drawLine drawLine Draw a Line in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Line line
drawRay drawRay Draw a Ray in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Ray ray
drawLineFrom drawLineFrom Draw a LineFrom in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineFrom lineFrom
drawLineTo drawLineTo Draw a LineTo in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineTo lineTo
drawLineColFade drawLineColFade Draw a LineColFade in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineColFade lineColFade
drawRayColFade drawRayColFade Draw a RayColFade in the Unity Editor. Draw XXL
DrawXXL name Name of drawn RayColFade rayColFade
drawLineFromColFade drawLineFromColFade Draw a LineFromColFade in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineFromColFade lineFromColFade
drawLineToColFade drawLineToColFade Draw a LineToColFade in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineToColFade lineToColFade
drawLineCircled_vecToVec drawLineCircled_vecToVec Draw a LineCircled in the Unity Editor. (via toStartVector and toEndVector) Draw XXL
DrawXXL name Name of drawn LineCircled lineCircled
drawLineCircled_fromQuatUp drawLineCircled_fromQuatUp Draw a LineCircled in the Unity Editor. (quaternion-forward defines turnAxis, line starts at quaternion-up) Draw XXL
DrawXXL name Name of drawn LineCircled lineCircled
drawLineCircled_relToQuatUp drawLineCircled_relToQuatUp Draw a LineCircled in the Unity Editor. (quaternion-forward defines turnAxis, start and end angles measured relative to quaternion-up) Draw XXL
DrawXXL name Name of drawn LineCircled lineCircled
drawLineCircled_aroundRayAxis drawLineCircled_aroundRayAxis Draw a LineCircled in the Unity Editor. (via ray as turnAxis) Draw XXL
DrawXXL name Name of drawn LineCircled lineCircled
drawLineCircled_aroundVecAxis drawLineCircled_aroundVecAxis Draw a LineCircled in the Unity Editor. (via vector as turnAxis) Draw XXL
DrawXXL name Name of drawn LineCircled lineCircled
drawCircleSegment_vecToVec drawCircleSegment_vecToVec Draw a CircleSegment in the Unity Editor. (via toStartVector and toEndVector) Draw XXL
DrawXXL name Name of drawn CircleSegment circleSegment
drawCircleSegment_fromQuatUp drawCircleSegment_fromQuatUp Draw a CircleSegment in the Unity Editor. (quaternion-forward defines turnAxis, segment starts at quaternion-up) Draw XXL
DrawXXL name Name of drawn CircleSegment circleSegment
drawCircleSegment_relToQuatUp drawCircleSegment_relToQuatUp Draw a CircleSegment in the Unity Editor. (quaternion-forward defines turnAxis, start and end angles measured relative to quaternion-up) Draw XXL
DrawXXL name Name of drawn CircleSegment circleSegment
drawCircleSegment_aroundRayAxis drawCircleSegment_aroundRayAxis Draw a CircleSegment in the Unity Editor. (via ray as turnAxis) Draw XXL
DrawXXL name Name of drawn CircleSegment circleSegment
drawCircleSegment_aroundVecAxis drawCircleSegment_aroundVecAxis Draw a CircleSegment in the Unity Editor. (via vector as turnAxis) Draw XXL
DrawXXL name Name of drawn CircleSegment circleSegment
drawLineString_array drawLineString_array Draw a LineString in the Unity Editor. (via points from array) Draw XXL
DrawXXL name Name of drawn LineString lineString
drawLineString_list drawLineString_list Draw a LineString in the Unity Editor. (via points from list) Draw XXL
