This commit is contained in:
CortexCore 2025-03-15 20:09:18 +08:00
parent 7979e09be4
commit 824ff2e4c7
106 changed files with 4793 additions and 1618 deletions

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@ -13,8 +13,11 @@ using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using UnityEngine.UIElements; using UnityEngine.UIElements;
using System.Linq; using System.Linq;
using AHD2TimeOfDay;
using BITKit.Entities; using BITKit.Entities;
using BITKit.Mod; using BITKit.Mod;
using BITKit.StateMachine;
using Microsoft.Extensions.Logging;
using Net.BITKit.Localization; using Net.BITKit.Localization;
using Project.B.CharacterController; using Project.B.CharacterController;
using Project.B.Entities; using Project.B.Entities;
@ -25,6 +28,7 @@ namespace Net.Like.Xue.Tokyo.UX
{ {
public class UXEscMenu : UIToolKitPanel,IDisposable public class UXEscMenu : UIToolKitPanel,IDisposable
{ {
private readonly ILogger<UXEscMenu> _logger;
private readonly IPlayerFactory _playerFactory; private readonly IPlayerFactory _playerFactory;
private readonly IEntitiesService _entitiesService; private readonly IEntitiesService _entitiesService;
private readonly ILocalizationService _localizationService; private readonly ILocalizationService _localizationService;
@ -48,13 +52,15 @@ namespace Net.Like.Xue.Tokyo.UX
private Toggle _enableChsToggle; private Toggle _enableChsToggle;
[UXBindPath("enable-tps-toggle")] [UXBindPath("enable-tps-toggle")]
private Toggle _enableTpsToggle; private Toggle _enableTpsToggle;
[UXBindPath("time-slider")]
private Slider _timeSlider;
private VisualTreeAsset _template; private VisualTreeAsset _template;
[Inject] [Inject]
private IPlayerCharacterController _playerCharacterController; private IPlayerCharacterController _playerCharacterController;
public UXEscMenu(IUXService uxService, IUXDialogue uxDialogue, IGameMapService gameMapService, IUXKeyMap<InputAction> uxKeyMap, IDialogueService dialogueService, ILocalizationService localizationService, IEntitiesService entitiesService, IPlayerFactory playerFactory) : base(uxService) public UXEscMenu(IUXService uxService, IUXDialogue uxDialogue, IGameMapService gameMapService, IUXKeyMap<InputAction> uxKeyMap, IDialogueService dialogueService, ILocalizationService localizationService, IEntitiesService entitiesService, IPlayerFactory playerFactory, ILogger<UXEscMenu> logger) : base(uxService)
{ {
_uxDialogue = uxDialogue; _uxDialogue = uxDialogue;
_gameMapService = gameMapService; _gameMapService = gameMapService;
@ -63,6 +69,7 @@ namespace Net.Like.Xue.Tokyo.UX
_localizationService = localizationService; _localizationService = localizationService;
_entitiesService = entitiesService; _entitiesService = entitiesService;
_playerFactory = playerFactory; _playerFactory = playerFactory;
_logger = logger;
OnInitiated += Initiated; OnInitiated += Initiated;
OnInitiatedAsync += InitiatedAsync; OnInitiatedAsync += InitiatedAsync;
@ -73,6 +80,8 @@ namespace Net.Like.Xue.Tokyo.UX
playerFactory.OnEntityCreated += OnEntityCreated; playerFactory.OnEntityCreated += OnEntityCreated;
} }
private UniTask OnEntityCreated(string arg1, IEntity arg2) private UniTask OnEntityCreated(string arg1, IEntity arg2)
{ {
arg2.Inject(this); arg2.Inject(this);
@ -90,6 +99,29 @@ arg2.Inject(this);
{ {
_template =await ModService.LoadAsset<VisualTreeAsset>("ui_esc_menu_dialogue-template"); _template =await ModService.LoadAsset<VisualTreeAsset>("ui_esc_menu_dialogue-template");
_dialogueContainer.Clear(); _dialogueContainer.Clear();
_timeSlider.RegisterValueChangedCallback(OnTime);
}
public override void OnStateEntry(IState old)
{
base.OnStateEntry(old);
var enable = _entitiesService.QueryComponents<TODController>().Length > 0;
_timeSlider.SetEnabled(enable);
_timeSlider.tooltip = enable ? string.Empty : "这个地图没有开启昼夜系统";
}
private void OnTime(ChangeEvent<float> evt)
{
var controllers = _entitiesService.QueryComponents<TODController>();
foreach (var todController in controllers)
{
var par = todController.todGlobalParameters;
par.CurrentTime = evt.newValue;
todController.todGlobalParameters = par;
todController.SetGlobalParameters();
}
} }
private UniTask OnDialogueStart(IDialogueData arg) private UniTask OnDialogueStart(IDialogueData arg)
@ -170,7 +202,7 @@ arg2.Inject(this);
_enableChsToggle.RegisterValueChangedCallback(x => _enableChsToggle.RegisterValueChangedCallback(x =>
{ {
_uxDialogue.SubtitleLanguage = x.newValue ? "zh-CN" : string.Empty; _uxDialogue.SubtitleLanguages = x.newValue ? _localizationService.LocalizedStrings.Keys.ToArray() : null;
}); });
_enableTpsToggle.RegisterValueChangedCallback(x => _enableTpsToggle.RegisterValueChangedCallback(x =>

