local space is defined by transform as parent)
Draw XXL
localPoints = $end$;
Transform parentTransform = ;
Color color = default(Color);
float sizeOfMarkingCross_global = 1.0f;
float markingCrossLinesWidth = 0.0f;
bool drawCoordsAsText = true;
bool additionallyDrawGlobalCoords = false;
bool drawLocalOrigin = true;
bool hideZDir = false;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawBasics.PointLocalList(localPoints, parentTransform, color, sizeOfMarkingCross_global, markingCrossLinesWidth, drawCoordsAsText, additionallyDrawGlobalCoords, drawLocalOrigin, hideZDir, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn PointLocalList
WithThisName
drawPointLocalArray_vecAsParent_func
drawPointLocalArray_vecAsParent_func
Encapsulated in a function: Draw a PointLocalArray in the Unity Editor. (local space is defined by vectors as parent)
Draw XXL
DrawXXL
name
Name of drawn PointLocalArray
WithThisName
drawPointLocalList_vecAsParent_func
drawPointLocalList_vecAsParent_func
Encapsulated in a function: Draw a PointLocalList in the Unity Editor. (local space is defined by vectors as parent)
Draw XXL
localPoints = $end$;
Vector3 parentPositionGlobal = ;
Quaternion parentRotationGlobal = ;
Vector3 parentScaleGlobal = ;
Color color = default(Color);
float sizeOfMarkingCross_global = 1.0f;
float markingCrossLinesWidth = 0.0f;
bool drawCoordsAsText = true;
bool additionallyDrawGlobalCoords = false;
bool drawLocalOrigin = true;
bool hideZDir = false;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawBasics.PointLocalList(localPoints, parentPositionGlobal, parentRotationGlobal, parentScaleGlobal, color, sizeOfMarkingCross_global, markingCrossLinesWidth, drawCoordsAsText, additionallyDrawGlobalCoords, drawLocalOrigin, hideZDir, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn PointLocalList
WithThisName
drawPointLocal_transformAsParent_func
drawPointLocal_transformAsParent_func
Encapsulated in a function: Draw a PointLocal in the Unity Editor. (local space is defined by transform as parent) (pointMarking has raised priority)
Draw XXL
DrawXXL
name
Name of drawn PointLocal
WithThisName
drawPointLocal_transformAsParent_prioText_func
drawPointLocal_transformAsParent_prioText_func
Encapsulated in a function: Draw a PointLocal in the Unity Editor. (local space is defined by transform as parent) (text parameter has raised priority)
Draw XXL
DrawXXL
name
Name of drawn PointLocal
WithThisName
drawPointLocal_vecAsParent_func
drawPointLocal_vecAsParent_func
Encapsulated in a function: Draw a PointLocal in the Unity Editor. (local space is defined by vectors as parent) (pointMarking has raised priority)
Draw XXL
DrawXXL
name
Name of drawn PointLocal
WithThisName
drawPointLocal_vecAsParent_prioText_func
drawPointLocal_vecAsParent_prioText_func
Encapsulated in a function: Draw a PointLocal in the Unity Editor. (local space is defined by vectors as parent) (text parameter has raised priority)
Draw XXL
DrawXXL
name
Name of drawn PointLocal
WithThisName
drawPointTag_func
drawPointTag_func
Encapsulated in a function: Draw a PointTag in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn PointTag
WithThisName
drawVector_func
drawVector_func
Encapsulated in a function: Draw a Vector in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Vector
WithThisName
drawVectorFrom_func
drawVectorFrom_func
Encapsulated in a function: Draw a VectorFrom in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn VectorFrom
WithThisName
drawVectorTo_func
drawVectorTo_func
Encapsulated in a function: Draw a VectorTo in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn VectorTo
WithThisName
drawVectorCircled_vecToVec_func
drawVectorCircled_vecToVec_func
Encapsulated in a function: Draw a VectorCircled in the Unity Editor. (via toStartVector and toEndVector)
Draw XXL
DrawXXL
name
Name of drawn VectorCircled
WithThisName
drawVectorCircled_fromQuatUp_func
drawVectorCircled_fromQuatUp_func
Encapsulated in a function: Draw a VectorCircled in the Unity Editor. (quaternion-forward defines turnAxis, vector starts at quaternion-up)
Draw XXL
DrawXXL
name
Name of drawn VectorCircled
WithThisName
drawVectorCircled_relToQuatUp_func
drawVectorCircled_relToQuatUp_func
Encapsulated in a function: Draw a VectorCircled in the Unity Editor. (quaternion-forward defines turnAxis, start and end angles measured relative to quaternion-up)
Draw XXL
DrawXXL
name
Name of drawn VectorCircled
WithThisName
drawVectorCircled_aroundRayAxis_func
drawVectorCircled_aroundRayAxis_func
Encapsulated in a function: Draw a VectorCircled in the Unity Editor. (via Ray as turnAxis)
Draw XXL
DrawXXL
name
Name of drawn VectorCircled
WithThisName
drawVectorCircled_aroundVecAxis_func
drawVectorCircled_aroundVecAxis_func
Encapsulated in a function: Draw a VectorCircled in the Unity Editor. (via Vector as turnAxis)
Draw XXL
DrawXXL
name
Name of drawn VectorCircled
WithThisName
drawIcon_rotViaVec_func
drawIcon_rotViaVec_func
Encapsulated in a function: Draw an Icon in the Unity Editor. (the rotation is defined via vectors)
Draw XXL
DrawXXL
name
Name of drawn Icon
WithThisName
drawIcon_rotViaQuat_func
drawIcon_rotViaQuat_func
Encapsulated in a function: Draw an Icon in the Unity Editor. (the rotation is defined via quaternion)
Draw XXL
DrawXXL
name
Name of drawn Icon
WithThisName
drawDot_func
drawDot_func
Encapsulated in a function: Draw a Dot in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Dot
WithThisName
drawMovingArrowsRay_func
drawMovingArrowsRay_func
Encapsulated in a function: Draw a MovingArrowsRay in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn MovingArrowsRay
WithThisName
drawMovingArrowsLine_func
drawMovingArrowsLine_func
Encapsulated in a function: Draw a MovingArrowsLine in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn MovingArrowsLine
WithThisName
drawRayWithAlternatingColors_func
drawRayWithAlternatingColors_func
