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@ -1,70 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using BITKit.Entities;
|
|
||||||
using BITKit.WorldNode;
|
|
||||||
using Cysharp.Threading.Tasks;
|
|
||||||
using Microsoft.Extensions.DependencyInjection;
|
|
||||||
using Microsoft.Extensions.Logging;
|
|
||||||
using Net.Project.B.Interaction;
|
|
||||||
using Project.B.CharacterController;
|
|
||||||
using Project.B.Entities;
|
|
||||||
using Project.B.Map;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Net.Like.Xue.Tokyo.GameService
|
|
||||||
{
|
|
||||||
public class GamePortalPlayerService
|
|
||||||
{
|
|
||||||
private readonly ILogger<GamePortalPlayerService> _logger;
|
|
||||||
private readonly IWorldInteractionService _interactionService;
|
|
||||||
private readonly IPlayerFactory _playerFactory;
|
|
||||||
private readonly IWorldNodeService _worldNodeService;
|
|
||||||
private readonly IGameMapService _gameMapService;
|
|
||||||
private UniTaskCompletionSource<IEntity> _waitPlayer;
|
|
||||||
|
|
||||||
public GamePortalPlayerService(IWorldInteractionService interactionService, IWorldNodeService worldNodeService, IGameMapService gameMapService, ILogger<GamePortalPlayerService> logger, IPlayerFactory playerFactory)
|
|
||||||
{
|
|
||||||
_interactionService = interactionService;
|
|
||||||
_worldNodeService = worldNodeService;
|
|
||||||
_gameMapService = gameMapService;
|
|
||||||
_logger = logger;
|
|
||||||
_playerFactory = playerFactory;
|
|
||||||
|
|
||||||
_interactionService.OnInteraction += OnInteraction;
|
|
||||||
_playerFactory.OnEntityCreated += OnEntityCreated;
|
|
||||||
}
|
|
||||||
|
|
||||||
private UniTask OnEntityCreated(string arg1, IEntity arg2)
|
|
||||||
{
|
|
||||||
_waitPlayer?.TrySetResult(arg2);
|
|
||||||
return UniTask.CompletedTask;
|
|
||||||
}
|
|
||||||
|
|
||||||
private async void OnInteraction(object arg1, IWorldInteractable arg2, WorldInteractionProcess arg3, object arg4)
|
|
||||||
{
|
|
||||||
if(arg1 is IEntity entity is false)return;
|
|
||||||
if(arg3 is not WorldInteractionProcess.Performed)return;
|
|
||||||
if(entity.ServiceProvider.GetRequiredService<ICharacterController>() is not {} characterController)return;
|
|
||||||
if (_worldNodeService.WorldNodes.TryGetValue(arg2.Id, out var node) is false) return;
|
|
||||||
|
|
||||||
if(node.OfType<WorldPortalNode>().FirstOrDefault() is not {MapName:not null} portalNode)return;
|
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(portalNode.MapName?.Value) is false)
|
|
||||||
{
|
|
||||||
_waitPlayer = new();
|
|
||||||
await _gameMapService.StartMapAsync(portalNode.MapName.Value);
|
|
||||||
|
|
||||||
var player = await _waitPlayer.Task;
|
|
||||||
characterController = player.ServiceProvider.GetRequiredService<ICharacterController>();
|
|
||||||
}
|
|
||||||
|
|
||||||
await Task.Delay(300);
|
|
||||||
|
|
||||||
characterController.Position = portalNode.Position;
|
|
||||||
Vector3 eulerAngle = portalNode.EulerAngle;
|
|
||||||
characterController.Rotation = Quaternion.Euler(eulerAngle);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
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assetBundleVariant:
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|
@ -1,30 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Cysharp.Threading.Tasks;
|
|
||||||
using Project.B.Entities;
|
|
||||||
using Project.B.Map;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Net.Like.Xue.Tokyo.GameService
|
|
||||||
{
|
|
||||||
public class GameSpawnPlayerService
|
|
||||||
{
|
|
||||||
private readonly IGameMapService _gameMapService;
|
|
||||||
private readonly IPlayerFactory _playerFactory;
|
|
||||||
|
|
||||||
public GameSpawnPlayerService(IGameMapService gameMapService, IPlayerFactory playerFactory)
|
|
||||||
{
|
|
||||||
_gameMapService = gameMapService;
|
|
||||||
_playerFactory = playerFactory;
|
|
||||||
|
|
||||||
_gameMapService.OnMapChanged += OnMapChanged;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnMapChanged(Guid arg1, string arg2)
|
|
||||||
{
|
|
||||||
_playerFactory.CreateAsync(null,null).Forget();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,23 +0,0 @@
|
||||||
{
|
|
||||||
"name": "Net.Like.Xue.Tokyo.GameService.Unity",
|
|
||||||
"rootNamespace": "",
|
|
||||||
"references": [
|
|
||||||
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
|
|
||||||
"GUID:12c795c5ebfb7b245a0399e28b4015e8",
|
|
||||||
"GUID:c469c0b0902774247810f42d61a18bd7",
|
|
||||||
"GUID:f51ebe6a0ceec4240a699833d6309b23",
|
|
||||||
"GUID:e527b3ce3106f974585be5134b6200e9",
|
|
||||||
"GUID:ecc5a2501a2c44d4cb8366674714f3d9",
|
|
||||||
"GUID:d750d221812bb1d48baff92e6ef73e28",
|
|
||||||
"GUID:d8b63aba1907145bea998dd612889d6b"
|
|
||||||
],
|
|
||||||
"includePlatforms": [],
|
|
||||||
"excludePlatforms": [],
|
|
||||||
"allowUnsafeCode": false,
|
|
||||||
"overrideReferences": false,
|
|
||||||
"precompiledReferences": [],
|
|
||||||
"autoReferenced": true,
|
|
||||||
"defineConstraints": [],
|
|
||||||
"versionDefines": [],
|
|
||||||
"noEngineReferences": false
|
|
||||||
}
|
|
|
@ -34,9 +34,12 @@ namespace Net.Like.Xue.Tokyo
|
||||||
serviceCollection.AddSingleton<UXMenu>();
|
serviceCollection.AddSingleton<UXMenu>();
|
||||||
serviceCollection.AddSingleton<UXLevel>();
|
serviceCollection.AddSingleton<UXLevel>();
|
||||||
serviceCollection.AddSingleton<UXHud>();
|
serviceCollection.AddSingleton<UXHud>();
|
||||||
serviceCollection.AddSingleton<UXMap>();
|
serviceCollection.AddSingleton<IUXMap,UXMap>();
|
||||||
serviceCollection.AddSingleton<IUXCosmetics, UXCosmetics<UXMenu>>();
|
serviceCollection.AddSingleton<IUXCosmetics, UXCosmetics<UXMenu>>();
|
||||||
|
|
||||||
|
serviceCollection.AddKeyedSingleton<IUXMap, UXMap<UXHud>>(nameof(UXHud));
|
||||||
|
serviceCollection.AddKeyedSingleton<IUXMap, UXMap<IUXMap>>(nameof(UXMap));
|
||||||
|
|
||||||
serviceCollection.AddSingleton<IUXBuyStation, UXBuyStation>();
|
serviceCollection.AddSingleton<IUXBuyStation, UXBuyStation>();
|
||||||
|
|
||||||
serviceCollection.AddSingleton<IUXInventory, UXInventory<UXHud>>();
|
serviceCollection.AddSingleton<IUXInventory, UXInventory<UXHud>>();
|
||||||
|
@ -71,6 +74,9 @@ namespace Net.Like.Xue.Tokyo
|
||||||
serviceProvider.GetRequiredService<IUXCosmetics>();
|
serviceProvider.GetRequiredService<IUXCosmetics>();
|
||||||
|
|
||||||
serviceProvider.GetRequiredService<IUXBuyStation>();
|
serviceProvider.GetRequiredService<IUXBuyStation>();
|
||||||
|
|
||||||
|
serviceProvider.GetRequiredKeyedService<IUXMap>(nameof(UXHud));
|
||||||
|
serviceProvider.GetRequiredKeyedService<IUXMap>(nameof(UXMap));
|
||||||
|
|
||||||
var inventory = serviceProvider.GetRequiredService<IUXInventory>();
|
var inventory = serviceProvider.GetRequiredService<IUXInventory>();
|
||||||
inventory.AutoInspect = ItemQuality.Develop;
|
inventory.AutoInspect = ItemQuality.Develop;
|
||||||
|
@ -82,7 +88,10 @@ namespace Net.Like.Xue.Tokyo
|
||||||
|
|
||||||
Application.targetFrameRate = 165;
|
Application.targetFrameRate = 165;
|
||||||
|
|
||||||
|
BITApp.WalkUntilInitialize.TrySetResult();
|
||||||
await destroyCancellationToken.WaitUntilCanceled();
|
await destroyCancellationToken.WaitUntilCanceled();
|
||||||
|
|
||||||
|
BITApp.WalkUntilInitialize = new();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,37 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using BITKit;
|
|
||||||
using NodeCanvas.Framework;
|
|
||||||
using Pinwheel.Jupiter;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Net.Like.Xue.Tokyo
|
|
||||||
{
|
|
||||||
public class SetDayTime:MonoBehaviour
|
|
||||||
{
|
|
||||||
private JDayNightCycle _cycle;
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
_cycle = GetComponent<JDayNightCycle>();
|
|
||||||
Data.AddListener<float>("Time",OnSetTime);
|
|
||||||
destroyCancellationToken.Register(Dispose);
|
|
||||||
}
|
|
||||||
private void Dispose()
|
|
||||||
{
|
|
||||||
