using System.Collections; using System.Collections.Generic; using BITKit.FPS; using UnityEngine; namespace Net.Project.B.FPS { public class ScriptableSprint3 : ScriptableObject,ISprint3 { [SerializeField] private Spring3 spring3; public Vector3 Value { get => spring3.Value; set => spring3.Value = value; } public void Tick(float deltaTime, Vector3 target) { spring3.Tick(deltaTime, target); } } }