1
This commit is contained in:
@@ -13,25 +13,82 @@ using System.Text;
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using System.IO;
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using System.Reflection;
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using System.Reflection.Emit;
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using BITKit.Mod;
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using UnityEngine.InputSystem.Interactions;
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using Label = UnityEngine.UIElements.Label;
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using Object = UnityEngine.Object;
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// ReSharper disable PossibleMultipleEnumeration
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namespace BITKit.Console
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{
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public class BITConsole : MonoBehaviour
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public class UXConsole:IDisposable
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{
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[RuntimeInitializeOnLoadMethod]
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private static void Reload()
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{
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Application.logMessageReceivedThreaded += EnqueueLog;
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}
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[BITCommand]
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// ReSharper disable once UnusedMember.Global
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public static void Console_Exception_Print_StackTrace(int allow)
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{
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exceptionPrintStackTrace = allow is 1;
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_exceptionPrintStackTrace = allow is 1;
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}
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private static bool exceptionPrintStackTrace = false;
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private readonly IMainTicker _ticker;
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public UXConsole(IMainTicker ticker)
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{
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_ticker = ticker;
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_singleton = this;
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_ticker.Add(OnTick);
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InitializeAsync();
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Application.logMessageReceivedThreaded += EnqueueLog;
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}
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private async void InitializeAsync()
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{
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var go = new GameObject("UXConsole");
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Object.DontDestroyOnLoad(go);
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var document = go.AddComponent<UIDocument>();
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document.sortingOrder = 1;
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try
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{
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var panelSettings =await ModService.LoadAsset<PanelSettings>("ux_panel_settings");
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document.panelSettings = panelSettings;
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}
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catch (Exception e)
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{
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BIT4Log.Warning<UXService>("未找到ux_panel_settings");
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throw;
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}
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document.visualTreeAsset = await ModService.LoadAsset<VisualTreeAsset>("ux_console");
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_rootVisualElement = document.rootVisualElement;
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UXUtils.Inject(this,_rootVisualElement);
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_commandSelector = new()
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{
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Container = _commandContainer,
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};
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_commandSelector.OnSelected += x =>
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{
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_textField.SetValueWithoutNotify(x.Name);
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_textField.Blur();
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_textField.Focus();
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};
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_singleton = this;
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_textField.RegisterValueChangedCallback(OnTextFieldValueChanged);
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_textField.RegisterCallback<KeyDownEvent>(OnKeyDown);
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_text.text = string.Empty;
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Toggle(false);
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}
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private VisualElement _rootVisualElement;
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private static bool _exceptionPrintStackTrace;
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private class CommandSelector
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{
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public VisualElement Container { get; set; }
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@@ -100,111 +157,58 @@ namespace BITKit.Console
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public static async void Clear()
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{
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await BITApp.SwitchToMainThread();
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singleton.outputString.Clear();
