1
This commit is contained in:
@@ -240,6 +240,7 @@ namespace BITKit
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto)]
|
||||
public static extern bool SwitchToThisWindow(IntPtr hWnd, bool fAltTab);
|
||||
public static string AppName { get; private set; } = nameof(BITApp);
|
||||
public static UniTaskCompletionSource WalkUntilInitialize { get; set; } = new();
|
||||
private static CancellationTokenSource CancellationTokenSource = new();
|
||||
public static CancellationToken CancellationToken => CancellationTokenSource.Token;
|
||||
public static InitializationState State;
|
||||
|
@@ -13,35 +13,44 @@ namespace BITKit.Entities
|
||||
public class EntitiesService:IEntitiesService,IDisposable
|
||||
{
|
||||
private readonly ILogger<EntitiesService> _logger;
|
||||
|
||||
private readonly IFixedTicker _ticker;
|
||||
private static int _count;
|
||||
public EntitiesService()
|
||||
{
|
||||
_count++;
|
||||
}
|
||||
|
||||
public EntitiesService(ILogger<EntitiesService> logger)
|
||||
private static readonly ConcurrentQueue<IEntity> OnAddQueue = new();
|
||||
public EntitiesService(ILogger<EntitiesService> logger, IFixedTicker ticker)
|
||||
{
|
||||
_count++;
|
||||
|
||||
_logger = logger;
|
||||
_ticker = ticker;
|
||||
|
||||
_ticker.Add(OnTick);
|
||||
}
|
||||
|
||||
private void OnTick(float obj)
|
||||
{
|
||||
while (OnAddQueue.TryDequeue(out var entity))
|
||||
{
|
||||
OnAdd?.Invoke(entity);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static readonly ConcurrentDictionary<int, IEntity> Entities = new();
|
||||
public event Action<IEntity> OnAdd;
|
||||
public event Action<IEntity> OnRemove;
|
||||
IEntity[] IEntitiesService.Entities => Entities.Values.ToArray();
|
||||
IReadOnlyDictionary<int, IEntity> IEntitiesService.Entities => Entities;
|
||||
public bool Register(IEntity entity)
|
||||
{
|
||||
if (!Entities.TryAdd(entity.Id, entity)) return false;
|
||||
OnAdd?.Invoke(entity);
|
||||
OnAddQueue.Enqueue(entity);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool UnRegister(IEntity entity)
|
||||
{
|
||||
if (!Entities.TryRemove(entity.Id, out _)) return false;
|
||||
OnRemove?.Invoke(entity);
|
||||
OnRemove?.Invoke(entity);
|
||||
return true;
|
||||
}
|
||||
public CancellationToken CancellationToken => _cancellationTokenSource.Token;
|
||||
@@ -262,6 +271,8 @@ namespace BITKit.Entities
|
||||
_logger.LogInformation($"已释放,还剩{_count}个实例");
|
||||
|
||||
_cancellationTokenSource?.Dispose();
|
||||
|
||||
_ticker.Remove(OnTick);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -17,8 +17,7 @@ namespace BITKit.Entities
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
public int Id { get; set; } = Guid.NewGuid().GetHashCode();
|
||||
public CancellationToken CancellationToken => _cancellationTokenSource.Token;
|
||||
private readonly CancellationTokenSource _cancellationTokenSource = new();
|
||||
public CancellationToken CancellationToken { get; set; }
|
||||
|
||||
public IServiceProvider ServiceProvider => _serviceProvider ??= ServiceCollection.BuildServiceProvider();
|
||||
private ServiceProvider _serviceProvider;
|
||||
@@ -39,7 +38,6 @@ namespace BITKit.Entities
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_cancellationTokenSource.Cancel();
|
||||
_serviceProvider.Dispose();
|
||||
}
|
||||
}
|
||||
|
@@ -1,5 +1,6 @@
|
||||
using System.Threading;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.Design;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
#if NET5_0_OR_GREATER
|
||||
@@ -16,7 +17,6 @@ namespace BITKit.Entities
|
||||
CancellationToken CancellationToken { get; }
|
||||
IServiceProvider ServiceProvider { get; }
|
||||
IServiceCollection ServiceCollection { get; }
|
||||
object[] GetServices();
|
||||
void Inject(object obj);
|
||||
}
|
||||
/// <summary>
|
||||
@@ -35,7 +35,7 @@ namespace BITKit.Entities
|
||||
/// <summary>
|
||||
/// 所有Entity
|
||||
/// </summary>
|
||||
IEntity[] Entities { get; }
|
||||
