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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AYellowpaper.SerializedCollections.Editor.Data
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{
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[System.Serializable]
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internal class ElementData
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{
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[SerializeField]
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private bool _isListToggleActive = false;
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public ElementSettings Settings { get; }
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public bool ShowAsList => Settings.HasListDrawerToggle && IsListToggleActive;
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public bool IsListToggleActive { get => _isListToggleActive; set => _isListToggleActive = value; }
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public DisplayType EffectiveDisplayType => ShowAsList ? DisplayType.List : Settings.DisplayType;
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public ElementData(ElementSettings elementSettings)
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{
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Settings = elementSettings;
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}
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}
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}
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