1
This commit is contained in:
@@ -8,22 +8,6 @@ namespace BITKit.Entities
|
||||
{
|
||||
public class Entity : IEntity, IDisposable
|
||||
{
|
||||
private class EntityServiceProvider : IServiceProvider
|
||||
{
|
||||
public ServiceProvider ServiceProvider;
|
||||
public readonly List<Object> Services = new();
|
||||
public object GetService(Type serviceType)
|
||||
{
|
||||
var value = ServiceProvider.GetService(serviceType);
|
||||
if (value != null)
|
||||
{
|
||||
Services.TryAdd(value);
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public Entity()
|
||||
{
|
||||
ServiceCollection.AddSingleton<IEntity>(this);
|
||||
@@ -36,26 +20,12 @@ namespace BITKit.Entities
|
||||
public CancellationToken CancellationToken => _cancellationTokenSource.Token;
|
||||
private readonly CancellationTokenSource _cancellationTokenSource = new();
|
||||
|
||||
public IServiceProvider ServiceProvider
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_serviceProvider is not null)
|
||||
{
|
||||
return _serviceProvider;
|
||||
}
|
||||
|
||||
var value = new EntityServiceProvider()
|
||||
{
|
||||
ServiceProvider = ServiceCollection.BuildServiceProvider()
|
||||
};
|
||||
_serviceProvider = value;
|
||||
return _serviceProvider;
|
||||
}
|
||||
}
|
||||
public IServiceProvider ServiceProvider => _serviceProvider ??= ServiceCollection.BuildServiceProvider();
|
||||
private ServiceProvider _serviceProvider;
|
||||
public IServiceCollection ServiceCollection { get; } = new ServiceCollection();
|
||||
private EntityServiceProvider _serviceProvider;
|
||||
public object[] GetServices()=> _serviceProvider.Services.ToArray();
|
||||
|
||||
public object[] GetServices() => ServiceCollection.ToArray()
|
||||
.Select(x => _serviceProvider.GetService(x.ServiceType)).ToArray();
|
||||
public void Inject(object obj)
|
||||
{
|
||||
foreach (var fieldInfo in obj.GetType().GetFields(ReflectionHelper.Flags))
|
||||
@@ -70,11 +40,7 @@ namespace BITKit.Entities
|
||||
public void Dispose()
|
||||
{
|
||||
_cancellationTokenSource.Cancel();
|
||||
_serviceProvider.ServiceProvider.Dispose();
|
||||
foreach (var x in GetServices().OfType<IDisposable>())
|
||||
{
|
||||
x.Dispose();
|
||||
}
|
||||
_serviceProvider.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@@ -39,5 +39,29 @@ namespace BITKit
|
||||
{
|
||||
return self?.GetInvocationList().Cast<Func<T0, T1, T2, T3>>();
|
||||
}
|
||||
|
||||
public static IEnumerable<Func<T0, T1, T2, T3, T4>> CastAsFunc<T0, T1, T2, T3, T4>(
|
||||
this Func<T0, T1, T2, T3, T4> self)
|
||||
{
|
||||
return self?.GetInvocationList().Cast<Func<T0, T1, T2, T3, T4>>();
|
||||
}
|
||||
|
||||
public static IEnumerable<Func<T0, T1, T2, T3, T4, T5>> CastAsFunc<T0, T1, T2, T3, T4, T5>(
|
||||
this Func<T0, T1, T2, T3, T4, T5> self)
|
||||
{
|
||||
return self?.GetInvocationList().Cast<Func<T0, T1, T2, T3, T4, T5>>();
|
||||
}
|
||||
|
||||
public static IEnumerable<Func<T0, T1, T2, T3, T4, T5, T6>> CastAsFunc<T0, T1, T2, T3, T4, T5, T6>(
|
||||
this Func<T0, T1, T2, T3, T4, T5, T6> self)
|
||||
{
|
||||
return self?.GetInvocationList().Cast<Func<T0, T1, T2, T3, T4, T5, T6>>();
|
||||
}
|
||||
|
||||
public static IEnumerable<Func<T0, T1, T2, T3, T4, T5, T6, T7>> CastAsFunc<T0, T1, T2, T3, T4, T5, T6, T7>(
|
||||
this Func<T0, T1, T2, T3, T4, T5, T6, T7> self)
|
||||
{
|
||||
return self?.GetInvocationList().Cast<Func<T0, T1, T2, T3, T4, T5, T6, T7>>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -167,6 +167,13 @@ namespace BITKit
