drawLine2D drawLine2D Draw a Line in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Line line
drawRay2D drawRay2D Draw a Ray in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Ray ray
drawLineFrom2D drawLineFrom2D Draw a LineFrom in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineFrom lineFrom
drawLineTo2D drawLineTo2D Draw a LineTo in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineTo lineTo
drawLineColFade2D drawLineColFade2D Draw a LineColFade in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineColFade lineColFade
drawRayColFade2D drawRayColFade2D Draw a RayColFade in the Unity Editor. Draw XXL
DrawXXL name Name of drawn RayColFade rayColFade
drawLineFromColFade2D drawLineFromColFade2D Draw a LineFromColFade in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineFromColFade lineFromColFade
drawLineToColFade2D drawLineToColFade2D Draw a LineToColFade in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineToColFade lineToColFade
drawLineCircled2D_vecToVec drawLineCircled2D_vecToVec Draw a LineCircled in the Unity Editor. (via toStartVector and toEndVector) Draw XXL
DrawXXL name Name of drawn LineCircled lineCircled
drawLineCircled2D_angleFromStartPos drawLineCircled2D_angleFromStartPos Draw a LineCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) Draw XXL
DrawXXL name Name of drawn LineCircled lineCircled
drawLineCircled2D_angleToAngle drawLineCircled2D_angleToAngle Draw a LineCircled in the Unity Editor. (turnCenter defined as position, angles relative to up-vector) Draw XXL
DrawXXL name Name of drawn LineCircled lineCircled
drawCircleSegment2D_vecToVec drawCircleSegment2D_vecToVec Draw a CircleSegment in the Unity Editor. (via toStartVector and toEndVector) Draw XXL
DrawXXL name Name of drawn CircleSegment circleSegment
drawCircleSegment2D_angleFromStartPos drawCircleSegment2D_angleFromStartPos Draw a CircleSegment in the Unity Editor. (turnCenter and startPositionOnPerimeter defined as positions, angle as float) Draw XXL
DrawXXL name Name of drawn CircleSegment circleSegment
drawCircleSegment2D_angleToAngle drawCircleSegment2D_angleToAngle Draw a CircleSegment in the Unity Editor. (turnCenter defined as position, angles relative to up-vector) Draw XXL
DrawXXL name Name of drawn CircleSegment circleSegment
drawLineString2D_array drawLineString2D_array Draw a LineString in the Unity Editor. (via points from array) Draw XXL
DrawXXL name Name of drawn LineString lineString
drawLineString2D_list drawLineString2D_list Draw a LineString in the Unity Editor. (via points from list) Draw XXL
points_of_$name$ = $end$; Color color_of_$name$ = default(Color); bool closeGapBetweenLastAndFirstPoint_of_$name$ = false; float width_of_$name$ = 0.0f; string text_of_$name$ = null; DrawBasics.LineStyle style_of_$name$ = DrawBasics.LineStyle.solid; float custom_zPos_of_$name$ = float.PositiveInfinity; float stylePatternScaleFactor_of_$name$ = 1.0f; bool textBlockAboveLine_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawBasics2D.LineString(points_of_$name$, color_of_$name$, closeGapBetweenLastAndFirstPoint_of_$name$, width_of_$name$, text_of_$name$, style_of_$name$, custom_zPos_of_$name$, stylePatternScaleFactor_of_$name$, textBlockAboveLine_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn LineString lineString
drawLineStringColFade2D_array drawLineStringColFade2D_array Draw a LineStringColFade in the Unity Editor. (via points from array) Draw XXL
DrawXXL name Name of drawn LineStringColFade lineStringColFade
drawLineStringColFade2D_list drawLineStringColFade2D_list Draw a LineStringColFade in the Unity Editor. (via points from list) Draw XXL
