drawLine
drawLine
Draw a Line in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Line
line
drawRay
drawRay
Draw a Ray in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Ray
ray
drawLineFrom
drawLineFrom
Draw a LineFrom in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineFrom
lineFrom
drawLineTo
drawLineTo
Draw a LineTo in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineTo
lineTo
drawLineColFade
drawLineColFade
Draw a LineColFade in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineColFade
lineColFade
drawRayColFade
drawRayColFade
Draw a RayColFade in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn RayColFade
rayColFade
drawLineFromColFade
drawLineFromColFade
Draw a LineFromColFade in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineFromColFade
lineFromColFade
drawLineToColFade
drawLineToColFade
Draw a LineToColFade in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineToColFade
lineToColFade
drawLineCircled_vecToVec
drawLineCircled_vecToVec
Draw a LineCircled in the Unity Editor. (via toStartVector and toEndVector)
Draw XXL
DrawXXL
name
Name of drawn LineCircled
lineCircled
drawLineCircled_fromQuatUp
drawLineCircled_fromQuatUp
Draw a LineCircled in the Unity Editor. (quaternion-forward defines turnAxis, line starts at quaternion-up)
Draw XXL
DrawXXL
name
Name of drawn LineCircled
lineCircled
drawLineCircled_relToQuatUp
drawLineCircled_relToQuatUp
Draw a LineCircled in the Unity Editor. (quaternion-forward defines turnAxis, start and end angles measured relative to quaternion-up)
Draw XXL
DrawXXL
name
Name of drawn LineCircled
lineCircled
drawLineCircled_aroundRayAxis
drawLineCircled_aroundRayAxis
Draw a LineCircled in the Unity Editor. (via ray as turnAxis)
Draw XXL
DrawXXL
name
Name of drawn LineCircled
lineCircled
drawLineCircled_aroundVecAxis
drawLineCircled_aroundVecAxis
Draw a LineCircled in the Unity Editor. (via vector as turnAxis)
Draw XXL
DrawXXL
name
Name of drawn LineCircled
lineCircled
drawCircleSegment_vecToVec
drawCircleSegment_vecToVec
Draw a CircleSegment in the Unity Editor. (via toStartVector and toEndVector)
Draw XXL
DrawXXL
name
Name of drawn CircleSegment
circleSegment
drawCircleSegment_fromQuatUp
drawCircleSegment_fromQuatUp
Draw a CircleSegment in the Unity Editor. (quaternion-forward defines turnAxis, segment starts at quaternion-up)
Draw XXL
DrawXXL
name
Name of drawn CircleSegment
circleSegment
drawCircleSegment_relToQuatUp
drawCircleSegment_relToQuatUp
Draw a CircleSegment in the Unity Editor. (quaternion-forward defines turnAxis, start and end angles measured relative to quaternion-up)
Draw XXL
DrawXXL
name
Name of drawn CircleSegment
circleSegment
drawCircleSegment_aroundRayAxis
drawCircleSegment_aroundRayAxis
Draw a CircleSegment in the Unity Editor. (via ray as turnAxis)
Draw XXL
DrawXXL
name
Name of drawn CircleSegment
circleSegment
drawCircleSegment_aroundVecAxis
drawCircleSegment_aroundVecAxis
Draw a CircleSegment in the Unity Editor. (via vector as turnAxis)
Draw XXL
DrawXXL
name
Name of drawn CircleSegment
circleSegment
drawLineString_array
drawLineString_array
Draw a LineString in the Unity Editor. (via points from array)
Draw XXL
DrawXXL
name
Name of drawn LineString
lineString
drawLineString_list
drawLineString_list
Draw a LineString in the Unity Editor. (via points from list)
Draw XXL
points_of_$name$ = $end$;
Color color_of_$name$ = default(Color);
bool closeGapBetweenLastAndFirstPoint_of_$name$ = false;
float width_of_$name$ = 0.0f;
string text_of_$name$ = null;
DrawBasics.LineStyle style_of_$name$ = DrawBasics.LineStyle.solid;
float stylePatternScaleFactor_of_$name$ = 1.0f;