Data.RemoveListender<float>("Time",OnSetTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
Data.Set("Time", _cycle.Time);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnSetTime(float obj)
|
|
||||||
{
|
|
||||||
_cycle.Time = obj;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
|
@ -8,6 +8,7 @@ using BITKit.UX;
|
||||||
using BITKit.UX.Hotkey;
|
using BITKit.UX.Hotkey;
|
||||||
using BITKit.WorldNode;
|
using BITKit.WorldNode;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
using Net.Project.B.Emoji;
|
using Net.Project.B.Emoji;
|
||||||
using Net.Project.B.Interaction;
|
using Net.Project.B.Interaction;
|
||||||
using Net.Project.B.Quest;
|
using Net.Project.B.Quest;
|
||||||
|
@ -23,23 +24,23 @@ namespace Net.Like.Xue.Tokyo.UX
|
||||||
{
|
{
|
||||||
public class UXHud : UIToolKitPanel
|
public class UXHud : UIToolKitPanel
|
||||||
{
|
{
|
||||||
|
private readonly IEntitiesService _entitiesService;
|
||||||
private readonly IPlayerFactory _playerFactory;
|
private readonly IPlayerFactory _playerFactory;
|
||||||
private readonly IGameMapService _gameMapService;
|
private readonly IGameMapService _gameMapService;
|
||||||
private readonly IWorldInteractionService _interactionService;
|
private readonly IWorldInteractionService _interactionService;
|
||||||
private readonly WorldInfoNodeService _worldInfoNodeService;
|
|
||||||
private readonly IQuestService _questService;
|
private readonly IQuestService _questService;
|
||||||
private readonly UXRadialMenu _radialMenu;
|
private readonly UXRadialMenu _radialMenu;
|
||||||
|
|
||||||
[Inject]
|
[Inject]
|
||||||
private IEmojiService<AnimationClip> _emojiService;
|
private IEmojiService<AnimationClip> _emojiService;
|
||||||
public UXHud(IUXService uxService, IGameMapService gameMapService, IWorldInteractionService interactionService, WorldInfoNodeService worldInfoNodeService, IQuestService questService, UXRadialMenu radialMenu, IPlayerFactory playerFactory) : base(uxService)
|
public UXHud(IUXService uxService, IGameMapService gameMapService, IWorldInteractionService interactionService, IQuestService questService, UXRadialMenu radialMenu, IPlayerFactory playerFactory, IEntitiesService entitiesService) : base(uxService)
|
||||||
{
|
{
|
||||||
_gameMapService = gameMapService;
|
_gameMapService = gameMapService;
|
||||||
_interactionService = interactionService;
|
_interactionService = interactionService;
|
||||||
_worldInfoNodeService = worldInfoNodeService;
|
|
||||||
_questService = questService;
|
_questService = questService;
|
||||||
_radialMenu = radialMenu;
|
_radialMenu = radialMenu;
|
||||||
_playerFactory = playerFactory;
|
_playerFactory = playerFactory;
|
||||||
|
_entitiesService = entitiesService;
|
||||||
|
|
||||||
_gameMapService.OnMapChanged += OnMapChanged;
|
_gameMapService.OnMapChanged += OnMapChanged;
|
||||||
|
|
||||||
|
@ -72,7 +73,16 @@ namespace Net.Like.Xue.Tokyo.UX
|
||||||
{
|
{
|
||||||
case WorldInteractionProcess.Hover:
|
case WorldInteractionProcess.Hover:
|
||||||
_interactionTips.SetActive(true);
|
_interactionTips.SetActive(true);
|
||||||
_interactionTips.text = _worldInfoNodeService.WorldInfoNodes.TryGetValue(arg2.Id, out var node) ? node.Name : "互动";
|
if (_entitiesService.Entities.TryGetValue(arg2.Id, out var entity) &&
|
||||||
|
entity.ServiceProvider.GetService<WorldInfoNode>() is { } infoNode && string.IsNullOrEmpty(infoNode.Name) is false)
|
||||||
|
{
|
||||||
|
_interactionTips.text = infoNode.Name;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_interactionTips.text = "互动";
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
_interactionTips.SetActive(false);
|
_interactionTips.SetActive(false);
|
||||||
|
@ -88,11 +98,7 @@ namespace Net.Like.Xue.Tokyo.UX
|
||||||
protected override string DocumentPath => "ux_hud";
|
protected override string DocumentPath => "ux_hud";
|
||||||
public override bool AllowInput => true;
|
public override bool AllowInput => true;
|
||||||
public override bool AllowCursor => false;
|
public override bool AllowCursor => false;
|
||||||
|
|
||||||
[UXBindPath("minimap-container")]
|
|
||||||
private VisualElement _minimapContainer;
|
|
||||||
[UXBindPath("minimap-player")]
|
|
||||||
private VisualElement _miniPlayer;
|
|
||||||
[UXBindPath("interaction-tips")]
|
[UXBindPath("interaction-tips")]
|
||||||
private Label _interactionTips;
|
private Label _interactionTips;
|
||||||
[UXBindPath("time-slider")]
|
[UXBindPath("time-slider")]
|
||||||
|
@ -117,10 +123,6 @@ namespace Net.Like.Xue.Tokyo.UX
|
||||||
|
|
||||||
_interactionTips.SetActive(false);
|
_interactionTips.SetActive(false);
|
||||||
|
|
||||||
_minimapContainer.RegisterCallback<MouseDownEvent>(x =>
|
|
||||||
{
|
|
||||||
UXService.Entry<UXMap>();
|
|
||||||
});
|
|
||||||
|
|
||||||
_timeSlider.RegisterValueChangedCallback(x => { Data.Set("Time", x.newValue); });
|
_timeSlider.RegisterValueChangedCallback(x => { Data.Set("Time", x.newValue); });
|
||||||
_questContainer.Clear();
|
_questContainer.Clear();
|
||||||
|
@ -138,7 +140,7 @@ namespace Net.Like.Xue.Tokyo.UX
|
||||||
|
|
||||||
if (Keyboard.current is { capsLockKey: { wasPressedThisFrame: true } } or {mKey:{wasPressedThisFrame:true}})
|
if (Keyboard.current is { capsLockKey: { wasPressedThisFrame: true } } or {mKey:{wasPressedThisFrame:true}})
|
||||||
{
|
{
|
||||||
UXService.Entry<UXMap>();
|
UXService.Entry<IUXMap>();
|
||||||
}else if (Keyboard.current is { f1Key: { wasPressedThisFrame: true } })
|
}else if (Keyboard.current is { f1Key: { wasPressedThisFrame: true } })
|
||||||
{
|
{
|
||||||
var collection = new HotkeyCollection();
|
var collection = new HotkeyCollection();
|
||||||
|
|
|
@ -2,12 +2,13 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using BITKit.UX;
|
using BITKit.UX;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Net.Project.B.UX;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UIElements;
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
namespace Net.Like.Xue.Tokyo.UX
|
namespace Net.Like.Xue.Tokyo.UX
|
||||||
{
|
{
|
||||||
public class UXMap : UIToolKitPanel
|
public class UXMap : UIToolKitPanel,IUXMap
|
||||||
{
|
{
|
||||||
public UXMap(IUXService uxService) : base(uxService)
|
public UXMap(IUXService uxService) : base(uxService)
|
||||||
{
|
{
|
||||||
|
@ -15,14 +16,6 @@ namespace Net.Like.Xue.Tokyo.UX
|
||||||
protected override string DocumentPath => "ux_map";
|
protected override string DocumentPath => "ux_map";
|
||||||
public override bool CloseWhenClickOutside => true;
|
public override bool CloseWhenClickOutside => true;
|
||||||
public override bool AllowCursor => true;
|
public override bool AllowCursor => true;
|
||||||
|
|
||||||
[UXBindPath("minimap-container")]
|
|
||||||
private VisualElement _minimapContainer;
|
|
||||||
[UXBindPath("minimap-player")]
|
|
||||||
private VisualElement _miniPlayer;
|
|
||||||
|
|
||||||
private Camera _minimapCamera;
|
|
||||||
private Camera _mainCamera;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,16 +0,0 @@
|
||||||
{
|
|
||||||
"name": "Net.Like.Xue.Tokyo.Weather.Unity",
|
|
||||||
"rootNamespace": "",
|
|
||||||
"references": [
|
|
||||||
"GUID:14fe60d984bf9f84eac55c6ea033a8f4"
|
|
||||||
],
|
|
||||||
"includePlatforms": [],
|
|
||||||
"excludePlatforms": [],
|
|
||||||
"allowUnsafeCode": false,
|
|
||||||
"overrideReferences": false,
|
|
||||||
"precompiledReferences": [],
|
|
||||||
"autoReferenced": true,
|
|
||||||
"defineConstraints": [],
|
|
||||||
"versionDefines": [],
|
|
||||||
"noEngineReferences": false
|
|
||||||
}
|
|
|
@ -1,62 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using BITKit;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
using UnityEditor;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace Net.Like.Xue.Tokyo.Weather
|
|
||||||
{
|
|
||||||
public class ScriptableWeather : ScriptableObject
|
|
||||||
{
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
[SerializeField] private LightingDataAsset lightingDataAsset;
|
|