points_of_$name$ = $end$; Color startColor_of_$name$ = ; Color endColor_of_$name$ = ; bool closeGapBetweenLastAndFirstPoint_of_$name$ = false; float width_of_$name$ = 0.0f; string text_of_$name$ = null; DrawBasics.LineStyle style_of_$name$ = DrawBasics.LineStyle.solid; float custom_zPos_of_$name$ = float.PositiveInfinity; float stylePatternScaleFactor_of_$name$ = 1.0f; bool textBlockAboveLine_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawBasics2D.LineStringColorFade(points_of_$name$, startColor_of_$name$, endColor_of_$name$, closeGapBetweenLastAndFirstPoint_of_$name$, width_of_$name$, text_of_$name$, style_of_$name$, custom_zPos_of_$name$, stylePatternScaleFactor_of_$name$, textBlockAboveLine_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn LineStringColFade lineStringColFade
drawPointArray2D drawPointArray2D Draw a PointArray in the Unity Editor. Draw XXL
DrawXXL name Name of drawn PointArray pointArray
drawPointList2D drawPointList2D Draw a PointList in the Unity Editor. Draw XXL
points_of_$name$ = $end$; Color color_of_$name$ = default(Color); float sizeOfMarkingCross_of_$name$ = 1.0f; float markingCrossLinesWidth_of_$name$ = 0.0f; bool drawCoordsAsText_of_$name$ = true; float custom_zPos_of_$name$ = float.PositiveInfinity; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawBasics2D.PointList(points_of_$name$, color_of_$name$, sizeOfMarkingCross_of_$name$, markingCrossLinesWidth_of_$name$, drawCoordsAsText_of_$name$, custom_zPos_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn PointList pointList
drawPoint2D drawPoint2D Draw a Point in the Unity Editor. (pointMarking has raised priority) Draw XXL
DrawXXL name Name of drawn Point point
drawPoint2D_prioText drawPoint2D_prioText Draw a Point in the Unity Editor. (text parameter has raised priority) Draw XXL
DrawXXL name Name of drawn Point point
drawPointTag2D drawPointTag2D Draw a PointTag in the Unity Editor. Draw XXL
DrawXXL name Name of drawn PointTag pointTag
drawVector2D drawVector2D Draw a Vector in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Vector vector
drawVectorFrom2D drawVectorFrom2D Draw a VectorFrom in the Unity Editor. Draw XXL
DrawXXL name Name of drawn VectorFrom vectorFrom
drawVectorTo2D drawVectorTo2D Draw a VectorTo in the Unity Editor. Draw XXL
DrawXXL name Name of drawn VectorTo vectorTo
drawVectorCircled2D_vecToVec drawVectorCircled2D_vecToVec Draw a VectorCircled in the Unity Editor. (via toStartVector and toEndVector) Draw XXL
DrawXXL name Name of drawn VectorCircled vectorCircled
drawVectorCircled2D_angleFromStartPos drawVectorCircled2D_angleFromStartPos Draw a VectorCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) Draw XXL
DrawXXL name Name of drawn VectorCircled vectorCircled
drawVectorCircled2D_angleToAngle drawVectorCircled2D_angleToAngle Draw a VectorCircled in the Unity Editor. (turnCenter defined as position, angles relative to up-vector) Draw XXL
DrawXXL name Name of drawn VectorCircled vectorCircled
drawMovingArrowsRay2D drawMovingArrowsRay2D Draw a MovingArrowsRay in the Unity Editor. Draw XXL
DrawXXL name Name of drawn MovingArrowsRay movingArrowsRay
drawMovingArrowsLine2D drawMovingArrowsLine2D Draw a MovingArrowsLine in the Unity Editor. Draw XXL
DrawXXL name Name of drawn MovingArrowsLine movingArrowsLine
drawRayWithAlternatingColors2D drawRayWithAlternatingColors2D Draw a RayWithAlternatingColors in the Unity Editor. Draw XXL
DrawXXL name Name of drawn RayWithAlternatingColors rayWithAlternatingColors
drawLineWithAlternatingColors2D drawLineWithAlternatingColors2D Draw a LineWithAlternatingColors in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineWithAlternatingColors lineWithAlternatingColors
drawBlinkingRay2D drawBlinkingRay2D Draw a BlinkingRay in the Unity Editor. Draw XXL
DrawXXL name Name of drawn BlinkingRay blinkingRay
drawBlinkingLine2D drawBlinkingLine2D Draw a BlinkingLine in the Unity Editor. Draw XXL
DrawXXL name Name of drawn BlinkingLine blinkingLine
drawRayUnderTension2D drawRayUnderTension2D Draw a RayUnderTension in the Unity Editor. Draw XXL