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@ -19,6 +19,7 @@
<ui:VisualElement style="flex-grow: 1;"> <ui:VisualElement style="flex-grow: 1;">
<ui:Toggle label="对话显示双语中文" name="enable-chs-toggle" /> <ui:Toggle label="对话显示双语中文" name="enable-chs-toggle" />
<ui:Toggle label="开启第三人称" name="enable-tps-toggle" /> <ui:Toggle label="开启第三人称" name="enable-tps-toggle" />
<ui:Slider label="时间" high-value="24" name="time-slider" />
</ui:VisualElement> </ui:VisualElement>
<ui:Button text="返回游戏" parse-escape-sequences="true" display-tooltip-when-elided="true" name="return-button" /> <ui:Button text="返回游戏" parse-escape-sequences="true" display-tooltip-when-elided="true" name="return-button" />
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@ -1,13 +1,18 @@
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<ui:Label tabindex="-1" text="1231231231231231231231" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--1" style="font-size: 32px; color: rgba(0, 0, 0, 0.78); white-space: normal; text-overflow: clip;" />
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</ui:VisualElement>
<ui:VisualElement style="flex-direction: row; justify-content: space-around; margin-top: 8px;">
<ui:Button text="打开" parse-escape-sequences="true" display-tooltip-when-elided="true" name="open-button" style="flex-grow: 1;" />
<ui:Button text="删除" parse-escape-sequences="true" display-tooltip-when-elided="true" name="delete-button" style="flex-grow: 1;" />
</ui:VisualElement> </ui:VisualElement>
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m_Mesh: {fileID: -5535246422639665549, guid: dbc981f52e49a12459778d1b63382121, type: 3} m_Mesh: {fileID: -5535246422639665549, guid: dbc981f52e49a12459778d1b63382121, type: 3}
--- !u!54 &3053211837902447901
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7827287928786272023}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!1 &9149582454058788285 --- !u!1 &9149582454058788285
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -898,6 +981,14 @@ PrefabInstance:
propertyPath: managedReferences[7572707192357519362].Rigidbody propertyPath: managedReferences[7572707192357519362].Rigidbody
value: value:
objectReference: {fileID: 2530527896109555401} objectReference: {fileID: 2530527896109555401}
- target: {fileID: 794105033654095496, guid: f5692551e69d33749b247e88a15c9ef6, type: 3}
propertyPath: managedReferences[7572707192357519362].hidePlayer
value: 1
objectReference: {fileID: 0}
- target: {fileID: 794105033654095496, guid: f5692551e69d33749b247e88a15c9ef6, type: 3}
propertyPath: managedReferences[7572707192357519362].cameraDistance
value: 4
objectReference: {fileID: 0}
- target: {fileID: 1207251289277488508, guid: f5692551e69d33749b247e88a15c9ef6, type: 3} - target: {fileID: 1207251289277488508, guid: f5692551e69d33749b247e88a15c9ef6, type: 3}
propertyPath: m_TagString propertyPath: m_TagString
value: IgnoreSelf value: IgnoreSelf