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singleton.text.text = string.Empty;
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_singleton._outputString.Clear();
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_singleton._text.text = string.Empty;
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}
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private static BITConsole singleton;
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[SerializeField] private UIDocument document;
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[SerializeReference] private InputActionReference toggleAction;
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private static UXConsole _singleton;
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private static ConcurrentQueue<(string condition, string stackTrace, LogType type)> logQueue = new();
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private static readonly ConcurrentQueue<(string condition, string stackTrace, LogType type)> LOGQueue = new();
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private static void EnqueueLog(string condition, string stackTrace, LogType type)
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{
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logQueue.Enqueue((condition, stackTrace, type));
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LOGQueue.Enqueue((condition, stackTrace, type));
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}
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private readonly InputActionGroup _inputActionGroup=new()
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{
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allowGlobalActivation = false
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};
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public int logLineLimit = 64;
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private const int LOGLineLimit = 64;
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[UXBindPath("commands-container")]
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private VisualElement commandContainer;
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private VisualElement _commandContainer;
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[UXBindPath("TextField")]
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private TextField textField;
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private TextField _textField;
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[UXBindPath("Text")]
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private Label text;
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private Label _text;
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[UXBindPath( "context-scrollview")]
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private ScrollView scrollView;
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private ScrollView _scrollView;
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private bool _isRunning;
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private List<string> outputString = new();
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private List<string> _outputString = new();
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private CommandSelector _commandSelector;
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private void Start()
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{
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UXUtils.Inject(this);
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_commandSelector = new()
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{
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Container = commandContainer,
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};
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_commandSelector.OnSelected += x =>
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{
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textField.SetValueWithoutNotify(x.Name);
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textField.Blur();
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textField.Focus();
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};
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singleton = this;
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textField.RegisterValueChangedCallback(OnTextFieldValueChanged);
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textField.RegisterCallback<KeyDownEvent>(OnKeyDown);
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text.text = string.Empty;
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_inputActionGroup.RegisterCallback(toggleAction,Toggle);
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//_inputActionGroup.RegisterCallback(nextOrPreviousAction, OnNextCommand);
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_inputActionGroup.allowInput.AddElement(this);
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Toggle(false);
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BIT4Log.OnNextLine += OnNextLine;
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destroyCancellationToken.Register(() =>
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{
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BIT4Log.OnNextLine -= OnNextLine;
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});
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}
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private void OnNextLine()
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{
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if (outputString.Count is not 0 && outputString.Last() != string.Empty)
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outputString.Add(string.Empty);
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if (_outputString.Count is not 0 && _outputString.Last() != string.Empty)
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_outputString.Add(string.Empty);
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}
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private void OnDestroy()
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{
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_inputActionGroup.allowInput.RemoveElement(this);
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}
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public async void Toggle(bool active)
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private void Toggle(bool active)
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{
