# URP Volumetric Lighting ![Volumetric Light Scattering](./Pictures~/VolumetricLightScattering.png) This package's goal is to provide full volumetric solution for the Universal Render Pipeline. Currently, it only supports *Volumetric Light Scattering* for directional light. - [URP Volumetric Lighting](#urp-volumetric-lighting) - [Plan](#plan) - [Installation](#installation) - [Support the project!](#support-the-project) - [Join the community!](#join-the-community) - [License](#license) - [References](#references) ## Plan - [x] Volumetric light scattering for directional light. - [ ] Volumetric fog for spot lights and point lights. ## Installation 1. Clone this repository into your project's `Packages` folder. 2. And you are ready to go! ## Support the project! patreon kofi ## Join the community! discord ## License This repository as a whole is licensed under the Apache License 2.0. Individual files may have a different, but compatible license. See [license file](./LICENSE) for details. ## References - [Volumetric Light Scattering as a Post-Process](https://developer.nvidia.com/gpugems/gpugems3/part-ii-light-and-shadows/chapter-13-volumetric-light-scattering-post-process) - [Volumetric Light Scattering as a Custom Renderer Feature in URP](https://www.raywenderlich.com/22027819-volumetric-light-scattering-as-a-custom-renderer-feature-in-urp)