using UnityEngine; using UnityEngine.Rendering.Universal; using System; namespace Naiwen.TAA { internal enum AntialiasingQuality { Low, Medium, High } internal sealed class TAAData { #region Fields internal Vector2 sampleOffset; internal Matrix4x4 projOverride; internal Matrix4x4 porjPreview; internal Matrix4x4 viewPreview; #endregion #region Constructors internal TAAData() { projOverride = Matrix4x4.identity; porjPreview = Matrix4x4.identity; viewPreview = Matrix4x4.identity; } #endregion } }