||||||
#endif
|
|
||||||
[SerializeField] private Vector3 sunLightDirection = new Vector3(0, 1, 0);
|
|
||||||
[SerializeField] private Color sunLightColor;
|
|
||||||
[SerializeField] private float sunLightIntensity = 1;
|
|
||||||
[SerializeField] private Material skyboxMaterial;
|
|
||||||
[SerializeField] private FogMode fogMode;
|
|
||||||
[SerializeField] private Color fogColor;
|
|
||||||
[SerializeField] private float fogDensity;
|
|
||||||
|
|
||||||
[BIT]
|
|
||||||
public void Save()
|
|
||||||
{
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
lightingDataAsset = Lightmapping.lightingDataAsset;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
sunLightDirection = RenderSettings.sun.transform.eulerAngles;
|
|
||||||
sunLightIntensity = RenderSettings.sun.intensity;
|
|
||||||
sunLightColor = RenderSettings.sun.color;
|
|
||||||
|
|
||||||
skyboxMaterial = RenderSettings.skybox;
|
|
||||||
|
|
||||||
fogMode = RenderSettings.fogMode;
|
|
||||||
fogColor = RenderSettings.fogColor;
|
|
||||||
fogDensity = RenderSettings.fogDensity;
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
EditorUtility.SetDirty(this);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
[BIT]
|
|
||||||
public void Load()
|
|
||||||
{
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
Lightmapping.lightingDataAsset = lightingDataAsset;
|
|
||||||
#endif
|
|
||||||
RenderSettings.sun.transform.eulerAngles = sunLightDirection;
|
|
||||||
RenderSettings.sun.intensity = sunLightIntensity;
|
|
||||||
RenderSettings.skybox = skyboxMaterial;
|
|
||||||
RenderSettings.fogMode = fogMode;
|
|
||||||
RenderSettings.fogColor = fogColor;
|
|
||||||
RenderSettings.fogDensity = fogDensity;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 1ee90b8fd1e6ff14188e5fd9f8502255
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -2,10 +2,9 @@
|
||||||
<Style src="project://database/Assets/BITKit/Unity/UX/Common/Common.uss?fileID=7433441132597879392&guid=a3a69d3518fd02b489e721f3c5b0b539&type=3#Common" />
|
<Style src="project://database/Assets/BITKit/Unity/UX/Common/Common.uss?fileID=7433441132597879392&guid=a3a69d3518fd02b489e721f3c5b0b539&type=3#Common" />
|
||||||
<Style src="project://database/Assets/Artists/UX/Style.uss?fileID=7433441132597879392&guid=506d41b7c5d56a44bb5845e69055a5eb&type=3#Style" />
|
<Style src="project://database/Assets/Artists/UX/Style.uss?fileID=7433441132597879392&guid=506d41b7c5d56a44bb5845e69055a5eb&type=3#Style" />
|
||||||
<ui:VisualElement name="Shadow" class="root" style="background-image: url("project://database/Assets/BITKit/Unity/Art/Backgrounds/BG_Gradient_Half_BT_.png?fileID=21300000&guid=d19ac049792985540825b54b0b002529&type=3#BG_Gradient_Half_BT_"); -unity-background-image-tint-color: rgb(0, 0, 0); background-color: rgba(0, 0, 0, 0.78);" />
|
<ui:VisualElement name="Shadow" class="root" style="background-image: url("project://database/Assets/BITKit/Unity/Art/Backgrounds/BG_Gradient_Half_BT_.png?fileID=21300000&guid=d19ac049792985540825b54b0b002529&type=3#BG_Gradient_Half_BT_"); -unity-background-image-tint-color: rgb(0, 0, 0); background-color: rgba(0, 0, 0, 0.78);" />
|
||||||
<ui:VisualElement name="VisualElement--0" class="root" style="flex-direction: column; justify-content: flex-end; align-items: center; padding-top: 47px; padding-right: 47px; padding-bottom: 47px; padding-left: 47px;">
|
<ui:VisualElement name="VisualElement--0" class="root" style="flex-direction: column; justify-content: flex-end; align-items: center; padding-top: 47px; padding-right: 47px; padding-bottom: 47px; padding-left: 47px; margin-top: 220px; margin-right: 220px; margin-bottom: 220px; margin-left: 220px; background-image: url("project://database/Assets/Artists/Arts/Items/%E6%97%A5%E6%9C%AC%E5%9C%A8%E7%95%99%E5%8D%A1%E8%83%8C%E9%9D%A2.png?fileID=21300000&guid=6a0dde238bd2dea40866cddd612c241c&type=3#日本在留卡背面"); -unity-background-scale-mode: scale-to-fit;" />
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<ui:VisualElement>
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<ui:VisualElement picking-mode="Ignore" class="root" style="flex-direction: column; align-items: center; justify-content: flex-end; margin-top: 74px; margin-right: 74px; margin-bottom: 74px; margin-left: 74px;">
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<ui:Label tabindex="-1" text="物品名称" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--0" class="tl" />
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<ui:Label tabindex="-1" text="物品名称" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--0" class="tl" />
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<ui:Label tabindex="-1" text="物品描述" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--1" />
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<ui:Label tabindex="-1" text="物品描述" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--1" />
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</ui:VisualElement>
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</ui:VisualElement>
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@ -1,5 +1,5 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
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<ui:VisualElement style="flex-direction: row; align-items: center; font-size: 20px; text-shadow: 0 0 1px rgb(0, 0, 0);">
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<ui:VisualElement style="flex-direction: row; align-items: center; font-size: 20px;">
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<ui:Label tabindex="-1" text="Actor" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--0" />
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<ui:Label tabindex="-1" text="Actor" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--0" />
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<ui:Label tabindex="-1" text="Statement" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--1" style="white-space: normal;" />
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<ui:Label tabindex="-1" text="Statement" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--1" style="white-space: normal;" />
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</ui:VisualElement>
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<ui:VisualElement class="container-my-8" style="position: absolute; left: 32px; top: 32px; overflow: hidden;">
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<ui:VisualElement class="container-my-8" style="position: absolute; left: 32px; top: 32px; overflow: hidden;">
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<ui:VisualElement style="background-image: url("project://database/Assets/Arts/Artsystack%20-Modern%20Multiplayer%20GUI/ResourcesData/Sprites/components/mini_map.png?fileID=21300000&guid=9e93b1d53d7254942a79a3adef1d7aad&type=3#mini_map"); width: 256px; height: 256px; padding-top: 20px; padding-right: 20px; padding-bottom: 20px; padding-left: 20px;">
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<ui:VisualElement style="width: 256px; height: 256px; padding-top: 20px; padding-right: 20px; padding-bottom: 20px; padding-left: 20px; background-color: rgba(0, 0, 0, 0.78); border-left-color: rgba(255, 255, 255, 0.5); border-right-color: rgba(255, 255, 255, 0.5); border-top-color: rgba(255, 255, 255, 0.5); border-bottom-color: rgba(255, 255, 255, 0.5); border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px;">
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<ui:VisualElement name="minimap-container" style="background-image: url("project://database/Assets/Artists/Materials/ux_minimap.renderTexture?fileID=8400000&guid=9a9e60eda7295fc47907b25d62d9dd79&type=2#ux_minimap"); border-top-left-radius: 392px; border-top-right-radius: 392px; border-bottom-right-radius: 392px; border-bottom-left-radius: 392px; flex-grow: 1;">
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<ui:VisualElement style="flex-grow: 1;">