View File

@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e021b4c809a781e468c2988c016ebbea, type: 3} m_Script: {fileID: 11500000, guid: e021b4c809a781e468c2988c016ebbea, type: 3}
m_Name: ColorLookup m_Name: ColorLookup
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 0
texture: texture:
m_OverrideState: 1 m_OverrideState: 1
m_Value: {fileID: 2800000, guid: 8c0cdd4f39befe14b87bf44dad8b96bc, type: 3} m_Value: {fileID: 2800000, guid: 8c0cdd4f39befe14b87bf44dad8b96bc, type: 3}
@ -20,52 +20,6 @@ MonoBehaviour:
contribution: contribution:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 1 m_Value: 1
--- !u!114 &-4051134223660129355
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c01700fd266d6914ababb731e09af2eb, type: 3}
m_Name: DepthOfField
m_EditorClassIdentifier:
active: 1
mode:
m_OverrideState: 1
m_Value: 1
gaussianStart:
m_OverrideState: 1
m_Value: 5.81
gaussianEnd:
m_OverrideState: 1
m_Value: 30
gaussianMaxRadius:
m_OverrideState: 1
m_Value: 0.97
highQualitySampling:
m_OverrideState: 0
m_Value: 0
focusDistance:
m_OverrideState: 0
m_Value: 10
aperture:
m_OverrideState: 0
m_Value: 5.6
focalLength:
m_OverrideState: 0
m_Value: 50
bladeCount:
m_OverrideState: 0
m_Value: 5
bladeCurvature:
m_OverrideState: 0
m_Value: 1
bladeRotation:
m_OverrideState: 0
m_Value: 0
--- !u!114 &11400000 --- !u!114 &11400000
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -83,7 +37,6 @@ MonoBehaviour:
- {fileID: -5682964868260359006} - {fileID: -5682964868260359006}
- {fileID: 5613022926848435504} - {fileID: 5613022926848435504}
- {fileID: 5336876406982169967} - {fileID: 5336876406982169967}
- {fileID: -4051134223660129355}
--- !u!114 &5336876406982169967 --- !u!114 &5336876406982169967
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 3 m_ObjectHideFlags: 3
@ -127,7 +80,7 @@ MonoBehaviour:
active: 1 active: 1
mode: mode:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 1 m_Value: 2
neutralHDRRangeReductionMode: neutralHDRRangeReductionMode:
m_OverrideState: 0 m_OverrideState: 0
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@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: fb85d097d9116f148b1da22c3156113c guid: c6eeae11fa956f94eb8ddd2dfdc920df
TextureImporter: TextureImporter:
internalIDToNameTable: [] internalIDToNameTable: []
externalObjects: {} externalObjects: {}
@ -28,18 +28,18 @@ TextureImporter:
ignoreMipmapLimit: 0 ignoreMipmapLimit: 0
grayScaleToAlpha: 0 grayScaleToAlpha: 0
generateCubemap: 6 generateCubemap: 6
cubemapConvolution: 1 cubemapConvolution: 0
seamlessCubemap: 1 seamlessCubemap: 0
textureFormat: 1 textureFormat: 1
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: 2 filterMode: 1
aniso: 0 aniso: 1
mipBias: 0 mipBias: 0
wrapU: 1 wrapU: 0
wrapV: 1 wrapV: 0
wrapW: 1 wrapW: 0
nPOTScale: 1 nPOTScale: 1
lightmap: 0 lightmap: 0
compressionQuality: 50 compressionQuality: 50
@ -55,7 +55,7 @@ TextureImporter:
alphaIsTransparency: 0 alphaIsTransparency: 0
spriteTessellationDetail: -1 spriteTessellationDetail: -1
textureType: 0 textureType: 0
textureShape: 2 textureShape: 1
singleChannelComponent: 0 singleChannelComponent: 0
flipbookRows: 1 flipbookRows: 1
flipbookColumns: 1 flipbookColumns: 1
@ -73,7 +73,7 @@ TextureImporter:
resizeAlgorithm: 0 resizeAlgorithm: 0
textureFormat: -1 textureFormat: -1
textureCompression: 1 textureCompression: 1
compressionQuality: 100 compressionQuality: 50
crunchedCompression: 0 crunchedCompression: 0
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@ -13,6 +13,7 @@ namespace BITKit.Entities
[DefaultExecutionOrder(-1)] [DefaultExecutionOrder(-1)]
public class UnityEntity : MonoBehaviour,IEntity public class UnityEntity : MonoBehaviour,IEntity
{ {
[SerializeField] private bool debug;
private IEntitiesService _entitiesService; private IEntitiesService _entitiesService;
private IEntity _entity; private IEntity _entity;
@ -22,6 +23,11 @@ namespace BITKit.Entities
if (_entitiesService.Entities.ContainsKey(gameObject.GetInstanceID())) return; if (_entitiesService.Entities.ContainsKey(gameObject.GetInstanceID())) return;
if (debug)
{
}
var entity = new Entity() var entity = new Entity()
{ {
Id = gameObject.GetInstanceID(), Id = gameObject.GetInstanceID(),
@ -41,6 +47,8 @@ namespace BITKit.Entities
if(!component)continue; if(!component)continue;
var type = component.GetType(); var type = component.GetType();
entity.ServiceCollection.AddSingleton(type, component);
foreach (var x in type.GetInterfaces()) foreach (var x in type.GetInterfaces())
{ {
entity.ServiceCollection.AddSingleton(x, component); entity.ServiceCollection.AddSingleton(x, component);