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static IEnumerable<T> RemoveIn<T>(this IEnumerable<T> self, T t)
|
||||
{
|
||||
var list = self.ToList();
|
||||
list.Remove(t);
|
||||
return list.ToArray();
|
||||
}
|
||||
public static bool TryRemove<TKey, TValue>(this IDictionary<TKey, TValue> self, TKey t)
|
||||
{
|
||||
if (self.ContainsKey(t))
|
||||
|
@@ -1,8 +0,0 @@
|
||||
namespace BITKit.IO
|
||||
{
|
||||
public interface IAsset
|
||||
{
|
||||
string Name { get; set; }
|
||||
byte[] Buffer{ get; set; }
|
||||
}
|
||||
}
|
@@ -94,6 +94,11 @@ namespace BITKit
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
int Value => 10;
|
||||
/// <summary>
|
||||
/// 创建运行时物品
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
IRuntimeItem CreateRuntimeItem();
|
||||
}
|
||||
|
||||
public interface IRuntimeItem : ICloneable
|
||||
@@ -101,7 +106,7 @@ namespace BITKit
|
||||
/// <summary>
|
||||
/// 运行时Id
|
||||
/// </summary>
|
||||
public int Id { get; }
|
||||
public int Id { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 配置Id
|
||||
@@ -111,7 +116,7 @@ namespace BITKit
|
||||
/// <summary>
|
||||
/// 数量
|
||||
/// </summary>
|
||||
public int Amount { get; }
|
||||
public int Amount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 运行时属性
|
||||
@@ -133,14 +138,23 @@ namespace BITKit
|
||||
/// 被托管的物品
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public record RuntimeItem : IRuntimeItem
|
||||
public struct RuntimeItem : IRuntimeItem
|
||||
{
|
||||
public int Id { get; set; } = new Random().Next();
|
||||
public static RuntimeItem Create()
|
||||
{
|
||||
var item = new RuntimeItem()
|
||||
{
|
||||
Id = new Random().Next(),
|
||||
RuntimeProperties =
|
||||
new Dictionary<Type, IScriptableItemProperty>()
|
||||
};
|
||||
return item;
|
||||
}
|
||||
public int Id { get; set; }
|
||||
public int ScriptableId { get; set; }
|
||||
public int Amount { get; set; }
|
||||
|
||||
public IDictionary<Type, IScriptableItemProperty> RuntimeProperties { get; set; } =
|
||||
new Dictionary<Type, IScriptableItemProperty>();
|
||||
public IDictionary<Type, IScriptableItemProperty> RuntimeProperties { get; set; }
|
||||
|
||||
public event Action<IRuntimeItem> OnRuntimePropertiesChanged;
|
||||
|
||||
|
@@ -1,8 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Microsoft.SqlServer.Server;
|
||||
|
||||
namespace BITKit
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 支持二进制化的的物品容器,适用于网络化物品容器
|
||||
/// 支持属性
|
||||
@@ -10,6 +15,7 @@ namespace BITKit
|
||||
/// </summary>
|
||||
public interface IRuntimeItemContainer:IBinarySerialize
|
||||
{
|
||||
public ValidHandle IsBusy { get; }
|
||||
/// <summary>
|
||||
/// 物品容器的唯一Id
|
||||
/// </summary>
|
||||
@@ -27,6 +33,11 @@ namespace BITKit
|
||||
/// </summary>
|
||||
bool Remove(int id);
|
||||
/// <summary>
|
||||
/// 设置物品
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
void Set(IRuntimeItem id);
|
||||
/// <summary>
|
||||
/// 通过通过Id丢下物品
|
||||
/// </summary>
|
||||
bool Drop(int id);
|
||||
@@ -67,4 +78,98 @@ namespace BITKit
|
||||
/// </summary>
|
||||
event Action<bool> OnRelease;
|
||||
}
|
||||
|
||||
public class RuntimeItemContainer : IRuntimeItemContainer
|
||||
{
|
||||
public RuntimeItemContainer()
|
||||
{
|
||||
IsBusy.AddListener(x=>OnRelease?.Invoke(!x));
|
||||
}
|
||||
public readonly ConcurrentDictionary<int, IRuntimeItem> Items = new();
|
||||