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<ui:VisualElement name="minimap-player" style="width: 32px; height: 32px; background-color: rgb(255, 255, 255); position: absolute; top: 97px; left: 64px; background-image: url("project://database/Assets/Artists/Arts/Avatars/avatar_player.jpg?fileID=2800000&guid=dc1a7b7a5cc9437438280932e8b541a0&type=3#avatar_player");" />
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<ui:VisualElement name="map-container" style="background-image: url("project://database/Assets/Artists/Materials/ux_minimap.renderTexture?fileID=8400000&guid=9a9e60eda7295fc47907b25d62d9dd79&type=2#ux_minimap"); width: 100%; height: 100%;" />
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<ui:VisualElement name="map-position" style="width: 32px; height: 32px; background-color: rgb(255, 255, 255); position: absolute; top: 97px; left: 64px; background-image: url("project://database/Assets/Artists/Arts/Avatars/avatar_player.jpg?fileID=2800000&guid=dc1a7b7a5cc9437438280932e8b541a0&type=3#avatar_player");" />
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:VisualElement>
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<ui:Slider label="时间" high-value="24" name="time-slider" show-input-field="false" focusable="false" style="display: none;" />
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<ui:Slider label="时间" high-value="24" name="time-slider" show-input-field="false" focusable="false" style="display: none;" />
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@ -22,7 +23,7 @@
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<ui:Instance template="ux_dialogue_choose_template" name="ux_dialogue_choose_template" />
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<ui:Instance template="ux_dialogue_choose_template" name="ux_dialogue_choose_template" />
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</ui:VisualElement>
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</ui:VisualElement>
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<ui:VisualElement name="comic-container" class="root" style="background-color: rgba(0, 0, 0, 0.67); display: none;" />
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<ui:VisualElement name="comic-container" class="root" style="background-color: rgba(0, 0, 0, 0.67); display: none;" />
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<ui:ScrollView picking-mode="Ignore" name="dialogue-container" horizontal-scroller-visibility="Hidden" vertical-scroller-visibility="Hidden" class="flex-center dialogue-container" style="min-width: 512px; bottom: -25%; max-height: 300px; padding-top: 16px; padding-right: 32px; padding-bottom: 16px; padding-left: 32px; border-top-left-radius: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; max-width: 768px;">
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<ui:ScrollView picking-mode="Ignore" name="dialogue-container" horizontal-scroller-visibility="Hidden" vertical-scroller-visibility="Hidden" class="flex-center dialogue-container" style="min-width: 512px; bottom: -25%; max-height: 300px; padding-top: 16px; padding-right: 32px; padding-bottom: 16px; padding-left: 32px; border-top-left-radius: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; max-width: 768px; background-color: rgba(0, 0, 0, 0.5);">
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||||||
<ui:Instance template="ux_dialogue_template" name="ux_dialogue_template" />
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<ui:Instance template="ux_dialogue_template" name="ux_dialogue_template" />
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||||||
<ui:Instance template="ux_dialogue_template" name="ux_dialogue_template" />
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<ui:Instance template="ux_dialogue_template" name="ux_dialogue_template" />
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</ui:ScrollView>
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</ui:ScrollView>
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@ -1,7 +1,7 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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<Style src="project://database/Assets/BITKit/Unity/UX/Common/Common.uss?fileID=7433441132597879392&guid=a3a69d3518fd02b489e721f3c5b0b539&type=3#Common" />
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<ui:VisualElement name="minimap-container" class="flex-center" style="background-color: rgb(147, 149, 157); border-left-color: rgb(255, 255, 255); border-right-color: rgb(255, 255, 255); border-top-color: rgb(255, 255, 255); border-bottom-color: rgb(255, 255, 255); border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; width: 768px; height: 768px;">
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<ui:VisualElement class="flex-center" style="background-color: rgb(147, 149, 157); border-left-color: rgb(255, 255, 255); border-right-color: rgb(255, 255, 255); border-top-color: rgb(255, 255, 255); border-bottom-color: rgb(255, 255, 255); border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; width: 768px; height: 768px; overflow: hidden;">
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<ui:VisualElement style="flex-grow: 1; background-image: url("project://database/Assets/Artists/Materials/ux_minimap.renderTexture?fileID=8400000&guid=9a9e60eda7295fc47907b25d62d9dd79&type=2#ux_minimap"); -unity-background-scale-mode: scale-to-fit;" />
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<ui:VisualElement name="map-container" style="background-image: url("project://database/Assets/Artists/Materials/ux_minimap.renderTexture?fileID=8400000&guid=9a9e60eda7295fc47907b25d62d9dd79&type=2#ux_minimap"); -unity-background-scale-mode: scale-to-fit; position: absolute; left: 0; top: 0; width: 100%; height: 100%;" />
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<ui:VisualElement name="minimap-player" style="position: absolute; width: 64px; height: 64px; background-image: url("project://database/Assets/Artists/Arts/Avatars/avatar_player.jpg?fileID=2800000&guid=dc1a7b7a5cc9437438280932e8b541a0&type=3#avatar_player"); top: 393px; left: 289px; border-left-color: rgb(255, 0, 8); border-right-color: rgb(255, 0, 8); border-top-color: rgb(255, 0, 8); border-bottom-color: rgb(255, 0, 8); border-top-width: 2px; border-right-width: 2px; border-bottom-width: 2px; border-left-width: 2px;" />
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<ui:VisualElement name="map-position" style="position: absolute; width: 64px; height: 64px; background-image: url("project://database/Assets/Artists/Arts/Avatars/avatar_player.jpg?fileID=2800000&guid=dc1a7b7a5cc9437438280932e8b541a0&type=3#avatar_player"); top: 393px; left: 289px; border-left-color: rgb(255, 255, 255); border-right-color: rgb(255, 255, 255); border-top-color: rgb(255, 255, 255); border-bottom-color: rgb(255, 255, 255); border-top-width: 2px; border-right-width: 2px; border-bottom-width: 2px; border-left-width: 2px;" />
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:UXML>
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</ui:UXML>
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@ -52,10 +53,12 @@ MeshRenderer:
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@ -80,6 +83,7 @@ MeshRenderer:
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m_SortingLayerID: 0
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MeshCollider:
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@ -88,9 +92,17 @@ MeshCollider:
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m_Father: {fileID: 5157158163673646021}
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@ -146,10 +159,12 @@ MeshRenderer:
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propertyPath: m_LocalPosition.z
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m_RemovedComponents: []
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--- !u!1001 &1472092770
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PrefabInstance:
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SceneRoots:
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--- !u!1001 &289845256
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|
- {fileID: 249190437}
|
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- {fileID: 397244143}
|
- {fileID: 397244143}
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- {fileID: 289591803}
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|
|
File diff suppressed because it is too large
Load Diff
|
@ -240,6 +240,7 @@ namespace BITKit
|
||||||
[DllImport("user32.dll", CharSet = CharSet.Auto)]
|
[DllImport("user32.dll", CharSet = CharSet.Auto)]
|
||||||
public static extern bool SwitchToThisWindow(IntPtr hWnd, bool fAltTab);
|
public static extern bool SwitchToThisWindow(IntPtr hWnd, bool fAltTab);
|
||||||
public static string AppName { get; private set; } = nameof(BITApp);
|
public static string AppName { get; private set; } = nameof(BITApp);
|
||||||
|
public static UniTaskCompletionSource WalkUntilInitialize { get; set; } = new();
|
||||||
private static CancellationTokenSource CancellationTokenSource = new();
|
private static CancellationTokenSource CancellationTokenSource = new();
|
||||||
public static CancellationToken CancellationToken => CancellationTokenSource.Token;
|
public static CancellationToken CancellationToken => CancellationTokenSource.Token;
|
||||||
public static InitializationState State;
|
public static InitializationState State;
|
||||||
|
|
|
@ -13,35 +13,44 @@ namespace BITKit.Entities
|
||||||
public class EntitiesService:IEntitiesService,IDisposable
|
public class EntitiesService:IEntitiesService,IDisposable
|
||||||
{
|
{
|
||||||
private readonly ILogger<EntitiesService> _logger;
|
private readonly ILogger<EntitiesService> _logger;
|
||||||
|
private readonly IFixedTicker _ticker;
|
||||||
private static int _count;
|
private static int _count;
|
||||||
public EntitiesService()
|
private static readonly ConcurrentQueue<IEntity> OnAddQueue = new();
|
||||||
{
|
public EntitiesService(ILogger<EntitiesService> logger, IFixedTicker ticker)
|
||||||
_count++;
|
|
||||||
}
|
|
||||||
|
|
||||||
public EntitiesService(ILogger<EntitiesService> logger)
|
|
||||||
{
|
{
|
||||||
_count++;
|
_count++;
|
||||||
|
|
||||||
_logger = logger;
|
_logger = logger;
|
||||||
|
_ticker = ticker;
|
||||||
|
|
||||||
|
_ticker.Add(OnTick);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnTick(float obj)
|
||||||
|
{
|
||||||
|
while (OnAddQueue.TryDequeue(out var entity))
|
||||||
|
{
|
||||||
|
OnAdd?.Invoke(entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private static readonly ConcurrentDictionary<int, IEntity> Entities = new();
|
private static readonly ConcurrentDictionary<int, IEntity> Entities = new();
|
||||||
public event Action<IEntity> OnAdd;
|
public event Action<IEntity> OnAdd;
|
||||||
public event Action<IEntity> OnRemove;
|
public event Action<IEntity> OnRemove;
|
||||||
IEntity[] IEntitiesService.Entities => Entities.Values.ToArray();
|
IReadOnlyDictionary<int, IEntity> IEntitiesService.Entities => Entities;
|
||||||
public bool Register(IEntity entity)
|
public bool Register(IEntity entity)
|
||||||
{
|
{
|
||||||
if (!Entities.TryAdd(entity.Id, entity)) return false;
|
if (!Entities.TryAdd(entity.Id, entity)) return false;
|
||||||
OnAdd?.Invoke(entity);
|
OnAddQueue.Enqueue(entity);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool UnRegister(IEntity entity)
|
public bool UnRegister(IEntity entity)
|
||||||
{
|
{
|
||||||
if (!Entities.TryRemove(entity.Id, out _)) return false;
|
if (!Entities.TryRemove(entity.Id, out _)) return false;
|
||||||
OnRemove?.Invoke(entity);
|
OnRemove?.Invoke(entity);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
public CancellationToken CancellationToken => _cancellationTokenSource.Token;
|
public CancellationToken CancellationToken => _cancellationTokenSource.Token;
|
||||||
|
@ -262,6 +271,8 @@ namespace BITKit.Entities
|
||||||
_logger.LogInformation($"已释放,还剩{_count}个实例");
|
_logger.LogInformation($"已释放,还剩{_count}个实例");
|
||||||
|
|
||||||
_cancellationTokenSource?.Dispose();
|
_cancellationTokenSource?.Dispose();
|
||||||
|
|
||||||
|
_ticker.Remove(OnTick);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,8 +17,7 @@ namespace BITKit.Entities
|
||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
public int Id { get; set; } = Guid.NewGuid().GetHashCode();
|
public int Id { get; set; } = Guid.NewGuid().GetHashCode();
|
||||||
public CancellationToken CancellationToken => _cancellationTokenSource.Token;
|
public CancellationToken CancellationToken { get; set; }
|
||||||
private readonly CancellationTokenSource _cancellationTokenSource = new();
|
|
||||||
|
|
||||||
public IServiceProvider ServiceProvider => _serviceProvider ??= ServiceCollection.BuildServiceProvider();
|
public IServiceProvider ServiceProvider => _serviceProvider ??= ServiceCollection.BuildServiceProvider();
|
||||||
private ServiceProvider _serviceProvider;
|
private ServiceProvider _serviceProvider;
|
||||||
|
@ -39,7 +38,6 @@ namespace BITKit.Entities
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
_cancellationTokenSource.Cancel();
|
|
||||||
_serviceProvider.Dispose();
|
_serviceProvider.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel.Design;
|
using System.ComponentModel.Design;
|
||||||
using Microsoft.Extensions.DependencyInjection;
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
#if NET5_0_OR_GREATER
|
#if NET5_0_OR_GREATER
|
||||||
|
@ -16,7 +17,6 @@ namespace BITKit.Entities
|
||||||
CancellationToken CancellationToken { get; }
|
CancellationToken CancellationToken { get; }
|
||||||
IServiceProvider ServiceProvider { get; }
|
IServiceProvider ServiceProvider { get; }
|
||||||
IServiceCollection ServiceCollection { get; }
|
IServiceCollection ServiceCollection { get; }
|
||||||
object[] GetServices();
|
|
||||||
void Inject(object obj);
|
void Inject(object obj);
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -35,7 +35,7 @@ namespace BITKit.Entities
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 所有Entity
|
/// 所有Entity
|
||||||
/// </summary>
|
/// </summary>
|
||||||
IEntity[] Entities { get; }
|
IReadOnlyDictionary<int,IEntity> Entities { get; }
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 注册Entity
|
/// 注册Entity
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -0,0 +1,106 @@
|
||||||
|
#if UNITY_5_3_OR_NEWER
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using UnityEngine;
|
||||||
|
using Object = UnityEngine.Object;
|
||||||
|
|
||||||
|
namespace BITKit.Entities
|
||||||
|
{
|
||||||
|
[DisallowMultipleComponent]
|
||||||
|
[DefaultExecutionOrder(-1)]
|
||||||
|
public class UnityEntity : MonoBehaviour,IEntity
|
||||||
|
{
|
||||||
|
private IEntitiesService _entitiesService;
|
||||||
|
private IEntity _entity;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_entitiesService = BITApp.ServiceProvider.GetRequiredService<IEntitiesService>();
|
||||||
|
|
||||||
|
if (_entitiesService.Entities.ContainsKey(gameObject.GetInstanceID())) return;
|
||||||
|
|
||||||
|
var entity = new Entity()
|
||||||
|
{
|
||||||
|
Id = gameObject.GetInstanceID(),
|
||||||
|
CancellationToken = destroyCancellationToken
|
||||||
|
};
|
||||||
|
|
||||||
|
var idComponent = new IdComponent()
|
||||||
|
{
|
||||||
|
Id = entity.Id,
|
||||||
|
Name = gameObject.name,
|
||||||
|
};
|
||||||
|
|
||||||
|
entity.ServiceCollection.AddSingleton(idComponent);
|
||||||
|
|
||||||
|
foreach (var component in GetComponents<Component>())
|
||||||
|
{
|
||||||
|
var type = component.GetType();
|
||||||
|
|
||||||
|
foreach (var x in type.GetInterfaces())
|
||||||
|
{
|
||||||
|
entity.ServiceCollection.AddSingleton(x, component);
|
||||||
|
}
|
||||||
|
|
||||||
|
while (type is not null)
|
||||||
|
{
|
||||||
|
var baseType = type.BaseType;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
switch (baseType)
|
||||||
|
{
|
||||||
|
case null:
|
||||||
|
case not null when baseType == typeof(object):