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_commandSelector.SetMethods(null);
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document.rootVisualElement.SetActive(active);
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_rootVisualElement.SetActive(active);
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_isRunning = active;
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BITAppForUnity.AllowCursor.SetElements(this,active);
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BITInputSystem.AllowInput.SetDisableElements(this,active);
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await UniTask.WaitForEndOfFrame(this);
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if (active)
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{
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textField.SetValueWithoutNotify(string.Empty);
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_textField.SetValueWithoutNotify(string.Empty);
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textField.Focus();
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_textField.Focus();
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scrollView.ScrollToBottom();
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_scrollView.ScrollToBottom();
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}
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else
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{
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text.Blur();
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_text.Blur();
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}
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}
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private void OnTextFieldValueChanged(ChangeEvent<string> callback)
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@@ -215,11 +219,11 @@ namespace BITKit.Console
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_commandSelector.SetMethods(commands);
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commandContainer.SetActive(commands.Length is not 0);
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_commandContainer.SetActive(commands.Length is not 0);
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}
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else
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{
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commandContainer.SetActive(false);
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_commandContainer.SetActive(false);
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_commandSelector.SetMethods(null);
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}
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@@ -230,20 +234,17 @@ namespace BITKit.Console
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switch (keyDownEvent.keyCode)
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{
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case KeyCode.Return:
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var cmd = textField.text;
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var cmd = _textField.text;
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LogCallback($">{cmd}", string.Empty, LogType.Log);
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textField.SetValueWithoutNotify(string.Empty);
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_textField.SetValueWithoutNotify(string.Empty);
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await UniTask.NextFrame();
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if (destroyCancellationToken.IsCancellationRequested) return;
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_textField.Blur();
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textField.Blur();
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textField.Focus();
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_textField.Focus();
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BITCommands.Excute(cmd);
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@@ -252,10 +253,10 @@ namespace BITKit.Console
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break;
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case KeyCode.Tab:
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break;
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case KeyCode.DownArrow when string.IsNullOrEmpty(textField.text) is false:
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case KeyCode.DownArrow when string.IsNullOrEmpty(_textField.text) is false:
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_commandSelector.Index-=1;
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break;
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case KeyCode.UpArrow when string.IsNullOrEmpty(textField.text) is false:
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case KeyCode.UpArrow when string.IsNullOrEmpty(_textField.text) is false:
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_commandSelector.Index+=1;
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break;
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default:
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@@ -269,16 +270,6 @@ namespace BITKit.Console
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keyDownEvent.PreventDefault();
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}
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}
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private void Toggle(InputAction.CallbackContext context)
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{
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switch (context)
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{
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case { interaction: PressInteraction, performed: true }:
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Toggle(!_isRunning);
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break;
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}
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}
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private async void LogCallback(string condition, string stackTrace, LogType type)
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{
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try
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@@ -286,33 +277,33 @@ namespace BITKit.Console
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switch (type)
