drawLine2D
drawLine2D
Draw a Line in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Line
line
drawRay2D
drawRay2D
Draw a Ray in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Ray
ray
drawLineFrom2D
drawLineFrom2D
Draw a LineFrom in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineFrom
lineFrom
drawLineTo2D
drawLineTo2D
Draw a LineTo in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineTo
lineTo
drawLineColFade2D
drawLineColFade2D
Draw a LineColFade in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineColFade
lineColFade
drawRayColFade2D
drawRayColFade2D
Draw a RayColFade in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn RayColFade
rayColFade
drawLineFromColFade2D
drawLineFromColFade2D
Draw a LineFromColFade in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineFromColFade
lineFromColFade
drawLineToColFade2D
drawLineToColFade2D
Draw a LineToColFade in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineToColFade
lineToColFade
drawLineCircled2D_vecToVec
drawLineCircled2D_vecToVec
Draw a LineCircled in the Unity Editor. (via toStartVector and toEndVector)
Draw XXL
DrawXXL
name
Name of drawn LineCircled
lineCircled
drawLineCircled2D_angleFromStartPos
drawLineCircled2D_angleFromStartPos
Draw a LineCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float)
Draw XXL
DrawXXL
name
Name of drawn LineCircled
lineCircled
drawLineCircled2D_angleToAngle
drawLineCircled2D_angleToAngle
Draw a LineCircled in the Unity Editor. (turnCenter defined as position, angles relative to up-vector)
Draw XXL
DrawXXL
name
Name of drawn LineCircled
lineCircled
drawCircleSegment2D_vecToVec
drawCircleSegment2D_vecToVec
Draw a CircleSegment in the Unity Editor. (via toStartVector and toEndVector)
Draw XXL
DrawXXL
name
Name of drawn CircleSegment
circleSegment
drawCircleSegment2D_angleFromStartPos
drawCircleSegment2D_angleFromStartPos
Draw a CircleSegment in the Unity Editor. (turnCenter and startPositionOnPerimeter defined as positions, angle as float)
Draw XXL
DrawXXL
name
Name of drawn CircleSegment
circleSegment
drawCircleSegment2D_angleToAngle
drawCircleSegment2D_angleToAngle
Draw a CircleSegment in the Unity Editor. (turnCenter defined as position, angles relative to up-vector)
Draw XXL
DrawXXL
name
Name of drawn CircleSegment
circleSegment
drawLineString2D_array
drawLineString2D_array
Draw a LineString in the Unity Editor. (via points from array)
Draw XXL
DrawXXL
name
Name of drawn LineString
lineString
drawLineString2D_list
drawLineString2D_list
Draw a LineString in the Unity Editor. (via points from list)
Draw XXL
points_of_$name$ = $end$;
Color color_of_$name$ = default(Color);
bool closeGapBetweenLastAndFirstPoint_of_$name$ = false;
float width_of_$name$ = 0.0f;
string text_of_$name$ = null;
DrawBasics.LineStyle style_of_$name$ = DrawBasics.LineStyle.solid;
float custom_zPos_of_$name$ = float.PositiveInfinity;
float stylePatternScaleFactor_of_$name$ = 1.0f;
bool textBlockAboveLine_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawBasics2D.LineString(points_of_$name$, color_of_$name$, closeGapBetweenLastAndFirstPoint_of_$name$, width_of_$name$, text_of_$name$, style_of_$name$, custom_zPos_of_$name$, stylePatternScaleFactor_of_$name$, textBlockAboveLine_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn LineString
lineString
drawLineStringColFade2D_array
drawLineStringColFade2D_array
Draw a LineStringColFade in the Unity Editor. (via points from array)
Draw XXL
DrawXXL
name
Name of drawn LineStringColFade
lineStringColFade
drawLineStringColFade2D_list
drawLineStringColFade2D_list
Draw a LineStringColFade in the Unity Editor. (via points from list)
Draw XXL
points_of_$name$ = $end$;
Color startColor_of_$name$ = ;
Color endColor_of_$name$ = ;
bool closeGapBetweenLastAndFirstPoint_of_$name$ = false;
float width_of_$name$ = 0.0f;
string text_of_$name$ = null;
DrawBasics.LineStyle style_of_$name$ = DrawBasics.LineStyle.solid;
float custom_zPos_of_$name$ = float.PositiveInfinity;
float stylePatternScaleFactor_of_$name$ = 1.0f;
bool textBlockAboveLine_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawBasics2D.LineStringColorFade(points_of_$name$, startColor_of_$name$, endColor_of_$name$, closeGapBetweenLastAndFirstPoint_of_$name$, width_of_$name$, text_of_$name$, style_of_$name$, custom_zPos_of_$name$, stylePatternScaleFactor_of_$name$, textBlockAboveLine_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn LineStringColFade
lineStringColFade
drawPointArray2D
drawPointArray2D
Draw a PointArray in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn PointArray
pointArray
drawPointList2D
drawPointList2D
Draw a PointList in the Unity Editor.
