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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace FAE
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{
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/// <summary>
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/// Helper class to centralize commonly used fields and styles used in inspectors
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/// </summary>
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public class GUIHelper : Editor
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{
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/// <summary>Draws the Staggart Creations footer</summary>
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public static void DrawFooter()
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{
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GUILayout.Label("- Staggart Creations -", new GUIStyle(EditorStyles.centeredGreyMiniLabel)
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{
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alignment = TextAnchor.MiddleCenter,
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wordWrap = true,
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fontSize = 12
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});
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}
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/// <summary>Displays a box with the wind values from the current WindController</summary>
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public static void DrawWindInfo()
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{
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Global wind settings", EditorStyles.boldLabel);
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GUIHelper.ProgressBar(WindController._windStrength, 1f, "Strength");
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GUIHelper.ProgressBar(WindController._windAmplitude, 32f, "Amplitude");
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EditorGUILayout.Space();
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}
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private static void ProgressBar(float value, float maxValue, string label)
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{
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Rect rect = GUILayoutUtility.GetRect(6, 18, "TextField");
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EditorGUI.ProgressBar(rect, value / maxValue, label + " (" + value + " / " + maxValue + ")");
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}
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/// <summary>If the supported Unity version is used, a field for setting the Render Queue and GPU Instancing options is drawn</summary>
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public static void DrawExtraFields(MaterialEditor m_MaterialEditor)
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{
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#if UNITY_5_5_OR_NEWER
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m_MaterialEditor.RenderQueueField();
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#endif
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#if UNITY_5_6_OR_NEWER
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m_MaterialEditor.EnableInstancingField();
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#endif
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}
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//Styles
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private static GUIStyle _Header;
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public static GUIStyle Header
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{
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get
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{
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if (_Header == null)
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{
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_Header = new GUIStyle(EditorStyles.centeredGreyMiniLabel)
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{
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alignment = TextAnchor.MiddleCenter,
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wordWrap = true,
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fontSize = 12
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};
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}
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return _Header;
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}
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}
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}
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}
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