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{
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case LogType.Error:
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outputString.Add($"<color=red>{condition}</color>");
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_outputString.Add($"<color=red>{condition}</color>");
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break;
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case LogType.Warning:
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outputString.Add($"<color=yellow>{condition}</color>");
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_outputString.Add($"<color=yellow>{condition}</color>");
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break;
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case LogType.Exception:
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outputString.Add($"<color=red>{condition}</color>");
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if (exceptionPrintStackTrace)
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outputString.Add($"<color=red>{stackTrace}</color>");
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_outputString.Add($"<color=red>{condition}</color>");
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if (_exceptionPrintStackTrace)
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_outputString.Add($"<color=red>{stackTrace}</color>");
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break;
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default:
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outputString.Add(condition);
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_outputString.Add(condition);
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break;
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}
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var length = outputString.Count;
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if (length > logLineLimit)
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var length = _outputString.Count;
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if (length > LOGLineLimit)
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{
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outputString = outputString.GetRange(length - logLineLimit, logLineLimit);
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_outputString = _outputString.GetRange(length - LOGLineLimit, LOGLineLimit);
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}
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StringBuilder stringBuilder = new();
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outputString.ForEach(x => stringBuilder.AppendLine(x));
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_outputString.ForEach(x => stringBuilder.AppendLine(x));
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try
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{
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await BITApp.SwitchToMainThread();
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scrollView.ScrollToBottomAutomatic();
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text.text = stringBuilder.ToString();
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_scrollView.ScrollToBottomAutomatic();
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_text.text = stringBuilder.ToString();
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}
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catch (OperationCanceledException)
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@@ -325,25 +316,39 @@ namespace BITKit.Console
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}
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}
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private void Update()
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private void OnTick(float delta)
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{
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while (logQueue.TryDequeue(out var log))
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if (_rootVisualElement is null) return;
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if (Keyboard.current is { backquoteKey: { wasPressedThisFrame: true } })
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{
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Toggle(_isRunning=!_isRunning);
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return;
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}
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if(LOGQueue.TryDequeue(out var log))
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{
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LogCallback(log.condition, log.stackTrace, log.type);
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}
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if (_isRunning is false) return;
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var pos = textField.worldTransform.GetPosition();
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var size = textField.layout.size;
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var pos = _textField.worldTransform.GetPosition();
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var size = _textField.layout.size;
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commandContainer.style.left = 0;
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commandContainer.style.top = 0;
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_commandContainer.style.left = 0;
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_commandContainer.style.top = 0;
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pos.y += size.y;
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commandContainer.transform.position = pos;
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_commandContainer.transform.position = pos;
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commandContainer.style.width = size.x;
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_commandContainer.style.width = size.x;
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}
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public void Dispose()
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{
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_ticker.Remove(OnTick);
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Application.logMessageReceivedThreaded -= EnqueueLog;
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}
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}