points_of_$name$ = $end$; Color color_of_$name$ = default(Color); bool closeGapBetweenLastAndFirstPoint_of_$name$ = false; float width_of_$name$ = 0.0f; string text_of_$name$ = null; DrawBasics.LineStyle style_of_$name$ = DrawBasics.LineStyle.solid; float stylePatternScaleFactor_of_$name$ = 1.0f; bool textBlockAboveLine_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawBasics.LineString(points_of_$name$, color_of_$name$, closeGapBetweenLastAndFirstPoint_of_$name$, width_of_$name$, text_of_$name$, style_of_$name$, stylePatternScaleFactor_of_$name$, textBlockAboveLine_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn LineString lineString
drawLineStringColFade_array drawLineStringColFade_array Draw a LineStringColFade in the Unity Editor. (via points from array) Draw XXL
DrawXXL name Name of drawn LineStringColFade lineStringColFade
drawLineStringColFade_list drawLineStringColFade_list Draw a LineStringColFade in the Unity Editor. (via points from list) Draw XXL
points_of_$name$ = $end$; Color startColor_of_$name$ = ; Color endColor_of_$name$ = ; bool closeGapBetweenLastAndFirstPoint_of_$name$ = false; float width_of_$name$ = 0.0f; string text_of_$name$ = null; DrawBasics.LineStyle style_of_$name$ = DrawBasics.LineStyle.solid; float stylePatternScaleFactor_of_$name$ = 1.0f; bool textBlockAboveLine_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawBasics.LineStringColorFade(points_of_$name$, startColor_of_$name$, endColor_of_$name$, closeGapBetweenLastAndFirstPoint_of_$name$, width_of_$name$, text_of_$name$, style_of_$name$, stylePatternScaleFactor_of_$name$, textBlockAboveLine_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn LineStringColFade lineStringColFade
drawPointArray drawPointArray Draw a PointArray in the Unity Editor. Draw XXL
DrawXXL name Name of drawn PointArray pointArray
drawPointList drawPointList Draw a PointList in the Unity Editor. Draw XXL
points_of_$name$ = $end$; Color color_of_$name$ = default(Color); float sizeOfMarkingCross_of_$name$ = 1.0f; float markingCrossLinesWidth_of_$name$ = 0.0f; bool drawCoordsAsText_of_$name$ = true; bool hideZDir_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawBasics.PointList(points_of_$name$, color_of_$name$, sizeOfMarkingCross_of_$name$, markingCrossLinesWidth_of_$name$, drawCoordsAsText_of_$name$, hideZDir_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn PointList pointList
drawPoint drawPoint Draw a Point in the Unity Editor. (pointMarking has raised priority) Draw XXL
DrawXXL name Name of drawn Point point
drawPoint_prioText drawPoint_prioText Draw a Point in the Unity Editor. (text parameter has raised priority) Draw XXL
DrawXXL name Name of drawn Point point
drawPointLocalArray_transformAsParent drawPointLocalArray_transformAsParent Draw a PointLocalArray in the Unity Editor. (local space is defined by transform as parent) Draw XXL
DrawXXL name Name of drawn PointLocalArray pointLocalArray
drawPointLocalList_transformAsParent drawPointLocalList_transformAsParent Draw a PointLocalList in the Unity Editor. (local space is defined by transform as parent) Draw XXL
localPoints_of_$name$ = $end$; Transform parentTransform_of_$name$ = ; Color color_of_$name$ = default(Color); float sizeOfMarkingCross_global_of_$name$ = 1.0f; float markingCrossLinesWidth_of_$name$ = 0.0f; bool drawCoordsAsText_of_$name$ = true; bool additionallyDrawGlobalCoords_of_$name$ = false; bool drawLocalOrigin_of_$name$ = true; bool hideZDir_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawBasics.PointLocalList(localPoints_of_$name$, parentTransform_of_$name$, color_of_$name$, sizeOfMarkingCross_global_of_$name$, markingCrossLinesWidth_of_$name$, drawCoordsAsText_of_$name$, additionallyDrawGlobalCoords_of_$name$, drawLocalOrigin_of_$name$, hideZDir_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn PointLocalList pointLocalList
