using System; namespace BITKit { public static partial class MathB { public static bool Parallel(float x, float y) { return (x, y) switch { ( > 0, > 0) => true, ( < 0, < 0) => true, _ => false, }; } public static bool IsNormal(this float self, int range = int.MaxValue) { return /* self > -range && self < range && float.IsNaN(self) is false && float.IsSubnormal(self) is false && self is not float.Epsilon && float.IsInfinity(self) is false && float.IsPositiveInfinity(self) is false ; */ self is not 0 && MathF.Abs(self) > 0.001; } public static float Fix(this float self) { return Math.Abs(self) > 0.01 ? self : 0; } public static float Lerp(float firstFloat, float secondFloat, float by) { return firstFloat * (1 - by) + secondFloat * by; } } }