using System; using System.Collections; using System.Collections.Generic; using LeTai.Asset.TranslucentImage; using UnityEngine; namespace BITKit.UX { public class TranslucentService : MonoBehaviour { public static RenderTexture BlurredScreen; [SerializeField] private TranslucentImageSource source; [SerializeField] private RenderTexture blurredScreen; private void LateUpdate() { source.Request(); BlurredScreen = blurredScreen = source.BlurredScreen; } } }