bool textBlockAboveLine_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawBasics.LineString(points_of_$name$, color_of_$name$, closeGapBetweenLastAndFirstPoint_of_$name$, width_of_$name$, text_of_$name$, style_of_$name$, stylePatternScaleFactor_of_$name$, textBlockAboveLine_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn LineString
lineString
drawLineStringColFade_array
drawLineStringColFade_array
Draw a LineStringColFade in the Unity Editor. (via points from array)
Draw XXL
DrawXXL
name
Name of drawn LineStringColFade
lineStringColFade
drawLineStringColFade_list
drawLineStringColFade_list
Draw a LineStringColFade in the Unity Editor. (via points from list)
Draw XXL
points_of_$name$ = $end$;
Color startColor_of_$name$ = ;
Color endColor_of_$name$ = ;
bool closeGapBetweenLastAndFirstPoint_of_$name$ = false;
float width_of_$name$ = 0.0f;
string text_of_$name$ = null;
DrawBasics.LineStyle style_of_$name$ = DrawBasics.LineStyle.solid;
float stylePatternScaleFactor_of_$name$ = 1.0f;
bool textBlockAboveLine_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawBasics.LineStringColorFade(points_of_$name$, startColor_of_$name$, endColor_of_$name$, closeGapBetweenLastAndFirstPoint_of_$name$, width_of_$name$, text_of_$name$, style_of_$name$, stylePatternScaleFactor_of_$name$, textBlockAboveLine_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn LineStringColFade
lineStringColFade
drawPointArray
drawPointArray
Draw a PointArray in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn PointArray
pointArray
drawPointList
drawPointList
Draw a PointList in the Unity Editor.
Draw XXL
points_of_$name$ = $end$;
Color color_of_$name$ = default(Color);
float sizeOfMarkingCross_of_$name$ = 1.0f;
float markingCrossLinesWidth_of_$name$ = 0.0f;
bool drawCoordsAsText_of_$name$ = true;
bool hideZDir_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawBasics.PointList(points_of_$name$, color_of_$name$, sizeOfMarkingCross_of_$name$, markingCrossLinesWidth_of_$name$, drawCoordsAsText_of_$name$, hideZDir_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn PointList
pointList
drawPoint
drawPoint
Draw a Point in the Unity Editor. (pointMarking has raised priority)
Draw XXL
DrawXXL
name
Name of drawn Point
point
drawPoint_prioText
drawPoint_prioText
Draw a Point in the Unity Editor. (text parameter has raised priority)
Draw XXL
DrawXXL
name
Name of drawn Point
point
drawPointLocalArray_transformAsParent
drawPointLocalArray_transformAsParent
Draw a PointLocalArray in the Unity Editor. (local space is defined by transform as parent)
Draw XXL
DrawXXL
name
Name of drawn PointLocalArray
pointLocalArray
drawPointLocalList_transformAsParent
drawPointLocalList_transformAsParent
Draw a PointLocalList in the Unity Editor. (local space is defined by transform as parent)
Draw XXL
localPoints_of_$name$ = $end$;
Transform parentTransform_of_$name$ = ;
Color color_of_$name$ = default(Color);
float sizeOfMarkingCross_global_of_$name$ = 1.0f;
float markingCrossLinesWidth_of_$name$ = 0.0f;
bool drawCoordsAsText_of_$name$ = true;
bool additionallyDrawGlobalCoords_of_$name$ = false;
bool drawLocalOrigin_of_$name$ = true;
bool hideZDir_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawBasics.PointLocalList(localPoints_of_$name$, parentTransform_of_$name$, color_of_$name$, sizeOfMarkingCross_global_of_$name$, markingCrossLinesWidth_of_$name$, drawCoordsAsText_of_$name$, additionallyDrawGlobalCoords_of_$name$, drawLocalOrigin_of_$name$, hideZDir_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn PointLocalList
pointLocalList
drawPointLocalArray_vecAsParent