View File

@ -19,6 +19,7 @@ namespace BITKit.Mod
{ {
list.Add((T)obj); list.Add((T)obj);
} }
} }
return list; return list;
} }

View File

@ -5,7 +5,8 @@
"GUID:14fe60d984bf9f84eac55c6ea033a8f4", "GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:d8b63aba1907145bea998dd612889d6b", "GUID:d8b63aba1907145bea998dd612889d6b",
"GUID:f51ebe6a0ceec4240a699833d6309b23", "GUID:f51ebe6a0ceec4240a699833d6309b23",
"GUID:e0cd26848372d4e5c891c569017e11f1" "GUID:e0cd26848372d4e5c891c569017e11f1",
"GUID:2665a8d13d1b3f18800f46e256720795"
], ],
"includePlatforms": [], "includePlatforms": [],
"excludePlatforms": [], "excludePlatforms": [],

View File

@ -6,6 +6,8 @@ using System.Collections.Generic;
using System.Net.Http.Headers; using System.Net.Http.Headers;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using BITKit;
using Unity.Burst;
using Unity.Mathematics; using Unity.Mathematics;
namespace Net.BITKit.Quadtree namespace Net.BITKit.Quadtree
@ -22,23 +24,33 @@ namespace Net.BITKit.Quadtree
return _positions; return _positions;
} }
} }
public IDictionary<int, float2> Sizes => _sizes;
private readonly Dictionary<int, float2> _positions; private readonly Dictionary<int, float2> _positions;
private Memory<int> _memory; private Memory<int> _memory;
private readonly ConcurrentQueue<(int, float2)> _queue; private readonly ConcurrentQueue<(int, float2)> _queue;
private readonly Dictionary<int, float2> _sizes;
public Quadtree(float2 center, float2 size) public Quadtree(float2 center, float2 size)
{ {
_sizes = new Dictionary<int, float2>();
_memory = new int[(int)math.max(size.x, size.y)]; _memory = new int[(int)math.max(size.x, size.y)];
_positions = new Dictionary<int, float2>(); _positions = new Dictionary<int, float2>();
_queue = new ConcurrentQueue<(int, float2)>(); _queue = new ConcurrentQueue<(int, float2)>();
Root = new QuadtreeNode(this,center, size); Root = new QuadtreeNode(this,center, size);
} }
public void Insert(in int objectId,in float2 position) public void Insert(in int objectId,in float2 position,in float2 size = default)
{ {
_queue.Enqueue((objectId, position)); _queue.Enqueue((objectId, position));
var root = Root; if (size.x is not 0)
{
_sizes.TryAdd(objectId, size);
}
else
{
var root = Root;
InsertRecursive(ref root,in objectId,in position); InsertRecursive(ref root,in objectId,in position);
}
} }
private static void InsertRecursive(ref QuadtreeNode node,in int objectId,in float2 position) private static void InsertRecursive(ref QuadtreeNode node,in int objectId,in float2 position)
