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@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using Animancer;
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@@ -58,6 +59,8 @@ namespace Net.Like.Xue.Tokyo
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_waitPlayerStart.TrySetResult(infoPlayerStart);
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}
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public IReadOnlyDictionary<int, IEntity> Entities => _entities.ToDictionary(x => x.entity.Id, x => x.entity);
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public async UniTask<IEntity> CreateAsync(string addressablePath)
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{
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await UniTask.SwitchToMainThread();
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