# URP Volumetric Lighting

This package's goal is to provide full volumetric solution for the Universal Render Pipeline. Currently, it only supports *Volumetric Light Scattering* for directional light.
- [URP Volumetric Lighting](#urp-volumetric-lighting)
- [Plan](#plan)
- [Installation](#installation)
- [Support the project!](#support-the-project)
- [Join the community!](#join-the-community)
- [License](#license)
- [References](#references)
## Plan
- [x] Volumetric light scattering for directional light.
- [ ] Volumetric fog for spot lights and point lights.
## Installation
1. Clone this repository into your project's `Packages` folder.
2. And you are ready to go!
## Support the project!
## Join the community!
## License
This repository as a whole is licensed under the Apache License 2.0. Individual files may have a different, but compatible license.
See [license file](./LICENSE) for details.
## References
- [Volumetric Light Scattering as a Post-Process](https://developer.nvidia.com/gpugems/gpugems3/part-ii-light-and-shadows/chapter-13-volumetric-light-scattering-post-process)
- [Volumetric Light Scattering as a Custom Renderer Feature in URP](https://www.raywenderlich.com/22027819-volumetric-light-scattering-as-a-custom-renderer-feature-in-urp)