@ -69,27 +81,36 @@ namespace Net.BITKit.Quadtree
var root = Root; var root = Root;
/*
var array = MemoryPool<int>.Shared.Rent(_positions.Count);
try
{
QueryRecursive(in root, in position, in radius, array.Memory.Span, ref index);
return array.Memory;
}
finally
{
array.Dispose();
}
*/
QueryRecursive(in root,in position,in radius, _memory.Span, ref index); QueryRecursive(in root,in position,in radius, _memory.Span, ref index);
foreach (var (key,size) in _sizes)
{
var pos = _positions[key];
if (IsCircleInRect(pos, radius, position, size))
{
_memory.Span[index] = key;
index++;
}
}
return _memory[..index]; return _memory[..index];
} }
[BurstCompile]
private static bool IsCircleInRect(float2 point, float radius, float2 pos, float2 size)
{
var halfSize = size * 0.5f;
var min = pos - halfSize; // 矩形左下角
var max = pos + halfSize; // 矩形右上角
// 计算扩展后的包围盒
var expandedMin = min - radius;
var expandedMax = max + radius;
// 检查点是否在扩展的矩形内
return point.x >= expandedMin.x && point.x <= expandedMax.x &&
point.y >= expandedMin.y && point.y <= expandedMax.y;
}
private void Expansion() private void Expansion()
{ {
while (_queue.TryDequeue(out var item)) while (_queue.TryDequeue(out var item))
@ -102,7 +123,7 @@ namespace Net.BITKit.Quadtree
_memory = new int[_positions.Count*2]; _memory = new int[_positions.Count*2];
} }
} }
[BurstCompile]
private void QueryRecursive(in QuadtreeNode node,in float2 position,in float radius,Span<int> result,ref int index) private void QueryRecursive(in QuadtreeNode node,in float2 position,in float radius,Span<int> result,ref int index)
{ {
if (!Intersects(node.Center, node.Size, position, radius)) if (!Intersects(node.Center, node.Size, position, radius))
@ -132,7 +153,7 @@ namespace Net.BITKit.Quadtree
} }
} }
} }
[BurstCompile]
private static bool Intersects(in float2 center,in float2 size,in float2 position,in float radius) private static bool Intersects(in float2 center,in float2 size,in float2 position,in float radius)
{ {
// 计算 AABB 的最小/最大点 // 计算 AABB 的最小/最大点
@ -158,10 +179,14 @@ namespace Net.BITKit.Quadtree
if (_positions.TryGetValue(objectId, out var position) is false) return false; if (_positions.TryGetValue(objectId, out var position) is false) return false;
_sizes.TryRemove(objectId);
var root = Root; var root = Root;
if (RemoveRecursive(ref root, objectId, position) is false) return false; if (RemoveRecursive(ref root, objectId, position) is false) return false;
_positions.Remove(objectId); _positions.Remove(objectId);
return true; return true;
} }