drawPointLocalArray_vecAsParent
Draw a PointLocalArray in the Unity Editor. (local space is defined by vectors as parent)
Draw XXL
DrawXXL
name
Name of drawn PointLocalArray
pointLocalArray
drawPointLocalList_vecAsParent
drawPointLocalList_vecAsParent
Draw a PointLocalList in the Unity Editor. (local space is defined by vectors as parent)
Draw XXL
localPoints_of_$name$ = $end$;
Vector3 parentPositionGlobal_of_$name$ = ;
Quaternion parentRotationGlobal_of_$name$ = ;
Vector3 parentScaleGlobal_of_$name$ = ;
Color color_of_$name$ = default(Color);
float sizeOfMarkingCross_global_of_$name$ = 1.0f;
float markingCrossLinesWidth_of_$name$ = 0.0f;
bool drawCoordsAsText_of_$name$ = true;
bool additionallyDrawGlobalCoords_of_$name$ = false;
bool drawLocalOrigin_of_$name$ = true;
bool hideZDir_of_$name$ = false;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawBasics.PointLocalList(localPoints_of_$name$, parentPositionGlobal_of_$name$, parentRotationGlobal_of_$name$, parentScaleGlobal_of_$name$, color_of_$name$, sizeOfMarkingCross_global_of_$name$, markingCrossLinesWidth_of_$name$, drawCoordsAsText_of_$name$, additionallyDrawGlobalCoords_of_$name$, drawLocalOrigin_of_$name$, hideZDir_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn PointLocalList
pointLocalList
drawPointLocal_transformAsParent
drawPointLocal_transformAsParent
Draw a PointLocal in the Unity Editor. (local space is defined by transform as parent) (pointMarking has raised priority)
Draw XXL
DrawXXL
name
Name of drawn PointLocal
pointLocal
drawPointLocal_transformAsParent_prioText
drawPointLocal_transformAsParent_prioText
Draw a PointLocal in the Unity Editor. (local space is defined by transform as parent) (text parameter has raised priority)
Draw XXL
DrawXXL
name
Name of drawn PointLocal
pointLocal
drawPointLocal_vecAsParent
drawPointLocal_vecAsParent
Draw a PointLocal in the Unity Editor. (local space is defined by vectors as parent) (pointMarking has raised priority)
Draw XXL
DrawXXL
name
Name of drawn PointLocal
pointLocal
drawPointLocal_vecAsParent_prioText
drawPointLocal_vecAsParent_prioText
Draw a PointLocal in the Unity Editor. (local space is defined by vectors as parent) (text parameter has raised priority)
Draw XXL
DrawXXL
name
Name of drawn PointLocal
pointLocal
drawPointTag
drawPointTag
Draw a PointTag in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn PointTag
pointTag
drawVector
drawVector
Draw a Vector in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Vector
vector
drawVectorFrom
drawVectorFrom
Draw a VectorFrom in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn VectorFrom
vectorFrom
drawVectorTo
drawVectorTo
Draw a VectorTo in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn VectorTo
vectorTo
drawVectorCircled_vecToVec
drawVectorCircled_vecToVec
Draw a VectorCircled in the Unity Editor. (via toStartVector and toEndVector)
Draw XXL
DrawXXL
name
Name of drawn VectorCircled
vectorCircled
drawVectorCircled_fromQuatUp
drawVectorCircled_fromQuatUp
Draw a VectorCircled in the Unity Editor. (quaternion-forward defines turnAxis, vector starts at quaternion-up)
Draw XXL
DrawXXL
name
Name of drawn VectorCircled
vectorCircled
drawVectorCircled_relToQuatUp
drawVectorCircled_relToQuatUp
Draw a VectorCircled in the Unity Editor. (quaternion-forward defines turnAxis, start and end angles measured relative to quaternion-up)
Draw XXL
DrawXXL
name
Name of drawn VectorCircled
vectorCircled
drawVectorCircled_aroundRayAxis
drawVectorCircled_aroundRayAxis
Draw a VectorCircled in the Unity Editor. (via Ray as turnAxis)
Draw XXL
DrawXXL
name
Name of drawn VectorCircled