IReadOnlyDictionary<int,IEntity> Entities { get; }
|
||||
/// <summary>
|
||||
/// 注册Entity
|
||||
/// </summary>
|
||||
|
106
Assets/BITKit/Core/ECS/UnityEntity.cs
Normal file
106
Assets/BITKit/Core/ECS/UnityEntity.cs
Normal file
@@ -0,0 +1,106 @@
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace BITKit.Entities
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
[DefaultExecutionOrder(-1)]
|
||||
public class UnityEntity : MonoBehaviour,IEntity
|
||||
{
|
||||
private IEntitiesService _entitiesService;
|
||||
private IEntity _entity;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_entitiesService = BITApp.ServiceProvider.GetRequiredService<IEntitiesService>();
|
||||
|
||||
if (_entitiesService.Entities.ContainsKey(gameObject.GetInstanceID())) return;
|
||||
|
||||
var entity = new Entity()
|
||||
{
|
||||
Id = gameObject.GetInstanceID(),
|
||||
CancellationToken = destroyCancellationToken
|
||||
};
|
||||
|
||||
var idComponent = new IdComponent()
|
||||
{
|
||||
Id = entity.Id,
|
||||
Name = gameObject.name,
|
||||
};
|
||||
|
||||
entity.ServiceCollection.AddSingleton(idComponent);
|
||||
|
||||
foreach (var component in GetComponents<Component>())
|
||||
{
|
||||
var type = component.GetType();
|
||||
|
||||
foreach (var x in type.GetInterfaces())
|
||||
{
|
||||
entity.ServiceCollection.AddSingleton(x, component);
|
||||
}
|
||||
|
||||
while (type is not null)
|
||||
{
|
||||
var baseType = type.BaseType;
|
||||
try
|
||||
{
|
||||
switch (baseType)
|
||||
{
|
||||
case null:
|
||||
case not null when baseType == typeof(object):
|
||||
case not null when baseType == typeof(Object):
|
||||
case not null when baseType == typeof(MonoBehaviour):
|
||||
case not null when baseType == typeof(Behaviour):
|
||||
case not null when baseType == typeof(Component):
|
||||
case not null when baseType == typeof(Component):
|
||||
throw new OperationCanceledException();
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
entity.ServiceCollection.AddSingleton(baseType, component);
|
||||
type = type.BaseType;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
entity.ServiceCollection.AddSingleton(gameObject);
|
||||
entity.ServiceCollection.AddSingleton(transform);
|
||||
|
||||
destroyCancellationToken.Register(Dispose);
|
||||
|
||||
_entity = entity;
|
||||
|
||||
_entitiesService.Register(entity);
|
||||
}
|
||||
|
||||
private void Dispose()
|
||||
{
|
||||
_entitiesService?.UnRegister(_entity);
|
||||
}
|
||||
|
||||
public int Id => _entity.Id;
|
||||
|
||||
public CancellationToken CancellationToken => _entity.CancellationToken;
|
||||
|
||||
public IServiceProvider ServiceProvider => _entity.ServiceProvider;
|
||||
|
||||
public IServiceCollection ServiceCollection => _entity.ServiceCollection;
|
||||
|
||||
public void Inject(object obj)
|
||||
{
|
||||
_entity.Inject(obj);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca82e09109a03de47b638f35b49b59e5
|
||||
guid: 230e015069b45484f9c85d1aba1e901c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@@ -35,26 +35,18 @@ namespace BITKit.Tween
|
||||
return new TweenSequence();
|
||||
}
|
||||
|
||||
public static async UniTask MoveToForward(
|
||||
Action<float> setter,
|
||||
float from,
|
||||
float to,
|
||||
float duration = 1,
|
||||
CancellationToken cancellationToken = default
|
||||
)
|
||||
public static async UniTask Lerp<T>(Action<T> setter,T from,T to,float duration, Func<T, T,float, T> lerp,CancellationToken cancellationToken = default)
|
||||
{
|
||||
var t = 0f;
|
||||
var delta = 1 / duration;
|
||||
var delta = 1f / duration;
|
||||
setter(from);
|
||||
//BIT4Log.Log<TweenSequence>($"已创建Tween,from:[{from}]to:[{to}]duration:[{duration}]delta:[{delta}]");
|
||||
while (t < 1 && cancellationToken.IsCancellationRequested is false)
|
||||
{
|
||||
t = math.clamp(t + delta*BITApp.Time.DeltaTime, 0, 1);
|
||||
var next = math.lerp(from, to, t);
|
||||
//BIT4Log.Log<TweenSequence>($"当前进度:[{t}]next:[{next}]");
|
||||
var next = lerp(from, to, t);
