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@@ -110,6 +110,8 @@ namespace Net.Like.Xue.Tokyo
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//生成玩家
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serviceCollection.AddSingleton<GameSpawnPlayerService>();
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serviceCollection.AddSingleton<YooAssetMaterialFix>();
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//获取服务提供者
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var serviceProvider = serviceCollection.BuildServiceProvider();
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@@ -156,6 +158,8 @@ namespace Net.Like.Xue.Tokyo
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serviceProvider.GetRequiredService<UXConsole>();
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serviceProvider.GetRequiredService<YooAssetMaterialFix>();
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Application.targetFrameRate = 90;
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await destroyCancellationToken.WaitUntilCanceled();
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|
@@ -3,17 +3,10 @@ using System.Collections.Generic;
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using BITKit;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Net.Like.Xue.Tokyo.Weather
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{
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public class ScriptableWeather : ScriptableObject
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{
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#if UNITY_EDITOR
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[SerializeField] private LightingDataAsset lightingDataAsset;
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#endif
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[SerializeField] private Vector3 sunLightDirection = new Vector3(0, 1, 0);
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[SerializeField] private Color sunLightColor;
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[SerializeField] private float sunLightIntensity = 1;
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@@ -25,10 +18,6 @@ namespace Net.Like.Xue.Tokyo.Weather
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[BIT]
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public void Save()
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{
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#if UNITY_EDITOR
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lightingDataAsset = Lightmapping.lightingDataAsset;
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#endif
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sunLightDirection = RenderSettings.sun.transform.eulerAngles;
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sunLightIntensity = RenderSettings.sun.intensity;
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sunLightColor = RenderSettings.sun.color;
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@@ -38,17 +27,11 @@ namespace Net.Like.Xue.Tokyo.Weather
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fogMode = RenderSettings.fogMode;
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fogColor = RenderSettings.fogColor;
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fogDensity = RenderSettings.fogDensity;
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#if UNITY_EDITOR
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EditorUtility.SetDirty(this);
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#endif
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}
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[BIT]
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public void Load()
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{
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#if UNITY_EDITOR
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Lightmapping.lightingDataAsset = lightingDataAsset;
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#endif
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RenderSettings.sun.transform.eulerAngles = sunLightDirection;
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RenderSettings.sun.intensity = sunLightIntensity;
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RenderSettings.skybox = skyboxMaterial;
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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||||
|
@@ -64,7 +64,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 204058911901c7f4796e1f3e14e7d0e4, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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||||
@@ -131,7 +131,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.7830188, g: 0.7830188, b: 0.7830188, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.7830188, g: 0.7830188, b: 0.7830188, a: 1}
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- _EmissionColor: {r: 1.1317791, g: 1.1317791, b: 1.1317791, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -116,7 +116,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -52,7 +52,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 63bc2cc92a31cda4cbf7583d770c4565, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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|
@@ -63,8 +63,8 @@ Material:
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m_Scale: {x: 1.5, y: 1.5}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 2800000, guid: a47aed59ca9724041b2364d4598511ca, type: 3}
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m_Scale: {x: 1.5, y: 1.5}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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@@ -130,7 +130,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.735849, g: 0.48940897, b: 0.4954689, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.735849, g: 0.4894089, b: 0.49546885, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -63,7 +63,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: aaba07b8516f6f34e97166378131e3e9, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -130,7 +130,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 0.94376385, b: 0.8443396, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 0.94376385, b: 0.8443396, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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