|
||||||
|
case not null when baseType == typeof(Object):
|
||||||
|
case not null when baseType == typeof(MonoBehaviour):
|
||||||
|
case not null when baseType == typeof(Behaviour):
|
||||||
|
case not null when baseType == typeof(Component):
|
||||||
|
case not null when baseType == typeof(Component):
|
||||||
|
throw new OperationCanceledException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (OperationCanceledException)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
entity.ServiceCollection.AddSingleton(baseType, component);
|
||||||
|
type = type.BaseType;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
entity.ServiceCollection.AddSingleton(gameObject);
|
||||||
|
entity.ServiceCollection.AddSingleton(transform);
|
||||||
|
|
||||||
|
destroyCancellationToken.Register(Dispose);
|
||||||
|
|
||||||
|
_entity = entity;
|
||||||
|
|
||||||
|
_entitiesService.Register(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Dispose()
|
||||||
|
{
|
||||||
|
_entitiesService?.UnRegister(_entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Id => _entity.Id;
|
||||||
|
|
||||||
|
public CancellationToken CancellationToken => _entity.CancellationToken;
|
||||||
|
|
||||||
|
public IServiceProvider ServiceProvider => _entity.ServiceProvider;
|
||||||
|
|
||||||
|
public IServiceCollection ServiceCollection => _entity.ServiceCollection;
|
||||||
|
|
||||||
|
public void Inject(object obj)
|
||||||
|
{
|
||||||
|
_entity.Inject(obj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: a777f9c70b86c2145b73636fda10642a
|
guid: 230e015069b45484f9c85d1aba1e901c
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -35,26 +35,18 @@ namespace BITKit.Tween
|
||||||
return new TweenSequence();
|
return new TweenSequence();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async UniTask MoveToForward(
|
public static async UniTask Lerp<T>(Action<T> setter,T from,T to,float duration, Func<T, T,float, T> lerp,CancellationToken cancellationToken = default)
|
||||||
Action<float> setter,
|
|
||||||
float from,
|
|
||||||
float to,
|
|
||||||
float duration = 1,
|
|
||||||
CancellationToken cancellationToken = default
|
|
||||||
)
|
|
||||||
{
|
{
|
||||||
var t = 0f;
|
var t = 0f;
|
||||||
var delta = 1 / duration;
|
var delta = 1f / duration;
|
||||||
setter(from);
|
setter(from);
|
||||||
//BIT4Log.Log<TweenSequence>($"已创建Tween,from:[{from}]to:[{to}]duration:[{duration}]delta:[{delta}]");
|
//BIT4Log.Log<TweenSequence>($"已创建Tween,from:[{from}]to:[{to}]duration:[{duration}]delta:[{delta}]");
|
||||||
while (t < 1 && cancellationToken.IsCancellationRequested is false)
|
while (t < 1 && cancellationToken.IsCancellationRequested is false)
|
||||||
{
|
{
|
||||||
t = math.clamp(t + delta*BITApp.Time.DeltaTime, 0, 1);
|
t = math.clamp(t + delta*BITApp.Time.DeltaTime, 0, 1);
|
||||||
var next = math.lerp(from, to, t);
|
var next = lerp(from, to, t);
|
||||||
//BIT4Log.Log<TweenSequence>($"当前进度:[{t}]next:[{next}]");
|
|
||||||
#if UNITY_5_3_OR_NEWER
|
#if UNITY_5_3_OR_NEWER
|
||||||
await UniTask.NextFrame(cancellationToken);
|
await UniTask.NextFrame(cancellationToken);
|
||||||
await UniTask.SwitchToMainThread(cancellationToken);
|
|
||||||
#else
|
#else
|
||||||
await UniTask.Yield();
|
await UniTask.Yield();
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -42,13 +42,9 @@ namespace BITKit
|
||||||
public static implicit operator T(References<T> self) => self.Get();
|
public static implicit operator T(References<T> self) => self.Get();
|
||||||
}
|
}
|
||||||
|
|
||||||
[System.Serializable]
|
[Serializable]
|
||||||
public record Reference : References
|
public struct Reference : IReference
|
||||||
{
|
{
|
||||||
public Reference()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public Reference(string value)
|
public Reference(string value)
|
||||||
{
|
{
|
||||||
this.value = value;
|
this.value = value;
|
||||||
|
@ -57,8 +53,7 @@ namespace BITKit
|
||||||
[UnityEngine.TextArea]
|
[UnityEngine.TextArea]
|
||||||
#endif
|
#endif
|
||||||
public string value;
|
public string value;
|
||||||
public override string Get() => value;
|
public string Get() => value;
|
||||||
public override string ToString() => value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
|
|
|
@ -8,12 +8,6 @@ namespace BITKit.WorldNode
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IWorldNode
|
public interface IWorldNode
|
||||||
{
|
{
|
||||||
public int Id { get; set; }
|
|
||||||
public object WorldObject { get; set; }
|
|
||||||
|
|
||||||
public void Initialize()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,41 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Concurrent;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace BITKit.WorldNode
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 世界节点服务,所有动态世界节点通过此接口注册
|
|
||||||
/// </summary>
|
|
||||||
public interface IWorldNodeService
|
|
||||||
{
|
|
||||||
public IReadOnlyDictionary<int, HashSet<IWorldNode>> WorldNodes { get; }
|
|
||||||
public void RegisterNode(IWorldNode node);
|
|
||||||
public event Action<IWorldNode> OnNodeRegistered;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// 世界节点默认实现
|
|
||||||
/// </summary>
|
|
||||||
[Serializable]
|
|
||||||
public class WorldNodeService : IWorldNodeService,IDisposable
|
|
||||||
{
|
|
||||||
public static event Action<IWorldNode> OnNodeRegistered;
|
|
||||||
IReadOnlyDictionary<int, HashSet<IWorldNode>> IWorldNodeService.WorldNodes => WorldNodes;
|
|
||||||
private static readonly ConcurrentDictionary<int, HashSet<IWorldNode>> WorldNodes = new();
|
|
||||||
public void RegisterNode(IWorldNode node)
|
|
||||||
{
|
|
||||||
OnNodeRegistered?.Invoke(node);
|
|
||||||
WorldNodes.GetOrCreate(node.Id).Add(node);
|
|
||||||
}
|
|
||||||
event Action<IWorldNode> IWorldNodeService.OnNodeRegistered
|
|
||||||
{
|
|
||||||
add=>OnNodeRegistered+=value;
|
|
||||||
remove=>OnNodeRegistered-=value;
|
|
||||||
}
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
WorldNodes.Clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: ca82e09109a03de47b638f35b49b59e5
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -2,37 +2,30 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using BITKit.Entities;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
namespace BITKit.WorldNode
|
namespace BITKit.WorldNode
|
||||||
{
|
{
|
||||||
public sealed class UnityNode : MonoBehaviour,IWorldNode
|
[RequireComponent(typeof(UnityEntity))]
|
||||||
|
public sealed class UnityNode : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeReference, SubclassSelector] private IWorldNodeService worldNodeService = new WorldNodeService();
|
|
||||||
[SerializeReference, SubclassSelector] private IWorldNode worldNode;
|
[SerializeReference, SubclassSelector] private IWorldNode worldNode;
|
||||||
public int Id { get; set; }
|
|
||||||
|
|
||||||
public IWorldNode WorldNode => worldNode;
|
public IWorldNode WorldNode => worldNode;
|
||||||
|
|
||||||
public object WorldObject
|
|
||||||
{
|
|
||||||
get => gameObject;
|
|
||||||
set=>throw new InvalidOperationException("Cannot set WorldObject");
|
|
||||||
}
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
if (worldNode is null)
|
if(worldNode is null)return;
|
||||||
|
|
||||||
|
var entity = GetComponent<IEntity>();
|
||||||
|
var type = worldNode.GetType();
|
||||||
|
GetComponent<IEntity>().ServiceCollection.AddSingleton(type,worldNode);
|
||||||
|
foreach (var interfaceType in type.GetInterfaces())
|
||||||
{
|
{
|
||||||
Debug.LogWarning("WorldNode is null");
|
entity.ServiceCollection.AddSingleton(interfaceType, worldNode);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
Id = gameObject.GetInstanceID();
|
|
||||||
worldNode.Id = Id;
|
|
||||||
worldNode.WorldObject = gameObject;
|
|
||||||
worldNode.Initialize();
|
|
||||||
worldNodeService.RegisterNode(worldNode);
|
|
||||||
