// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik // namespace Animancer { /// [Editor-Conditional] /// A which uses the and 0. /// /// https://kybernetik.com.au/animancer/api/Animancer/DefaultFadeValueAttribute /// public class DefaultFadeValueAttribute : DefaultValueAttribute { /************************************************************************************************************************/ /// public override object Primary => AnimancerPlayable.DefaultFadeDuration; /************************************************************************************************************************/ /// Creates a new . public DefaultFadeValueAttribute() { // This won't change so there's no need to box the value every time by overriding the property. Secondary = 0f; } /************************************************************************************************************************/ } }