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Assets/BITKit/Unity/Scripts/Reference/DictionaryReference.cs
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45
Assets/BITKit/Unity/Scripts/Reference/DictionaryReference.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace BITKit
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{
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public sealed class DictionaryReferenceConfigAttribute : System.Attribute
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{
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public readonly int index;
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public DictionaryReferenceConfigAttribute(int index)
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{
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this.index = index;
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}
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public DictionaryReferenceConfigAttribute(string keyword)
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{
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index=keyword.GetHashCode();
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}
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public DictionaryReferenceConfigAttribute()
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{
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index=0;
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}
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}
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[Serializable]
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public struct DictionaryReference : IReference
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{
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[SerializeField] private int index;
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#if UNITY_EDITOR
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[SerializeField,HideInInspector] private string keyword;
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#endif
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public string Get()
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{
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if (DictionaryReferenceScriptableObject.Dictionary.TryGetValue(index, out var value))
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{
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return value;
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}
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return "Not Found";
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}
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}
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}
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