Draw XXL
points_of_$name$ = $end$;
Color color_of_$name$ = default(Color);
float sizeOfMarkingCross_of_$name$ = 1.0f;
float markingCrossLinesWidth_of_$name$ = 0.0f;
bool drawCoordsAsText_of_$name$ = true;
float custom_zPos_of_$name$ = float.PositiveInfinity;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawBasics2D.PointList(points_of_$name$, color_of_$name$, sizeOfMarkingCross_of_$name$, markingCrossLinesWidth_of_$name$, drawCoordsAsText_of_$name$, custom_zPos_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn PointList
pointList
drawPoint2D
drawPoint2D
Draw a Point in the Unity Editor. (pointMarking has raised priority)
Draw XXL
DrawXXL
name
Name of drawn Point
point
drawPoint2D_prioText
drawPoint2D_prioText
Draw a Point in the Unity Editor. (text parameter has raised priority)
Draw XXL
DrawXXL
name
Name of drawn Point
point
drawPointTag2D
drawPointTag2D
Draw a PointTag in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn PointTag
pointTag
drawVector2D
drawVector2D
Draw a Vector in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Vector
vector
drawVectorFrom2D
drawVectorFrom2D
Draw a VectorFrom in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn VectorFrom
vectorFrom
drawVectorTo2D
drawVectorTo2D
Draw a VectorTo in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn VectorTo
vectorTo
drawVectorCircled2D_vecToVec
drawVectorCircled2D_vecToVec
Draw a VectorCircled in the Unity Editor. (via toStartVector and toEndVector)
Draw XXL
DrawXXL
name
Name of drawn VectorCircled
vectorCircled
drawVectorCircled2D_angleFromStartPos
drawVectorCircled2D_angleFromStartPos
Draw a VectorCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float)
Draw XXL
DrawXXL
name
Name of drawn VectorCircled
vectorCircled
drawVectorCircled2D_angleToAngle
drawVectorCircled2D_angleToAngle
Draw a VectorCircled in the Unity Editor. (turnCenter defined as position, angles relative to up-vector)
Draw XXL
DrawXXL
name
Name of drawn VectorCircled
vectorCircled
drawMovingArrowsRay2D
drawMovingArrowsRay2D
Draw a MovingArrowsRay in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn MovingArrowsRay
movingArrowsRay
drawMovingArrowsLine2D
drawMovingArrowsLine2D
Draw a MovingArrowsLine in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn MovingArrowsLine
movingArrowsLine
drawRayWithAlternatingColors2D
drawRayWithAlternatingColors2D
Draw a RayWithAlternatingColors in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn RayWithAlternatingColors
rayWithAlternatingColors
drawLineWithAlternatingColors2D
drawLineWithAlternatingColors2D
Draw a LineWithAlternatingColors in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineWithAlternatingColors
lineWithAlternatingColors
drawBlinkingRay2D
drawBlinkingRay2D
Draw a BlinkingRay in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn BlinkingRay
blinkingRay
drawBlinkingLine2D
drawBlinkingLine2D
Draw a BlinkingLine in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn BlinkingLine
blinkingLine
drawRayUnderTension2D
drawRayUnderTension2D
Draw a RayUnderTension in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn RayUnderTension
rayUnderTension
drawLineUnderTension2D
drawLineUnderTension2D
Draw a LineUnderTension in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineUnderTension
lineUnderTension
drawIcon2D
drawIcon2D
Draw an Icon in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Icon
icon
drawShape2D_rect_defaultZ
drawShape2D_rect_defaultZ
Draw a Shape in the Unity Editor. (extent via rect struct) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Shape
shape