Destroy(this);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,33 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Concurrent;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
#if UNITY_5_3_OR_NEWER
|
||||||
|
using UnityEngine;
|
||||||
|
#endif
|
||||||
|
namespace BITKit.WorldNode
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class WorldInfoNode : IWorldNode
|
||||||
|
{
|
||||||
|
#if UNITY_5_3_OR_NEWER
|
||||||
|
[SerializeReference, SubclassSelector]
|
||||||
|
|
||||||
|
private IReference name;
|
||||||
|
[SerializeReference, SubclassSelector]
|
||||||
|
private IReference description;
|
||||||
|
|
||||||
|
public string Name
|
||||||
|
{
|
||||||
|
get => name?.Value;
|
||||||
|
set => name = new Reference(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public string Description
|
||||||
|
{
|
||||||
|
get => description?.Value;
|
||||||
|
set=>description = new Reference(value);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: fc07b2ff95394294ea4303321b783dc0
|
guid: 5e1cbe087263f1342abbc3c6fb5c4068
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -1,60 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Concurrent;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
#if UNITY_5_3_OR_NEWER
|
|
||||||
using UnityEngine;
|
|
||||||
#endif
|
|
||||||
namespace BITKit.WorldNode
|
|
||||||
{
|
|
||||||
[Serializable]
|
|
||||||
public struct WorldInfoNode : IWorldNode
|
|
||||||
{
|
|
||||||
// ReSharper disable once InconsistentNaming
|
|
||||||
#if UNITY_5_3_OR_NEWER
|
|
||||||
[SerializeReference,SubclassSelector]
|
|
||||||
#endif
|
|
||||||
private IReference name;
|
|
||||||
// ReSharper disable once InconsistentNaming
|
|
||||||
#if UNITY_5_3_OR_NEWER
|
|
||||||
[SerializeReference,SubclassSelector]
|
|
||||||
#endif
|
|
||||||
private IReference description;
|
|
||||||
#if UNITY_5_3_OR_NEWER
|
|
||||||
public void Initialize()
|
|
||||||
{
|
|
||||||
Name = name?.Value;
|
|
||||||
Description = description?.Value;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
public int Id { get; set; }
|
|
||||||
public object WorldObject { get; set; }
|
|
||||||
public string Name { get; set; }
|
|
||||||
public string Description { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public sealed class WorldInfoNodeService : IDisposable
|
|
||||||
{
|
|
||||||
public IReadOnlyDictionary<int, WorldInfoNode> WorldInfoNodes => InfoNodes;
|
|
||||||
private readonly IWorldNodeService _worldNodeService;
|
|
||||||
private static readonly ConcurrentDictionary<int, WorldInfoNode> InfoNodes = new();
|
|
||||||
|
|
||||||
public WorldInfoNodeService(IWorldNodeService worldNodeService)
|
|
||||||
{
|
|
||||||
_worldNodeService = worldNodeService;
|
|
||||||
|
|
||||||
_worldNodeService.OnNodeRegistered += OnNodeRegistered;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnNodeRegistered(IWorldNode obj)
|
|
||||||
{
|
|
||||||
if (obj is not WorldInfoNode infoNode) return;
|
|
||||||
InfoNodes.TryAdd(obj.Id, infoNode);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
InfoNodes.Clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 132a27b99db1e664692937ec23f40676
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -5,13 +5,8 @@ using System.Collections.Generic;
|
||||||
namespace BITKit.WorldNode
|
namespace BITKit.WorldNode
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public struct WorldInfoNpcStartNode:IWorldNode
|
public class WorldInfoNpcStartNode:IWorldNode
|
||||||
{
|
{
|
||||||
public string Address;
|
public string Address;
|
||||||
public int Id { get; set; }
|
|
||||||
public object WorldObject { get; set; }
|
|
||||||
public void Initialize()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -5,14 +5,8 @@ using System.Collections.Generic;
|
||||||
namespace BITKit.WorldNode
|
namespace BITKit.WorldNode
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public struct WorldInfoPlayerStart:IWorldNode
|
public class WorldInfoPlayerStart:IWorldNode
|
||||||
{
|
{
|
||||||
public static WorldInfoPlayerStart Current { get; set; }
|
|
||||||
public int Id { get; set; }
|
|
||||||
public object WorldObject { get; set; }
|
|
||||||
public void Initialize()
|
|
||||||
{
|
|
||||||
Current = this;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -19,8 +19,6 @@ namespace BITKit.WorldNode
|
||||||
public IReference MapName;
|
public IReference MapName;
|
||||||
public float3 Position;
|
public float3 Position;
|
||||||
public float3 EulerAngle;
|
public float3 EulerAngle;
|
||||||
public int Id { get; set; }
|
|
||||||
public object WorldObject { get; set; }
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -34,21 +34,47 @@ namespace BITKit.IO
|
||||||
var scriptableObject = objs[index];
|
var scriptableObject = objs[index];
|
||||||
var entity = new Entity();
|
var entity = new Entity();
|
||||||
|
|
||||||
var idComponent = new IdComponent();
|
var idComponent = new IdComponent()
|
||||||
|
{
|
||||||
|
Name = scriptableObject.name
|
||||||
|
};
|
||||||
|
|
||||||
entity.ServiceCollection.AddSingleton(idComponent);
|
entity.ServiceCollection.AddSingleton(idComponent);
|
||||||
|
|
||||||
var type = scriptableObject.GetType();
|
var type = scriptableObject.GetType();
|
||||||
|
|
||||||
|
var typeName = type.Name;
|
||||||
|
|
||||||
entity.ServiceCollection.AddSingleton(type, scriptableObject);
|
entity.ServiceCollection.AddSingleton(type, scriptableObject);
|
||||||
|
|
||||||
|
foreach (var x in type.GetInterfaces())
|
||||||
|
{
|
||||||
|
entity.ServiceCollection.AddSingleton(x, scriptableObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
while (type is not null)
|
||||||
|
{
|
||||||
|
if (type.BaseType is null) break;
|
||||||
|
entity.ServiceCollection.AddSingleton(type.BaseType, scriptableObject);
|
||||||
|
type = type.BaseType;
|
||||||
|
typeName += $":{type.Name}";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
_entitiesService.Register(entity);
|
_entitiesService.Register(entity);
|
||||||
|
|
||||||
logger?.LogInformation($"已加载:{scriptableObject.name}:{type.Name},剩余:{index + 1}/{objs.Count}");
|
logger?.LogInformation($"已加载:{scriptableObject.name}:{typeName},剩余:{index + 1}/{objs.Count}");
|
||||||
_registeredEntities.Add(entity);
|
_registeredEntities.Add(entity);
|
||||||
|
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
logger?.LogInformation("加载完成");
|
logger?.LogInformation("加载完成");
|
||||||
|
|
||||||
|
return;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
|
|
@ -74,7 +74,7 @@ namespace BITKit.UX
|
||||||
|
|
||||||
|
|
||||||
foreach (var fieldInfo in self.GetType()
|
foreach (var fieldInfo in self.GetType()
|
||||||
.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
|
.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly)
|
||||||
.Where(x => x.GetCustomAttribute<UXBindPathAttribute>() is not null)
|
.Where(x => x.GetCustomAttribute<UXBindPathAttribute>() is not null)
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
|
|
|
@ -22,6 +22,7 @@ namespace BITKit.GameEditor
|
||||||
protected ListView listView { get; private set; }
|
protected ListView listView { get; private set; }
|
||||||
protected VisualElement container { get; private set; }
|
protected VisualElement container { get; private set; }
|
||||||
protected VisualElement _actionContainer { get; private set; }
|
protected VisualElement _actionContainer { get; private set; }
|
||||||
|
protected TextField _newNameField { get; private set; }
|
||||||
private Button _createButton;
|
private Button _createButton;
|
||||||
|
|
||||||
protected virtual void OnEnable()
|
protected virtual void OnEnable()
|
||||||
|
@ -94,11 +95,37 @@ namespace BITKit.GameEditor
|
||||||
{
|
{
|
||||||
var newNameContainer = scroll.Create<GroupBox>();
|
var newNameContainer = scroll.Create<GroupBox>();
|
||||||
newNameContainer.style.flexDirection = FlexDirection.Row;
|
newNameContainer.style.flexDirection = FlexDirection.Row;
|
||||||
var newNameField = newNameContainer.Create<TextField>();
|
var newNameField =_newNameField = newNameContainer.Create<TextField>();
