using System; using UnityEditor; namespace AYellowpaper.SerializedCollections.Editor.Search { public class EnumMatcher : Matcher { public override bool IsMatch(SerializedProperty property) { if (property.propertyType == SerializedPropertyType.Enum && SCEditorUtility.TryGetTypeFromProperty(property, out var type)) { foreach (var text in SCEnumUtility.GetEnumCache(type).GetNamesForValue(property.enumValueFlag)) { if (text.Contains(SearchString, StringComparison.OrdinalIgnoreCase)) return true; } } return false; } } }