using System.Collections; using System.Collections.Generic; using UnityEngine; using @namespace@; public class @class@ : CharacterState { // Write your initialization code here protected override void Awake() { base.Awake(); } // Write your transitions here public override void CheckExitTransition() { } // Write your transitions here public override bool CheckEnterTransition( CharacterState fromState ) { return base.CheckEnterTransition( fromState ); } // Write your update code here public override void UpdateBehaviour( float dt ) { } }