drawShape2D_vec_defaultZ
drawShape2D_vec_defaultZ
Draw a Shape in the Unity Editor. (extent via vectors) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Shape
shape
drawDot2D
drawDot2D
Draw a Dot in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Dot
dot
drawBox2D_rect_defaultZ
drawBox2D_rect_defaultZ
Draw a Box in the Unity Editor. (defined via rect struct) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Box
box
drawBox2D_vec_defaultZ
drawBox2D_vec_defaultZ
Draw a Box in the Unity Editor. (defined via vectors) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Box
box
drawCircle2D_rect_defaultZ
drawCircle2D_rect_defaultZ
Draw a Circle in the Unity Editor. (defined via rect struct) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Circle
circle
drawCircle2D_vecRad_defaultZ
drawCircle2D_vecRad_defaultZ
Draw a Circle in the Unity Editor. (defined via vector and float as radius) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Circle
circle
drawCapsule2D_vecC1C2Pos_defaultZ
drawCapsule2D_vecC1C2Pos_defaultZ
Draw a Capsule in the Unity Editor. (defined via position of circle1 and circle2) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Capsule
capsule
drawCapsule2D_rect_defaultZ
drawCapsule2D_rect_defaultZ
Draw a Capsule in the Unity Editor. (defined via rect struct) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Capsule
capsule
drawCapsule2D_vecPosSize_defaultZ
drawCapsule2D_vecPosSize_defaultZ
Draw a Capsule in the Unity Editor. (defined via center position and size from vector) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Capsule
capsule
drawBezierSegmentQuadratic2D_go_go
drawBezierSegmentQuadratic2D_go_go
Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 2 gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
bezierSegmentQuadratic
drawBezierSegmentQuadratic2D_tr_tr
drawBezierSegmentQuadratic2D_tr_tr
Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 2 transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
bezierSegmentQuadratic
drawBezierSegmentQuadratic2D_go_go_go
drawBezierSegmentQuadratic2D_go_go_go
Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 3 gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
bezierSegmentQuadratic
drawBezierSegmentQuadratic2D_tr_tr_tr
drawBezierSegmentQuadratic2D_tr_tr_tr
Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 3 transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
bezierSegmentQuadratic
drawBezierSegmentQuadratic2D_vec
drawBezierSegmentQuadratic2D_vec
Draw a BezierSegmentQuadratic in the Unity Editor. (defined by vectors)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
bezierSegmentQuadratic
drawBezierSegmentCubic2D_go_go
drawBezierSegmentCubic2D_go_go
Draw a BezierSegmentCubic in the Unity Editor. (defined by 2 gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
bezierSegmentCubic
drawBezierSegmentCubic2D_tr_tr
drawBezierSegmentCubic2D_tr_tr
Draw a BezierSegmentCubic in the Unity Editor. (defined by 2 transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
bezierSegmentCubic
drawBezierSegmentCubic2D_go_go_go
drawBezierSegmentCubic2D_go_go_go
Draw a BezierSegmentCubic in the Unity Editor. (defined by 3 gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
bezierSegmentCubic
drawBezierSegmentCubic2D_tr_tr_tr
drawBezierSegmentCubic2D_tr_tr_tr
Draw a BezierSegmentCubic in the Unity Editor. (defined by 3 transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
bezierSegmentCubic
drawBezierSegmentCubic2D_vec
drawBezierSegmentCubic2D_vec
