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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("GameObject")]
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public class GetComponent<T> : ActionTask<Transform> where T : Component
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{
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[BlackboardOnly]
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public BBParameter<T> saveAs;
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protected override string info {
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get { return string.Format("Get {0} as {1}", typeof(T).Name, saveAs.ToString()); }
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}
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protected override void OnExecute() {
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var o = agent.GetComponent<T>();
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saveAs.value = o;
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EndAction(o != null);
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}
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}
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}
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