using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; namespace AYellowpaper.SerializedCollections { [Conditional("UNITY_EDITOR")] public class SerializedDictionaryAttribute : Attribute { public readonly string KeyName; public readonly string ValueName; public SerializedDictionaryAttribute(string keyName = null, string valueName = null) { KeyName = keyName; ValueName = valueName; } } }