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}
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@@ -1,74 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.StateMachine;
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using UnityEngine;
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namespace BITKit
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{
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public abstract class StateBasedMonoBehaviour<T> : MonoBehaviour, IStateMachine<T> where T : IState
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{
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[SerializeField] private MonoStateMachine<T> stateMachine;
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protected Transform Transform => _transform ? _transform : _transform = transform;
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private Transform _transform;
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public bool Enabled
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{
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get => stateMachine.Enabled;
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set => stateMachine.Enabled = value;
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}
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public T CurrentState
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{
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get => stateMachine.CurrentState;
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set => stateMachine.CurrentState = value;
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}
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public event Action<T, T> OnStateChanged
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{
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add => stateMachine.OnStateChanged += value;
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remove => stateMachine.OnStateChanged -= value;
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}
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public event Action<T> OnStateRegistered;
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public event Action<T> OnStateUnRegistered;
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public IDictionary<Type, T> StateDictionary => stateMachine.StateDictionary;
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public virtual void Initialize()
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{
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stateMachine.Initialize();
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}
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public virtual void UpdateState(float deltaTime)
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{
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stateMachine.UpdateState(deltaTime);
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}
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public virtual void DisposeState()
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{
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stateMachine.DisposeState();
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}
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public virtual void TransitionState<State>() where State : T
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{
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stateMachine.TransitionState<State>();
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}
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public virtual void TransitionState(T state)
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{
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stateMachine.TransitionState(state);
|
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}
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||||
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public virtual void Register(T newState) => StateMachineUtils.Register(this,newState);
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||||
public virtual void UnRegister(T newState)=>StateMachineUtils.UnRegister(this,newState);
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void IStateMachine<T>.InvokeOnStateRegistered(T state)
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{
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OnStateRegistered?.Invoke(state);
|
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}
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||||
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void IStateMachine<T>.InvokeOnStateUnRegistered(T state)
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{
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OnStateUnRegistered?.Invoke(state);
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||||
}
|
||||
}
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||||
}
|
@@ -0,0 +1,48 @@
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||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITKit.Physics
|
||||
{
|
||||
public class UnityCollisionController : MonoBehaviour
|
||||
{
|
||||
public event Action<Collision> OnUnityCollisionEnter;
|
||||
public event Action<Collision> OnUnityCollisionStay;
|
||||
public event Action<Collision> OnUnityCollisionExit;
|
||||
|
||||
public event Action<Collider> OnUnityTriggerEnter;
|
||||
public event Action<Collider> OnUnityTriggerExit;
|
||||
public event Action<Collider> OnUnityTriggerStay;
|
||||
|
||||
private void OnCollisionEnter(Collision other)
|
||||
{
|
||||
OnUnityCollisionEnter?.Invoke(other);
|
||||
}
|
||||
|
||||
private void OnCollisionStay(Collision other)
|
||||
{
|
||||
OnUnityCollisionStay?.Invoke(other);
|
||||
}
|
||||
|
||||
private void OnCollisionExit(Collision other)
|
||||
{
|
||||
OnUnityCollisionExit?.Invoke(other);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
OnUnityTriggerEnter?.Invoke(other);
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
OnUnityTriggerExit?.Invoke(other);
|
||||
}
|
||||
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
OnUnityTriggerStay?.Invoke(other);
|
||||
}
|
||||
}
|
||||
}
|
141
Assets/BITKit/Unity/Scripts/Pool/UnityPoolService.cs
Normal file
141
Assets/BITKit/Unity/Scripts/Pool/UnityPoolService.cs
Normal file
@@ -0,0 +1,141 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using BITKit.Mod;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace BITKit.Pool
|
||||
{
|
||||
public class UnityPoolService:IPoolService,IDisposable
|
||||
