using UnityEngine; using UnityEngine.EventSystems; namespace Lightbug.CharacterControllerPro.Implementation { /// /// This class reads the actions of a 2D UI button and then sends the states flags to a mobile input component. /// [AddComponentMenu("Character Controller Pro/Implementation/UI/Input Button")] public class InputButton : MonoBehaviour, IPointerUpHandler, IPointerDownHandler, IUIBoolAction { [SerializeField] string actionName = ""; bool boolValue; #region IBoolAction public string ActionName => actionName; public bool BoolValue => boolValue; #endregion public void OnPointerDown(PointerEventData eventData) => boolValue = true; public void OnPointerUp(PointerEventData eventData) => boolValue = false; } }