vectorCircled
drawVectorCircled_aroundVecAxis
drawVectorCircled_aroundVecAxis
Draw a VectorCircled in the Unity Editor. (via Vector as turnAxis)
Draw XXL
DrawXXL
name
Name of drawn VectorCircled
vectorCircled
drawIcon_rotViaVec
drawIcon_rotViaVec
Draw an Icon in the Unity Editor. (the rotation is defined via vectors)
Draw XXL
DrawXXL
name
Name of drawn Icon
icon
drawIcon_rotViaQuat
drawIcon_rotViaQuat
Draw an Icon in the Unity Editor. (the rotation is defined via quaternion)
Draw XXL
DrawXXL
name
Name of drawn Icon
icon
drawDot
drawDot
Draw a Dot in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Dot
dot
drawMovingArrowsRay
drawMovingArrowsRay
Draw a MovingArrowsRay in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn MovingArrowsRay
movingArrowsRay
drawMovingArrowsLine
drawMovingArrowsLine
Draw a MovingArrowsLine in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn MovingArrowsLine
movingArrowsLine
drawRayWithAlternatingColors
drawRayWithAlternatingColors
Draw a RayWithAlternatingColors in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn RayWithAlternatingColors
rayWithAlternatingColors
drawLineWithAlternatingColors
drawLineWithAlternatingColors
Draw a LineWithAlternatingColors in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineWithAlternatingColors
lineWithAlternatingColors
drawBlinkingRay
drawBlinkingRay
Draw a BlinkingRay in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn BlinkingRay
blinkingRay
drawBlinkingLine
drawBlinkingLine
Draw a BlinkingLine in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn BlinkingLine
blinkingLine
drawRayUnderTension
drawRayUnderTension
Draw a RayUnderTension in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn RayUnderTension
rayUnderTension
drawLineUnderTension
drawLineUnderTension
Draw a LineUnderTension in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineUnderTension
lineUnderTension
drawBezierSegmentQuadratic_go_go
drawBezierSegmentQuadratic_go_go
Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 2 gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
bezierSegmentQuadratic
drawBezierSegmentQuadratic_tr_tr
drawBezierSegmentQuadratic_tr_tr
Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 2 transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
bezierSegmentQuadratic
drawBezierSegmentQuadratic_go_go_go
drawBezierSegmentQuadratic_go_go_go
Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 3 gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
bezierSegmentQuadratic
drawBezierSegmentQuadratic_tr_tr_tr
drawBezierSegmentQuadratic_tr_tr_tr
Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 3 transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
bezierSegmentQuadratic
drawBezierSegmentQuadratic_vec
drawBezierSegmentQuadratic_vec
Draw a BezierSegmentQuadratic in the Unity Editor. (defined by vectors)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
bezierSegmentQuadratic
drawBezierSegmentCubic_go_go
drawBezierSegmentCubic_go_go
Draw a BezierSegmentCubic in the Unity Editor. (defined by 2 gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
bezierSegmentCubic
drawBezierSegmentCubic_tr_tr
drawBezierSegmentCubic_tr_tr
Draw a BezierSegmentCubic in the Unity Editor. (defined by 2 transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
bezierSegmentCubic
drawBezierSegmentCubic_go_go_go
drawBezierSegmentCubic_go_go_go
Draw a BezierSegmentCubic in the Unity Editor. (defined by 3 gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
bezierSegmentCubic
drawBezierSegmentCubic_tr_tr_tr
drawBezierSegmentCubic_tr_tr_tr
