using System; using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using System.Text; using UnityEngine.TestTools; using System.Linq; using Random = UnityEngine.Random; namespace BITKit { public class FloatTest { [Test] public void AddRandom() { float currentValue = 0; for (int i = 0; i < Random.Range(1,4); i++) { float newValue = Random.Range(0, 8f); Debug.Log($"{currentValue}+{newValue} = {currentValue+=newValue}"); } } } }