using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Splines; using UnityEngine.Timeline; namespace BITKit.Spline { [TrackBindingType(typeof(SplineAnimate))] [TrackClipType(typeof(UnitySplineAnimateAsset))] public class UnitySplineAnimateTrack : TrackAsset { } }