|
||||||
newNameField.style.flexGrow = 1;
|
newNameField.style.flexGrow = 1;
|
||||||
|
|
||||||
var confirmButton = newNameContainer.Create<Button>();
|
var confirmButton = newNameContainer.Create<Button>();
|
||||||
confirmButton.text = "重命名";
|
confirmButton.text = "重命名";
|
||||||
|
|
||||||
|
confirmButton.clicked += () =>
|
||||||
|
{
|
||||||
|
var newName = newNameField.value;
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(newName))
|
||||||
|
{
|
||||||
|
EditorUtility.DisplayDialog("警告", "文件名不能为空", "OK");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var selected = listView.selectedItem as Object;
|
||||||
|
|
||||||
|
if(!selected)return;
|
||||||
|
|
||||||
|
var path = AssetDatabase.GetAssetPath(selected);
|
||||||
|
|
||||||
|
if (EditorUtility.DisplayDialog("询问", $"确定要重命名{Path.GetFileName(path)}为{newName}", "确定", "取消") is false)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetDatabase.RenameAsset(path, newName);
|
||||||
|
|
||||||
|
RebuildList();
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -148,9 +175,12 @@ namespace BITKit.GameEditor
|
||||||
{
|
{
|
||||||
var selected = obj.FirstOrDefault() as Object;
|
var selected = obj.FirstOrDefault() as Object;
|
||||||
var serializedObject = new SerializedObject(selected);
|
var serializedObject = new SerializedObject(selected);
|
||||||
BITInspectorExtensions.FillDefaultInspector(container,serializedObject, true);
|
BITInspectorExtensions.FillDefaultInspector(container, serializedObject, true);
|
||||||
container.Bind(serializedObject);
|
container.Bind(serializedObject);
|
||||||
|
if (selected)
|
||||||
|
_newNameField.SetValueWithoutNotify(selected.name);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual VisualElement MakeItem()
|
protected virtual VisualElement MakeItem()
|
||||||
{
|
{
|
||||||
var container = new VisualElement();
|
var container = new VisualElement();
|
||||||
|
@ -187,6 +217,8 @@ namespace BITKit.GameEditor
|
||||||
AssetDatabase.SaveAssets();
|
AssetDatabase.SaveAssets();
|
||||||
AssetDatabase.Refresh();
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
RebuildList();
|
||||||
|
|
||||||
Debug.Log($"复制成功:{path}");
|
Debug.Log($"复制成功:{path}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,10 +21,15 @@ Material:
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: YD
|
m_Name: YD
|
||||||
m_Shader: {fileID: -6465566751694194690, guid: a08e5671bbd87ae449689c76041ee70a, type: 3}
|
m_Shader: {fileID: 4800000, guid: be891319084e9d147b09d89e80ce60e0, type: 3}
|
||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords: []
|
m_ValidKeywords:
|
||||||
|
- _EMISSIVE_SIMPLE
|
||||||
|
- _IS_ANGELRING_OFF
|
||||||
|
- _IS_CLIPPING_OFF
|
||||||
|
- _IS_OUTLINE_CLIPPING_NO
|
||||||
|
- _OUTLINE_NML
|
||||||
m_InvalidKeywords: []
|
m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
|
@ -32,6 +37,7 @@ Material:
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap:
|
stringTagMap:
|
||||||
IgnoreProjection: False
|
IgnoreProjection: False
|
||||||
|
RenderType: Opaque
|
||||||
disabledShaderPasses: []
|
disabledShaderPasses: []
|
||||||
m_LockedProperties:
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
|
@ -542,7 +548,7 @@ Material:
|
||||||
- _BaseColor: {r: 0.9063317, g: 0.9063317, b: 0.9063317, a: 1}
|
- _BaseColor: {r: 0.9063317, g: 0.9063317, b: 0.9063317, a: 1}
|
||||||
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
|
- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _BaseColorMaskColor: {r: 1, g: 1, b: 1, a: 1}
|
- _BaseColorMaskColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _Color: {r: 1, g: 0, b: 0, a: 1}
|
- _Color: {r: 0.9063317, g: 0.9063317, b: 0.9063317, a: 1}
|
||||||
- _ColorShift: {r: 0, g: 0, b: 0, a: 1}
|
- _ColorShift: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _Color_A_1: {r: 1, g: 1, b: 1, a: 0}
|
- _Color_A_1: {r: 1, g: 1, b: 1, a: 0}
|
||||||
- _Color_A_2: {r: 1, g: 1, b: 1, a: 0}
|
- _Color_A_2: {r: 1, g: 1, b: 1, a: 0}
|
||||||
|
|
|
@ -37,7 +37,6 @@ Material:
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap:
|
stringTagMap:
|
||||||
IgnoreProjection: False
|
IgnoreProjection: False
|
||||||
RenderType: Opaque
|
|
||||||
disabledShaderPasses: []
|
disabledShaderPasses: []
|
||||||
m_LockedProperties:
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
|
|
|
@ -37,7 +37,6 @@ Material:
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap:
|
stringTagMap:
|
||||||
IgnoreProjection: False
|
IgnoreProjection: False
|
||||||
RenderType: Opaque
|
|
||||||
disabledShaderPasses: []
|
disabledShaderPasses: []
|
||||||
m_LockedProperties:
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
|
|
|
@ -24,7 +24,6 @@ Material:
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap:
|
stringTagMap:
|
||||||
IgnoreProjection: False
|
IgnoreProjection: False
|
||||||
RenderType: Opaque
|
|
||||||
disabledShaderPasses: []
|
disabledShaderPasses: []
|
||||||
m_LockedProperties:
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
|
|
|
@ -37,7 +37,6 @@ Material:
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap:
|
stringTagMap:
|
||||||
IgnoreProjection: False
|
IgnoreProjection: False
|
||||||
RenderType: Opaque
|
|
||||||
disabledShaderPasses: []
|
disabledShaderPasses: []
|
||||||
m_LockedProperties:
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
|
|
|
@ -24,7 +24,6 @@ Material:
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap:
|
stringTagMap:
|
||||||
IgnoreProjection: False
|
IgnoreProjection: False
|
||||||
RenderType: Opaque
|
|
||||||
disabledShaderPasses: []
|
disabledShaderPasses: []
|
||||||
m_LockedProperties:
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
|
|
|
@ -21,10 +21,15 @@ Material:
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: YD
|
m_Name: YD
|
||||||
m_Shader: {fileID: -6465566751694194690, guid: 7e0b5bad5c3d5464fa13085f40bcdbdb, type: 3}
|
m_Shader: {fileID: 4800000, guid: be891319084e9d147b09d89e80ce60e0, type: 3}
|
||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords: []
|
m_ValidKeywords:
|
||||||
|
- _EMISSIVE_SIMPLE
|
||||||
|
- _IS_ANGELRING_OFF
|
||||||
|
- _IS_CLIPPING_OFF
|
||||||
|
- _IS_OUTLINE_CLIPPING_NO
|
||||||
|
- _OUTLINE_NML
|
||||||
m_InvalidKeywords: []
|
m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
|
@ -32,6 +37,7 @@ Material:
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap:
|
stringTagMap:
|
||||||
IgnoreProjection: False
|
IgnoreProjection: False
|
||||||
|
RenderType: Opaque
|
||||||
disabledShaderPasses: []
|
disabledShaderPasses: []
|
||||||
m_LockedProperties:
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
|
|
|
@ -37,7 +37,6 @@ Material:
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap:
|
stringTagMap:
|
||||||
IgnoreProjection: False
|
IgnoreProjection: False
|
||||||
RenderType: Opaque
|
|
||||||
disabledShaderPasses: []
|
disabledShaderPasses: []
|
||||||
m_LockedProperties:
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
|
|
|
@ -109,7 +109,7 @@
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "editor.lastMeshSelectMode",
|
"key": "editor.lastMeshSelectMode",
|
||||||
"value": "{\"m_Value\":2}"
|
"value": "{\"m_Value\":4}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
|
|
@ -448,7 +448,7 @@ PlayerSettings:
|
||||||
m_APIs: 0b000000
|
m_APIs: 0b000000
|
||||||
m_Automatic: 1
|
m_Automatic: 1
|
||||||
- m_BuildTarget: WindowsStandaloneSupport
|
- m_BuildTarget: WindowsStandaloneSupport
|
||||||
m_APIs: 1500000002000000
|
m_APIs: 0200000015000000
|
||||||
m_Automatic: 0
|
m_Automatic: 0
|
||||||
m_BuildTargetVRSettings:
|
m_BuildTargetVRSettings:
|
||||||
- m_BuildTarget: Standalone
|
- m_BuildTarget: Standalone
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
--- !u!78 &1
|
--- !u!78 &1
|
||||||
TagManager:
|
TagManager:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags: []
|
tags:
|
||||||
|
- IgnoreSelf
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
Loading…
Reference in New Issue