using UnityEngine; namespace Lightbug.Utilities { [System.AttributeUsage(System.AttributeTargets.Field, AllowMultiple = false, Inherited = true)] public class BreakVector2Attribute : PropertyAttribute { public string XLabel; public string YLabel; public BreakVector2Attribute(string xLabel, string yLabel) { XLabel = xLabel; YLabel = yLabel; } } }