public void Read(BinaryReader r)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Write(BinaryWriter w)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public ValidHandle IsBusy { get; } = new();
|
||||
public int Id { get; set; }
|
||||
public IRuntimeItem[] GetItems()=>Items.Values.ToArray();
|
||||
|
||||
public bool Add(IRuntimeItem item)
|
||||
{
|
||||
using var _ = IsBusy.GetHandle();
|
||||
foreach (var func in AddFactory.CastAsFunc())
|
||||
{
|
||||
if (func.Invoke(item) is false)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Items.Set(item.Id, item);
|
||||
|
||||
OnAdd?.Invoke(item);
|
||||
//BIT4Log.Log<RuntimeItemContainer>($"添加了了:{item.Id}");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Remove(int id)
|
||||
{
|
||||
using var _ = IsBusy.GetHandle();
|
||||
if (Items.TryGetValue(id, out var item) is false) return false;
|
||||
|
||||
foreach (var func in RemoveFactory.CastAsFunc())
|
||||
{
|
||||
if (func.Invoke(item) is false)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Items.TryRemove(item.Id);
|
||||
OnRemove?.Invoke(item);
|
||||
//BIT4Log.Log<RuntimeItemContainer>($"移除了:{id}");
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Set(IRuntimeItem id)
|
||||
{
|
||||
using var _ = IsBusy.GetHandle();
|
||||
if (!Items.TryGetValue(id.Id, out var item)) return;
|
||||
item = id;
|
||||
OnSet?.Invoke(item);
|
||||
}
|
||||
|
||||
public bool Drop(int id)
|
||||
{
|
||||
using var _ = IsBusy.GetHandle();
|
||||
if (Items.TryGetValue(id, out var item) is false) return false;
|
||||
foreach (var func in DropFactory.CastAsFunc())
|
||||
{
|
||||
if (func.Invoke(item) is false)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Items.TryRemove(item.Id);
|
||||
OnDrop?.Invoke(item);
|
||||
//BIT4Log.Log<RuntimeItemContainer>($"丢下了:{id}");
|
||||
return true;
|
||||
}
|
||||
|
||||
public event Func<IRuntimeItem, bool> AddFactory;
|
||||
public event Func<IRuntimeItem, bool> RemoveFactory;
|
||||
public event Func<IRuntimeItem, bool> DropFactory;
|
||||
public event Action<IRuntimeItem> OnAdd;
|
||||
public event Action<IRuntimeItem> OnRemove;
|
||||
public event Action<IRuntimeItem> OnSet;
|
||||
public event Action<IRuntimeItem> OnDrop;
|
||||
public event Action<IRuntimeItemContainer> OnRebuild;
|
||||
public event Action<bool> OnRelease;
|
||||
}
|
||||
}
|
13
Assets/BITKit/Core/Item/ItemEx.cs
Normal file
13
Assets/BITKit/Core/Item/ItemEx.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace BITKit
|
||||
{
|
||||
/// <summary>
|
||||
/// 玩家向背包添加物品,但是被其他逻辑处理
|
||||
/// </summary>
|
||||
public sealed class PlayerInventoryAddItemOverridden : InGameException
|
||||
{
|
||||
|
||||
}
|
||||
}
|
32
Assets/BITKit/Core/Pool/IPoolService.cs
Normal file
32
Assets/BITKit/Core/Pool/IPoolService.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
namespace BITKit.Pool
|
||||
{
|
||||
/// <summary>
|
||||
/// 对象池服务
|
||||
/// </summary>
|
||||
public interface IPoolService
|
||||
{
|
||||
/// <summary>
|
||||
/// 生成对象
|
||||
/// </summary>
|
||||
/// <param name="path">可寻址路径</param>
|
||||
/// <typeparam name="T">类型</typeparam>
|
||||
/// <returns></returns>
|
||||
UniTask<T> Spawn<T>(string path) where T : class;
|
||||
/// <summary>
|
||||
/// 回收对象
|
||||
/// </summary>
|
||||
/// <param name="obj">对象实例</param>
|
||||
/// <param name="path">可寻址路径</param>
|
||||
/// <typeparam name="T">类型</typeparam>
|
||||
void Despawn<T>(T obj,string path) where T : class;
|
||||
/// <summary>
|
||||