{
|
||||
private readonly IServiceProvider _serviceProvider;
|
||||
|
||||
public UnityPoolService(IServiceProvider serviceProvider)
|
||||
{
|
||||
_serviceProvider = serviceProvider;
|
||||
}
|
||||
|
||||
private static readonly ConcurrentDictionary<string,List<object>> Pool = new();
|
||||
private static readonly ConcurrentDictionary<string,List<object>> UsingPool = new();
|
||||
private static readonly ConcurrentDictionary<string, Queue<object>> ReadyPool = new();
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
var hashset = new HashSet<GameObject>();
|
||||
foreach (var (_,list) in Pool)
|
||||
{
|
||||
foreach (var obj in list)
|
||||
{
|
||||
if (obj is not Component component) continue;
|
||||
if (!hashset.Add(component.gameObject)) continue;
|
||||
if (component.gameObject)
|
||||
Object.Destroy(component.gameObject);
|
||||
}
|
||||
}
|
||||
Pool.Clear();
|
||||
UsingPool.Clear();
|
||||
ReadyPool.Clear();
|
||||
}
|
||||
|
||||
public async UniTask<T> Spawn<T>(string path) where T : class
|
||||
{
|
||||
if (Pool.ContainsKey(path))
|
||||
{
|
||||
var readyQueue = ReadyPool[path];
|
||||
var usingList = UsingPool[path];
|
||||
if (readyQueue.TryDequeue(out var obj))
|
||||
{
|
||||
var value = obj as T;
|
||||
usingList.Add(value);
|
||||
return obj as T;
|
||||
}
|
||||
|
||||
if (usingList.Count>0)
|
||||
{
|
||||
obj = usingList[0];
|
||||
usingList.RemoveAt(0);
|
||||
usingList.Add(obj);
|
||||
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
if (obj is GameObject gameObject)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
#endif
|
||||
|
||||
return obj as T;
|
||||
}
|
||||
}
|
||||
|
||||
var list = Pool.GetOrCreate(path);
|
||||
|
||||
UsingPool.GetOrCreate(path);
|
||||
ReadyPool.GetOrCreate(path);
|
||||
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
if (typeof(Object).IsAssignableFrom(typeof(T)))
|
||||
{
|
||||
var asset =await ModService.LoadAsset<T>(path);
|
||||
if (asset is Object o)
|
||||
{
|
||||
var instance = Object.Instantiate(o);
|
||||
list.Add(instance);
|
||||
UsingPool.GetOrCreate(path).Add(instance);
|
||||
ReadyPool.GetOrCreate(path);
|
||||
return instance as T;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//检查T的构造函数,如果有需要参数的构造函数,就从ServiceProvider中获取,如果没有,则直接通过System.Activator创建
|
||||
if (typeof(T).GetConstructors().Any(constructorInfo => constructorInfo.GetParameters().Length is 0))
|
||||
{
|
||||
var value = Activator.CreateInstance<T>();
|
||||
list.Add(value);
|
||||
UsingPool.GetOrCreate(path).Add(value);
|
||||
ReadyPool.GetOrCreate(path);
|
||||
return value;
|
||||
}
|
||||
{
|
||||
var value = _serviceProvider.GetRequiredService<T>();
|
||||
list.Add(value);
|
||||
UsingPool.GetOrCreate(path).Add(value);
|
||||
ReadyPool.GetOrCreate(path);
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public void Despawn<T>(T obj, string path) where T : class
|
||||
{
|
||||
if (UsingPool.TryGetValue(path, out var value))
|
||||
{
|
||||
value.Remove(obj);
|
||||
ReadyPool[path].Enqueue(obj);
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
if (obj is GameObject gameObject)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
if (Pool.ContainsKey(path)) return;
|
||||
Pool.GetOrCreate(path).Add(obj);
|
||||
ReadyPool.GetOrCreate(path).Enqueue(obj);
|
||||
|
||||
|
||||
}
|
||||
|
||||
public UniTask InitializeAsync()
|
||||
{
|
||||
return UniTask.CompletedTask;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -2,11 +2,21 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using BITKit.Mod;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace BITKit
|
||||
{
|
||||
public static class ModServiceDictionaryReferenceExtensions
|
||||
{
|
||||
public static UniTask<T> LoadAssets<T>(int id) where T :class
|
||||
{
|
||||
var path = DictionaryReferenceScriptableObject.Dictionary[id];
|
||||
return ModService.LoadAsset<T>(path);
|
||||
}
|
||||
}
|
||||
public sealed class DictionaryReferenceConfigAttribute : System.Attribute
|
||||
{
|
||||
public readonly int index;
|
||||
|
@@ -2,9 +2,10 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using AYellowpaper.SerializedCollections;
|
||||
|
||||
using YooAsset;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
#endif
|
||||
|
||||
using UnityEngine;
|
||||
@@ -21,7 +22,15 @@ namespace BITKit
|
||||
{
|
||||
if (_singleton == null)
|
||||
{
|
||||
//_singleton = ScriptableObjectHelper.Get<DictionaryReferenceScriptableObject>();
|
||||
#if UNITY_EDITOR
|
||||
_singleton =
|
||||
AssetDatabase.LoadAssetAtPath<DictionaryReferenceScriptableObject>(
|
||||
"Assets/Artists/Configs/reference_dictionary.asset");
|
||||
#else
|
||||
var task = YooAssets.LoadAssetAsync("reference_directory");
|
||||
task.WaitForAsyncComplete();
|
||||
_singleton=task.AssetObject as DictionaryReferenceScriptableObject;
|
||||
#endif
|
||||
}
|
||||
return _singleton;
|
||||
}
|
||||
|
@@ -18,7 +18,9 @@
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"defineConstraints": [
|
||||
"deprecated"
|
||||
],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@@ -1,29 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace BITKit.Sensors
|
||||
{
|
||||
public class SensorEditorWindow : EditorWindow
|
||||
{
|
||||
private Toggle _toggle;
|
||||
[MenuItem("Tools/Sensor/EditorWindow")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
GetWindow<SensorEditorWindow>("SensorEditorWindow");
|
||||
}
|
||||
private void CreateGUI()
|
||||
{
|
||||
_toggle = rootVisualElement.Create<Toggle>("Enable Sensor");
|
||||
_toggle.label = "Enable Sensor";
|
||||
_toggle.value = SensorGlobalSettings.Enabled;
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
SensorGlobalSettings.Enabled = _toggle.value;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,130 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEditor.UIElements;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace BITKit.StateMachine
|
||||
{
|
||||
[Serializable]
|
||||
public class MonoStateMachine<TState> : IStateMachine<TState> where TState : IState
|
||||
{
|
||||
public bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
set
|
||||
{
|
||||
_enabled = value;
|
||||
if (CurrentState is null) return;
|
||||
if (value)
|
||||
{
|
||||
CurrentState.OnStateExit(null,null);
|
||||
}
|
||||
else
|
||||
{
|
||||
CurrentState.OnStateEntry(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
public TState CurrentState { get; set; }
|
||||
public event Action<TState, TState> OnStateChanged;
|
||||
public event Action<TState> OnStateRegistered;
|
||||
public event Action<TState> OnStateUnRegistered;
