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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit.Physics
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{
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public class UnityCollisionController : MonoBehaviour
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{
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public event Action<Collision> OnUnityCollisionEnter;
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public event Action<Collision> OnUnityCollisionStay;
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public event Action<Collision> OnUnityCollisionExit;
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public event Action<Collider> OnUnityTriggerEnter;
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public event Action<Collider> OnUnityTriggerExit;
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public event Action<Collider> OnUnityTriggerStay;
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private void OnCollisionEnter(Collision other)
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{
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OnUnityCollisionEnter?.Invoke(other);
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}
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private void OnCollisionStay(Collision other)
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{
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OnUnityCollisionStay?.Invoke(other);
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}
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private void OnCollisionExit(Collision other)
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{
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OnUnityCollisionExit?.Invoke(other);
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}
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private void OnTriggerEnter(Collider other)
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{
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OnUnityTriggerEnter?.Invoke(other);
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}
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private void OnTriggerExit(Collider other)
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{
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OnUnityTriggerExit?.Invoke(other);
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}
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private void OnTriggerStay(Collider other)
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{
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OnUnityTriggerStay?.Invoke(other);
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}
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}
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}
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