/// 初始化,在此提前生成所有对象
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
UniTask InitializeAsync();
|
||||
}
|
||||
}
|
176
Assets/BITKit/Core/StateMachine/AsyncStateMachine.cs
Normal file
176
Assets/BITKit/Core/StateMachine/AsyncStateMachine.cs
Normal file
@@ -0,0 +1,176 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace BITKit.StateMachine
|
||||
{
|
||||
/// <summary>
|
||||
/// 动态异步状态机
|
||||
/// </summary>
|
||||
/// <typeparam name="T">异步状态</typeparam>
|
||||
public class AsyncStateMachine<T>:IStateMachine<T> ,IDisposable where T : class, IStateAsync
|
||||
{
|
||||
private readonly IServiceProvider _serviceProvider;
|
||||
public AsyncStateMachine(IServiceProvider serviceProvider)
|
||||
{
|
||||
_serviceProvider = serviceProvider;
|
||||
}
|
||||
public AsyncStateMachine()
|
||||
{
|
||||
_serviceProvider = new ServiceCollection().BuildServiceProvider();
|
||||
}
|
||||
|
||||
public bool Enabled { get; set; } = true;
|
||||
public T CurrentState { get;private set; }
|
||||
public T NextOrCurrentState => _nextTargetState.IfNotAllow(CurrentState);
|
||||
private T _nextState;
|
||||
public event Action<T, T> OnStateChanging;
|
||||
public event Action<T, T> OnStateChanged;
|
||||
public event Action<T> OnStateRegistered;
|
||||
public IReadOnlyDictionary<int, T> Dictionary => _dictionary;
|
||||
public event Action<T> OnStateUnRegistered;
|
||||
public IDictionary<Type, T> StateDictionary { get; } = new Dictionary<Type, T>();
|
||||
public readonly ValidHandle IsBusy=new();
|
||||
private readonly CancellationTokenSource _cancellationTokenSource=new();
|
||||
private readonly Dictionary<int, T> _dictionary = new();
|
||||
private readonly Optional<T> _nextTargetState = new();
|
||||
public async void Initialize()
|
||||
{
|
||||
await IsBusy;
|
||||
if(_cancellationTokenSource.IsCancellationRequested)return;
|
||||
using var _ = IsBusy.GetHandle();
|
||||
foreach (var (_,value) in StateDictionary)
|
||||
{
|
||||
await value.InitializeAsync();
|
||||
value.Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public async void UpdateState(float deltaTime)
|
||||
{
|
||||
if (CurrentState is null) return;
|
||||
using var _ = IsBusy.GetHandle();
|
||||
await CurrentState.OnStateUpdateAsync(deltaTime);
|
||||
CurrentState.OnStateUpdate(deltaTime);
|
||||
}
|
||||
|
||||
|
||||
public async void DisposeState()
|
||||
{
|
||||
await IsBusy;
|
||||
if(_cancellationTokenSource.IsCancellationRequested)return;
|
||||
if (CurrentState is null) return;
|
||||
using var _ = IsBusy.GetHandle();
|
||||
await CurrentState.OnStateExitAsync(CurrentState, null);
|
||||
if(_cancellationTokenSource.IsCancellationRequested)return;
|
||||
CurrentState.OnStateExit(CurrentState, null);
|
||||
CurrentState = null;
|
||||
}
|
||||
|
||||
public T TransitionState<TState>() where TState : T
|
||||
{
|
||||
T nextState;
|
||||
foreach (var (type, value) in Dictionary)
|
||||
{
|
||||
if ((typeof(TState) == value.GetType()) is false) continue;
|
||||
|
||||
nextState = value;
|
||||
|
||||
TransitionState(nextState);
|
||||
return nextState;
|
||||
}
|
||||
nextState = _serviceProvider.GetRequiredService<TState>();
|
||||
|
||||
return TransitionState(nextState);;
|
||||
}
|
||||
|
||||
public async UniTask TransitionStateAsync(T nextState)
|
||||
{
|
||||
if (nextState is not null)
|
||||
{
|
||||
if (nextState.Identifier == 0)
|
||||
{
|
||||
nextState.Identifier = nextState.GetHashCode();
|
||||
}
|
||||
}
|
||||