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
await UniTask.NextFrame(cancellationToken);
|
||||
await UniTask.SwitchToMainThread(cancellationToken);
|
||||
#else
|
||||
await UniTask.Yield();
|
||||
#endif
|
||||
|
@@ -42,13 +42,9 @@ namespace BITKit
|
||||
public static implicit operator T(References<T> self) => self.Get();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public record Reference : References
|
||||
[Serializable]
|
||||
public struct Reference : IReference
|
||||
{
|
||||
public Reference()
|
||||
{
|
||||
}
|
||||
|
||||
public Reference(string value)
|
||||
{
|
||||
this.value = value;
|
||||
@@ -57,8 +53,7 @@ namespace BITKit
|
||||
[UnityEngine.TextArea]
|
||||
#endif
|
||||
public string value;
|
||||
public override string Get() => value;
|
||||
public override string ToString() => value;
|
||||
public string Get() => value;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
|
@@ -8,12 +8,6 @@ namespace BITKit.WorldNode
|
||||
/// </summary>
|
||||
public interface IWorldNode
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public object WorldObject { get; set; }
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@@ -1,41 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace BITKit.WorldNode
|
||||
{
|
||||
/// <summary>
|
||||
/// 世界节点服务,所有动态世界节点通过此接口注册
|
||||
/// </summary>
|
||||
public interface IWorldNodeService
|
||||
{
|
||||
public IReadOnlyDictionary<int, HashSet<IWorldNode>> WorldNodes { get; }
|
||||
public void RegisterNode(IWorldNode node);
|
||||
public event Action<IWorldNode> OnNodeRegistered;
|
||||
}
|
||||
/// <summary>
|
||||
/// 世界节点默认实现
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class WorldNodeService : IWorldNodeService,IDisposable
|
||||
{
|
||||
public static event Action<IWorldNode> OnNodeRegistered;
|
||||
IReadOnlyDictionary<int, HashSet<IWorldNode>> IWorldNodeService.WorldNodes => WorldNodes;
|
||||
private static readonly ConcurrentDictionary<int, HashSet<IWorldNode>> WorldNodes = new();
|
||||
public void RegisterNode(IWorldNode node)
|
||||
{
|
||||
OnNodeRegistered?.Invoke(node);
|
||||
WorldNodes.GetOrCreate(node.Id).Add(node);
|
||||
}
|
||||
event Action<IWorldNode> IWorldNodeService.OnNodeRegistered
|
||||
{
|
||||
add=>OnNodeRegistered+=value;
|
||||
remove=>OnNodeRegistered-=value;
|
||||
}
|
||||
public void Dispose()
|
||||
{
|
||||
WorldNodes.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@@ -2,37 +2,30 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using BITKit.Entities;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace BITKit.WorldNode
|
||||
{
|
||||
public sealed class UnityNode : MonoBehaviour,IWorldNode
|
||||
[RequireComponent(typeof(UnityEntity))]
|
||||
public sealed class UnityNode : MonoBehaviour
|
||||
{
|
||||
[SerializeReference, SubclassSelector] private IWorldNodeService worldNodeService = new WorldNodeService();
|
||||
[SerializeReference, SubclassSelector] private IWorldNode worldNode;
|
||||
public int Id { get; set; }
|
||||
|
||||
public IWorldNode WorldNode => worldNode;
|
||||
|
||||
public object WorldObject
|
||||
{
|
||||
get => gameObject;
|
||||
set=>throw new InvalidOperationException("Cannot set WorldObject");
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
if (worldNode is null)
|
||||
if(worldNode is null)return;
|
||||
|
||||
var entity = GetComponent<IEntity>();
|
||||
var type = worldNode.GetType();
|
||||
GetComponent<IEntity>().ServiceCollection.AddSingleton(type,worldNode);
|
||||
foreach (var interfaceType in type.GetInterfaces())
|
||||
{
|
||||
Debug.LogWarning("WorldNode is null");
|
||||
return;
|
||||
entity.ServiceCollection.AddSingleton(interfaceType, worldNode);
|
||||
}
|
||||
Id = gameObject.GetInstanceID();
|
||||
worldNode.Id = Id;
|
||||
worldNode.WorldObject = gameObject;
|
||||
worldNode.Initialize();
|
||||
worldNodeService.RegisterNode(worldNode);
|
||||
Destroy(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
33
