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Assets/BITKit/Unity/Scripts/Mod/UnityWorkshopClient.cs
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62
Assets/BITKit/Unity/Scripts/Mod/UnityWorkshopClient.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using BITKit.Net.LAN;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace BITKit.Mod
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{
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public class UnityWorkshopClient : MonoBehaviour
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{
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[SerializeField] private int port;
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private UdpBasedLanBroadcaster _broadcaster;
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private void Start()
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{
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_broadcaster = new UdpBasedLanBroadcaster
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{
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Port = port
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};
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_broadcaster.OnReceive += OnReceive;
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_broadcaster.StartListen();
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}
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private async void OnReceive(EndPoint arg1, byte[] bytes)
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{
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await UniTask.SwitchToMainThread();
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if(destroyCancellationToken.IsCancellationRequested) return;
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var command = BITBinary.ReadAsValue(bytes);
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switch (command)
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{
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case LoadFromFolderCommand loadFromFolderCommand:
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BIT4Log.Log<UnityWorkshopClient>($"收到加载命令:{loadFromFolderCommand.FolderPath}");
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ModService.LoadFromPackage(loadFromFolderCommand.FolderPath).Forget();
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break;
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case UninstallPackageCommand uninstallPackageCommand:
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BIT4Log.Log<UnityWorkshopClient>($"收到卸载命令:{uninstallPackageCommand.PackageName}");
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var mod = ModService.Mods.SingleOrDefault(x=>x.PackageName == uninstallPackageCommand.PackageName);
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if (mod is null)
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{
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BIT4Log.Warning<UnityWorkshopClient>($"未找到包:{uninstallPackageCommand.PackageName}");
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return;
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}
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ModService.UnLoad(mod);
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ModService.UnInstall(mod);
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break;
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default:
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BIT4Log.Log<UnityWorkshopClient>($"未知命令:{command}");
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break;
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}
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}
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private void OnDestroy()
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{
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if (_broadcaster is not null)
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_broadcaster.Dispose();
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}
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}
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}
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