// Copyright (c) 2025 Vuplex Inc. All rights reserved. // // Licensed under the Vuplex Commercial Software Library License, you may // not use this file except in compliance with the License. You may obtain // a copy of the License at // // https://vuplex.com/commercial-library-license // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; using Vuplex.WebView; namespace Vuplex.Demos { /// /// Provides a simple example of using 3D WebView's scripting APIs /// with a CanvasWebViewPrefab. /// class CanvasWorldSpaceDemo : MonoBehaviour { CanvasWebViewPrefab canvasWebViewPrefab; async void Start() { // Use a desktop User-Agent to request the desktop versions of websites. // https://developer.vuplex.com/webview/Web#SetUserAgent // Call this from Awake() to ensure it's called before the webview initializes. Web.SetUserAgent(false); // Get a reference to the CanvasWebViewPrefab. // https://support.vuplex.com/articles/how-to-reference-a-webview canvasWebViewPrefab = GameObject.Find("CanvasWebViewPrefab").GetComponent(); // Wait for the prefab to initialize because its WebView property is null until then. // https://developer.vuplex.com/webview/WebViewPrefab#WaitUntilInitialized await canvasWebViewPrefab.WaitUntilInitialized(); // After the prefab has initialized, you can use the IWebView APIs via its WebView property. // https://developer.vuplex.com/webview/IWebView canvasWebViewPrefab.WebView.UrlChanged += (sender, eventArgs) => { Debug.Log("[CanvasWorldSpaceDemo] URL changed: " + eventArgs.Url); }; } } }