View File

@ -5,6 +5,7 @@ using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using Unity.Mathematics; using Unity.Mathematics;
using UnityEngine;
namespace BITKit.Tween namespace BITKit.Tween
{ {
@ -35,7 +36,25 @@ namespace BITKit.Tween
return new TweenSequence(); return new TweenSequence();
} }
public static async UniTask Lerp<T>(Action<T> setter,T from,T to,float duration, Func<T, T,float, T> lerp,CancellationToken cancellationToken = default) public static async UniTask MoveToForward<T>(Action<T> setter, T from, T to, float delta,
Func<T, T, float, T> func, CancellationToken cancellationToken = default)
{
setter(from);
while (Equals(from,to) is false && cancellationToken.IsCancellationRequested is false)
{
from = func(from, to, delta*BITApp.Time.DeltaTime);
#if UNITY_5_3_OR_NEWER
await UniTask.NextFrame(cancellationToken);
#else
await UniTask.Yield();
#endif
setter(from);
}
if (cancellationToken.IsCancellationRequested is false)
setter(to);
}
public static async UniTask Lerp<T>(Action<T> setter,T from,T to,float duration, Func<T, T,float, T> func,CancellationToken cancellationToken = default)
{ {
var t = 0f; var t = 0f;
var delta = 1f / duration; var delta = 1f / duration;
@ -44,7 +63,7 @@ namespace BITKit.Tween
while (t < 1 && cancellationToken.IsCancellationRequested is false) while (t < 1 && cancellationToken.IsCancellationRequested is false)
{ {
t = math.clamp(t + delta*BITApp.Time.DeltaTime, 0, 1); t = math.clamp(t + delta*BITApp.Time.DeltaTime, 0, 1);
var next = lerp(from, to, t); var next = func(from, to, t);
#if UNITY_5_3_OR_NEWER #if UNITY_5_3_OR_NEWER
await UniTask.NextFrame(cancellationToken); await UniTask.NextFrame(cancellationToken);
#else #else

View File

@ -57,6 +57,8 @@ namespace BITKit
} }
public class BITAppForUnity : MonoBehaviour public class BITAppForUnity : MonoBehaviour
{ {
public static event Action OnDrawGizmo;
public static event Action OnDrawGizmoSelected;
[Serializable] [Serializable]
public class OpenUrl public class OpenUrl
{ {
@ -224,5 +226,15 @@ namespace BITKit
{ {
return BITApp.State; return BITApp.State;
} }
private void OnDrawGizmos()
{
OnDrawGizmo?.Invoke();
}
private void OnDrawGizmosSelected()
{
OnDrawGizmoSelected?.Invoke();
}
} }
} }

View File

@ -21,7 +21,7 @@ namespace Net.Project.B.Quadtree
for (var i = 0; i < 512*8; i++) for (var i = 0; i < 512*8; i++)
{ {
_quadtree.Insert(i,Random.insideUnitCircle * 512); _quadtree.Insert(i,Random.insideUnitCircle * 512,Random.value>0.5f ? Random.insideUnitCircle * 8 :default);
} }
_quadtree.Query(default, default); _quadtree.Query(default, default);
@ -56,6 +56,12 @@ namespace Net.Project.B.Quadtree
var nodeCenter = quadtreeNode.Center; var nodeCenter = quadtreeNode.Center;
var nodeSize = quadtreeNode.Size; var nodeSize = quadtreeNode.Size;
foreach (var (id,rectangle) in _quadtree.Sizes)
{
var pos = _quadtree.Positions[id];
Gizmos.DrawWireCube(new Vector3(pos.x,0,pos.y),new Vector3(rectangle.x,0,rectangle.y));
}
foreach (var id in quadtreeNode.Objects) foreach (var id in quadtreeNode.Objects)
{ {
if (repeatedObject.Add(id) is false) if (repeatedObject.Add(id) is false)