Draw a BezierSegmentCubic in the Unity Editor. (defined by 3 transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
bezierSegmentCubic
drawBezierSegmentCubic_vec
drawBezierSegmentCubic_vec
Draw a BezierSegmentCubic in the Unity Editor. (defined by vectors)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
bezierSegmentCubic
drawBezierSpline_goArray
drawBezierSpline_goArray
Draw a BezierSpline in the Unity Editor. (control points from array of gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSpline
bezierSpline
drawBezierSpline_goList
drawBezierSpline_goList
Draw a BezierSpline in the Unity Editor. (control points from list of gameobjects)
Draw XXL
points_of_$name$ = $end$;
Color color_of_$name$ = default(Color);
DrawBasics.BezierPosInterpretation interpretationOfList_of_$name$ = DrawBasics.BezierPosInterpretation.onlySegmentStartPoints_backwardForwardIsAligned;
string text_of_$name$ = null;
float width_of_$name$ = 0.0f;
bool closeGapFromEndToStart_of_$name$ = false;
int straightSubDivisionsPerSegment_of_$name$ = 50;
float textSize_of_$name$ = 0.1f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawBasics.BezierSpline(points_of_$name$, color_of_$name$, interpretationOfList_of_$name$, text_of_$name$, width_of_$name$, closeGapFromEndToStart_of_$name$, straightSubDivisionsPerSegment_of_$name$, textSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn BezierSpline
bezierSpline
drawBezierSpline_trArray
drawBezierSpline_trArray
Draw a BezierSpline in the Unity Editor. (control points from array of transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSpline
bezierSpline
drawBezierSpline_trList
drawBezierSpline_trList
Draw a BezierSpline in the Unity Editor. (control points from list of transforms)
Draw XXL
points_of_$name$ = $end$;
Color color_of_$name$ = default(Color);
DrawBasics.BezierPosInterpretation interpretationOfList_of_$name$ = DrawBasics.BezierPosInterpretation.onlySegmentStartPoints_backwardForwardIsAligned;
string text_of_$name$ = null;
float width_of_$name$ = 0.0f;
bool closeGapFromEndToStart_of_$name$ = false;
int straightSubDivisionsPerSegment_of_$name$ = 50;
float textSize_of_$name$ = 0.1f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawBasics.BezierSpline(points_of_$name$, color_of_$name$, interpretationOfList_of_$name$, text_of_$name$, width_of_$name$, closeGapFromEndToStart_of_$name$, straightSubDivisionsPerSegment_of_$name$, textSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn BezierSpline
bezierSpline
drawBezierSpline_vecArray
drawBezierSpline_vecArray
Draw a BezierSpline in the Unity Editor. (control points from array of vectors)
Draw XXL
DrawXXL
name
Name of drawn BezierSpline
bezierSpline
drawBezierSpline_vecList
drawBezierSpline_vecList
Draw a BezierSpline in the Unity Editor. (control points from list of vectors)
Draw XXL
points_of_$name$ = $end$;
Color color_of_$name$ = default(Color);
DrawBasics.BezierPosInterpretation interpretationOfList_of_$name$ = DrawBasics.BezierPosInterpretation.start_control1_control2_endIsNextStart;
string text_of_$name$ = null;
float width_of_$name$ = 0.0f;
bool closeGapFromEndToStart_of_$name$ = false;
int straightSubDivisionsPerSegment_of_$name$ = 50;
float textSize_of_$name$ = 0.1f;
float durationInSec_of_$name$ = 0.0f;
bool hiddenByNearerObjects_of_$name$ = true;
DrawBasics.BezierSpline(points_of_$name$, color_of_$name$, interpretationOfList_of_$name$, text_of_$name$, width_of_$name$, closeGapFromEndToStart_of_$name$, straightSubDivisionsPerSegment_of_$name$, textSize_of_$name$, durationInSec_of_$name$, hiddenByNearerObjects_of_$name$);
]]>
DrawXXL
name
Name of drawn BezierSpline
bezierSpline