if (Equals(nextState, CurrentState)) return;
|
||||
if(_nextTargetState.Allow && Equals(_nextTargetState.Value,nextState))return;
|
||||
if (_nextTargetState.Allow)
|
||||
{
|
||||
_nextTargetState.Value = nextState;
|
||||
return;
|
||||
}
|
||||
_nextTargetState.SetValueThenAllow(nextState);
|
||||
await IsBusy;
|
||||
if(_cancellationTokenSource.IsCancellationRequested)return;
|
||||
using var _ = IsBusy.GetHandle();
|
||||
OnStateChanging?.Invoke(CurrentState,nextState);
|
||||
if (_dictionary.TryAdd(nextState.Identifier, nextState))
|
||||
{
|
||||
await nextState.InitializeAsync();
|
||||
if(_cancellationTokenSource.IsCancellationRequested)return;
|
||||
nextState.Initialize();
|
||||
}
|
||||
if (CurrentState is not null)
|
||||
{
|
||||
CurrentState.Enabled = false;
|
||||
await CurrentState.OnStateExitAsync(CurrentState, nextState);
|
||||
if(_cancellationTokenSource.IsCancellationRequested)return;
|
||||
CurrentState.OnStateExit(CurrentState,nextState);
|
||||
}
|
||||
|
||||
var tempState = CurrentState;
|
||||
CurrentState = _nextTargetState.Value;
|
||||
_nextTargetState.Clear();
|
||||
nextState.Enabled = true;
|
||||
await nextState.OnStateEntryAsync(tempState);
|
||||
if(_cancellationTokenSource.IsCancellationRequested)return;
|
||||
nextState.OnStateEntry(tempState);
|
||||
OnStateChanged?.Invoke(tempState,nextState);
|
||||
|
||||
}
|
||||
public T TransitionState(T nextState)
|
||||
{
|
||||
TransitionStateAsync(nextState).Forget();
|
||||
return nextState;
|
||||
}
|
||||
|
||||
public async void UnRegister(T newState)
|
||||
{
|
||||
if (newState is null) return;
|
||||
if (Dictionary.ContainsKey(newState.Identifier) is false) return;
|
||||
_dictionary.Remove(newState.Identifier);
|
||||
|
||||
if (Equals(CurrentState, newState))
|
||||
{
|
||||
await CurrentState.OnStateExitAsync(CurrentState, null);
|
||||
CurrentState.OnStateExit(CurrentState, null);
|
||||
if (CurrentState is IAsyncDisposable asyncDisposable)
|
||||
{
|
||||
await asyncDisposable.DisposeAsync();
|
||||
}
|
||||
if (CurrentState is IDisposable disposable)
|
||||
{
|
||||
disposable.Dispose();
|
||||
}
|
||||
CurrentState = null;
|
||||
}
|
||||
|
||||
OnStateUnRegistered?.Invoke(newState);
|
||||
}
|
||||
public void Dispose()
|
||||
{
|
||||
if(_isDisposed)return;
|
||||
_cancellationTokenSource.Cancel();
|
||||
_cancellationTokenSource.Dispose();
|
||||
_isDisposed = true;
|
||||
}
|
||||
|
||||
private bool _isDisposed;
|
||||
}
|
||||
|
||||
}
|
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
namespace BITKit.StateMachine
|
||||
{
|
||||
@@ -31,10 +32,22 @@ namespace BITKit.StateMachine
|
||||
void OnStateExit(IState old, IState newState);
|
||||
}
|
||||
|
||||
public interface IStateAsync:IState
|
||||
{
|
||||
/// <summary>
|
||||
/// 识别符,用于识别多个相同状态但不同用途的状态机
|
||||
/// </summary>
|
||||
int Identifier { get; set; }
|
||||
UniTask InitializeAsync();
|
||||
UniTask OnStateEntryAsync(IState old);
|
||||
UniTask OnStateUpdateAsync(float deltaTime);
|
||||
UniTask OnStateExitAsync(IState old, IState newState);
|
||||
}
|
||||
|
||||
public interface IStateMachine<T> where T:IState
|
||||
{
|
||||
bool Enabled { get; set; }
|
||||
T CurrentState { get; set; }
|
||||
T CurrentState { get; }
|
||||
event Action<T,T> OnStateChanged;
|
||||
event Action<T> OnStateRegistered;
|
||||
event Action<T> OnStateUnRegistered;
|
||||
@@ -43,14 +56,13 @@ namespace BITKit.StateMachine
|
||||
void Initialize();
|
||||