DrawXXL name Name of drawn RayUnderTension rayUnderTension
drawLineUnderTension2D drawLineUnderTension2D Draw a LineUnderTension in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineUnderTension lineUnderTension
drawIcon2D drawIcon2D Draw an Icon in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Icon icon
drawShape2D_rect_defaultZ drawShape2D_rect_defaultZ Draw a Shape in the Unity Editor. (extent via rect struct) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Shape shape
drawShape2D_vec_defaultZ drawShape2D_vec_defaultZ Draw a Shape in the Unity Editor. (extent via vectors) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Shape shape
drawDot2D drawDot2D Draw a Dot in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Dot dot
drawBox2D_rect_defaultZ drawBox2D_rect_defaultZ Draw a Box in the Unity Editor. (defined via rect struct) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Box box
drawBox2D_vec_defaultZ drawBox2D_vec_defaultZ Draw a Box in the Unity Editor. (defined via vectors) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Box box
drawCircle2D_rect_defaultZ drawCircle2D_rect_defaultZ Draw a Circle in the Unity Editor. (defined via rect struct) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Circle circle
drawCircle2D_vecRad_defaultZ drawCircle2D_vecRad_defaultZ Draw a Circle in the Unity Editor. (defined via vector and float as radius) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Circle circle
drawCapsule2D_vecC1C2Pos_defaultZ drawCapsule2D_vecC1C2Pos_defaultZ Draw a Capsule in the Unity Editor. (defined via position of circle1 and circle2) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Capsule capsule
drawCapsule2D_rect_defaultZ drawCapsule2D_rect_defaultZ Draw a Capsule in the Unity Editor. (defined via rect struct) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Capsule capsule
drawCapsule2D_vecPosSize_defaultZ drawCapsule2D_vecPosSize_defaultZ Draw a Capsule in the Unity Editor. (defined via center position and size from vector) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Capsule capsule
drawBezierSegmentQuadratic2D_go_go drawBezierSegmentQuadratic2D_go_go Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 2 gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic bezierSegmentQuadratic
drawBezierSegmentQuadratic2D_tr_tr drawBezierSegmentQuadratic2D_tr_tr Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 2 transforms) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic bezierSegmentQuadratic
drawBezierSegmentQuadratic2D_go_go_go drawBezierSegmentQuadratic2D_go_go_go Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 3 gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic bezierSegmentQuadratic
drawBezierSegmentQuadratic2D_tr_tr_tr drawBezierSegmentQuadratic2D_tr_tr_tr Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 3 transforms) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic bezierSegmentQuadratic
drawBezierSegmentQuadratic2D_vec drawBezierSegmentQuadratic2D_vec Draw a BezierSegmentQuadratic in the Unity Editor. (defined by vectors) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic bezierSegmentQuadratic
drawBezierSegmentCubic2D_go_go drawBezierSegmentCubic2D_go_go Draw a BezierSegmentCubic in the Unity Editor. (defined by 2 gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic bezierSegmentCubic
drawBezierSegmentCubic2D_tr_tr drawBezierSegmentCubic2D_tr_tr Draw a BezierSegmentCubic in the Unity Editor. (defined by 2 transforms) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic bezierSegmentCubic
drawBezierSegmentCubic2D_go_go_go drawBezierSegmentCubic2D_go_go_go Draw a BezierSegmentCubic in the Unity Editor. (defined by 3 gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic bezierSegmentCubic
