This commit is contained in:
CortexCore
2024-11-20 11:36:36 +08:00
parent 99253854e8
commit 6cc53eb9dc
383 changed files with 21233 additions and 112159 deletions

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@@ -23,7 +23,7 @@ MonoBehaviour:
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m_OpaqueDownsampling: 1
m_SupportsTerrainHoles: 1
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@@ -36,7 +36,7 @@ MonoBehaviour:
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m_MainLightShadowmapResolution: 256
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m_AdditionalLightsShadowmapResolution: 2048
@@ -45,7 +45,7 @@ MonoBehaviour:
m_AdditionalLightsShadowResolutionTierHigh: 1024
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m_ShadowDistance: 50
m_ShadowDistance: 8
m_ShadowCascadeCount: 4
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m_PrefilteringModeAdditionalLight: 3
m_PrefilteringModeMainLightShadows: 3
m_PrefilteringModeAdditionalLight: 0
m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 0
m_PrefilteringModeDeferredRendering: 2
m_PrefilteringModeForwardPlus: 2
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m_PrefilteringModeScreenSpaceOcclusion: 0
m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 1

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@@ -68,6 +68,10 @@ MonoBehaviour:
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knockedAnimations:
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@@ -158,7 +158,7 @@ RectTransform:
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m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: -46.73, y: 444}
m_AnchoredPosition: {x: -46.73, y: 279.93}
m_SizeDelta: {x: 64, y: 64}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &322064946

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@@ -16,8 +16,11 @@ using Microsoft.Extensions.Hosting.Unity;
using Microsoft.Extensions.Logging;
using Net.Like.Xue.Tokyo.GameService;
using Net.Like.Xue.Tokyo.UX;
using Net.Project.B.Dialogue;
using Net.Project.B.Health;
using Net.Project.B.Interaction;
using Net.Project.B.Quest;
using Net.Project.B.UX;
using Net.Project.B.WorldNode;
using Project.B.Animation;
using Project.B.CharacterController;
@@ -42,7 +45,7 @@ namespace Net.Like.Xue.Tokyo
var source = new CancellationTokenSource();
destroyCancellationToken.Register(source.Cancel);
var serviceCollection = new ServiceCollection();
var serviceCollection = BITApp.ServiceCollection= new ServiceCollection();
serviceCollection.AddSingleton<IServiceCollection>(serviceCollection);
@@ -107,11 +110,20 @@ namespace Net.Like.Xue.Tokyo
serviceCollection.AddSingleton<UXMenu>();
serviceCollection.AddSingleton<UXConsole>();
serviceCollection.AddSingleton<UXDialogue>();
//生成玩家
serviceCollection.AddSingleton<GameSpawnPlayerService>();
//任务
serviceCollection.AddSingleton<IQuestService, QuestService>();
//对话
serviceCollection.AddSingleton<IDialogueService, DialogueService>();
serviceCollection.AddSingleton<DialogueMiddlewareNodeCanvasDialogueTree>();
//获取服务提供者
var serviceProvider = serviceCollection.BuildServiceProvider();
await using var serviceProvider = BITApp.ServiceProvider = serviceCollection.BuildServiceProvider();
if (serviceProvider is IDisposable disposable)
{
@@ -155,6 +167,10 @@ namespace Net.Like.Xue.Tokyo
serviceProvider.GetRequiredService<WorldHighlightService>();
serviceProvider.GetRequiredService<UXConsole>();
serviceProvider.GetRequiredService<DialogueMiddlewareNodeCanvasDialogueTree>();
serviceProvider.GetRequiredService<UXDialogue>().Initialize(serviceProvider.GetRequiredService<UXHud>());
YooAssets.LoadAssetSync("MyShaderVariants").AssetObject.As<ShaderVariantCollection>().WarmUp();

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@@ -0,0 +1,37 @@
using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using NodeCanvas.Framework;
using Pinwheel.Jupiter;
using UnityEngine;
namespace Net.Like.Xue.Tokyo
{
public class SetDayTime:MonoBehaviour
{
private JDayNightCycle _cycle;
private void Start()
{
_cycle = GetComponent<JDayNightCycle>();
Data.AddListener<float>("Time",OnSetTime);
destroyCancellationToken.Register(Dispose);
}
private void Dispose()
{
Data.RemoveListender<float>("Time",OnSetTime);
}
private void Update()
{
Data.Set("Time", _cycle.Time);
}
private void OnSetTime(float obj)
{
_cycle.Time = obj;
}
}
}

