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Assets/BITKit/UnityPluginsSupport/Steamwork/SteamService.cs
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93
Assets/BITKit/UnityPluginsSupport/Steamwork/SteamService.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using Steamworks;
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using Steamworks.Data;
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namespace BITKit.Steamwork
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{
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public class SteamService : MonoBehaviour,ISteamService
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{
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internal static SteamService Singleton;
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[Header(Constant.Header.Settings)]
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[SerializeField]private uint appId=480;
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[Header(Constant.Header.Settings)]
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[SerializeField] private TextAsset allowCharacters;
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[Header(Constant.Header.Settings)]
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[SerializeField] private Optional<UnityInventoryItemDef[]> overrideInventoryItemDefs;
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//接口实现
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public ulong SteamId => SteamClient.SteamId;
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public string Name =>SteamClient.IsValid ? SteamClient.Name.Where(x=>allowCharacters.text.Contains(x)).Aggregate("",(current, c) => current+c) : Environment.UserDomainName;
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public bool IsInitialized=>SteamClient.IsValid&&SteamClient.IsLoggedOn;
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public async UniTask<Texture2D> GetAvatarAsync(CancellationToken token)
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{
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var avatar =await SteamFriends.GetLargeAvatarAsync(SteamClient.SteamId);
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var texture = new Texture2D(0, 0);
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return avatar.Value.Covert();
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}
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public async UniTask<ISteamInventoryItemDef[]> GetInventoryItemDefsAsync(CancellationToken token)
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{
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if(overrideInventoryItemDefs.Allow)return overrideInventoryItemDefs.Value;
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var items = await SteamInventory.GetAllItemsAsync();
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if(items.HasValue is false)return Array.Empty<ISteamInventoryItemDef>();
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return items.Value.GetItems().Select(x => new SteamInventoryItemDef()
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{
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Id = x.Id,
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DefId = x.DefId
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}).Cast<ISteamInventoryItemDef>().ToArray();
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}
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public int Id => (int)SteamClient.SteamId.AccountId;
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private bool initialized;
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private void Awake()
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{
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Singleton = this;
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}
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private void Start()
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{
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try
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{
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if (SteamClient.IsValid is false)
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{
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SteamClient.Init(appId);
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}
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initialized = true;
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BIT4Log.Log<SteamService>("已初始化Steam");
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}
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catch (Exception e)
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{
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BIT4Log.Warning<SteamService>("Steam初始化失败,请验证客户端是否运行");
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Debug.Log(e);
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}
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}
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private void OnDestroy()
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{
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if (initialized)
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SteamClient.Shutdown();
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}
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}
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[Serializable]
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public class SteamServiceSingleton:ISteamService
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{
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private ISteamService _steamServiceImplementation=>SteamService.Singleton;
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public int Id => _steamServiceImplementation.Id;
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public ulong SteamId => _steamServiceImplementation.SteamId;
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public string Name => _steamServiceImplementation.Name;
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public bool IsInitialized=>_steamServiceImplementation.IsInitialized;
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public UniTask<Texture2D> GetAvatarAsync(CancellationToken token)=>_steamServiceImplementation.GetAvatarAsync(token);
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public UniTask<ISteamInventoryItemDef[]> GetInventoryItemDefsAsync(CancellationToken token)=>_steamServiceImplementation.GetInventoryItemDefsAsync(token);
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}
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}
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