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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MeshCombineStudio
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{
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[ExecuteInEditMode]
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public class LightmapSettings : MonoBehaviour
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{
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public MeshRenderer mr;
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public int lightmapIndex;
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public bool setLightmapScaleOffset;
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public Vector4 lightmapScaleOffset;
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void OnEnable()
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{
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if (mr)
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{
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mr.lightmapIndex = lightmapIndex;
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if (setLightmapScaleOffset) mr.lightmapScaleOffset = lightmapScaleOffset;
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}
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}
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}
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}
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