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@@ -9,7 +9,8 @@
"GUID:c469c0b0902774247810f42d61a18bd7",
"GUID:12c795c5ebfb7b245a0399e28b4015e8",
"GUID:e527b3ce3106f974585be5134b6200e9",
"GUID:d750d221812bb1d48baff92e6ef73e28"
"GUID:d750d221812bb1d48baff92e6ef73e28",
"GUID:b93d14745ae2c064fb21541ca62ad9de"
],
"includePlatforms": [],
"excludePlatforms": [],

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@@ -2,10 +2,12 @@ using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using BITKit.Mod;
using BITKit.UX;
using BITKit.WorldNode;
using Cysharp.Threading.Tasks;
using Net.Project.B.Interaction;
using Net.Project.B.Quest;
using Project.B.Map;
using UnityEditor;
using UnityEngine;
@@ -18,15 +20,29 @@ namespace Net.Like.Xue.Tokyo.UX
private readonly IGameMapService _gameMapService;
private readonly IWorldInteractionService _interactionService;
private readonly WorldInfoNodeService _worldInfoNodeService;
public UXHud(IUXService uxService, IGameMapService gameMapService, IWorldInteractionService interactionService, WorldInfoNodeService worldInfoNodeService) : base(uxService)
private readonly IQuestService _questService;
public UXHud(IUXService uxService, IGameMapService gameMapService, IWorldInteractionService interactionService, WorldInfoNodeService worldInfoNodeService, IQuestService questService) : base(uxService)
{
_gameMapService = gameMapService;
_interactionService = interactionService;
_worldInfoNodeService = worldInfoNodeService;
_questService = questService;
_gameMapService.OnMapChanged += OnMapChanged;
_interactionService.OnInteraction += OnInteraction;
Data.AddListener<float>("Time",x=>
{
_timeSlider?.SetValueWithoutNotify(x);
});
_questService.OnQuestCreatedOrUpdated +=(x,y,z)=>_questQueue.Enqueue(new(x,y,z));
foreach (var (index,quest) in _questService.Quests)
{
_questQueue.Enqueue(new(quest,QuestState.Inactive,quest.CurrentState));
}
}
private void OnInteraction(object arg1, IWorldInteractable arg2, WorldInteractionProcess arg3, object arg4)
@@ -58,9 +74,19 @@ namespace Net.Like.Xue.Tokyo.UX
private VisualElement _miniPlayer;
[UXBindPath("interaction-tips")]
private Label _interactionTips;
[UXBindPath("time-slider")]
private Slider _timeSlider;
[UXBindPath("quest-container")]
private VisualElement _questContainer;
private Camera _minimapCamera;
private Camera _mainCamera;
private VisualTreeAsset _questTemplate;
private readonly Queue<(IQuestData questData, QuestState oldQuestState, QuestState newQuestState)> _questQueue =
new();
public override async UniTask EntryAsync()
{
await base.EntryAsync();
@@ -72,6 +98,13 @@ namespace Net.Like.Xue.Tokyo.UX
{
UXService.Entry<UXMap>();
});
_timeSlider.RegisterValueChangedCallback(x => { Data.Set("Time", x.newValue); });
_questContainer.Clear();
_questTemplate =await ModService.LoadAsset<VisualTreeAsset>("ux_quest_template");
_timeSlider.value = Data.Get<float>("Time");
}
public override void OnTick(float deltaTime)
@@ -94,6 +127,17 @@ namespace Net.Like.Xue.Tokyo.UX
_miniPlayer.style.left = _minimapContainer.layout.width * point.x - _miniPlayer.layout.width / 2;
_miniPlayer.style.top = _minimapContainer.layout.height * (1-point.y) - _miniPlayer.layout.height / 2;
if (_questContainer is not null && _questTemplate!=null)
{
while (_questQueue.TryDequeue(out var quest))
{
var visualElement = _questContainer.Create(_questTemplate);
visualElement.Get<Label>(0).text = quest.questData.Name;
visualElement.Get<Label>(1).text = quest.questData.Description;
}
}
}
}