drawPointLocalArray_vecAsParent drawPointLocalArray_vecAsParent Draw a PointLocalArray in the Unity Editor. (local space is defined by vectors as parent) Draw XXL
DrawXXL name Name of drawn PointLocalArray pointLocalArray
drawPointLocalList_vecAsParent drawPointLocalList_vecAsParent Draw a PointLocalList in the Unity Editor. (local space is defined by vectors as parent) Draw XXL
localPoints_of_$name$ = $end$; Vector3 parentPositionGlobal_of_$name$ = ; Quaternion parentRotationGlobal_of_$name$ = ; Vector3 parentScaleGlobal_of_$name$ = ; Color color_of_$name$ = default(Color); float sizeOfMarkingCross_global_of_$name$ = 1.0f; float markingCrossLinesWidth_of_$name$ = 0.0f; bool drawCoordsAsText_of_$name$ = true; bool additionallyDrawGlobalCoords_of_$name$ = false; bool drawLocalOrigin_of_$name$ = true; bool hideZDir_of_$name$ = false; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawBasics.PointLocalList(localPoints_of_$name$, parentPositionGlobal_of_$name$, parentRotationGlobal_of_$name$, parentScaleGlobal_of_$name$, color_of_$name$, sizeOfMarkingCross_global_of_$name$, markingCrossLinesWidth_of_$name$, drawCoordsAsText_of_$name$, additionallyDrawGlobalCoords_of_$name$, drawLocalOrigin_of_$name$, hideZDir_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn PointLocalList pointLocalList
drawPointLocal_transformAsParent drawPointLocal_transformAsParent Draw a PointLocal in the Unity Editor. (local space is defined by transform as parent) (pointMarking has raised priority) Draw XXL
DrawXXL name Name of drawn PointLocal pointLocal
drawPointLocal_transformAsParent_prioText drawPointLocal_transformAsParent_prioText Draw a PointLocal in the Unity Editor. (local space is defined by transform as parent) (text parameter has raised priority) Draw XXL
DrawXXL name Name of drawn PointLocal pointLocal
drawPointLocal_vecAsParent drawPointLocal_vecAsParent Draw a PointLocal in the Unity Editor. (local space is defined by vectors as parent) (pointMarking has raised priority) Draw XXL
DrawXXL name Name of drawn PointLocal pointLocal
drawPointLocal_vecAsParent_prioText drawPointLocal_vecAsParent_prioText Draw a PointLocal in the Unity Editor. (local space is defined by vectors as parent) (text parameter has raised priority) Draw XXL
DrawXXL name Name of drawn PointLocal pointLocal
drawPointTag drawPointTag Draw a PointTag in the Unity Editor. Draw XXL
DrawXXL name Name of drawn PointTag pointTag
drawVector drawVector Draw a Vector in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Vector vector
drawVectorFrom drawVectorFrom Draw a VectorFrom in the Unity Editor. Draw XXL
DrawXXL name Name of drawn VectorFrom vectorFrom
drawVectorTo drawVectorTo Draw a VectorTo in the Unity Editor. Draw XXL
DrawXXL name Name of drawn VectorTo vectorTo
drawVectorCircled_vecToVec drawVectorCircled_vecToVec Draw a VectorCircled in the Unity Editor. (via toStartVector and toEndVector) Draw XXL
DrawXXL name Name of drawn VectorCircled vectorCircled
drawVectorCircled_fromQuatUp drawVectorCircled_fromQuatUp Draw a VectorCircled in the Unity Editor. (quaternion-forward defines turnAxis, vector starts at quaternion-up) Draw XXL
DrawXXL name Name of drawn VectorCircled vectorCircled
drawVectorCircled_relToQuatUp drawVectorCircled_relToQuatUp Draw a VectorCircled in the Unity Editor. (quaternion-forward defines turnAxis, start and end angles measured relative to quaternion-up) Draw XXL
DrawXXL name Name of drawn VectorCircled vectorCircled
drawVectorCircled_aroundRayAxis drawVectorCircled_aroundRayAxis Draw a VectorCircled in the Unity Editor. (via Ray as turnAxis) Draw XXL
DrawXXL name Name of drawn VectorCircled vectorCircled