void UpdateState(float deltaTime);
|
||||
void DisposeState();
|
||||
void TransitionState<State>() where State : T;
|
||||
void TransitionState(T state);
|
||||
T TransitionState<TState>() where TState : T;
|
||||
T TransitionState(T state);
|
||||
void Register(T newState) => throw new NotImplementedException("未实现的接口");
|
||||
void UnRegister(T newState) => throw new NotImplementedException("未实现的接口");
|
||||
void InvokeOnStateRegistered(T state){}
|
||||
void InvokeOnStateUnRegistered(T state){}
|
||||
}
|
||||
|
||||
public static class StateMachineUtils
|
||||
{
|
||||
public static void Register<T>(this IStateMachine<T> stateMachine, T newState) where T : IState
|
@@ -43,6 +43,14 @@ namespace BITKit.UX
|
||||
/// </summary>
|
||||
/// <param name="panelName">面板名称</param>
|
||||
void Entry(string panelName);
|
||||
/// <summary>
|
||||
/// 当前面板
|
||||
/// </summary>
|
||||
IUXPanel CurrentPanel { get; }
|
||||
/// <summary>
|
||||
/// 面板改变回调
|
||||
/// </summary>
|
||||
public event Action<IUXPanel, IUXPanel> OnPanelChanged;
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
namespace BITKit
|
||||
{
|
||||
@@ -22,6 +23,41 @@ namespace BITKit
|
||||
[CustomType(typeof(IValidHandle))]
|
||||
public sealed class ValidHandle: IValidHandle
|
||||
{
|
||||
public class MyHandle:IDisposable
|
||||
{
|
||||
private readonly ValidHandle _validHandle;
|
||||
private bool _isDisable = false;
|
||||
public MyHandle(ValidHandle validHandle,bool isDisable = false)
|
||||
{
|
||||
_validHandle = validHandle;
|
||||
|
||||
_isDisable = isDisable;
|
||||
if (isDisable)
|
||||
{
|
||||
_validHandle.AddDisableElements(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
_validHandle.AddElement(this);
|
||||
}
|
||||
|
||||
}
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDisable)
|
||||
{
|
||||
_validHandle.RemoveDisableElements(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
_validHandle.RemoveElement(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public MyHandle GetHandle() => new MyHandle(this);
|
||||
public MyHandle GetDisableHandle()=> new MyHandle(this,true);
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Allow:{enableHandle}\nElements:{string.Join("\n",objs)}\nDisableElements:{string.Join("\n",disableObjs)}";
|
||||
@@ -51,6 +87,7 @@ namespace BITKit
|
||||
public readonly List<object> disableObjs = new List<object>();
|
||||
private bool tempEnable;
|
||||
private Action<bool> EventOnEnableChanged;
|
||||
private readonly Queue<UniTaskCompletionSource> _completionSources = new();
|
||||
|
||||
|
||||
public void AddElement(object obj)
|
||||
@@ -73,7 +110,14 @@ namespace BITKit
|
||||
{
|
||||
enableHandle = tempEnable;
|
||||
if (EventOnEnableChanged is not null)
|
||||
{
|
||||
EventOnEnableChanged.Invoke(enableHandle);
|
||||
}
|
||||
if (tempEnable) return;
|
||||
if (_completionSources.TryDequeue(out var cs))
|
||||
{
|
||||
cs.TrySetResult();
|
||||
}
|
||||
}
|
||||
}
|
||||
public void RemoveElement(object obj)
|
||||
@@ -164,7 +208,16 @@ namespace BITKit
|
||||
EventOnEnableChanged -= action;
|
||||
}
|
||||
}
|
||||
|
||||
public UniTask.Awaiter GetAwaiter()
|
||||
{
|
||||
if (Allow is false)
|
||||
{
|
||||
return UniTask.CompletedTask.GetAwaiter();
|
||||
}
|
||||
var cs = new UniTaskCompletionSource();
|
||||
_completionSources.Enqueue(cs);
|
||||
return cs.Task.GetAwaiter();
|
||||
}
|
||||
public void Clear()
|
||||
{
|
||||
objs.Clear();
|
||||
|
Reference in New Issue
Block a user