drawBezierSegmentCubic2D_tr_tr_tr drawBezierSegmentCubic2D_tr_tr_tr Draw a BezierSegmentCubic in the Unity Editor. (defined by 3 transforms) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic bezierSegmentCubic
drawBezierSegmentCubic2D_vec drawBezierSegmentCubic2D_vec Draw a BezierSegmentCubic in the Unity Editor. (defined by vectors) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic bezierSegmentCubic
drawBezierSpline2D_goArray drawBezierSpline2D_goArray Draw a BezierSpline in the Unity Editor. (control points from array of gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSpline bezierSpline
drawBezierSpline2D_goList drawBezierSpline2D_goList Draw a BezierSpline in the Unity Editor. (control points from list of gameobjects) Draw XXL
points_of_$name$ = $end$; Color color_of_$name$ = default(Color); DrawBasics.BezierPosInterpretation interpretationOfList_of_$name$ = DrawBasics.BezierPosInterpretation.onlySegmentStartPoints_backwardForwardIsAligned; string text_of_$name$ = null; float width_of_$name$ = 0.0f; bool closeGapFromEndToStart_of_$name$ = false; int straightSubDivisionsPerSegment_of_$name$ = 50; float custom_zPos_of_$name$ = float.PositiveInfinity; float textSize_of_$name$ = 0.1f; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawBasics2D.BezierSpline(points_of_$name$, color_of_$name$, interpretationOfList_of_$name$, text_of_$name$, width_of_$name$, closeGapFromEndToStart_of_$name$, straightSubDivisionsPerSegment_of_$name$, custom_zPos_of_$name$, textSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn BezierSpline bezierSpline
drawBezierSpline2D_trArray drawBezierSpline2D_trArray Draw a BezierSpline in the Unity Editor. (control points from array of transforms) Draw XXL
DrawXXL name Name of drawn BezierSpline bezierSpline
drawBezierSpline2D_trList drawBezierSpline2D_trList Draw a BezierSpline in the Unity Editor. (control points from list of transforms) Draw XXL
points_of_$name$ = $end$; Color color_of_$name$ = default(Color); DrawBasics.BezierPosInterpretation interpretationOfList_of_$name$ = DrawBasics.BezierPosInterpretation.onlySegmentStartPoints_backwardForwardIsAligned; string text_of_$name$ = null; float width_of_$name$ = 0.0f; bool closeGapFromEndToStart_of_$name$ = false; int straightSubDivisionsPerSegment_of_$name$ = 50; float custom_zPos_of_$name$ = float.PositiveInfinity; float textSize_of_$name$ = 0.1f; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawBasics2D.BezierSpline(points_of_$name$, color_of_$name$, interpretationOfList_of_$name$, text_of_$name$, width_of_$name$, closeGapFromEndToStart_of_$name$, straightSubDivisionsPerSegment_of_$name$, custom_zPos_of_$name$, textSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn BezierSpline bezierSpline
drawBezierSpline2D_vecArray drawBezierSpline2D_vecArray Draw a BezierSpline in the Unity Editor. (control points from array of vectors) Draw XXL
DrawXXL name Name of drawn BezierSpline bezierSpline
drawBezierSpline2D_vecList drawBezierSpline2D_vecList Draw a BezierSpline in the Unity Editor. (control points from list of vectors) Draw XXL
points_of_$name$ = $end$; Color color_of_$name$ = default(Color); DrawBasics.BezierPosInterpretation interpretationOfList_of_$name$ = DrawBasics.BezierPosInterpretation.start_control1_control2_endIsNextStart; string text_of_$name$ = null; float width_of_$name$ = 0.0f; bool closeGapFromEndToStart_of_$name$ = false; int straightSubDivisionsPerSegment_of_$name$ = 50; float custom_zPos_of_$name$ = float.PositiveInfinity; float textSize_of_$name$ = 0.1f; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawBasics2D.BezierSpline(points_of_$name$, color_of_$name$, interpretationOfList_of_$name$, text_of_$name$, width_of_$name$, closeGapFromEndToStart_of_$name$, straightSubDivisionsPerSegment_of_$name$, custom_zPos_of_$name$, textSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn BezierSpline bezierSpline