drawVectorCircled_aroundVecAxis drawVectorCircled_aroundVecAxis Draw a VectorCircled in the Unity Editor. (via Vector as turnAxis) Draw XXL
DrawXXL name Name of drawn VectorCircled vectorCircled
drawIcon_rotViaVec drawIcon_rotViaVec Draw an Icon in the Unity Editor. (the rotation is defined via vectors) Draw XXL
DrawXXL name Name of drawn Icon icon
drawIcon_rotViaQuat drawIcon_rotViaQuat Draw an Icon in the Unity Editor. (the rotation is defined via quaternion) Draw XXL
DrawXXL name Name of drawn Icon icon
drawDot drawDot Draw a Dot in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Dot dot
drawMovingArrowsRay drawMovingArrowsRay Draw a MovingArrowsRay in the Unity Editor. Draw XXL
DrawXXL name Name of drawn MovingArrowsRay movingArrowsRay
drawMovingArrowsLine drawMovingArrowsLine Draw a MovingArrowsLine in the Unity Editor. Draw XXL
DrawXXL name Name of drawn MovingArrowsLine movingArrowsLine
drawRayWithAlternatingColors drawRayWithAlternatingColors Draw a RayWithAlternatingColors in the Unity Editor. Draw XXL
DrawXXL name Name of drawn RayWithAlternatingColors rayWithAlternatingColors
drawLineWithAlternatingColors drawLineWithAlternatingColors Draw a LineWithAlternatingColors in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineWithAlternatingColors lineWithAlternatingColors
drawBlinkingRay drawBlinkingRay Draw a BlinkingRay in the Unity Editor. Draw XXL
DrawXXL name Name of drawn BlinkingRay blinkingRay
drawBlinkingLine drawBlinkingLine Draw a BlinkingLine in the Unity Editor. Draw XXL
DrawXXL name Name of drawn BlinkingLine blinkingLine
drawRayUnderTension drawRayUnderTension Draw a RayUnderTension in the Unity Editor. Draw XXL
DrawXXL name Name of drawn RayUnderTension rayUnderTension
drawLineUnderTension drawLineUnderTension Draw a LineUnderTension in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineUnderTension lineUnderTension
drawBezierSegmentQuadratic_go_go drawBezierSegmentQuadratic_go_go Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 2 gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic bezierSegmentQuadratic
drawBezierSegmentQuadratic_tr_tr drawBezierSegmentQuadratic_tr_tr Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 2 transforms) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic bezierSegmentQuadratic
drawBezierSegmentQuadratic_go_go_go drawBezierSegmentQuadratic_go_go_go Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 3 gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic bezierSegmentQuadratic
drawBezierSegmentQuadratic_tr_tr_tr drawBezierSegmentQuadratic_tr_tr_tr Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 3 transforms) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic bezierSegmentQuadratic
drawBezierSegmentQuadratic_vec drawBezierSegmentQuadratic_vec Draw a BezierSegmentQuadratic in the Unity Editor. (defined by vectors) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic bezierSegmentQuadratic
drawBezierSegmentCubic_go_go drawBezierSegmentCubic_go_go Draw a BezierSegmentCubic in the Unity Editor. (defined by 2 gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic bezierSegmentCubic
drawBezierSegmentCubic_tr_tr drawBezierSegmentCubic_tr_tr Draw a BezierSegmentCubic in the Unity Editor. (defined by 2 transforms) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic bezierSegmentCubic
drawBezierSegmentCubic_go_go_go drawBezierSegmentCubic_go_go_go Draw a BezierSegmentCubic in the Unity Editor. (defined by 3 gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic bezierSegmentCubic
