using UnityEngine; using Lightbug.Utilities; using Lightbug.CharacterControllerPro.Implementation; namespace Lightbug.CharacterControllerPro.Demo { public enum SequenceType { Duration, OnWallHit } /// /// This class represents a sequence action, executed by the AI brain in sequence behaviour mode. /// [System.Serializable] public class CharacterAIAction { public SequenceType sequenceType; [Min(0f)] public float duration = 1; public CharacterActions action = new CharacterActions(); } }