Revert "1"

This reverts commit b65b45c062.
This commit is contained in:
CortexCore
2024-11-14 21:54:24 +08:00
parent b65b45c062
commit f446abaaaa
368 changed files with 400 additions and 1785 deletions

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@@ -70,8 +70,8 @@ MonoBehaviour:
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@@ -110,8 +110,6 @@ namespace Net.Like.Xue.Tokyo
//生成玩家
serviceCollection.AddSingleton<GameSpawnPlayerService>();
serviceCollection.AddSingleton<YooAssetMaterialFix>();
//获取服务提供者
var serviceProvider = serviceCollection.BuildServiceProvider();
@@ -158,8 +156,6 @@ namespace Net.Like.Xue.Tokyo
serviceProvider.GetRequiredService<UXConsole>();
serviceProvider.GetRequiredService<YooAssetMaterialFix>();
Application.targetFrameRate = 90;
await destroyCancellationToken.WaitUntilCanceled();

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@@ -3,10 +3,17 @@ using System.Collections.Generic;
using BITKit;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Net.Like.Xue.Tokyo.Weather
{
public class ScriptableWeather : ScriptableObject
{
#if UNITY_EDITOR
[SerializeField] private LightingDataAsset lightingDataAsset;
#endif
[SerializeField] private Vector3 sunLightDirection = new Vector3(0, 1, 0);
[SerializeField] private Color sunLightColor;
[SerializeField] private float sunLightIntensity = 1;
@@ -18,6 +25,10 @@ namespace Net.Like.Xue.Tokyo.Weather
[BIT]
public void Save()
{
#if UNITY_EDITOR
lightingDataAsset = Lightmapping.lightingDataAsset;
#endif
sunLightDirection = RenderSettings.sun.transform.eulerAngles;
sunLightIntensity = RenderSettings.sun.intensity;
sunLightColor = RenderSettings.sun.color;
@@ -27,11 +38,17 @@ namespace Net.Like.Xue.Tokyo.Weather
fogMode = RenderSettings.fogMode;
fogColor = RenderSettings.fogColor;
fogDensity = RenderSettings.fogDensity;
#if UNITY_EDITOR
EditorUtility.SetDirty(this);
#endif
}
[BIT]
public void Load()
{
#if UNITY_EDITOR
Lightmapping.lightingDataAsset = lightingDataAsset;
#endif
RenderSettings.sun.transform.eulerAngles = sunLightDirection;
RenderSettings.sun.intensity = sunLightIntensity;
RenderSettings.skybox = skyboxMaterial;

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@@ -64,7 +64,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 5dfbdea9b35b1b842a25de267120dc75, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:

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@@ -64,7 +64,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@@ -131,7 +131,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.7830188, g: 0.7830188, b: 0.7830188, a: 1}
- _Color: {r: 0.7830188, g: 0.7830188, b: 0.7830188, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 1.1317791, g: 1.1317791, b: 1.1317791, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

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@@ -116,7 +116,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

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@@ -52,7 +52,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 63bc2cc92a31cda4cbf7583d770c4565, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:

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@@ -63,8 +63,8 @@ Material:
m_Scale: {x: 1.5, y: 1.5}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: a47aed59ca9724041b2364d4598511ca, type: 3}
m_Scale: {x: 1.5, y: 1.5}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
@@ -130,7 +130,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.735849, g: 0.48940897, b: 0.4954689, a: 1}
- _Color: {r: 0.735849, g: 0.4894089, b: 0.49546885, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

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@@ -63,7 +63,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@@ -130,7 +130,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 0.94376385, b: 0.8443396, a: 1}
- _Color: {r: 1, g: 0.94376385, b: 0.8443396, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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