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@@ -1,4 +1,5 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using Animancer;
@@ -58,6 +59,8 @@ namespace Net.Like.Xue.Tokyo
_waitPlayerStart.TrySetResult(infoPlayerStart);
}
public IReadOnlyDictionary<int, IEntity> Entities => _entities.ToDictionary(x => x.entity.Id, x => x.entity);
public async UniTask<IEntity> CreateAsync(string addressablePath)
{
await UniTask.SwitchToMainThread();

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@@ -26,3 +26,10 @@
flex-grow: 1;
transition-duration: 0.2s;
}
.dialogue-container Label {
}
.dialogue-container Label:disabled {
opacity: 0.5;
}

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@@ -0,0 +1,6 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:Button parse-escape-sequences="true" display-tooltip-when-elided="true" name="Button-0" style="flex-direction: row; align-items: center;">
<ui:Label tabindex="-1" text="[1]" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--0" style="width: 32px;" />
<ui:Label tabindex="-1" text="选择A" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--1" />
</ui:Button>
</ui:UXML>

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@@ -0,0 +1,7 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:VisualElement style="flex-direction: row; align-items: center;">
<ui:Label tabindex="-1" text="Actor" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--0" />
<ui:Label tabindex="-1" text=":" parse-escape-sequences="true" display-tooltip-when-elided="true" />
<ui:Label tabindex="-1" text="Statement" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--1" />
</ui:VisualElement>
</ui:UXML>

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@@ -1,12 +1,23 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<ui:Template name="ux_quest_template" src="project://database/Assets/Artists/UX/ux_quest_template.uxml?fileID=9197481963319205126&amp;guid=3e4b142e8b224ce42a5258702fcb6270&amp;type=3#ux_quest_template" />
<ui:Template name="ux_dialogue_template" src="project://database/Assets/Artists/UX/ux_dialogue_template.uxml?fileID=9197481963319205126&amp;guid=af60a5419d14491468066d33d8806fc1&amp;type=3#ux_dialogue_template" />
<ui:Template name="ux_dialogue_choose_template" src="project://database/Assets/Artists/UX/ux_dialogue_choose_template.uxml?fileID=9197481963319205126&amp;guid=0651c86a74198604da9d71321f73cbd5&amp;type=3#ux_dialogue_choose_template" />
<Style src="project://database/Assets/BITKit/Unity/UX/Common/Common.uss?fileID=7433441132597879392&amp;guid=a3a69d3518fd02b489e721f3c5b0b539&amp;type=3#Common" />
<ui:VisualElement class="container-my-8" style="position: absolute; left: 32px; top: 32px;">
<Style src="project://database/Assets/Artists/UX/Style.uss?fileID=7433441132597879392&amp;guid=506d41b7c5d56a44bb5845e69055a5eb&amp;type=3#Style" />
<ui:VisualElement class="container-my-8" style="position: absolute; left: 32px; top: 32px; overflow: hidden;">
<ui:VisualElement name="minimap-container" style="background-image: url(&quot;project://database/Assets/Artists/Materials/ux_minimap.renderTexture?fileID=8400000&amp;guid=9a9e60eda7295fc47907b25d62d9dd79&amp;type=2#ux_minimap&quot;); width: 256px; height: 256px; background-color: rgba(0, 0, 0, 0.5); border-left-color: rgb(255, 255, 255); border-right-color: rgb(255, 255, 255); border-top-color: rgb(255, 255, 255); border-bottom-color: rgb(255, 255, 255); border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px;">
<ui:VisualElement name="minimap-player" style="width: 32px; height: 32px; background-color: rgb(255, 255, 255); position: absolute; top: 97px; left: 64px; background-image: url(&quot;project://database/Assets/Artists/Arts/Avatars/avatar_player.jpg?fileID=2800000&amp;guid=dc1a7b7a5cc9437438280932e8b541a0&amp;type=3#avatar_player&quot;);" />
</ui:VisualElement>
<ui:Slider label="时间" high-value="24" name="time-slider" show-input-field="false" />
</ui:VisualElement>
<ui:VisualElement name="quest-container" style="position: absolute; top: 32px; right: 32px; background-color: rgba(0, 0, 0, 0.78);">
<ui:Instance template="ux_quest_template" name="ux_quest_template" />
</ui:VisualElement>
<ui:Label tabindex="-1" text="互动" parse-escape-sequences="true" display-tooltip-when-elided="true" name="interaction-tips" class="flex-center tl" style="top: 32px; background-color: rgba(0, 0, 0, 0.78); padding-top: 4px; padding-right: 8px; padding-bottom: 4px; padding-left: 8px;" />
<ui:VisualElement picking-mode="Ignore" class="root">
<ui:VisualElement name="dialogue-choose-container">
<ui:Instance template="ux_dialogue_choose_template" name="ux_dialogue_choose_template" />
</ui:VisualElement>
<ui:VisualElement style="margin-top: auto; margin-right: auto; margin-bottom: 16px; margin-left: auto; flex-direction: row; align-items: center; background-color: rgba(0, 0, 0, 0.78); width: 256px;">
<ui:VisualElement style="width: 64px; height: 64px; background-image: url(&quot;project://database/Assets/Artists/Arts/Avatars/avatar_player.jpg?fileID=2800000&amp;guid=dc1a7b7a5cc9437438280932e8b541a0&amp;type=3#avatar_player&quot;);" />
<ui:VisualElement style="flex-grow: 1; margin-top: 5px; margin-right: 5px; margin-bottom: 5px; margin-left: 5px;">
@@ -14,4 +25,8 @@
</ui:VisualElement>
</ui:VisualElement>
</ui:VisualElement>
<ui:ScrollView picking-mode="Ignore" name="dialogue-container" class="flex-center dialogue-container" style="background-color: rgba(0, 0, 0, 0.78); border-top-left-radius: 8px; border-top-right-radius: 8px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; min-width: 512px; bottom: -25%; max-height: 300px; padding-top: 8px; padding-right: 8px; padding-bottom: 8px; padding-left: 8px;">
<ui:Instance template="ux_dialogue_template" name="ux_dialogue_template" />
<ui:Instance template="ux_dialogue_template" name="ux_dialogue_template" />
</ui:ScrollView>
</ui:UXML>