Encapsulated in a function: Draw a RayWithAlternatingColors in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn RayWithAlternatingColors
WithThisName
drawLineWithAlternatingColors_func
drawLineWithAlternatingColors_func
Encapsulated in a function: Draw a LineWithAlternatingColors in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineWithAlternatingColors
WithThisName
drawBlinkingRay_func
drawBlinkingRay_func
Encapsulated in a function: Draw a BlinkingRay in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn BlinkingRay
WithThisName
drawBlinkingLine_func
drawBlinkingLine_func
Encapsulated in a function: Draw a BlinkingLine in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn BlinkingLine
WithThisName
drawRayUnderTension_func
drawRayUnderTension_func
Encapsulated in a function: Draw a RayUnderTension in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn RayUnderTension
WithThisName
drawLineUnderTension_func
drawLineUnderTension_func
Encapsulated in a function: Draw a LineUnderTension in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineUnderTension
WithThisName
drawBezierSegmentQuadratic_go_go_func
drawBezierSegmentQuadratic_go_go_func
Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 2 gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
WithThisName
drawBezierSegmentQuadratic_tr_tr_func
drawBezierSegmentQuadratic_tr_tr_func
Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 2 transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
WithThisName
drawBezierSegmentQuadratic_go_go_go_func
drawBezierSegmentQuadratic_go_go_go_func
Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 3 gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
WithThisName
drawBezierSegmentQuadratic_tr_tr_tr_func
drawBezierSegmentQuadratic_tr_tr_tr_func
Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 3 transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
WithThisName
drawBezierSegmentQuadratic_vec_func
drawBezierSegmentQuadratic_vec_func
Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by vectors)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
WithThisName
drawBezierSegmentCubic_go_go_func
drawBezierSegmentCubic_go_go_func
Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by 2 gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
WithThisName
drawBezierSegmentCubic_tr_tr_func
drawBezierSegmentCubic_tr_tr_func
Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by 2 transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
WithThisName
drawBezierSegmentCubic_go_go_go_func
drawBezierSegmentCubic_go_go_go_func
Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by 3 gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
WithThisName
drawBezierSegmentCubic_tr_tr_tr_func
drawBezierSegmentCubic_tr_tr_tr_func
Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by 3 transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
WithThisName
drawBezierSegmentCubic_vec_func
drawBezierSegmentCubic_vec_func
Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by vectors)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
WithThisName
drawBezierSpline_goArray_func
drawBezierSpline_goArray_func
Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from array of gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSpline
WithThisName
drawBezierSpline_goList_func
drawBezierSpline_goList_func
Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from list of gameobjects)
Draw XXL
points = $end$;
Color color = default(Color);
DrawBasics.BezierPosInterpretation interpretationOfList = DrawBasics.BezierPosInterpretation.onlySegmentStartPoints_backwardForwardIsAligned;
string text = null;
float width = 0.0f;
bool closeGapFromEndToStart = false;
int straightSubDivisionsPerSegment = 50;
float textSize = 0.1f;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawBasics.BezierSpline(points, color, interpretationOfList, text, width, closeGapFromEndToStart, straightSubDivisionsPerSegment, textSize, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn BezierSpline
WithThisName
drawBezierSpline_trArray_func
drawBezierSpline_trArray_func
Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from array of transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSpline
WithThisName
drawBezierSpline_trList_func
drawBezierSpline_trList_func
Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from list of transforms)
Draw XXL
points = $end$;
Color color = default(Color);
DrawBasics.BezierPosInterpretation interpretationOfList = DrawBasics.BezierPosInterpretation.onlySegmentStartPoints_backwardForwardIsAligned;
string text = null;
float width = 0.0f;
bool closeGapFromEndToStart = false;
int straightSubDivisionsPerSegment = 50;
float textSize = 0.1f;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawBasics.BezierSpline(points, color, interpretationOfList, text, width, closeGapFromEndToStart, straightSubDivisionsPerSegment, textSize, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn BezierSpline
WithThisName
drawBezierSpline_vecArray_func
drawBezierSpline_vecArray_func
Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from array of vectors)
Draw XXL
DrawXXL
name
Name of drawn BezierSpline
WithThisName
drawBezierSpline_vecList_func
drawBezierSpline_vecList_func
Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from list of vectors)
Draw XXL
points = $end$;
Color color = default(Color);
DrawBasics.BezierPosInterpretation interpretationOfList = DrawBasics.BezierPosInterpretation.start_control1_control2_endIsNextStart;
string text = null;
float width = 0.0f;
bool closeGapFromEndToStart = false;
int straightSubDivisionsPerSegment = 50;
float textSize = 0.1f;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawBasics.BezierSpline(points, color, interpretationOfList, text, width, closeGapFromEndToStart, straightSubDivisionsPerSegment, textSize, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn BezierSpline
WithThisName