|
||||
|
||||
[SerializeReference, SubclassSelector] public List<TState> states = new();
|
||||
[SerializeField,ReadOnly] private string _currentStateName;
|
||||
[SerializeField] private bool debug;
|
||||
[SerializeField] private bool transitionOnNextFrame;
|
||||
public IDictionary<Type, TState> StateDictionary { get; } = new Dictionary<Type, TState>();
|
||||
private bool _enabled = true;
|
||||
private readonly DoubleBuffer<TState> _nextState = new();
|
||||
protected bool cancelUpdateStateThisFrame;
|
||||
public void Initialize()
|
||||
{
|
||||
foreach (var state in states)
|
||||
{
|
||||
//state.TransitionState = InternalTransitionState;
|
||||
state.Initialize();
|
||||
StateDictionary.Add(state.GetType(), state);
|
||||
}
|
||||
// if (states.Count > 0)
|
||||
// {
|
||||
// TransitionState(states[0]);
|
||||
// }
|
||||
}
|
||||
public void UpdateState(float deltaTime)
|
||||
{
|
||||
if(transitionOnNextFrame && _nextState.TryGetRelease(out var nextState))
|
||||
TransitionStateInternal(nextState);
|
||||
if (Enabled)
|
||||
{
|
||||
if (cancelUpdateStateThisFrame is false)
|
||||
{
|
||||
CurrentState?.OnStateUpdate(deltaTime);
|
||||
}
|
||||
cancelUpdateStateThisFrame = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void DisposeState()
|
||||
{
|
||||
}
|
||||
public void TransitionState<State>() where State : TState
|
||||
{
|
||||
var nextState = StateDictionary.GetOrCreate(typeof(State));
|
||||
TransitionState(nextState);
|
||||
}
|
||||
public void TransitionState(TState newState)
|
||||
{
|
||||
if(transitionOnNextFrame)
|
||||
_nextState.Release(newState);
|
||||
else
|
||||
{
|
||||
TransitionStateInternal(newState);
|
||||
cancelUpdateStateThisFrame = true;
|
||||
}
|
||||
}
|
||||
private void TransitionStateInternal(TState newState)
|
||||
{
|
||||
if (Equals(newState,CurrentState)) return;
|
||||
|
||||
var oldState = CurrentState;
|
||||
if (oldState is not null)
|
||||
{
|
||||
oldState.OnStateExit(oldState, newState);
|
||||
oldState.Enabled = false;
|
||||
}
|
||||
|
||||
_currentStateName = newState is not null ? newState.GetType().Name : "null";
|
||||
if (debug)
|
||||
{
|
||||
BIT4Log.Log<MonoStateMachine<TState>>($"TransitionState from {_currentStateName} to {_currentStateName}");
|
||||
}
|
||||
CurrentState = newState;
|
||||
|
||||
if (newState is not null)
|
||||
{
|
||||
newState.Enabled = true;
|
||||
newState.OnStateEntry(oldState);
|
||||
}
|
||||
OnStateChanged?.Invoke(oldState, newState);
|
||||
}
|
||||
public virtual void Register(TState newState)=>StateMachineUtils.Register(this,newState);
|
||||
public virtual void UnRegister(TState newState)=>StateMachineUtils.UnRegister(this,newState);
|
||||
public void InvokeOnStateRegistered(TState state)
|
||||
{
|
||||
OnStateRegistered?.Invoke(state);
|
||||
}
|
||||
|
||||
public void InvokeOnStateUnRegistered(TState state)
|
||||
{
|
||||
OnStateUnRegistered?.Invoke(state);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -1,12 +1,12 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.Remoting.Contexts;
|
||||
using System.ComponentModel.Design;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.InputSystem;
|
||||
using BITKit;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using BITKit.Mod;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace BITKit.UX.Internal
|
||||
{
|
||||
public class ContextMenu : IContextMenu
|
||||
@@ -20,16 +20,16 @@ namespace BITKit.UX.Internal
|
||||
{
|
||||
public Label(string text)
|
||||
{
|
||||
this.text = text;
|
||||
_text = text;
|
||||
}
|
||||
string text;
|
||||
private readonly string _text;
|
||||
public override VisualElement GetVisualElement()
|
||||
{
|
||||
UnityEngine.UIElements.Label label = new(text);
|
||||
UnityEngine.UIElements.Label label = new(_text);
|
||||
return label;
|
||||
}
|
||||
}
|
||||
[System.Serializable]
|
||||
[Serializable]
|
||||
public class TestContextMenu
|
||||
{
|
||||
public void Execute()
|
||||
@@ -45,19 +45,20 @@ namespace BITKit.UX.Internal
|
||||
{
|
||||
public Button(string text, params Action[] actions)
|
||||
{
|
||||
this.text = text;
|
||||
_text = text;
|
||||
foreach (var x in actions)
|
||||
{
|
||||
action += x;
|
||||
_action += x;
|
||||
}
|
||||
}
|
||||
string text;
|
||||
Action action;
|
||||
|
||||
private readonly string _text;
|
||||
private readonly Action _action;
|
||||
public override VisualElement GetVisualElement()
|
||||
{
|
||||
UnityEngine.UIElements.Button button = new();
|
||||
button.clicked += action;
|
||||
button.text = text;
|
||||
button.clicked += _action;
|
||||
button.text = _text;
|
||||
return button;
|
||||
}
|
||||
}
|
||||
@@ -77,14 +78,14 @@ namespace BITKit.UX
|
||||
}
|
||||
public static ContextMenuBuilder BuildAction(this ContextMenuBuilder self, string text, Action action)
|
||||
{
|
||||
self.Add(new Internal.Button(text, action, self.Excute));
|
||||
self.Add(new Internal.Button(text, action, self.Execute));
|
||||
return self;
|
||||
}
|
||||
}
|
||||
public class ContextMenuBuilder
|
||||
{
|
||||
readonly List<IContextMenu> contexts = new();
|
||||
public event Action OnExcuted;
|
||||
private readonly List<IContextMenu> _contexts = new();
|
||||
public event Action OnExecuted;
|
||||
private ContextMenuBuilder()
|
||||
{
|
||||
|
||||
@@ -97,53 +98,89 @@ namespace BITKit.UX
|
||||
{
|
||||
UXContextMenu.Singleton.Create(this);
|
||||
}
|
||||
internal void Excute()
|
||||
internal void Execute()
|
||||
{
|
||||
OnExcuted?.Invoke();
|
||||
OnExecuted?.Invoke();
|
||||
}
|
||||
public void Add(IContextMenu x) => contexts.Add(x);
|
||||
public IEnumerable<IContextMenu> GetContextMenus() => contexts.ToArray();
|
||||
public void Add(IContextMenu x) => _contexts.Add(x);
|
||||
public IEnumerable<IContextMenu> GetContextMenus() => _contexts.ToArray();
|
||||
}
|
||||
public class UXContextMenu : MonoBehaviour
|
||||
public class UXContextMenu:IDisposable
|
||||
{
|
||||
internal static UXContextMenu Singleton;
|
||||
[SerializeField] private UIDocument document;
|
||||
private VisualElement root;
|
||||
private VisualElement container;
|
||||
private void Awake()
|
||||
private readonly IUXService _uxService;
|
||||
private VisualElement _root;
|
||||
private VisualElement _container;
|
||||
private bool _isInitialized = false;
|
||||
public UXContextMenu(IUXService uxService)
|
||||
{
|
||||
_uxService = uxService;
|
||||
Singleton = this;
|
||||
root = document.rootVisualElement;
|
||||
container = document.rootVisualElement[1];
|
||||