Assets/BITKit/Core/WorldNode/WorldInfoNode.cs
Normal file
33
Assets/BITKit/Core/WorldNode/WorldInfoNode.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
using UnityEngine;
|
||||
#endif
|
||||
namespace BITKit.WorldNode
|
||||
{
|
||||
[Serializable]
|
||||
public class WorldInfoNode : IWorldNode
|
||||
{
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
[SerializeReference, SubclassSelector]
|
||||
|
||||
private IReference name;
|
||||
[SerializeReference, SubclassSelector]
|
||||
private IReference description;
|
||||
|
||||
public string Name
|
||||
{
|
||||
get => name?.Value;
|
||||
set => name = new Reference(value);
|
||||
}
|
||||
|
||||
public string Description
|
||||
{
|
||||
get => description?.Value;
|
||||
set=>description = new Reference(value);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 132a27b99db1e664692937ec23f40676
|
||||
guid: 5e1cbe087263f1342abbc3c6fb5c4068
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@@ -1,60 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
using UnityEngine;
|
||||
#endif
|
||||
namespace BITKit.WorldNode
|
||||
{
|
||||
[Serializable]
|
||||
public struct WorldInfoNode : IWorldNode
|
||||
{
|
||||
// ReSharper disable once InconsistentNaming
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
[SerializeReference,SubclassSelector]
|
||||
#endif
|
||||
private IReference name;
|
||||
// ReSharper disable once InconsistentNaming
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
[SerializeReference,SubclassSelector]
|
||||
#endif
|
||||
private IReference description;
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
public void Initialize()
|
||||
{
|
||||
Name = name?.Value;
|
||||
Description = description?.Value;
|
||||
}
|
||||
#endif
|
||||
public int Id { get; set; }
|
||||
public object WorldObject { get; set; }
|
||||
public string Name { get; set; }
|
||||
public string Description { get; set; }
|
||||
}
|
||||
|
||||
public sealed class WorldInfoNodeService : IDisposable
|
||||
{
|
||||
public IReadOnlyDictionary<int, WorldInfoNode> WorldInfoNodes => InfoNodes;
|
||||
private readonly IWorldNodeService _worldNodeService;
|
||||
private static readonly ConcurrentDictionary<int, WorldInfoNode> InfoNodes = new();
|
||||
|
||||
public WorldInfoNodeService(IWorldNodeService worldNodeService)
|
||||
{
|
||||
_worldNodeService = worldNodeService;
|
||||
|
||||
_worldNodeService.OnNodeRegistered += OnNodeRegistered;
|
||||
}
|
||||
|
||||
private void OnNodeRegistered(IWorldNode obj)
|
||||
{
|
||||
if (obj is not WorldInfoNode infoNode) return;
|
||||
InfoNodes.TryAdd(obj.Id, infoNode);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
InfoNodes.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@@ -5,13 +5,8 @@ using System.Collections.Generic;
|
||||
namespace BITKit.WorldNode
|
||||
{
|
||||
[Serializable]
|
||||
public struct WorldInfoNpcStartNode:IWorldNode
|
||||
public class WorldInfoNpcStartNode:IWorldNode
|
||||
{
|
||||
public string Address;
|
||||
public int Id { get; set; }
|
||||
public object WorldObject { get; set; }
|
||||
public void Initialize()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@@ -5,14 +5,8 @@ using System.Collections.Generic;
|
||||
namespace BITKit.WorldNode
|
||||
{
|
||||
[Serializable]
|
||||
public struct WorldInfoPlayerStart:IWorldNode
|
||||
public class WorldInfoPlayerStart:IWorldNode
|
||||
{
|
||||
public static WorldInfoPlayerStart Current { get; set; }
|
||||
public int Id { get; set; }
|
||||
public object WorldObject { get; set; }
|
||||
public void Initialize()
|
||||
{
|
||||
Current = this;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@@ -19,8 +19,6 @@ namespace BITKit.WorldNode
|
||||
public IReference MapName;
|
||||
public float3 Position;
|
||||
public float3 EulerAngle;
|
||||
public int Id { get; set; }
|
||||
public object WorldObject { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -34,21 +34,47 @@ namespace BITKit.IO
|
||||
var scriptableObject = objs[index];
