using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITKit { public static partial class TextureHelper { public static Texture2D ToTexture2D(this RenderTexture rTex) { Texture2D tex = new Texture2D(rTex.width, rTex.height, TextureFormat.RGB24, false); var old_rt = RenderTexture.active; RenderTexture.active = rTex; tex.ReadPixels(new Rect(0, 0, rTex.width, rTex.height), 0, 0); tex.Apply(); RenderTexture.active = old_rt; return tex; } } }