View File

@@ -2,7 +2,7 @@
<Style src="project://database/Assets/BITKit/Unity/UX/Common/Common.uss?fileID=7433441132597879392&amp;guid=a3a69d3518fd02b489e721f3c5b0b539&amp;type=3#Common" />
<ui:VisualElement class="root" style="background-image: url(&quot;project://database/Assets/Artists/Arts/Backgrounds/background_menu.jpg?fileID=21300000&amp;guid=5abe2ac5974a6104fbf483cf5f3f19eb&amp;type=3#background_menu&quot;); background-color: rgb(0, 0, 0); -unity-background-image-tint-color: rgba(255, 255, 255, 0.32);" />
<ui:VisualElement class="flex-center" style="min-width: 256px;">
<ui:ProgressBar value="48.2" name="load-progress" style="background-color: rgba(255, 255, 255, 0.21); height: 4px; width: 512px;" />
<ui:ProgressBar value="0.51" name="load-progress" high-value="1" style="background-color: rgba(255, 255, 255, 0.21); height: 4px; width: 512px;" />
<ui:VisualElement style="flex-direction: row; justify-content: space-between;">
<ui:Label tabindex="-1" text="map_tokyo" parse-escape-sequences="true" display-tooltip-when-elided="true" name="map-label" class="tl" />
<ui:Label tabindex="-1" text="加载中..." parse-escape-sequences="true" display-tooltip-when-elided="true" name="load_step-label" />

View File

@@ -0,0 +1,6 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:VisualElement style="flex-grow: 1;">
<ui:Label tabindex="-1" text="任务名称" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--0" class="tl" />
<ui:Label tabindex="-1" text="任务描述" parse-escape-sequences="true" display-tooltip-when-elided="true" name="Label--1" />
</ui:VisualElement>
</ui:UXML>