|
||||
var entity = new Entity();
|
||||
|
||||
var idComponent = new IdComponent();
|
||||
var idComponent = new IdComponent()
|
||||
{
|
||||
Name = scriptableObject.name
|
||||
};
|
||||
|
||||
entity.ServiceCollection.AddSingleton(idComponent);
|
||||
|
||||
var type = scriptableObject.GetType();
|
||||
|
||||
var typeName = type.Name;
|
||||
|
||||
entity.ServiceCollection.AddSingleton(type, scriptableObject);
|
||||
|
||||
foreach (var x in type.GetInterfaces())
|
||||
{
|
||||
entity.ServiceCollection.AddSingleton(x, scriptableObject);
|
||||
}
|
||||
|
||||
while (type is not null)
|
||||
{
|
||||
if (type.BaseType is null) break;
|
||||
entity.ServiceCollection.AddSingleton(type.BaseType, scriptableObject);
|
||||
type = type.BaseType;
|
||||
typeName += $":{type.Name}";
|
||||
}
|
||||
|
||||
|
||||
|
||||
_entitiesService.Register(entity);
|
||||
|
||||
logger?.LogInformation($"已加载:{scriptableObject.name}:{type.Name},剩余:{index + 1}/{objs.Count}");
|
||||
logger?.LogInformation($"已加载:{scriptableObject.name}:{typeName},剩余:{index + 1}/{objs.Count}");
|
||||
_registeredEntities.Add(entity);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
logger?.LogInformation("加载完成");
|
||||
|
||||
return;
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
@@ -74,7 +74,7 @@ namespace BITKit.UX
|
||||
|
||||
|
||||
foreach (var fieldInfo in self.GetType()
|
||||
.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
|
||||
.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly)
|
||||
.Where(x => x.GetCustomAttribute<UXBindPathAttribute>() is not null)
|
||||
)
|
||||
{
|
||||
|
@@ -22,6 +22,7 @@ namespace BITKit.GameEditor
|
||||
protected ListView listView { get; private set; }
|
||||
protected VisualElement container { get; private set; }
|
||||
protected VisualElement _actionContainer { get; private set; }
|
||||
protected TextField _newNameField { get; private set; }
|
||||
private Button _createButton;
|
||||
|
||||
protected virtual void OnEnable()
|
||||
@@ -94,11 +95,37 @@ namespace BITKit.GameEditor
|
||||
{
|
||||
var newNameContainer = scroll.Create<GroupBox>();
|
||||
newNameContainer.style.flexDirection = FlexDirection.Row;
|
||||
var newNameField = newNameContainer.Create<TextField>();
|
||||
var newNameField =_newNameField = newNameContainer.Create<TextField>();
|
||||
newNameField.style.flexGrow = 1;
|
||||
|
||||
var confirmButton = newNameContainer.Create<Button>();
|
||||
confirmButton.text = "重命名";
|
||||
|
||||
confirmButton.clicked += () =>
|
||||
{
|
||||
var newName = newNameField.value;
|
||||
|
||||
if (string.IsNullOrEmpty(newName))
|
||||
{
|
||||
EditorUtility.DisplayDialog("警告", "文件名不能为空", "OK");
|
||||
return;
|
||||
}
|
||||
|
||||
var selected = listView.selectedItem as Object;
|
||||
|
||||
if(!selected)return;
|
||||
|
||||
var path = AssetDatabase.GetAssetPath(selected);
|
||||
|
||||
if (EditorUtility.DisplayDialog("询问", $"确定要重命名{Path.GetFileName(path)}为{newName}", "确定", "取消") is false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AssetDatabase.RenameAsset(path, newName);
|
||||
|
||||
RebuildList();
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -148,9 +175,12 @@ namespace BITKit.GameEditor
|
||||
{
|
||||
var selected = obj.FirstOrDefault() as Object;
|
||||
var serializedObject = new SerializedObject(selected);
|
||||
BITInspectorExtensions.FillDefaultInspector(container,serializedObject, true);
|
||||
BITInspectorExtensions.FillDefaultInspector(container, serializedObject, true);
|
||||
container.Bind(serializedObject);
|
||||
if (selected)
|
||||
_newNameField.SetValueWithoutNotify(selected.name);
|
||||
}
|
||||
|
||||
protected virtual VisualElement MakeItem()
|
||||
{
|
||||
var container = new VisualElement();
|
||||
@@ -187,6 +217,8 @@ namespace BITKit.GameEditor
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
RebuildList();
|
||||
|
||||
Debug.Log($"复制成功:{path}");
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user