Draw a BezierSegmentCubic in the Unity Editor. (defined by vectors)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
bezierSegmentCubic
drawBezierSpline2D_goArray
drawBezierSpline2D_goArray
Draw a BezierSpline in the Unity Editor. (control points from array of gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSpline
bezierSpline
drawBezierSpline2D_goList
drawBezierSpline2D_goList
Draw a BezierSpline in the Unity Editor. (control points from list of gameobjects)
Draw XXL
points_of_$name$ = $end$;
Color color_of_$name$ = default(Color);
DrawBasics.BezierPosInterpretation interpretationOfList_of_$name$ = DrawBasics.BezierPosInterpretation.onlySegmentStartPoints_backwardForwardIsAligned;
string text_of_$name$ = null;
float width_of_$name$ = 0.0f;
bool closeGapFromEndToStart_of_$name$ = false;
int straightSubDivisionsPerSegment_of_$name$ = 50;
float custom_zPos_of_$name$ = float.PositiveInfinity;
float textSize_of_$name$ = 0.1f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawBasics2D.BezierSpline(points_of_$name$, color_of_$name$, interpretationOfList_of_$name$, text_of_$name$, width_of_$name$, closeGapFromEndToStart_of_$name$, straightSubDivisionsPerSegment_of_$name$, custom_zPos_of_$name$, textSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn BezierSpline
bezierSpline
drawBezierSpline2D_trArray
drawBezierSpline2D_trArray
Draw a BezierSpline in the Unity Editor. (control points from array of transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSpline
bezierSpline
drawBezierSpline2D_trList
drawBezierSpline2D_trList
Draw a BezierSpline in the Unity Editor. (control points from list of transforms)
Draw XXL
points_of_$name$ = $end$;
Color color_of_$name$ = default(Color);
DrawBasics.BezierPosInterpretation interpretationOfList_of_$name$ = DrawBasics.BezierPosInterpretation.onlySegmentStartPoints_backwardForwardIsAligned;
string text_of_$name$ = null;
float width_of_$name$ = 0.0f;
bool closeGapFromEndToStart_of_$name$ = false;
int straightSubDivisionsPerSegment_of_$name$ = 50;
float custom_zPos_of_$name$ = float.PositiveInfinity;
float textSize_of_$name$ = 0.1f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawBasics2D.BezierSpline(points_of_$name$, color_of_$name$, interpretationOfList_of_$name$, text_of_$name$, width_of_$name$, closeGapFromEndToStart_of_$name$, straightSubDivisionsPerSegment_of_$name$, custom_zPos_of_$name$, textSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn BezierSpline
bezierSpline
drawBezierSpline2D_vecArray
drawBezierSpline2D_vecArray
Draw a BezierSpline in the Unity Editor. (control points from array of vectors)
Draw XXL
DrawXXL
name
Name of drawn BezierSpline
bezierSpline
drawBezierSpline2D_vecList
drawBezierSpline2D_vecList
Draw a BezierSpline in the Unity Editor. (control points from list of vectors)
Draw XXL
points_of_$name$ = $end$;
Color color_of_$name$ = default(Color);
DrawBasics.BezierPosInterpretation interpretationOfList_of_$name$ = DrawBasics.BezierPosInterpretation.start_control1_control2_endIsNextStart;
string text_of_$name$ = null;
float width_of_$name$ = 0.0f;
bool closeGapFromEndToStart_of_$name$ = false;
int straightSubDivisionsPerSegment_of_$name$ = 50;
float custom_zPos_of_$name$ = float.PositiveInfinity;
float textSize_of_$name$ = 0.1f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawBasics2D.BezierSpline(points_of_$name$, color_of_$name$, interpretationOfList_of_$name$, text_of_$name$, width_of_$name$, closeGapFromEndToStart_of_$name$, straightSubDivisionsPerSegment_of_$name$, custom_zPos_of_$name$, textSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn BezierSpline
bezierSpline