// Designed by KINEMATION, 2024 using UnityEngine; namespace Kinemation.MotionWarping.Runtime.Examples { [CreateAssetMenu(menuName = "KINEMATION/MotionWarping/MantleSettings", fileName = "NewMantleSettings", order = 2)] public class MantleSettings : ScriptableObject { public LayerMask layerMask; [Min(0f)] public float maxHeight; [Min(0f)] public float lowHeight; [Min(0f)] public float minHeight; [Min(0f)] public float maxDistance; [Min(0f)] public float characterCapsuleRadius; [Min(0f)] public float characterCapsuleHeight; [Min(0f)] public float sphereEdgeCheckRadius; [Range(0f, 90f)] public float maxSurfaceInclineAngle; [Min(0f)] public float forwardOffset; } }