View File

@ -47,6 +47,9 @@
}, },
{ {
"m_Id": "7e2c0d4d25864d2191a1e0e89382cb9d" "m_Id": "7e2c0d4d25864d2191a1e0e89382cb9d"
},
{
"m_Id": "8227f9644b274f5ebf0d28d68ba889a6"
} }
], ],
"m_GroupDatas": [], "m_GroupDatas": [],
@ -108,6 +111,34 @@
"m_SlotId": 1 "m_SlotId": 1
} }
}, },
{
"m_OutputSlot": {
"m_Node": {
"m_Id": "8227f9644b274f5ebf0d28d68ba889a6"
},
"m_SlotId": 0
},
"m_InputSlot": {
"m_Node": {
"m_Id": "5661d3cd00db4886aa4c5a74d2bf7906"
},
"m_SlotId": 3
}
},
{
"m_OutputSlot": {
"m_Node": {
"m_Id": "8227f9644b274f5ebf0d28d68ba889a6"
},
"m_SlotId": 0
},
"m_InputSlot": {
"m_Node": {
"m_Id": "6c2776abf1bb475387390d54ccac4274"
},
"m_SlotId": 3
}
},
{ {
"m_OutputSlot": { "m_OutputSlot": {
"m_Node": { "m_Node": {
@ -916,6 +947,43 @@
"m_Space": 4 "m_Space": 4
} }
{
"m_SGVersion": 1,
"m_Type": "UnityEditor.ShaderGraph.PositionNode",
"m_ObjectId": "8227f9644b274f5ebf0d28d68ba889a6",
"m_Group": {
"m_Id": ""
},
"m_Name": "Position",
"m_DrawState": {
"m_Expanded": true,
"m_Position": {
"serializedVersion": "2",
"x": -1669.9998779296875,
"y": -185.33334350585938,
"width": 207.3333740234375,
"height": 134.6667022705078
}
},
"m_Slots": [
{
"m_Id": "c0c3d0b729c7436aab7c437b9d0b4d32"
}
],
"synonyms": [
"location"
],
"m_Precision": 1,
"m_PreviewExpanded": false,
"m_DismissedVersion": 0,
"m_PreviewMode": 2,
"m_CustomColors": {
"m_SerializableColors": []
},
"m_Space": 0,
"m_PositionSource": 0
}
{ {
"m_SGVersion": 0, "m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot",
@ -1248,6 +1316,29 @@
"m_Value": 0.0 "m_Value": 0.0
} }
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
"m_ObjectId": "c0c3d0b729c7436aab7c437b9d0b4d32",
"m_Id": 0,
"m_DisplayName": "Out",
"m_SlotType": 1,
"m_Hidden": false,
"m_ShaderOutputName": "Out",
"m_StageCapability": 3,
"m_Value": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_DefaultValue": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_Labels": []
}
{ {
"m_SGVersion": 0, "m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.PropertyNode", "m_Type": "UnityEditor.ShaderGraph.PropertyNode",

View File

@ -1,21 +0,0 @@
{
"name": "BITKit.Extensions.Polaris",
"rootNamespace": "",
"references": [
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:9c184a1e5cc20654384071dfebc106ed",
"GUID:bdb069e155d2f944cb1bf28602b6d4c1",
"GUID:1193c2664d97cc049a6e4c486c6bce71"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [
"GRIFFIN"
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using System.Collections;
using System.Collections.Generic;
using System.Text;
using Pinwheel.Griffin;
using Quadtree;
using UnityEngine;
namespace BITKit.OpenWorld
{
public class PolarisTerrainChunkService : WorldChunkService<PolarisTerrainChunkService>
{
private class ChunkData:IWorldChunkObject
{
public Collider Collider { get; set; }
public Bounds GetBounds() => Bounds;
public Bounds Bounds { get; set; }
public Node<IWorldChunkObject> ParentNode { get; set; }
public void QuadTree_Root_Initialized(IQuadtreeRoot<IWorldChunkObject, Node<IWorldChunkObject>> root)
{
}
public int Id { get; set; }
public int Lod
{
get => lod;
set
{
Collider.enabled = value is 0;
lod = value;
}
}
private int lod=-1;
}
[SerializeField] private GStylizedTerrain[] terrains;
protected override void Start()
{
base.Start();
var reporter = new StringBuilder();
foreach (var terrain in terrains)
{
reporter.AppendLine($"正在注册地形 {terrain.name},尺寸:{terrain.TerrainData.Geometry.Width}x{terrain.TerrainData.Geometry.Length}");
foreach (var chunk in terrain.GetChunks())
{
var data =new ChunkData()
{
Collider = chunk.MeshColliderComponent,
Bounds = chunk.MeshColliderComponent.bounds
};
data.Collider.enabled = false;
Register(data);
reporter.AppendLine($"注册地形碰撞体 {chunk.name},尺寸:{data.Bounds.size}");
}
}
Debug.Log(reporter);
OnTick(Time.deltaTime);
}
}
}

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