using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.OnScreen; using UnityEngine.UIElements; namespace BITKit.UX { public class UXInputAction:OnScreenControl { public UXInputAction(VisualElement visualElement,string controlPathInternal) { this.ControlPathInternal = controlPathInternal; } protected sealed override string ControlPathInternal { get; set; } } }