root.Q("background-image").RegisterCallback<MouseDownEvent>(x =>
|
||||
uxService.OnPanelChanged += OnPanelChanged;
|
||||
InitializeAsync();
|
||||
}
|
||||
|
||||
private async void InitializeAsync()
|
||||
{
|
||||
var go = new GameObject(nameof(UXContextMenu));
|
||||
Object.DontDestroyOnLoad(go);
|
||||
var document = go.AddComponent<UIDocument>();
|
||||
document.sortingOrder = 1;
|
||||
try
|
||||
{
|
||||
var panelSettings =await ModService.LoadAsset<PanelSettings>("ux_panel_settings");
|
||||
document.panelSettings = panelSettings;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
BIT4Log.Warning<UXService>("未找到ux_panel_settings");
|
||||
throw;
|
||||
}
|
||||
document.visualTreeAsset = await ModService.LoadAsset<VisualTreeAsset>("ux_context_menu");
|
||||
|
||||
_root = document.rootVisualElement;
|
||||
_container = _root.Q<VisualElement>("menu-container");
|
||||
_root.Q("background-image").RegisterCallback<MouseDownEvent>(_ =>
|
||||
{
|
||||
Close();
|
||||
});
|
||||
_isInitialized = true;
|
||||
Close();
|
||||
}
|
||||
public void Create(ContextMenuBuilder builder)
|
||||
{
|
||||
var pos = Mouse.current.position.ReadValue();
|
||||
pos.y = Screen.height - pos.y;
|
||||
pos = RuntimePanelUtils.ScreenToPanel(root.panel, pos);
|
||||
pos = RuntimePanelUtils.ScreenToPanel(_root.panel, pos);
|
||||
|
||||
container.style.position = Position.Absolute;
|
||||
container.style.left = pos.x;
|
||||
container.style.top = pos.y;
|
||||
container.Clear();
|
||||
_container.style.position = Position.Absolute;
|
||||
_container.style.left = pos.x;
|
||||
_container.style.top = pos.y;
|
||||
_container.Clear();
|
||||
|
||||
root.SetActive(true);
|
||||
_root.SetActive(true);
|
||||
|
||||
foreach (var context in builder.GetContextMenus())
|
||||
{
|
||||
container.Add(context.GetVisualElement());
|
||||
_container.Add(context.GetVisualElement());
|
||||
}
|
||||
builder.OnExcuted += Close;
|
||||
builder.OnExecuted += Close;
|
||||
}
|
||||
void Close()
|
||||
private void Close()
|
||||
{
|
||||
container.Clear();
|
||||
root.SetActive(false);
|
||||
if(_isInitialized is false)return;
|
||||
_container.Clear();
|
||||
_root.SetActive(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_uxService.OnPanelChanged -= OnPanelChanged;
|
||||
}
|
||||
|
||||
private void OnPanelChanged(IUXPanel arg1, IUXPanel arg2)
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -28,10 +28,55 @@ namespace BITKit.UX
|
||||
protected abstract string DocumentPath { get; }
|
||||
public VisualElement RootVisualElement { get; set; }
|
||||
protected VisualTreeAsset VisualTreeAsset { get; private set; }
|
||||
private readonly ValidHandle _isBusy = new();
|
||||
protected UIToolKitPanel(IUXService uxService)
|
||||
{
|
||||
UXService = uxService;
|
||||
uxService.Register(this);
|
||||
InitializeAsync().Forget();
|
||||
}
|
||||
|
||||
private async UniTask InitializeAsync()
|
||||
{
|
||||
await _isBusy;
|
||||
using var b = _isBusy.GetHandle();
|
||||
if (RootVisualElement is null)
|
||||
{
|
||||
VisualTreeAsset = await ModService.LoadAsset<VisualTreeAsset>(DocumentPath);
|
||||
|
||||
RootVisualElement = UXService.Root.As<VisualElement>().Create(VisualTreeAsset);
|
||||
RootVisualElement.pickingMode = PickingMode.Ignore;
|
||||
RootVisualElement.style.position = Position.Absolute;
|
||||
RootVisualElement.style.left = 0;
|
||||
RootVisualElement.style.right = 0;
|
||||
RootVisualElement.style.top = 0;
|
||||
RootVisualElement.style.bottom = 0;
|
||||
|
||||
var invisible = RootVisualElement.Create<VisualElement>();
|
||||
invisible.name = "invisible_return_generate";
|
||||
invisible.style.position = Position.Absolute;
|
||||
invisible.pickingMode = PickingMode.Ignore;
|
||||
invisible.style.left = 0;
|
||||
invisible.style.right = 0;
|
||||
invisible.style.top = 0;
|
||||
invisible.style.bottom = 0;
|
||||
invisible.SendToBack();
|
||||
|
||||
if (CloseWhenClickOutside)
|
||||
{
|
||||
invisible.RegisterCallback<MouseDownEvent>(x => { OnReturn(); });
|
||||
invisible.pickingMode = PickingMode.Position;
|
||||
}
|
||||
|
||||
if (IsWindow)
|
||||
{
|
||||
invisible.style.backgroundColor = new Color(0, 0, 0, 0.9f);
|
||||
}
|
||||
|
||||
UXUtils.Inject(this);
|
||||
|
||||
RootVisualElement.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual Optional<float> EntryDuration { get; }= new();
|
||||
@@ -62,42 +107,8 @@ namespace BITKit.UX
|
||||
OnEntry?.Invoke();
|
||||
}
|
||||
async UniTask IEntryElement.EntryAsync()
|
||||
{
|
||||
if (RootVisualElement is null)
|
||||
{
|
||||
VisualTreeAsset = await ModService.LoadAsset<VisualTreeAsset>(DocumentPath);
|
||||
|
||||
RootVisualElement = UXService.Root.As<VisualElement>().Create(VisualTreeAsset);
|
||||
RootVisualElement.pickingMode = PickingMode.Ignore;
|
||||
RootVisualElement.style.position = Position.Absolute;
|
||||
RootVisualElement.style.left = 0;
|
||||
RootVisualElement.style.right = 0;
|
||||
RootVisualElement.style.top = 0;
|
||||
RootVisualElement.style.bottom = 0;
|
||||
|
||||
var invisible = RootVisualElement.Create<VisualElement>();
|
||||
invisible.name = "invisible_return_generate";
|
||||
invisible.style.position = Position.Absolute;
|
||||
invisible.pickingMode = PickingMode.Ignore;
|
||||
invisible.style.left = 0;
|
||||
invisible.style.right = 0;
|
||||
invisible.style.top = 0;
|
||||
invisible.style.bottom = 0;
|
||||
invisible.SendToBack();
|
||||
|
||||
if (CloseWhenClickOutside)
|
||||
{
|
||||
invisible.RegisterCallback<MouseDownEvent>(x => { OnReturn(); });
|
||||
invisible.pickingMode = PickingMode.Position;
|
||||
}
|
||||
|
||||
if (IsWindow)
|
||||
{
|
||||
invisible.style.backgroundColor = new Color(0, 0, 0, 0.9f);
|
||||
}
|
||||
|
||||
UXUtils.Inject(this);
|
||||
}
|
||||
{
|
||||
await InitializeAsync();
|
||||
|
||||
RootVisualElement.SetActive(true);
|
||||
RootVisualElement.AddToClassList(USSEntry);
|
||||
|
@@ -103,7 +103,9 @@ namespace BITKit.UX
|
||||
|
||||
public void Entry(IUXPanel panel) => _entryQueue.Push(panel);
|
||||
public void Entry(string panelName) => _entryQueueByName.TryAdd(panelName);
|
||||
|
||||
public IUXPanel CurrentPanel => _currentPanel;
|
||||
public event Action<IUXPanel, IUXPanel> OnPanelChanged;
|
||||
|
||||
public void Return()
|
||||
{
|
||||
if(_windowEntryGroup.TryGetEntried(out _))
|
||||
@@ -124,6 +126,7 @@ namespace BITKit.UX
|
||||
|
||||
private void OnEntry(IUXPanel obj)
|
||||
{
|
||||
OnPanelChanged?.Invoke(_currentPanel,obj);
|
||||
_currentPanel = obj;
|
||||
}
|
||||
private void OnTick(float delta)
|
||||
|
Reference in New Issue
Block a user