using System.Collections; using System.Collections.Generic; using AYellowpaper.SerializedCollections; using UnityEngine; namespace Net.Like.Xue.Tokyo { public class ScriptableYangdunData : ScriptableObject { [SerializeField] private AnimationClip boostAnimation; [SerializeField] private ParticleSystem groundVfx; [SerializeField] private SerializedDictionary boneVfx; public AnimationClip BoostAnimation => boostAnimation; public ParticleSystem GroundVfx => groundVfx; public IReadOnlyDictionary BoneVfx => boneVfx; } }