drawBezierSegmentCubic_tr_tr_tr drawBezierSegmentCubic_tr_tr_tr Draw a BezierSegmentCubic in the Unity Editor. (defined by 3 transforms) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic bezierSegmentCubic
drawBezierSegmentCubic_vec drawBezierSegmentCubic_vec Draw a BezierSegmentCubic in the Unity Editor. (defined by vectors) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic bezierSegmentCubic
drawBezierSpline_goArray drawBezierSpline_goArray Draw a BezierSpline in the Unity Editor. (control points from array of gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSpline bezierSpline
drawBezierSpline_goList drawBezierSpline_goList Draw a BezierSpline in the Unity Editor. (control points from list of gameobjects) Draw XXL
points_of_$name$ = $end$; Color color_of_$name$ = default(Color); DrawBasics.BezierPosInterpretation interpretationOfList_of_$name$ = DrawBasics.BezierPosInterpretation.onlySegmentStartPoints_backwardForwardIsAligned; string text_of_$name$ = null; float width_of_$name$ = 0.0f; bool closeGapFromEndToStart_of_$name$ = false; int straightSubDivisionsPerSegment_of_$name$ = 50; float textSize_of_$name$ = 0.1f; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawBasics.BezierSpline(points_of_$name$, color_of_$name$, interpretationOfList_of_$name$, text_of_$name$, width_of_$name$, closeGapFromEndToStart_of_$name$, straightSubDivisionsPerSegment_of_$name$, textSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn BezierSpline bezierSpline
drawBezierSpline_trArray drawBezierSpline_trArray Draw a BezierSpline in the Unity Editor. (control points from array of transforms) Draw XXL
DrawXXL name Name of drawn BezierSpline bezierSpline
drawBezierSpline_trList drawBezierSpline_trList Draw a BezierSpline in the Unity Editor. (control points from list of transforms) Draw XXL
points_of_$name$ = $end$; Color color_of_$name$ = default(Color); DrawBasics.BezierPosInterpretation interpretationOfList_of_$name$ = DrawBasics.BezierPosInterpretation.onlySegmentStartPoints_backwardForwardIsAligned; string text_of_$name$ = null; float width_of_$name$ = 0.0f; bool closeGapFromEndToStart_of_$name$ = false; int straightSubDivisionsPerSegment_of_$name$ = 50; float textSize_of_$name$ = 0.1f; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawBasics.BezierSpline(points_of_$name$, color_of_$name$, interpretationOfList_of_$name$, text_of_$name$, width_of_$name$, closeGapFromEndToStart_of_$name$, straightSubDivisionsPerSegment_of_$name$, textSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn BezierSpline bezierSpline
drawBezierSpline_vecArray drawBezierSpline_vecArray Draw a BezierSpline in the Unity Editor. (control points from array of vectors) Draw XXL
DrawXXL name Name of drawn BezierSpline bezierSpline
drawBezierSpline_vecList drawBezierSpline_vecList Draw a BezierSpline in the Unity Editor. (control points from list of vectors) Draw XXL
points_of_$name$ = $end$; Color color_of_$name$ = default(Color); DrawBasics.BezierPosInterpretation interpretationOfList_of_$name$ = DrawBasics.BezierPosInterpretation.start_control1_control2_endIsNextStart; string text_of_$name$ = null; float width_of_$name$ = 0.0f; bool closeGapFromEndToStart_of_$name$ = false; int straightSubDivisionsPerSegment_of_$name$ = 50; float textSize_of_$name$ = 0.1f; float durationInSec_of_$name$ = 0.0f; bool hiddenByNearerObjects_of_$name$ = true; DrawBasics.BezierSpline(points_of_$name$, color_of_$name$, interpretationOfList_of_$name$, text_of_$name$, width_of_$name$, closeGapFromEndToStart_of_$name$, straightSubDivisionsPerSegment_of_$name$, textSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$); ]]> DrawXXL name Name of drawn BezierSpline bezierSpline