// Copyright (c) 2025 Vuplex Inc. All rights reserved.
//
// Licensed under the Vuplex Commercial Software Library License, you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at
//
// https://vuplex.com/commercial-library-license
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using Vuplex.WebView;
namespace Vuplex.Demos {
///
/// Provides a simple example of using 3D WebView's scripting APIs
/// with a CanvasWebViewPrefab.
///
class CanvasWorldSpaceDemo : MonoBehaviour {
CanvasWebViewPrefab canvasWebViewPrefab;
async void Start() {
// Use a desktop User-Agent to request the desktop versions of websites.
// https://developer.vuplex.com/webview/Web#SetUserAgent
// Call this from Awake() to ensure it's called before the webview initializes.
Web.SetUserAgent(false);
// Get a reference to the CanvasWebViewPrefab.
// https://support.vuplex.com/articles/how-to-reference-a-webview
canvasWebViewPrefab = GameObject.Find("CanvasWebViewPrefab").GetComponent();
// Wait for the prefab to initialize because its WebView property is null until then.
// https://developer.vuplex.com/webview/WebViewPrefab#WaitUntilInitialized
await canvasWebViewPrefab.WaitUntilInitialized();
// After the prefab has initialized, you can use the IWebView APIs via its WebView property.
// https://developer.vuplex.com/webview/IWebView
canvasWebViewPrefab.WebView.UrlChanged += (sender, eventArgs) => {
Debug.Log("[CanvasWorldSpaceDemo] URL changed: " + eventArgs.Url);
};
}
}
}